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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Enchantment — Aura
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
3 months ago
4 months ago
Change Log 06-May-23
Cut / Move to Maybeboard:
Add / Move to Main Board:
7 months ago
Sigarda's Aid is a great card, and a great fit aswell. But unfortunately it is just a bit over budget for this deck. The soft limit is 5$ per card in this deck, and when I make exceptions, its for good reasons (like for Ancestral Mask which is a very important piece).
Thanks for the suggestion :)
7 months ago
Thanks for the suggestions. I've played with these before, and I did enjoy playing them. Especially Armadillo Cloak since it gives pseudo lifelink which can be combined with lifelink to give double life gain.
Unfortunately they are too mana expensive for this deck. This deck will really go off with small auras. So the less the mana cost, the better. Ideally I would like the auras here to cost just 1 mana so that I can draw a card per mana. It doesnt really matter if they are very good, as long as I can get them on the board. Cards like Ancestral Mask will make every last one of them count :)
9 months ago
Hunter's Prowess card draw ideas.
I would cut the cultivate effects for creatures that ramp like your Llanowar Elves there are plenty of 1 drops that tap for mana. Or 2 drops that have more utility then a mana dork. .
Slippery Bogbonder protection idea .
Nature's Way Removal
Spring-Leaf Avenger regrowth on a creature
Inscription of Abundance Removal or pump with options
Higher budget stuff to maybe look at.
9 months ago
I must admit that when Jodah came out I immediately considered switching out Sissay for him as my Shrines deck commander(Im not the biggest fan of Go-Shi). Haven't gotten around to trying it out yet, but I can definitely see the potential. My only worry about doing so might make the deck simply win accidently through the legendary creatures who are in it. Jodah makes 'em buff mighty quick, and I didnt want them to overshadow the Shrines. Im not sure if that matters to you, but if it does, I might consider running a lower number of legendary permanents other than shrines in the deck in order to both retain a high chance of cascading into a Shrine, and to stop beefy creatures from becoming your default wincon.
I would suggest a little more ramp/fixing in the deck. Cultivate And Kodama's Reach are easy on the budget and make for pretty reliable T4 Jodahs. I'd take out Kestia and Arasta/Alela. Most of your enchantment creatures are your tech, which you generally dont want to risk often by attacking with them, so Kestia may not get much in the way of triggers. Arasta is super situational and will usually just be a feel bad moment when you cascade into her. Alela is making you a couple lil magic bugs a turn which is sorta meh, and the deathtouch on her is arguable as relevant as her token making ability.
If you are going to go balls-to-the-walls enchantments though, Id suggest getting rid of almost all of your artifact ramp and replacing it with enchantment equivalents. Wild Growth, Overgrowth, Fertile Ground, Market Festival, and Dawn's Reflection. That way your Estrid might be sort of useful, otherwise she could probably get cut. Her totem armor is nice, but it is the only thing she is really bringing to the table right now.
If you do go with the green source ramp, you will probably have to tweak your landbase a more to the green side. "Mono-Green Five-Colour" is a trope for a reason ;)
As an aside, you could drop a few of the card draw enchantresses with the double mana pips and In Bolas's Clutches and you could run Jegantha as a companion, which would almost guarantee you to get your colours for Jodah. Just a thought. Not sure if you want to remove the draw for it, but Jodah provides a lot of card advantage as is and you may not need it all.
As I am a purist I would also remove the instant and sorcery removal and replace it with enchantment alternatives, but I understand the loss of instant speed removal can hurt a deck a lot, haha :P
10 months ago
I think that they are really hesitant to print things into enchant because almost every format has some enchantresses and the only reason they aren't totally broken is because enchantments in general are weak.
Enchantment lands+ Abundant Growth+ enchantresses+ Sanctum Weaver+ Rune of Speed+ Ancestral Mask+ Inkmoth Nexus would be an extremely dependable infect package, and I'm sure there are better effects than that, it's just the one I can think of right now : )
I mean, if there was a 2 mana creature that said "when an artifact enters the battlefield draw a card" everyone would be drawing their whole deck and we'd basically be playing YGO. If enchantments get a decent push, they would be too good, ironically.
11 months ago
Have you thought about adding Ancestral Mask and All That Glitters, possibly Ethereal Armor, to allow voltron off of one card and what your deck is already trying to do? Zur the Enchanter can be found via Sisay and can find these pieces. Zur can also find Freed from the Real or Pemmin's Aura to make infinite mana off of Sanctum Weaver, which I feel is a card you might look at even if you don't bother with Zur. Zur in general is good with Shrines or Backgrounds, I feel like with both he's a great fit.
Really love this deck!