Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Enchantment — Aura
Enchanted creature gets +2/+2 for each other enchantment in play.
1 month ago
There are a few budget-friendly cards that I can recommend
Commune with Spirits and Kruphix's Insight -> for extra card draw
Control Magic, The Trickster-God's Heist and Corrupted Conscience-> steal the biggest threat on the battlefield
Evolutionary Leap -> kill the frog, draw an enchantress
Druid Class -> play extra lands to make use of all the cards this deck draws
Shigeki, Jukai Visionary -> repeatable ramp on an enchantment creature
Mirrormade -> super versatile card
Ancestral Mask -> can one-shot someone with unblockable commander
SaltySpecula on Uril
2 months ago
A fair chunk of this deck seems to be devoted to creatures. Uril is not a creature deck.
I would recommend stripping out most of the creatures and other 'creatures matters' cards like Collected Company and all the cards that focus on making token creatures.
Probably best to double down on Uril, protecting Uril and creating an aura/card draw engine. That means including more cards with effects like Sram, Senior Edificer. Others you may want include Satyr Enchanter Mesa Enchantress. You will also need additional tutors. Three Dreams is a good place to start. You'll want additional protection in the form of Greater Auramancy and Sigarda, Host of Herons.
Also, I don't know what kind of decks your friend plays with or what decks they use, but a lot of the auras included are... Niche use at best. I'd recommend including more indestructible and unblockable ones instead. Timely Ward, Indestructibility, Shield of the Oversoul, Inviolability, Holy Mantle, Unquestioned Authority.
2 months ago
Interesting idea for a deck - it's good to have a voltron commander who isn't easy to pick off - but I feel like a number of your auras are a little... lacking! Awesome Presence, Feral Invocation, Petrified Plating, Reins of the Vinesteed and Way of the Thief all feel like fairly weak cards, some even with good alternatives available.
You might consider running Aqueous Form over Awesome Presence and Tricks of the Trade in place of Way of the Thief, since that guaranteed unblockability is important. Ancestral Mask should provide an absolutely enormous buff, much bigger than Feral Invocation or Oakenform, and Forced Adaptation should likewise result in huge size since your commander should always come down turn one and won't be picked off by removal. Otherwise I'd recommend Cartouche of Knowledge in place of Stratus Walk and One With the Wind over Treetop Bracers.
Past that, I'm surprised you aren't running Favor of the Overbeing, which is pretty custom-made for the Bogle! Cartouche of Strength is also great as a bit of potential removal which helps pump your guy up. I'd also try to find room for Gladecover Scout, since it might pay to have backup targets for your auras if the Bogle is having trouble staying on the board!
6 months ago
7 months ago
Some suggestions based on enchantments I run in my Selesnya enchantment deck:
Hum of the Radix (slows down artifact decks)
Sterling Grove (protects your enchantments, and also works as a tutor)
11 months ago
Hey, nice casual budget version of Tuvasa. You have overall good card sense on a budget, but the manabase looks neglected compared to the rest of the deck.
Vanishing and new Robe of Stars can be powerful repeatable protection for Tuvasa since phasing also affects all auras or equipment attached to Tuvasa including Vanishing or Robe. Phasing saves Tuvasa and everything attached to her from removal and this kind of protection is really good against board wipes. The wipe will affect all players, but you save Tuvasa and all auras attached to her which all return at your next untap step to attack with a huge Tuvasa where as your opponents may not have creatures.
Whip Silk is a unique aura because it can return itself to your hand from the battlefield for only one mana even at instant speed. This interaction is excellent with enchantresses to draw, having a one drop enchantment to repeatedly cast. Pair Whip with Sigarda's Aid which lets you cast auras at instant speed and Tuvasa can trigger to draw once on each player's turn. Pair Whip with Sanctum Weaver and an enchantress to make Whip a draw engine depending on how much green mana Weaver can make.
Ethereal Armor and Ancestral Mask can help to make Tuvasa huge. The first strike from Ethereal makes Tuvasa literally unblockable and Mask counts all enchantments on the battlefield including opponents. Favor of the Overbeing gives Tuvasa +2/+2 and two good abilities for two mana: flying evasion and vigilance to use her as a big blocker.
Pair Sterling Grove and new Moon-Blessed Cleric with Sun Titan for repeatable enchantment tutors. Titan is versatile repeatable reanimation since he can reanimate Tuvasa or tons of other 3 CMC or less permanents.
Some budget land upgrades to consider:
- Exotic Orchard --> Simic Guildgate
- Yavimaya Coast --> Woodland Stream
- Prairie Stream --> Tranquil Cove
- Canopy Vista --> Blossoming Sands
- Vineglimmer Snarl --> Thornwood Falls
- Fortified Village --> Temple of Enlightenment
- Port Town --> Nimbus Maze
I offer more advice including cuts to consider. Good luck with your deck.
1 year ago
Working on the card draw and acquisition:
End game requires consideration of going going long or wide:
Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.