Enchantment — Aura
Enchanted creature gets +2/+2 for each other enchantment in play.
|Want (3)||Camypo , gobzombie , Rallen|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Uncommon|
|Mystery Booster: Convention Edition (MYSCON)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Mercadian Masques (MMQ)||Common|
Combos Browse all
|Commander / EDH||Legal|
Ancestral Mask occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
GWU (Bant): 0.55%
Ancestral Mask Discussion
2 weeks ago
Cool deck, I like a good Voltron and appreciate the budget effort.
Here are some suggestions, some from your Maybe and some new. I hope they work with the cost limitations:
OUT : Decimate (needs 4 targets to be cast), Trapped in the Tower (too restrictive), Heliod's Pilgrim (single trigger), Faith's Reward (Situational) and Indestructibility (too high cmc for effect), Hunter's Insight (Single use)
2 weeks ago
I never really thought about how Emeria, The Sky Ruin and Karametra, God of Harvests interact because you are right you are ramping a lot of plains with Karametra. How quickly are you ramping in this deck because when I ran Karametra as my commander I found by the time I was able to cast her most of my small support creatures had already been cast from my hand.
I also agree going a Voltron style of play in EDH is risky unless you are using creatures like Uril, the Miststalker or Sigarda, Host of Herons with built in strong evasion / protection. However, I found using Ancestral Mask as one of the cards in the 99 makes for a strong secondary wincon. Sure, the Maze of Ith and boundless instant speed spot removal exist but, if you time that Voltron alpha strike correctly you can typically knock one opponent out the same turn you play Ancestral Mask. Not sure how good you are at politicking at your table but, even if someone at the table has an answer to your big Voltron creature you can typically talk your way into letting the creature live until combat resolves. This is assuming the person with the answer is not the person you are trying to kill. If that is the case then you are screwed!
Anyways, glad I was able to give you some advice.
2 weeks ago
Cut Creatures for Voltron/Aura-Stuff like: Dont cut Cards like Mesa, Argothian...
Your Commander is also good for beating CMD DMG so use them. Also more Enchantments/Auras, more Carddraw = Awesome.
Pick Auras first.
2 weeks ago
So I like your deck as it is very similar to an enchantment deck I run Enchantress Harvest. However, here are a few suggestions you might want to consider.
Should Karametra really be your commander? For the longest time I had Karametra as my commander because she ramped and doubled as an enchantment but, the reality is by the time you have 5 mana how effective is getting an additional land each time you play a creature, especially with a deck that has a CMC at 2.83? I ended up adding her to the 99 and switched to Shalai, Voice of Plenty as my commander. The upside of Shalai is she provided additional protection for all my enchantress and, gave me a mana sink for when I had additional mana. Even if you don’t run her as your commander I would still consider adding her as part of the 99. Maybe consider switching out Aegis of the Gods or Nyx-Fleece Ram for her?
I counted 9 aura’s in your deck so I would consider swapping out either Auramancer or Monk Idealist (Preferable the Monk because Rebecca Guay’s art on Auramancer is amazing) for Heliod's Pilgrim. I have found the pilgrim is a good situational card and rarely becomes a dead draw. Depending on the situation she can act like a Sakura-Tribe Elder fetching out one of your enchant lands effectively ramping you or, she can pull out one of your aura based targeted removal spells to remove key threats off the board.
How good is Nyx-Fleece Ram in this deck? Sure, it is an enchantment creature and sure you gain a life each turn but, how impactful is the lifegain and, other than being an enchantment based wall how important is this card in your deck? Personally, I would swap it out for Destiny Spinner because they both count as enchantments but, more importantly the Spinner is making 55 of your cards in your deck uncounterable. If you throw your lands in there, then with Destiny Spinner out 92 / 100 cards in your deck can’t be countered. That is a huge setback for the blue players at the table. Also, don’t write off that second ability because, it is common by turn 9 to have 10 plus enchantments on the board and, more mana than you know what to do with. There have been several times in the late game I am sitting with 20+ mana nothing to play and a ton of enchantments on the board. Turning 3 or 4 of my lands into huge 10+ P/T creatures with trample can quickly end one of my opponents, especially if they don’t see it coming.
Replace Emeria, The Sky Ruin with Nykthos, Shrine to Nyx. In order for Emeria to work you need to have every plains you are running in this deck out which seems very unlikely. Most games this is going to function as a plains that comes into play tapped with little upside. Nykthos, on the other hand, will give you gobs of mana especially considering most of the things in your deck are permanents.
I personally would remove Sakura-Tribe Elder and consider replacing him with something like Cryptolith Rite or Dryad of the Ilysian Grove. Cryptolith Rite is useful in this deck because you typically will have a lot of enchantress on board doing nothing for you besides giving you card advantage. Why not put those ladies to work and turn them into mana dorks?
Replace Green Sun's Zenith with Finale of Devastation. For me this is more of a personal preference as both are really good and I ran GSZ for many years in my enchantress deck but, what I like about the Finale better is I can pull stuff from my graveyard if necessary or in the late game it functions almost like a Craterhoof Behemoth since your deck should be creating insane amounts of mana. One of my typical wincon’s when I have a large board state is to cast Finale of Devastation for 12+ mana and search out Nylea, God of the Hunt to give everything trample (if I already have her out then I will grab the biggest flyer I have left in the deck). Then I will swing with the team. Even with just a few creatures on the board you are giving everything you have trample and at least +10/+10 which typically will mean the end of one or more players.
A few cards I would consider adding:
Captain Sisay I can’t tell you how powerful this card is in your deck. Already I counted 8 legendary cards in your deck and, with the inclusion of cards like Nykthos, Shrine to Nyx or, Shalai, Voice of Plenty that number will rise. Even with the 8 legendries you have if you get to untap with her you are going to be pulling cards like, Gaea's Cradle, Serra's Sanctum or, Dragonlord Dromoka which anyone of those cards alone could put you way ahead of all your opponents. Most importantly she is an amazing toolbox answer to anything your opponents will throw at you. Needing additional mana? Then use her to grab one of your busted lands. One of your key enchantments got destroyed? Sounds like it is time to grab Hall of Heliod's Generosity. Black player got you down because they keep making you sacrifice your stuff? Then go grab your Sigarda, Host of Herons and give that player the middle finger! I can keep going but you get the point of how powerful getting the answer at any given situation in the game can be.
Nylea's Colossus I never knew just how powerful this card was until I saw it played against me. I was in a game when it came down and my opponent was like, “ok I will make my 4/4 flying angle token an 8/8. I will then play this enchantment, the angle is now a 16/16. For my final 2 mana I will play a Darksteel Mutation on your commander making that angle a 32/32 then attack. Do you have any flying creatures to block with?” I respond with, “I did have one until you turned it into an insect” which my opponent responds, “O ok well then you take 32 damage, Good Game!” Play against a Nylea’s Colossus once and see how busted that card can make even the smallest of creatures become.
Academy Rector, Idyllic Tutor, Enlightened Tutor and, Plea for Guidance all basically do the same thing, tutor for enchantments. If you can’t afford the Academy Rector or Enlightened Tutor then I understand not adding those to the deck but the other two tutors are super cheap right now and should be added. Basically, the more abilities you have to tutor in the deck the more answers you will be able to retrieve to solve the situation at hand. One common misconception people have is if you are going to tutor then you are always going to be tutoring for the same cards which is not always the case in a deck like this plus if you are playing against lower power level decks then don’t always search for your powerful cards like Sigil of the Empty Throne instead opt for something less powerful like a Soul Snare or one of your big enchantment creatures to use them as a big beater.
Wrath of God / Day of Judgment and Austere Command. I was like you and only ran Quarantine Field for years as my single mass removal spell and, I would always run into situations where I need an answer to a scary board state. Once I ditched Quarantine Field for Wrath of God and threw in Austere Command I found I had more answers to what my opponents where doing. I would personally run both but, if you had to pick one then I would use Austere Command because it will allow you to deal with more problems on the board. However, if you are going to run Wrath of God then you need to get the From the Vault Annihilation version because it has Heliod kicking ass in the artwork! (gotta stay on theme!)
Ancestral Mask that card just rocks in any enchantment deck but, I use it as a secondary wincon. So many games I will attach Ancestral Mask to Shalai and instantly turn her from a 3 / 4 into something silly like a 24 / 25 with the large amount of enchantments I have on the board then knock an unsuspecting player out from commander damage. It is even better if you have Nylea's Colossus on board because with the Ancestral Mask alone you can turn your commander into something silly like a 50 / 51 or bigger.
Sun Titan This one is more of a personal preference of mine but, because you are running so many 3 cmc or less permanents in the deck this card will do a lot of work in the reclamation department.
Overall I think you have a really strong deck and are off to a fantastic start. Some of the suggestions I suggested are based on things I have seen playing my own enchantress deck. Also, throwing in those alternate wincons makes the deck more enjoyable to pay because I am not winning in the same fashion every single game. On top of that it also helps to make the deck a lot more resistant. Lastly, because there is no true go to Selesnya enchantment commander don’t be afraid to switch up who you use as your commander. In fact, I will commonly switch out my decks commander from Shalai to one of my other legendary creatures before matches based on what I am facing. If I find someone in the pod has a stax based deck then I am throwing in Sigarda as the commander. I find myself up against a lot of decks with blue in them then using Dromoka as the commander can be a fantastic choice.
1 month ago
I completely agree on White being one of the best supplementary colors for a Voltron strategy, if not for anything else than their affinity for equipments, auras and not letting the opponent do anything on your turn.
I feel like you're not giving enough credit to Green and Black and too much credit to Blue. Mainly because blue-white (as the preference for at least 2 of the colors for your Commander) don't have that good Voltron commanders to blow the other colors completely out of the waters.
Green have ways to protect with Veil of Summer, Heroic Intervention, Autumn's Veil. Green can re-use the graveyard far better than you give them credit for. Which is not irrelevant if your plan goes awry and your Commander ends up dead or countered a lot. Or if all your equipment gets blown up with a Vandalblast.
Green has a lot of card draw available to them to substitute blue's card draw. And in certain situations their card draw is more efficient than blue, especially for Voltron. Hunter's Insight, Return of the Wildspeaker, Soul's Majesty, Rishkar's Expertise. If you choose the aura approach, there's the entirety of the Enchantress group that white also have some additions for.
And how could I forget about the lovely interaction between trample and deathtouch - you're basically getting unblockable at that point. Hmm, it seems like black is more keen on giving it to creatures than green is.
Moving on to Black, there's a group of surprise cards that Voltron Commanders can take advantage of, like Hatred and Tainted Strike. And the ever-weird Endless Scream that's permanently applied firebreathing. Of course not to mention the best variety of tutors available in Commander.
One way to get past your opponent's defenses is if they don't have any. Black is certainly one of the better to provide in that aspect.
I'm quite certain I don't even do black justice here, but I'll refrain from bloating this response further. I just feel like the ranking is skewed disproportionately.
1 month ago
Hey, saw your forum topic asking for help.
I'll first give my opinion on the direction you've taken your deck and then if you would like me to continue I'll give some suggestions in another comment of other ways to use Estrid as Commander. You're trying to combine +1/+1 counter creature strategies, enchant creature auras and equipment with a noncreature Commander. There's problems because these strategies are much better when your Commander is a creature since then it can be the main focus of boosting it's power with counters/auras/equipment.
I don't think the +1/+1 counters creature strategies are good with Estrid as Commander. Because Estrid isn't a creature and doesn't interact with creatures with counters. Estrid not being a creature means you can't put +1/+1 counters on her and make her a threat to do Commander damage. That's a big drawback if you can't use your Commander with +1/+1 counter strategies. Putting masks on creatures to protect them is fine, but this interaction doesn't seem particularly that good or needed.
Another thing I don't like about counter strategies with creatures with Estrid is these strategies don't need enchantments. With Estrid enchantments should be the focus of your deck especially with proliferate because of her -7 ultimate can be a powerful way to cheat enchantments onto the battlefield, but only if you're playing a lot of them. If not taking advantage of Estrid's -7 ultimate then proliferate is not doing much with her.
I think with Estrid as Commander Doubling Season effects would be better to use with Planeswalkers rather than +1/+1 counters with creatures. As Foretold is a good reason to want to proliferate, but not with creatures, with Planeswalkers and enchantments. Planeswalkers and enchantments have good interactions, much better than creatures with counters and enchantments.
Rafiq of the Many is an example of Bant Commander that could be good with +1/+1 counters creature strategies because he's a creature and double strike becomes scary for your opponents when Rafiq has a lot of power. Rafiq is considered a voltron Commander. Voltron means that you enchant/equip or place counters on a single creature and that creature is your win condition doing damage to your opponents, hopefully Commander damage. With Rafiq as Commander you could better combine the main counters creature strategies with secondary aura and equipment strategies. Shield of the Oversoul, Steel of the Godhead, Favor of the Overbeing, Rancor is a small, but powerful package of auras with Rafiq and voltron strategies.
Jenara, Asura of War like Rafiq has evasion, flying, but unlike Rafiq she can put counters on herself which is a bonus especially with Simic Ascendancy. This could make her a good Bant voltron Commander with counter creature strategies because she's a creature who you want to target with other cards to place counters on her and proliferate.
Tuvasa the Sunlit is another Bant voltron Commander, but unlike Rafiq and Jenara she benefits, really needs, a lot of aura enchantments. This doesn't mean you couldn't play counter strategies also, but they shouldn't be the main strategy, auras should. Auras that are good with her are the same ones with Rafiq, but also Ethereal Armor, Ancestral Mask, All That Glitters. Auras that give a creature more power the more enchantments you and/or opponents have on the battlefield.
If you would like I can continue with more advice.
Good luck with your deck.
2 months ago
One thing I noticed with this deck the other day is focus...your commander is really good at tapping/untapping, and you seem to want to go voltron, so maybe focus in on that a bit.
One thought I had that could combine that a little is if you did Enchantment Voltron, you can maximize your land untaps by enchanting them with cards like Fertile Ground, make your creatures really large with cards like Ancestral Mask, and keep untapping them and protecting them with Estrid, the Masked. One note is enchantments are a bit more frail than equipment, and you don't have to go all-in on one or the other, but focusing means you can take advantage of some of the really strong cards in a given strategy, like the enchantress effects like Setessan Champion for a more enchantment-focused deck.
2 months ago
Yo Paeldroth, glad ya like it!
My usual go to is usually any type of protection. It's usually Shielding Plax as it gives Tuvasa hexproof and the main way of her dying is usually by exile from a stray Swords or Path. Vanishing or Flickering Ward is my alternative way to protect her with Privileged Position is my last way.
In terms for what I tutor up...it all really depends. She is so versatile that you have answers to any situation. You need unblockable? Steel of the Godhead. You need Trample? Rancor. You need life? Daybreak Coronet. Extra damage? Ancestral Mask or Battle Mastery.
Hope that helps!