Neck Breaker

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Breakneck Rider  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Neck Breaker

Creature — Werewolf

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this.

DeathBySprnkles on Transforming older Werewolf creatures using …

2 years ago

I’m putting together a werewolf deck and has a question. Would I be able to transform older DFCs using the current Day/Nightbound mechanic? For example: if I used The Celestus, could I transform Breakneck Rider  Flip into Neck Breaker?

JuQ on How to check conditions for …

6 years ago

If a continuous effect generated by a static ability affects a creature while it is attacking/blocking, do you take it in into account when you check for triggers that state "whenever attacks/blocks"?

If I control Stonebrow, Krosan Hero and Neck Breaker. Will Stonebrow trigger if I attack with Neck Breaker?

My intuition tells me it wouldn't trigger because what you declared to attack didnt have trample, but if it works the same way as the "enters the battlefield" triggers, then it would.

Mandalorian on The Pack Hungers

6 years ago

I think Silverfur Partisan should def be a 4 of since it synergizes so well with your creatures.

I think some of the enchantment are either unnecessary or can be upgraded to enchantments that synergize with your deck. I would drop the Blood Mist, Gruul War Chant, and Gift of Paradise for stuff like Howlpack Resurgence and Full Moon's Rise.

Naturalize is also probably pretty weak here and could be replaced. Creatures like Solitary Hunter  Flip, Brazen Wolves, Smoldering Werewolf  Flip, and Thornhide Wolves can be upgraded as well.

Here are some cards that are budget friendly I would find room for:

Immerwolf

Lightning Strike

Ulrich's Kindred

Howlpack Resurgence

Full Moon's Rise

Breakneck Rider  Flip/Neck Breaker  Flip

Duskwatch Recruiter/Krallenhorde Howler  Flip

Cult of the Waxing Moon

Instigator Gang/Wildblood Pack  Flip

For options that are above budget:

Huntmaster of the Fells/Ravager of the Fells  Flip

Mayor of Avabruck  Flip/Howlpack Alpha  Flip

Lightning Bolt

Domri Rade

VeggiesaurusRex on Pups on the Prowl

6 years ago

yoni24,

Instigator Gang  Flip isn't standard legal (it was printed during the original Innistrad) and while Neck Breaker does a pretty good impression, it wan't quite good enough to make the cut. The same goes for Ulrich's Kindred, it's a cool card, but I'd rather have something else in the three CMC slots.

Thanks for the suggestions!

Xica on Modern Wolves

7 years ago

Wildblood Pack  Flip >> Neck Breaker  Flip

Immerwolf can only be present as a 4 of, and has the problem of being kille by all the removal :/

SpiritoftheSands on Modern Wolves

7 years ago

What are everyones thoughts on Breakneck Rider  Flip? (for convenience sake Neck Breaker  Flip)

littleadam11 on Meta-breaking werewolves!

7 years ago

clayperce thanks man, i'll probably cut the arlinn's to a 2 of since that would make the deck 60 cards. one card im thinking about is Shrill Howler since it's power can just go over most cards with 3 toughness being key in standard, as well as Neck Breaker  Flip giving it more attack to bypass anything.

Mardu97 on Mardu97

7 years ago

Neck Breaker  Flip is DA BEST!!!

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