Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Moonlight Hunt Discussion
4 months ago
The only way to really tell how much land you need is to play the deck in real games over and over again, fine-tuning the number each time. Setessan Tactics works very similarly to Strength of the Tajuru , only instead of giving your creatures permanent counter buffs, it gives them a temporary buff and the ability to tap and fight something. The fight mechanic is basically Moonlight Hunt but only 1 of your creatures is doing damage and the opposing creature also deals its damage back. As an example board state, say you had 1 Silverfur Partisan , 1 Spirit of the Hunt , and 1 Ulvenwald Captive Flip against an opponent's board of 1 3/3 beater and 1 1/1 mana dork. You could cast Setessan Tactics and pay a strive cost of to target all of your creatures. This would trigger the Partisan and cause you to create 3 2/2 wolf tokens. You can technically just stop there since paying 4 mana for 6/6 in wolves that can themselves be buffed by Howlpack Alpha and Howlpack Resurgence isn't a bad deal in its own right. Or, you could then tap the now 4/4 spirit to fight and kill the enemy 3/3 and tap either of the other two wolves to fight and kill the 1/1. If you have deathtouch on those wolves from something like Garruk Relentless Flip or Wren's Run Packmaster , you can even kill creatures much larger than your wolves. Moonlight Hunt can also do that to an extent, but it has the downside of not targeting your creatures which makes it a slight nonbo with Partisan.
6 months ago
Sorry I'm a little late responding, but I didn't see you had created an entirely new version yesterday. As a follow-up to my prior suggestions, it looks much stronger without so many vanilla creatures. I will say that I'd probably have kept the Young Wolf . Having creatures to curve out with is pretty important, even in slower midrange decks. Young Wolf specifically is also much better than it first appears and can often be treated as a sticky creature that's a 1/1 and 2/2 bundled together. The games where you can play T1 wolf, T2 wolf, T3 Partisan are much better than the games where you play nothing on turn 1 (except maybe a Bolt) and then only have 2 wolves to target on T4+. If I had to swap something for it... I'd maybe pick Lone Wolf . Its effect is functionally similar to the cheaper Wandering Wolf and both cards have gotten weaker with the removal of Wolfir Silverheart and Might of Oaks . Or, you could move the Asceticism to the sideboard depending on how much creature hate you're expecting to run into. If you need earlier defenses in the main, I'd look into Blossoming Defense and Vines of Vastwood . As for adding more targeted combat tricks, the first card I'd cut would definitely be Moonlight Hunt since unlike a more standard Prey Upon fight spell, it doesn't actually target any of your own wolves. In the absence of Partisan, the Hunt is probably better. But, I'd say the potential to generate an overwhelming number of tokens shifts the delta in the favor of multitarget spells. Technically, you could also run Zada, Hedron Grinder to go crazy with Might of the Masses , Confront the Unknown , Temur Battle Rage , etc., but I assume that you don't want any goblins polluting your tribal purity.
1 year ago
I happy that those were of any help to you.
So here are some more options that you could maybe use:
Village Ironsmith Flip has First Strike but doesn't do a lot besides that. Duskwatch Recruiter Flip would be an efficient 2 drop replacement for the Ironsmith. This can help you dig for more gas and its werewolf form can help you cast your other werewolves.
Mayor of Avabruck Flip is cheap costed and can support both forms of your werewolves, independent of the form they are in. The only problem I can see with him is the pricing. I don't know how much it costs. However, it's definitely one to keep in mind.
Moonlight Hunt is a form of removal that can take advantage of the size of your guys(I'm gonna say guys from now on because werewolf is too big) and the fact that some of them grow the others, which may allow you to take out some threats that other removal in these colors wouldn't be able to.
Silverfur Partisan is, maybe, a little bit of a strech. Definitely not a mainboard option but may a side one? It can make not as profitable as your opponent would like when they remove one of your guys, especially if the "removal" is bouncing.
I don't think Domri, Anarch of Bolas would be a good inclusion. Still, I decided to include it here so you couls decide. After all, the deck is yours, not mine. He kinda ramps you while also being a removal "spell/engine" and a very small "anthem"
I also have some land suggestions, though I don't know if they would fit your budget.
Game Trail is a simple and effective one. Simply reveal a basic land from your hand and you already have access to both colors of mana.
Rootbound Crag is similar to the one above. The only difference is that it won't enter tapped during the first turn.
Cinder Glade is probably the most "budget" out of these three that I have mentioned. However, it won't enter untapped until, at least, your turn three.
One last suggestion. This one probably will be outside outside of your budget. I will mention just in case you'd like to invest or you end up having the opportunity to have one of these.
- Descendants' Path. This one is pretty much self-explanatory. It can cheat your guys into play, which would be very good considering your deck doesn't have any ramp.
1 year ago
BRG24 Thanks a lot for the tips! i didn't know Moonlight Hunt existed! i'll surely modify the deck to add some of the cards you mentioned, as for red splash...it sounds good i'll surely make a Gruul wolves and test it with friends in Tabletop simulator, but for now i'll stick to selesnya in physical format (PD:Do you think i should change some things in the sideboard?)
1 year ago
Cool deck, but there are a few things that I’m not so sure on. Howlpack Resurgence feels like it has to be run as more than a one of, the anthem and it’s flexibility are too strong not to. Silverfur Partisan and Nightpack Ambusher are both strong cards, but there seems to lack any support for either, since you lack any targeting spells and relying on Vivien, Champion of the Wilds for flash seems too risky and inconsistent. Spirit of the Hunt seems quite good, and also gives more support for Ambusher, and running some wolf synergy auras like Mantle of the Wolf, Raised by Wolves or Wolfkin Bond, while perhaps to expensive in terms of mana, combine really well with Partisan. Moonlight Hunt is a brilliant card that I think would allow for much needed removal as well. My final suggestion may be slightly controversial, as I feel that a red splash for something like Arlinn Kord Flip or Ulrich of the Krallenhorde Flip might be better than white for Tolsimir? Not as sure on that one, but it’s certainly something to consider, although whatever colour you splash I’d recommend focusing your mana base much more towards green. I appreciate that this is a bit long, but I hope that you find this helpful in some way.
1 year ago
I think this is pretty good if you're just intending for it to be a casual deck for teaching people. My nitpicks would be that Wicked Wolf seems kind of out of place, and you have no way to give it food; my other thing (this one is pretty minor), is that you don't have too much holding the tribal theme together. You've got Silverfur Partisan, Full Moon's Rise, Howlpack Resurgence, Moonlight Hunt, and Arlinn, Voice of the Pack as your "wolves-matters" cards, and three of those are being run as 1-ofs.
However, that's all getting into pretty nitpicky territory if you're just teaching people how to play. I like this as a starter deck.
1 year ago
Antarktika don't be sorry. I enjoy discussing the ins and outs of magic. And you make excellent points here. Especially the point about Moonlight Hunt. Guess I misread the card. I think this decks deserves an upgrade now.
1 year ago
I'll address the point about making tokens. You've got three creatures that can makes wolves: Mayor of Avabruck Flip, Nightpack Ambusher, and Silverfur Partisan. You've also got the two Arlinns, but I'll ignore those for now. These all produce tokens under very specific circumstances that I don't think your deck is well positioned to leverage consistently. You're not running Immerwolf, so even with Moonmist you won't be always be able to control when the Mayor is flipped. Nightpack is a four-drop, which means you have to tap out for it on turn four and then not do anything on your turn five to get any tokens from it at all, which I think is highly inefficient. Silverfur is interesting, but smart opponents will target it with their removal first, which will be a wash for you, and you only have Rabid Bite and Band Together to target your own guys (you mentioned Moonlight Hunt but that card does not target your own guys). Bite is sorcery speed, and Band Together is three mana, both of which are hardly ideal.
The reason the creature count is a major concern is because you will not be able to consistently play impactful creatures every turn the way you have it right now. I don't think you can rely on tokens. As an aside, Lightning Bolt is better than the removal you're currently running, not because it can hit face, but because it is cheaper and will do the job just as well most of the time.
Sorry for the long-winded response. I'm not sure if I'm taking this way too seriously or not. I'll take a look at the mono green wolf deck you're talking about.