Geier Reach Bandit

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Vildin-Pack Alpha

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Geier Reach Bandit

Creature — Human Rogue Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

UrzasUnderstudy on Tiny Wolves

1 year ago

Soooo I had written this huge awesome thoughtful comment that I had just gone and previewed when the site hiccuped and there went an hour's worth of words....

Anyhow, in brief and now in list form, here are some cheap, thematic cards you might want to consider: Breakneck Rider  Flip, Domri, Anarch of Bolas, Duskwatch Recruiter  Flip, Geier Reach Bandit  Flip, Hermit of the Natterknolls  Flip, Inscription of Abundance, Howlpack Resurgence, Kessig Wolf Run, Mage Slayer, Mayor of Avabruck  Flip, Moonlight Hunt, Moonmist, Natural State, Path of Ancestry, Pit Fight, Neglected Heirloom  Flip, Silverfur Partisan, Soul's Fire, Village Messenger  Flip, and Vines of Vastwood

TypicalTimmy on Card creation challenge

2 years ago

Rot Away

Instant

Destroy target creature or enchantment.

Liliana's dark energy flowed into the spell binding the facility shut, slowly unweaving it's magical strands until it rotted and decayed like flesh.


MTG has four styles of Werewolves. You have the originals, such as Greater Werewolf and Lesser Werewolf. You have those who transformed based upon spells cast, such as Ulrich of the Krallenhorde  Flip and Geier Reach Bandit  Flip. You also have the Eldrazi ones who transform for a cost, and remain that side indefinitely, such as Tangleclaw Werewolf  Flip and Shrill Howler  Flip. Finally, you have the new Daybound / Nightbound style from Crimson Moon, such as Fearful Villager  Flip and Shady Traveler  Flip.

Your challenge is to make a Jund Arlinn Kord  Flip who supports these various types of transformations. She must support all three.

Given she has two sides to work with, it shouldn't be too difficult to accomplish.

multimedia on Werewolves on the hunt

3 years ago

Hey, good attempt for a budget version of Tovolar. nice Aggravated Assault. You've mistakenly added two Tovolar's Huntmaster  Flip :)

The card that combos with Spellbinder is Savage Beating for extra attacks which is now a $30 card. Without having Beating then Spellbinder is not worth playing because there's only 5 instants here out of 94 other cards.

When you control five or more lands then Bear Umbra enchanted to a creature who can keep attacking can pair with Aggravated Assault for extra attacks. Attacking with five or more creatures makes Druids' Repository combo with Assault. Savage Ventmaw who can keep attacking combos with Assault and also makes infinite green/red mana. Umbra could replace Spellbinder, Repository could replace Mantle of the Wolf and Ventmaw could replace the other copy Huntmaster.


Consider more one, two, three drop Werewolves to replace the vanilla four and five drop Werewolves?

Some of these could replace:

A couple of reasons for these changes is to get three or more Werewolves onto the battlefield to transform Tovolar quicker and have more Werewolves that can give you value rather than just only being Werewolves.


Some lands to consider adding, replacing of some basic lands.

Good luck with your deck.

Rhadamanthus on Innistrad werewolves

3 years ago

The ability that checks for the number of spells cast last turn triggers at the beginning of every upkeep, not just yours. If you're Player 1 and no one (including you) cast a spell during your turn, then Geier Reach Bandit  Flip will transform at the beginning of Player 2's upkeep. If any particular player casts two or more spells during Player 2's turn, then Vildin-Pack Alpha will transform at the beginning of Player 3's upkeep, etc.

The_Overlord_666 on Innistrad werewolves

3 years ago

If I have Geier Reach Bandit  Flip on the field and on my last turn nobody played a spell,but in-between my two turns both me and other players have casted spells does the bandit transform?

smashbruddas on Doggo Deck

3 years ago

Final recommendations:

replace Waxing Moon with Moonmist , keep same number.

replace Howlpack Resurgence with Immerwolf , keep same number, or take 2 of each.

replace Lambholt Pacifist  Flip with Mayor of Avabruck  Flip, keep same number.

drop 1 Duskwatch Recruiter  Flip, drop 1 Neglected Heirloom  Flip, take 2 Instigator Gang  Flip

replace Shrill Howler  Flip with 3 Kruin Outlaw  Flip

replace Kessig Prowler  Flip with 3 Kessig Forgemaster  Flip (bit higher cost to play but is good at taking out tougher blockers)

consider dropping 2 Geier Reach Bandit  Flip for 2 Hermit of the Natterknolls  Flip, get extra card draw without flooding yourself with too many cards that transform your wolves, since they dont stack. Else, you could instead add 2 Cindervines to deal damage and destroy something important in a pinch.

Elijia on Winota Werewolves

4 years ago

Hey Daveslab2022, thanks for your feedback. I really do appreciate it.

The problem is that if you take out Moonmist, you are reliant on an already flipped Vildin-Pack Alpha and Immerwolf in order to reliably flip the rest of your wolves.

Unfortunately, Geier Reach Bandit  Flip doesn't do too much on her own. In my opinion, you need her to flip if you want any kind of consistency going into Winota, Joiner of Forces for this particular build.

If we were running more wolves that wanted to flip frequently, like Huntmaster of the Fells  Flip or Ulrich of the Krallenhorde  Flip, then Moonmist, Geier Reach Bandit  Flip, and even Immerwolf lose some of their inherent value to the list.

As the list stands, the goal is to flip wolves fast, and then reap back tempo off of Winota, Joiner of Forces.

I don't really know if Moonmist is worth a wholesale cut, in that context. I agree, it's a low value card in a vacuum, or in topdeck mode. But none of the cards to this list exist in a vacuum. It might be worth trimming to 2 or 3.

I will try and get a playtest going. Lord knows how hard that is, with current lockdown.

Cheers, and thanks again! :)

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