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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Geier Reach Bandit
Creature — Human Rogue Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
UrzasUnderstudy on Tiny Wolves
1 year ago
Soooo I had written this huge awesome thoughtful comment that I had just gone and previewed when the site hiccuped and there went an hour's worth of words....
Anyhow, in brief and now in list form, here are some cheap, thematic cards you might want to consider: Breakneck Rider Flip, Domri, Anarch of Bolas, Duskwatch Recruiter Flip, Geier Reach Bandit Flip, Hermit of the Natterknolls Flip, Inscription of Abundance, Howlpack Resurgence, Kessig Wolf Run, Mage Slayer, Mayor of Avabruck Flip, Moonlight Hunt, Moonmist, Natural State, Path of Ancestry, Pit Fight, Neglected Heirloom Flip, Silverfur Partisan, Soul's Fire, Village Messenger Flip, and Vines of Vastwood
TypicalTimmy on Card creation challenge
2 years ago
Rot Away
Instant
Destroy target creature or enchantment.
Liliana's dark energy flowed into the spell binding the facility shut, slowly unweaving it's magical strands until it rotted and decayed like flesh.
MTG has four styles of Werewolves. You have the originals, such as Greater Werewolf and Lesser Werewolf. You have those who transformed based upon spells cast, such as Ulrich of the Krallenhorde Flip and Geier Reach Bandit Flip. You also have the Eldrazi ones who transform for a cost, and remain that side indefinitely, such as Tangleclaw Werewolf Flip and Shrill Howler Flip. Finally, you have the new Daybound / Nightbound style from Crimson Moon, such as Fearful Villager Flip and Shady Traveler Flip.
Your challenge is to make a Jund Arlinn Kord Flip who supports these various types of transformations. She must support all three.
Given she has two sides to work with, it shouldn't be too difficult to accomplish.
multimedia on Werewolves on the hunt
3 years ago
Hey, good attempt for a budget version of Tovolar. nice Aggravated Assault. You've mistakenly added two Tovolar's Huntmaster Flip :)
The card that combos with Spellbinder is Savage Beating for extra attacks which is now a $30 card. Without having Beating then Spellbinder is not worth playing because there's only 5 instants here out of 94 other cards.
When you control five or more lands then Bear Umbra enchanted to a creature who can keep attacking can pair with Aggravated Assault for extra attacks. Attacking with five or more creatures makes Druids' Repository combo with Assault. Savage Ventmaw who can keep attacking combos with Assault and also makes infinite green/red mana. Umbra could replace Spellbinder, Repository could replace Mantle of the Wolf and Ventmaw could replace the other copy Huntmaster.
Consider more one, two, three drop Werewolves to replace the vanilla four and five drop Werewolves?
- Scorned Villager Flip
- Realmwalker: changeling, it's a Werewolf and a Wolf.
- Kruin Outlaw Flip
- Geier Reach Bandit Flip
- Daybreak Ranger Flip
- Breakneck Rider Flip
- Village Messenger Flip
- Hermit of the Natterknolls Flip
- Reckless Waif Flip
- Lambholt Elder Flip
- Wolfbitten Captive Flip
Some of these could replace:
- Tormented Pariah Flip
- Tavern Ruffian Flip
- Tireless Hauler Flip
- Burly Breaker Flip
- Villagers of Estwald Flip
- Harvesttide Infiltrator Flip
- Bird Admirer Flip
- Spellrune Painter Flip
- Fangblade Brigand Flip
A couple of reasons for these changes is to get three or more Werewolves onto the battlefield to transform Tovolar quicker and have more Werewolves that can give you value rather than just only being Werewolves.
Some lands to consider adding, replacing of some basic lands.
- Karplusan Forest
- Unclaimed Territory
- Cinder Glade
- Rockfall Vale
- Rootbound Crag
- Fire-Lit Thicket
- Game Trail
- Naya Panorama
- Jund Panorama
Good luck with your deck.
Rhadamanthus on Innistrad werewolves
3 years ago
The ability that checks for the number of spells cast last turn triggers at the beginning of every upkeep, not just yours. If you're Player 1 and no one (including you) cast a spell during your turn, then Geier Reach Bandit Flip will transform at the beginning of Player 2's upkeep. If any particular player casts two or more spells during Player 2's turn, then Vildin-Pack Alpha will transform at the beginning of Player 3's upkeep, etc.
The_Overlord_666 on Innistrad werewolves
3 years ago
If I have Geier Reach Bandit Flip on the field and on my last turn nobody played a spell,but in-between my two turns both me and other players have casted spells does the bandit transform?
smashbruddas on Doggo Deck
3 years ago
Final recommendations:
replace Waxing Moon with Moonmist , keep same number.
replace Howlpack Resurgence with Immerwolf , keep same number, or take 2 of each.
replace Lambholt Pacifist Flip with Mayor of Avabruck Flip, keep same number.
drop 1 Duskwatch Recruiter Flip, drop 1 Neglected Heirloom Flip, take 2 Instigator Gang Flip
replace Shrill Howler Flip with 3 Kruin Outlaw Flip
replace Kessig Prowler Flip with 3 Kessig Forgemaster Flip (bit higher cost to play but is good at taking out tougher blockers)
consider dropping 2 Geier Reach Bandit Flip for 2 Hermit of the Natterknolls Flip, get extra card draw without flooding yourself with too many cards that transform your wolves, since they dont stack. Else, you could instead add 2 Cindervines to deal damage and destroy something important in a pinch.
Elijia on Winota Werewolves
4 years ago
Hey Daveslab2022, thanks for your feedback. I really do appreciate it.
The problem is that if you take out Moonmist, you are reliant on an already flipped Vildin-Pack Alpha and Immerwolf in order to reliably flip the rest of your wolves.
Unfortunately, Geier Reach Bandit Flip doesn't do too much on her own. In my opinion, you need her to flip if you want any kind of consistency going into Winota, Joiner of Forces for this particular build.
If we were running more wolves that wanted to flip frequently, like Huntmaster of the Fells Flip or Ulrich of the Krallenhorde Flip, then Moonmist, Geier Reach Bandit Flip, and even Immerwolf lose some of their inherent value to the list.
As the list stands, the goal is to flip wolves fast, and then reap back tempo off of Winota, Joiner of Forces.
I don't really know if Moonmist is worth a wholesale cut, in that context. I agree, it's a low value card in a vacuum, or in topdeck mode. But none of the cards to this list exist in a vacuum. It might be worth trimming to 2 or 3.
I will try and get a playtest going. Lord knows how hard that is, with current lockdown.
Cheers, and thanks again! :)
Have (1) | metalmagic |
Want (2) | freshie9000 , Skullzer7 |