Endless Horizons

Endless Horizons


When Endless Horizons enters the battlefield, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.

At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.

Browse Alters View at Gatherer


Have (1) abby315
Want (1) winterwind10

Printings View all

Set Rarity
Eventide (EVE) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Endless Horizons occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

White: 0.26%

Endless Horizons Discussion

Skinken on Artifact R/W CMDR

5 days ago

You just gotta read through a few forum threads. Or go the hardcore route and just scour Gatherer to find the gems

Arcane Encyclopedia is sorta the bar that I evaluate draw engines against. It's not a bad card, but that's basically the bar. Anything that's worse should not be played but anything that's as good or better is probably ok. I played a lot of mono white, so the context is largely the same. When draw engines get cheaper than Arcane Encyclopedia they also get more restrictive, so just pick a few of the ones that fit your deck.

Jar of Eyeballs, Mazemind Tome, Phyrexian Portal, Endless Atlas, Treasure Map  Flip, Azor's Gateway  Flip, Journeyer's Kite, Thaumatic Compass  Flip, Temple Bell, Liar's Pendulum, Bonder's Ornament, Eye of Yawgmoth, Icon of Ancestry, Phyrexian Grimoire and prolly a bunch more I missed.

Remember that when you play red you have access to cards like Faithless Looting, so just getting lands is fine.

There are also a few good 4 mana draw engines. Coercive Portal, Outpost Siege, Karn, Scion of Urza, Endless Horizons come to mind.

Alternatively, theres always the option of just doubling down on Skullclamp and play equipment tutors to always have it, but if it were me I would try to utilize your cool commander ;)

Lastly, I noticed you run a lot of tapped lands. Since you are playing a heavy artifact deck, mana fixing actually becomes a lot less of an issue, so I would actually advise you to just run more basics. This deck should run totally fine with three plains or three mountains in your starting hand. But you lose a lot of tempo from playing Stone Quarry and friends.

Hope this helps, and good luck with the deck!

psionictemplar on Mono-Green Charbelcher. Theros update

1 month ago

Thats probably what would end up happening most likely. Albeit I am looking into things like Wildfield Borderpost and Knight of the White Orchid in combination with the Weathered Wayfarer to start the ramping with.

Another way I was looking at was Dust of Moments in combination with Lost Auramancers as a way to pull Endless Horizons removing the lands. Maybe I can find a way to combine both ideas. Either way, I feel like I'm taking your deck in a very different direction and probably making it worse in the process.

Regardless, this will probably be my final post for the night unless I come up with an amazing epiphany I think you might want to know about. When I do get some lists fixed up I'll add them to my profile and send you links for input. Maybe you'll have some ideas for me as well. Until then, good night and happy belching.

Small side note, I really like how you are constantly adding things to your maybe board.

psionictemplar on Mono-Green Charbelcher. Theros update

1 month ago

Not a problem at all. I really like this deck and want to build it myself some day. Will probably be a bit different frame wise but still.

Frames I have considered were the ritual path (r/g) a (u/w) control version with Endless Horizons to pull out almost all my lands, and a (u/g) version for creature ramp/artifact tutors. I've even considered a tron version with only a couple lands, although it seemed terrible the more I tried to make the original decklist.

The biggest problem I am having on which path to go is whether I want speed or safety.

Ethan2003 on I'm Walking on Sunshine

1 month ago


Thanks for your insight. I will consider looking at replacement cards for my Endless Horizons card.

Ethan2003 on I'm Walking on Sunshine

1 month ago

Apotheosis616, I’m I playing Endless Horizons wrong? I though you had the option to draw BOTH from your library and the land exile pile. Gaining you 2 cards.

Apotheosis616 on I'm Walking on Sunshine

1 month ago


I am not convinced Endless Horizons is a good card (even for a white deck). At 4 mana the card should be very powerful. thinning down your deck is not really a good reason to include the card. Giving you land drops each turn is pretty nice, but it will feel bad most of the time drawing this instead of another stax card.

Ethan2003 on the Hateful Sol of the format [cEDH]

1 month ago

I got a deck thining idea use Endless Horizons to thin your deck out and increase the chances of drawing into combos pieces or tutor cards.

Oldcrow80 on Heliod's Sun Gun

1 month ago

Endless Horizons is fantastic but my friends always kill it on sight lol

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