When Endless Horizons enters the battlefield, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.
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|Commander / EDH||Legal|
Endless Horizons occurrence in decks from the last year
Latest Decks as Commander
Endless Horizons Discussion
1 week ago
Thoughts on these? Soulscour , Bonders' Enclave , Arch of Orazca , Throne of the High City , Eye of Doom , Inspiring Statuary , Blinkmoth Urn , Coalition Flag , Endless Horizons , Mistveil Plains , Lapse of Certainty , Not of This World , Champion's Helm , Tome of Legends , Argivian Archaeologist , Serenity
1 month ago
Omniscience_is_life thank you for the suggestions. Sword of Vengeance isn't the best weapon in Balan's arsenal, but those key words aren't the least relevant. Vigilance for blocking, trample for getting through blockers, and haste so she can go to town the turn she lands. Add to that a +2 power boost and it's not too shabby. I do like Infiltration Lens , but tbh it doesn't offer a power boost and I'm trying everything in my power to get Balan through unblocked lol. I do actually have Cartographer's Hawk , Verge Rangers , Burnished Hart , Endless Horizons and a few other rampy dudes in my list of considerations. Tbh though, blackblade puts in some real work, it only ever needs to get to +8/+8 but even at +5/+5 I'm only 2 away from lethal. I know my land is much lower than it needs to be, but that's why I pay close attention to the average cmc of the deck, it's currently sitting at a comfortable 2.18, which is probably going to get lower once i cut Batterskull (something of a pet card lol). I'm definitely investing in an Ancient Tomb asap, as well as a Conqueror's Flail , Champion's Helm , Sword of Sinew and Steel , as well as a few other things to help get the deck to it's highest potential. I'm even looking at some of the mdfc lands to help spice it up
1 month ago
In Red, you only have rituals which may not be what you're looking for.
And, Honestly, Endless Horizons seems good until you use it and someone disenchants it or bounces it and your lands are gone!
1 month ago
Fetchs and Shocks are really the best you can do in modern, but I do understand that they are expensive. I wouldn't reccomend adding in stuff like Endless Horizons , Celestial Dawn or Chromatic Lantern . Additionally, your mana could be significantly better if you cut your colorless utility lands, none of them are worth their drawback.
1 month ago
I feel I am in need of some mana fixing, maybe not. I am honestly not sure. I am thinking of adding Celestial Dawn to a Boros Angel deck.
I have updated this deck recently, adding 10ish new cards that are all white. This brings down the count of red/white cards to 3. There are 3x Boros and 2x Cliff Tops, the rest are plains which brings my lands to 19.
Low right! I’ve been running 19 lands with an average success rate of about 85%. I’d like to increase my success rate. The tricky part is that white has limited options for ramping. Iv’e got Endless Horizons ... but what else is there really that fits.
This is a 99% tribal deck, the only exception being Serra Avatar . I don’t want to add non angel creatures. My problem I know but meh.
I have tried cards like Tith and they don’t hold up to my expectations.
So how about mana fixing? Does it fit? Cards like Chromatic Lantern are an obvious choice, but I simply am annoyed by the overuse of the card by the people I play with. Such a ridiculous excuse.
What are your thoughts on CE. It’s my understanding from the web is that the card lacks potential and isn’t played much... it is crap...but is it really crap when played in the right deck?
For example, turn 5/7 I pull CE, chances are (with my play style) I have yet to play any red/white cards. So I play CE and now I can play the 3 cards as I please. Is this a correct understanding?
I am torn, I don’t know the answer. This deck is playable, even with its high costing creatures and skewed mana curve. The stax helps. But I feel my mana base has a huge gap in it.
Thoughts and suggestions are welcome
Good day and be well.
4 months ago
I believe that Mono-White specifically is not as lacking in card draw as many people believe. It may be true that the card draw is not as of high of quality, but it definitely exists. I'm going to make a small list of cards/combos in Mono-White that draw more cards than you paid to play it (i.e., I cast two cards and discard a card to make the combo, but I draw 4 out of it) that I think are better than Court of Grace (all of these have already existed). (Also, of course, artifacts are fair game. Artifacts do indeed get used in Mono-White, and should be treated as such.)
My personal favorite:
One card combo (my second favorite):
Ones that give only lands:
Ones that are wheel based:
(Unfortunately draws opponents cards too, but you will be drawing more)
Ones that are weenie based:
Also, I don't think that Phyrexian Arena is very good. Your point that it was used in a "fast" format (standard) is invalid because games of cEDH are faster than standard, not the other way around, with games ending possibly by turn 3.
5 months ago
Thank you for seriously checking out my deck MrKillStar! I happy you enjoy my angel themed deck! Ironically the second theme for this deck is actually board-wipes. While white doesn't have good ramp or card draw they have great board-wipes and many of them.
The reason why I don't have many ramp cards or rocks in this deck is actually because of the board-wipes. There's no point in having mana rocks and ramp spells if I blow them up on my own! Back in my UPDATE: 01/06/20 I actually stopped using board-wipes to include artifacts like Cloud Key, Urza's Incubator, Semblance Anvil, Lifeline, Planar Bridge, and cards like Lightning Greaves to protect the more important angels. And of course I add Sol Ring and other mana rocks like that, however even with all this awesome casting cost reduction I still ran into the problem of drawing cards in white. I would effectively dumb my whole hand successfully but then have to top-deck for the rest of the game, which didn't work out most of the time. Which is why I now have my deck the way it is.
Currently my main source of ramp in this deck is through Sword of the Animist, with a couple tutor cards to find it early Open the Armory and Steelshaper's Gift. However, with the sheer amount of board-wipes that target everything and not just creatures, I can easily sit back and wait to draw mana every turn. I have found when playing this deck with my group of friends that they must kill me early because if they don't I'll have board control and to much life-link to deal with, especially because I'll be nuking the board constantly in tell I'm in the best position.
I couldn't click on your link to show more card draw artifacts but I'd love to get my hands on them.
5 months ago
I really like Angel themed decks, but the only problem is, most angels are just super expensive and looking at your deck list, there is just no ramp, except very few cards... Im just gonna type some cards, maybe you'll like some, most likely not all of them, just so you have some larger pool of cards to choose from. :)
Myriad Landscape/Burnished Hart is alright; Land Tax is just auto-include in most decks; Caged Sun is also good, but you need to ramp into it somehow; Sword of the Animist is ok, but you need to swing with a creature and there are no Haste enablers (not even Lightning Greaves.
First of all, I would cut exile board wipes, since it just hurts mono-white without ramp the most (Play of the Game and Perilous Vault). You could hold priority and cast Teferi's Protection, but.. dont really know about that... :D
Sunscour should have really good place in mono-white deck.
Endless Horizons - is something like budget of Land Tax, but can also help to thin your deck after you get enough mana on board.
Planar Bridge,Planar Portal,Thran Temporal Gateway,Belbe's Portal,Cryptic Gateway - to either search for anything or put big stuff directly on board. Urza's Incubator should be there to reduce mana cost of your big angels.
worldslayer -> protect your creatures and artifacts: Show
Cards like Rootborn Defenses to give your creatures indestructible.
Card draw in white isnt the best, so using artifacts is really helpful, both for ramp and card draw: Show
Mind Stone - cheap mana ramp and card what when its not needed anymore.
Hedron Archive/Dreamstone Hedron - small and big version of the same card.
Horn of Greed/Font of Mythos - is also decent option, but affects all players.
Solemn Simulacrum - doesnt really fit Angel themed deck, but helps both with ramp and card draw.
Some mana rocks for sure: Show
Sol Ring - would definitely play Sol Ring in a greedy full of big stuff.
Arcane Signet - Since it costs only and doesnt ETB tapped, it work mono colored deck just fine. And white needs that too.
Darksteel Ingot / Skyclave Relic - indestructible 3 mana rocks to survive your board wipes without problem.
Mana Geode - is fairly nice mana rock with Scry 1, so it allows you to manipulate your top deck.
Thought Vessel - another nice 2 mana rock with Reliquary Tower on it.
Pearl Medallion - to make all your white spells cheaper.
Marble Diamond - another 2 mana rock that taps for , but comes into play tapped.