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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Endless Horizons
Enchantment
When Endless Horizons enters the battlefield, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.
SufferFromEDHD on Psychophagic mites
2 months ago
If you do end up adding Land Tax grab Scroll Rack as well. Best card engine mono white has.
A more budget friendly option and one card instead of two would be Endless Horizons
Dust Bowl + Flagstones of Trokair would be very useful in this list full of basic lands
SufferFromEDHD on S U P E R F R ! E N D S (Djeru)
9 months ago
Peacekeeper + Sun Titan = super Moat!
I went with Endless Horizons for ramp instead of Land Tax in this build.
I went with Comeuppance and Semester's End instead of Teferi's Protection. I should add it though.
I know this is a major downgrade but I went with Search the Premises over Smothering Tithe. Will most likely swap.
Great suggestions for creatures that draw cards in but if you look at my small list of creatures they all deal with planeswalkers.
SufferFromEDHD on The Curious Case of Bennie Bracks (Primer)
9 months ago
Idol of Oblivion commander #2
Mistveil Plains recursion is useful.
Dust Bowl and Flagstones of Trokair is a simple addition.
Usually I would suggest Scroll Rack for synergy with Land Tax but I think you should cut it and add Endless Horizons. Your deck draws a lot of cards and Horizons will make sure you draw answers/threats while still making your land drop every turn.
Crackdown is a hefty tax.
Kashai on Kytheon, Hero of Akros
1 year ago
Depending on how aggro you want to be, maybe check out cards with Batalion eg. Boros Elite
If you are not opposed expanding the color base, I would consider adding . Boros has some great soldier tribal cards like Assemble the Legion, Swiftblade Vindicator, Skyknight Vanguard and Blade Historian. Plus Tajic is badass
However sticking here are some cards that might be worth a spot, Field Marshal, Commander Eesha, Endless Horizons, Valiant Veteran, Mentor of the Meek, Crusader of Odric, Myrel, Shield of Argive, Siege Veteran, or Preeminent Captain
lhetrick13 on Angels by my side
2 years ago
Just taking a quick look at the deck a few things jump out to me. With that said, it is not like I am an expert player so take my suggestions with a grain of salt.
First is I feel like unless there is a specific reason you are running more than 60 cards in a deck, it is a trap to do so. All that does it make it so you have less chances of drawing the cards you want to draw. Having 4 copies of a card in a 60 card deck give you a 1-in-15 chance of drawing one of them while a 70 card deck drops that down by an additional 15%. I noticed you are running a lot of single copies of cards and in a 70 card deck you will never see those. I know it is a challenge to do so but I would highly recommend you bite the bullet and shave this down to 60 cards.
Second thing I noticed is a lot of people have commented on your VERY high mana curve and recommended more lands to compensate. Your response is usually that you have cards to help with the mana situation in the deck. I quick look and I counted 7 cards like Land Tax, Knight of the White Orchid, Endless Horizons, Weathered Wayfarer, Extraplanar Lens. There were also like two cards to help drop the cost of your angels down but even with these cards, I would expect the deck really struggles to consistently get set up even in free for all games when you have extra time. I would recommend dropping some of these mana assist cards in exchange for actual lands as if you are running such a high mana curve you really need that 24-25 mana in a 60 card deck, let alone a 70 card deck.
Lastly, just browsing the angels you have in the deck, it looks like you grabbed a lot of your favorite angels. Again, this is going to be a challenge but I would highly recommend you remove some of these angels from the deck to cut things down. For example, you are running Sunblast Angel and Wrath of God which are very similar. It would be easy to cut out Sunblast Angel and just run Wrath of God.
Those are my initial thoughts. Hope they were helpful!
plakjekaas on Weakest Mono Color
2 years ago
Sram, Senior Edificer, Puresteel Paladin, Mesa Enchantress, Mentor of the Meek, Welcoming Vampire, Land Tax, Endless Horizons, all the equipment tutors for Sword of Fire and Ice or Mask of Memory, if your only draw in white is cantrips, you're playing white wrong too.
White also has a lot of catch-up ramp like Knight of the White Orchid and Archaeomancer's Map and such, which white is uniquely equipped to profit from with stuff like Karoo, Path to Exile, Winds of Abandon and many more. On top of that, fetchlands + Sun Titan are a powerful engine to not fall behind in spendable mana.
And of course there's tons of Colorless stuff to help you out, but that would help other colors as well, so no real need to mention them.
You'll have to work a bit harder for white than for other colors, but the past 3 years have equipped white well enough to close out the gaps that started the 'white is bad'-meme. You'll lean more on synergy than power, which is why it falls behind competitively, yet the most powerful preemptive answers are in white, which is why many competitive decks will include it, but not be mono colored. Drannith Magistrate, Rest in Peace, Rule of Law, Aven Mindcensor and Stony Silence on the board together will prevent almost every deck from winning.
Tl;dr: white is the worst mono color, but not weak by any stretch. For the best results, combine it with other colors.
lagotripha on
3 years ago
Hi, can I check how competitive you'd like to be? Casual tables, FNMs, Tournaments?
I've got a few landfall ideas on the back burner that you might be able to make work with this. White black will rely more heavily on supporting cards than other landfall lists as 'lands matter' hasn't been printed on many cards in those colours. Overall, I'd look at being a lot lower on the curve, playing 1/2/3 drops that affect the boad - bodies, killing creatures or similar.
Try to focus budget on lands. Especially with landfall. Evolving wilds/Terramorphic Expanse/Warped Landscape for pure budget, the more expensive fetches when you can. Shocks can let you cheat on the exact colours of the fetches. Lands are the most important part of (almost) any deck, and with landfall that is emphasised somewhat.
Options;
Steppe Lynx. Most of the other options are in other colours, but decks it is in basically just 'play 1 drops, attack, crack fetches, maybe burn'.
Knight of the White Orchid is a great body with ramp, while Loyal Warhound a solid extra 4 copies. If you can turn them on, they make 'being on the draw' games a lot better - something not a lot of cards can say. Solemn Simulacrum is good. Especially if you get it back from the graveyard.
Felidar Retreat/Retreat to emeria are incredible value engines if you can turn them on. The rest of the deck would be setting up for that and making use of it.
Sword of the Animist + Sword of Hearth and Home points to an equipment and attacking list.
Unearth + graveyard matters stuff, self mill and bloodghast shenanigans.
Black has land destruction, which is almost like ramp - a deck that gets itself lots of basic lands and casts Smallpox will work.
Balustrade Spy/Endless Horizons. Yes its dumb, yes it catches people by surprise.
Hexapod on Feather, Jank Redeemed
3 years ago
This deck does look very fun to play, always having options and hinged on a delicate balance of triggers.
Your mana base could really use an upgrade. I would lose the lands that come into play tapped, especially Boros Garrison, and replace them with what you have or can afford: Command Tower , Clifftop Retreat , Needleverge Pathway Flip, Rugged Prairie , Spectator Seating , Sacred Foundry and Arid Mesa .
It seems like you would produce enough tokens to generate value for a Purphoros, God of the Forge . It would pair very well with Assemble the Legion, perhaps finally silencing the haters. ;)
Apostle's Blessing might be an worthwhile upgrade of Stave Off, allowing to protect your artifacts if needed.
I know Smothering Tithe is all the rage right now, but I would playtest Endless Horizons in this build. Setting 7 or 8 lands aside skims your deck and improves the quality of your draws, similar to Land Tax.
Hoping this inspired you
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