Restore Balance is white.
Suspend 6— (Rather than cast this card from your hand, pay and exile this with three time counters. At the beginning of your upkeep, remove a time counter. When the last is removed, cast this without paying this card's mana cost.)
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
|Have (3)||idobuttstuff , Obsolete , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Restore Balance Discussion
5 months ago
6 months ago
+1, cool deck. Reminds me of my Jund take on land destruction:
Commander / EDH
SCORE: 5 | 5 COMMENTS | 902 VIEWS | IN 3 FOLDERS
6 months ago
Vadrok looks really sweet and fresh! I’ve been brewing it after seeing your requested commanders video.
My comfort zone is green creatures, stompy, and overrun, so I might use this to branch into a stax/control style. It’d punish crazy ramp and board states, bringing them down to my level, white—style. Recurrable ones include Restore Balance , Smoke , AEther Barrier and Soul Barrier , and your Culling Scales . Some cost more than 3 but are still effective - Damping Engine , Portcullis , Noetic Scales , Incite Rebellion .
I guess from there, win by attacking? Or find a combo. It’s a case of decision paralysis atm, but it’ll be easier to shave down once I decide on a direction.
1 year ago
My question is can I use Chandra, Torch of Defiance's first ability to cast cards with Suspend if the cost is 0?
1 year ago
As a baseline, ramp decks - especially ones using mana dorks - are extremely vulnerable. They are hated out to an extreme by the "bolt the bird line", on top of loosing to "drwaing wrong half of the deck" even without aid from the opponent.
Frankly you MUST have some justification, that makes that vulnerability be worth it.
To give you an example elves can get away with this due to winning on t3, t4 through 1 creature getting killed.
Ponza can live with the problem as it locking out the opponent from his mana on t2 or latest at t3 makes itbstill worth the sacrifice.
Frankly your list has an uncanny resemblance to the card ponza played in its early days - if you gut the deck by removing all its interactions with lands.
Since then ponza added card selection (in Seasoned Pyromancer), and got some leaner threats to have better chances at casting said threat just in case they cannot ramp.
On top of all these issues, this decks runs "it doesnt do anything" cards.
Electrodominance does exactly NOTHING without suspend cards like Crashing Footfalls, Ancestral Vision, Restore Balance and the like.
Budoka Gardener Flip is an extreme overpriced Sakura-Tribe Scout for all intents and purposes. Without a metric ton off effects that put lands in to plyy it never flips - i mean numbers like seen in mono green belcher decks.
Then add blue as a 3rd color to allow you to run counterspells in a deck that plans to spend all of its mana on its own turn, thus wont have mana to counter stuff.
Which is why counterspell decks run cards that have extreme low mana cost (have mana after casting it), like Delver of Secrets Flip, cards with flash so they don't have to commit mana on their own turn to play threats, for example Restoration Angel, or cards that untap lands used to cast them, like Teferi, Hero of Dominaria or Wilderness Reclamation.
P.s.: Sorry if i sounded harsh, modern is a high power format, with low tolerance for "messing around".
RG Ponza aka. RG midrange is a deck thats very succesful.
RUG delver/monkey grow is a good respectable temur deck running counterspells.
Its possible to have deck that you describe in your deck description, but not by randomly piling together cards.
You MUST consider how your card interact with each other and plan your deck around it to have ANY chance
And you must have a plan to deal with other decks that can be as opressively interactive as 8-rack, or as fast as infect, that will win on turn 2 if you leave it to its own devices.
1 year ago
DankMagicianD: My curve is low enough that it's survivable -- though I'd probably be happier at 34 (that's my go-to number in most EDH decks). Restore Balance is a new addition, so I'm not sure yet... but in nearly every game, I have a way to get it out of my hand and into GY. I'm considering adding more looting effects, but my next two go-tos would be Looter il-Kor and Jace, Vryn's Prodigy Flip before Tormenting Voice. Possibly over Thrill of Possibility, too -- Looter gives me a very evasive creature to mutate onto, and JVP is just crazy good in general.
1 year ago
33 lands is rather low for an EDH deck, however your mana curve is also pretty low. Have you ever had problems with it? Also, Restore Balance is nearly useless in your hand. How consistently can you discard it to cast off of Vadrok? Draw/discard effects are also great with Rielle, as you said. Have you considered adding Tormenting Voice?
1 year ago
Grind: Thanks for your thoughts! In order --
1) I have not yet added Mystical Tutor, but I definitely should. Part of the reason is that this isn't really INTENDED to be consistent, per se -- it came from a silly idea I had, not a desire to make an optimized deck -- but as it's gotten more tuned, Mystical Tutor's fit better. I probably should run Merchant Scroll too, since that's much better to cast off Vadrok's mutation trigger.
2) I'm pretty dedicated to only running UR here (with the possible exception of Restore Balance). Also, Recruiter of the Guard can't get one of my primary three targets (Lore Drakkis), so I'll have to pass on this one.
3) Chart a Course is actually rather intentionally included over a straight draw spell. I often cast it in my precombat main even when I have something that COULD attack. The reason is that I want to have as many spells as possible that let me dump something into GY to cast with Vadrok in early turns, so I have value ready and waiting when I mutate her. Also, comparing it with Brainstorm, the problem is that Brainstorm can be pretty bad when I cast it from GY, since I'll often be drawing through the same cards I just put on top (unless I can crack a fetch in between, or whatever).
4) I am not a huge fan of Arcane Denial -- I'd very much not like to give my opponents cards when I can help with it. Delay is cute, but if I add another counterspell my go-to will certainly be Mana Drain ;)
5) Char-Rumbler is not spectacular, but when he goes off it's pretty hilarious. I mutate my commander onto him, swing for 3 double strike... Then on the next turn I swing, pump with RRRRR, and kill my opponent from lethal commander damage. He's probably the weakest of my current hosts, but I'm just so amused by getting to play the most janky uncommon ever printed. I was considering War Elemental in its place, but I could never manage to make it survive the ETB trigger.
Your thoughts definitely weren't useless! Thanks, I really appreciate them :)