Selective Memory

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Selective Memory

Sorcery

Search your library for any number of nonland cards and exile them. Then shuffle your library.

capwner on Do You Have “Pet Cards?”

4 months ago

My most pet card for EDH is Timesifter and by extension all the deckthinning tech for it like Trench Gorger, Mana Severance, Endless Horizons, and for pulling out nonlands you have Skyship Weatherlight and Selective Memory.

Recross the Paths has also become something of a pet meme card mostly from using it in my grist deck which is perhaps my wildest original combo idea. Recross allows for stacking the entire deck in any order in all-spells/belcher lists.

I like a lot of the big red spells but Thieves' Auction is probably my favorite especially when you can break parity with something like t-pro or Worldgorger Dragon, similarly to MLD. I just think it's funny.

Then Restore Balance, Greater Gargadon, and Commandeer are all pretty special for me after playing with them for years in my Modern garga-geddon deck.

capwner on The Most Cursed EDH Deck I've Ever Made

7 months ago

king-saproling -- Yo thanks for the comment! Restore Balance is a really powerful effect that kinda plays with some of the deck's other angles, like we already want Greater Gargadon to enable Academy Rector/Arena Rector. It is also somewhat lower opportunity cost to run cascade/balance with Timesifter compared with other decks (can't run 1-2 cmc). At the least you can sweep go-wide decks or check ramp players, at most it just ends games thru total MLD+Mind Twist and we hopefully we have Smothering Tithe or Timesifter out or something. One example that comes up is we are taking Sifter turns but are in a position where we lose if we pass the turn, so here balance becomes an out. Afterwards we can rely on Sifter to recover even if we miss some turns. The biggest reason for balance though, is because I can :P

The plan with Selective Memory is to remove every card in your deck except Jace, Wielder of Mysteries. Or Maybe Jace+Chromatic Lantern for example. Mirror of Fate is our backup card both to exile the library and retrieve Jace if he ends up exiled himself so it's kind of a cool 2-way tech for that combo.

capwner on One-card wins

9 months ago

So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.

I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.

Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.

KongMing on Imoti Cascade V3

2 years ago

Thanks for calling on me! I'll give you a little pile of recommendations here, take in mind your pod, budget, and playstyle as you consider these.

On finishing out the game at Haste speed, Concordant Crossroads is a reliable way to do that in Green. The downside is you might Cascade into it and give your opponents Haste and make it targetable before you've reached critical mass. Crashing Drawbridge is a more one-sided creature version of this - nice Haste enabler but has some definite downsides, it's very vulnerable to removal being an Artifact Creature, and it has summoning sickness itself.

Brinelin, the Moon Kraken could be useful for removing problematic blockers or combo pieces, to clear the way for you to get more damage in sooner. Repeatible removal like this can also be very demoralizing for opponents.

Also, this deck might have a use for the spell Time Stop, to end a problematic opponent's turn on their upkeep while ramping or generating a body that you can swing with on your next turn. Pretty good deal.

Have you thought about adding Krosan Drover for ramp? It would reduce the value of ~14 cards. There's also Thryx, the Sudden Storm. Might even want to consider Zendikar Resurgent for ramp and card replacement. Thunderous Snapper and Up the Beanstalk also give great card replacement, especially if you Cascade into a MC>4 spell.

Thunderfoot Baloth will allow you to finish out the game faster with its Trample and +2/+2 anthem effects. Craterhoof Behemoth is another example of this. In this deck, Shark Typhoon will generate big evasive bodies that can rack up damage fast.

Once you get some Cascade online, the card Selective Memory could be used to thin your deck of the nonland cards you don't need, so your Cascades are always hitting big stuff (or whatever you need in that game at that moment.)

A huge gas piece you are missing here is Scroll Rack. You can use this card to literally stack your deck with the cards you want to Cascade into, in order. So if you're going to cast an 8-drop from hand, use Scroll Rack to put your 7- and 6-drops down in that order, get two free and predictable casts.

Speaking of explosive Cascades, have you considered Jadzi, Oracle of Arcavios  Flip? She and Imoti could have some pretty devastating chains. If you ignore all my other suggestions and add only one card, make it Scroll Rack - if you add a second, make it Jadzi.

capwner on Timebelcher

2 years ago

kamarupa Thanks for the interest and the +1! I may add a bit more description but honestly it's pretty simple, the MDFCs are just there to be expensive and win us Timesifter triggers. As well as being a requirement for the Belcher and Selective Memory wincons. The theory behind the deck is with Timesifter, now we run 12 "1-card-wins," as opposed to traditional Blue Belcher which just has 8. Blue Belcher is probably still a much better deck than this. The only real "tech" from the MDFCs is that you can use Suppression Ray  Flip to tap down blockers once allowing for repeated beatdowns on Timesifter turns. I just played my first couple matches with this online and we beat Eldrazi and Esper Goryo's lol

Flooremoji on Force of negation/rage

6 years ago

Selective Memory could be funny, probably not good though because the creatures are expensive and not very powerful.

KongMing on 13 Cards Are Not Land

6 years ago

Maybe Selective Memory to combo out with Treasure Hunt ?

Oopiegu3 on Tasigur rough draft

6 years ago

MapPsycho Glad you like it! The Selective Memory play is always a good laugh. So far the deck has preformed super well, albeit in a fairly casual play group. Its nice to feel strong while remaining a little more interactive than a lot of other Edric lists I've seen. Lots of changes to come most likely. If there's any cards in particular you think would go well, let me know <3

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