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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Ancient Den
Artifact Land
(This isn't a spell.)
: Add .
legendofa on Pre Pioneer
4 months ago
This was also when I started digging into the game. For the full list, it's
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8th Edition
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Mirrodin Block
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Kamigawa Block
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9th Edition
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Ravnica Block
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Coldsnap
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Time Spiral Block
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10th Edition
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Lorwyn/Shadowmoor Block
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Alara Block
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Magic 2010
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Zendikar Block
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Magic 2011
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Scars of Mirrodin Block
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Magic 2012
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Innistrad Block (introduction of Modern format)
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Magic 2013
The initial Modern banlist was Ancestral Vision, Ancient Den, Bitterblossom, Chrome Mox, Dark Depths, Dread Return, Glimpse of Nature, Golgari Grave-Troll, Great Furnace, Hypergenesis, Jace, the Mind Sculptor, Mental Misstep, Seat of the Synod, Sensei's Divining Top, Skullclamp, Stoneforge Mystic, Sword of the Meek, Tree of Tales, Umezawa's Jitte, Valakut, the Molten Pinnacle, and Vault of Whispers.
Possible archetypes that I can see are Cawblade, Splinter Twin, Infect, Bloom Titan, Burn, Living End, Jund Midrange, Zoo, 12 Post, basically all the stuff that was popular in the first few years of Modern.
wallisface on Could Uro come back to …
1 year ago
For what its worth, i went through the modern banlist and made a list of cards i’d rather see unbanned because they’d be less toxic than Uro (note this doesn’t mean i actually want any of these unbanned, just that i think they’d be less broken).
- Ancient Den
- Blazing Shoal
- Deathrite Shaman
- Fury
- Golgari Grave-Troll (3rd time lucky right?)
- Great Furnace
- Green Sun's Zenith
- Grief
- Ponder
- Punishing Fire
- Seat of the Synod
- Seething Song
- Splinter Twin
- Tree of Tales
- Vault of Whispers
- Violent Outburst (this one feels super close/adjacent).
- Yorion, Sky Nomad (not that this one’s on the banlist for a power reason though - and imo it should defo stay banned)
DeathBySprnkles on Can I make a token …
1 year ago
If I have Mirrorworks on the field and I land drop an artifact land like Razortide Bridge or Ancient Den, would it be possible for me to pay 2 and make a token of the land?
SufferFromEDHD on
Pia Goes Brrrrr
2 years ago
Ancient Den, Great Furnace and Goblin Welder non-combat damage triggers.
Eternal Scourge and Squee, the Immortal infinite castings from exile.
Loyal Apprentice and Retrofitter Foundry efficient thopter generators.
Conspiracy Theorist repeatable impulse draw.
Cosmic Intervention protection that triggers.
eliakimras on
Wyleth, Boros Voltron
2 years ago
Hello fellow Wyleth, Soul of Card Draw player!
I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.
I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:
First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.
- Oreskos Explorer -> Dowsing Dagger Flip (you can get this to flip easily on turn 4)
- Kor Cartographer (too slow) -> Arcane Signet
- Emeria Shepherd (Voltron decks need a REALLY good reason to run cards above 3 mana in their builds) -> Starnheim Courser (this allows you to storm out of control. It is another body to voltron if needed)
- Keeper of the Accord (the token is irrelevant for you and, with Wyleth's card draw, you won't be behind in land drops) -> Talisman of Conviction
You should run boardwipes that hits your stuff the least:
- Tragic Arrogance (no need to destroy your own stuff) -> The Eternal Wanderer's ult
- Disenchant -> Heliod's Intervention
- Ironclad Slayer (we'll compensate him in the landbase) -> Vandalblast
Also, you can streamline your removal package. All of those are fetchable by Sunforger:
- Wear / Tear (good removal, but you already have more flexible options) -> Reprieve (that's one hell of a card to fetch out with Sunforger)
- Hyena Umbra (still vulnerable to exile and bounce effects) -> Blacksmith's Skill (all-around protection)
More/better auras and equipment
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Temur Battle Rage is a cute combat trick, but Battle Mastery is permanent and triggers Wyleth.
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Same to Reyav, Master Smith: one thing I've learned is to only rely on other card types for things Auras and Equipments can't do. All That Glitters, most of the time, performs better than him.
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Infuriate -> Thran Power Suit (same reason as above)
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Adeline, Resplendent Cathar (lost to her yesterday, but she does not give value here) -> Empyrial Armor (Wyleth gets huge with this)
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Kor Duelist -> Empyrial Plate (same as above)
- Gimli's Axe -> Maul of the Skyclaves
- Argentum Armor (too expensive to cast) -> Mirror Shield (hexproof is crucial on a Voltron build)
Cheating equip costs
- Brass Squire (having to wait a turn to use his ability is rough) -> Ardenn, Intrepid Archaeologist
- Kemba, Kha Regent (too slow for a Voltron build) -> Bruenor Battlehammer
If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.
More utility lands
- Minas Tirith (Wyleth draws enough cards already. Also, most of the time, you will only have a single creature on the field) -> Axgard Armory (tutor on a land)
- Plains -> Sejiri Shelter Flip (a protection spell stapled onto a land)
- Mountain -> Buried Ruin (Ironclad Slayer's removal is avenged!)
- Plains -> Mistveil Plains (it can return instants back to the deck to be fetched again by Sunforger)
- Mountain -> Great Furnace (synergy with All That Glitters and Puresteel Paladin)
- Plains -> Ancient Den (same as above)
DreadKhan on
Voice of the Emperor
2 years ago
I'm not really sure how you'd protect against it, but a deck that runs a lot of edicts (Diabolic Edict is the OG I think, it's easy to run more of these than you run creatures) would burn through 12 creatures pretty quickly, I guess you mulligan for a hand with both Light Paws and multiple free creatures?
I am a fairly big fan of Vault Skirge, evasive lifelink for only 1 mana seems like it would fit in, maybe sideboard material vs decks that run tons of removal? Skirge is also an Artifact fwiw, so it'll help All That Glitters, playing Skirge turn 1 and Glitters turn 2 seems like a pretty solid start?
Really out there idea, have you thought about throwing in some artifact lands, probably just Ancient Den to squeeze a bit of extra damage out of your All That Glitters? Probably not a good idea if people run a lot of artifact hate in your meta, in some areas there are no drawbacks to them, in others they're big liabilities.
I'm not sure how long your games end up going, but Single Combat might be a helpful card vs decks going wide (with creatures and/or planeswalkers), I figure few decks will have a better single creature than you, and yours can have evasion and vigilance. Maybe another sideboard idea?
multimedia on
Breya, "Brothers war? I Barely Know Her"
2 years ago
Hey, you left out highlighting or explaining the best infinite combo with Urza you have here. Urza + Myr Battlesphere + Ashnod's Altar = infinite Myrs, infinite colorless mana, infinite copies of all artifacts you control and infinite damage to each player with Breya.
Nice version so far on a semi budget, but build around the Urza + Battlesphere + Altar combo with more protection? Consider more combo protection? Urza + Battlesphere + Altar combo can be activated at instant speed at any time as long as you control all three permanents and have 6 colorless mana available. You're going to want more than 6 colorless mana if you intend to activate the combo though because you'll also want instant protection.
- Spellskite --> Armillary Sphere
- Counterspell --> Burnished Hart
- Boros Charm --> Indomitable Creativity
- Stubborn Denial --> Fateful Handoff
Darksteel Forge and Padeem, Consul of Innovation can protect Altar + Battlesphere, but they can't protect Urza without additional effect to make Urza an artifact. In the combo Urza is also not leaving the battlefield making him much easier to protect.
Assembling combos in Breya is made much easier with Wishclaw Talisman and because it's an artifact it has insane interaction with Breya. You can sac Wishclaw before opponent gains control of it, but still tutor for your card. When you activate Wishclaw it puts the entire effect as one trigger onto the stack. In response sac Wishclaw, putting it into your graveyard, then when you resolve Wishclaw trigger you tutor for your card, but opponent doesn't gain control of Wishclaw because it's no longer on the battlefield. Pair Wishclaw with Goblin Welder, Emry, Lurker of the Loch, Goblin Engineer or any other artifact recursion/reanimation source for a repeatable tutor.
- Wishclaw Talisman --> Cityscape Leveler
- Emry, Lurker of the Loch --> Tezzeret the Schemer
- Goblin Engineer --> Urza, Powerstone Prodigy
Master Transmuter is powerful with high CMC artifacts especially when she can help assemble combos Darksteel Forge and Myr Battlesphere. It's also nice with Breya as a source to create more Thopters for 1 mana or to abuse any other artifact that has an ETB ability.
- Master Transmuter --> Slagstone Refinery
Consider more Pain lands and Artifact lands? They could replace some basic lands to improve color fixing/Breya interaction which can help gameplay. 23 basic lands is a lot in a four color deck.
- Spire of Industry --> 1x Swamp
- Shivan Reef --> 1x Mountain
- Adarkar Wastes --> 1x Plains
- Caves of Koilos --> 1x Swamp
- Battlefield Forge --> 1x Plains
- Sulfurous Springs --> 1x Mountain
- Ancient Den --> 1x Plains
- Vault of Whispers --> 1x Swamp
Good luck with your deck.
Max_Hammer on
Shorikai go vroom
3 years ago
So, right now, Commander included, you've got 126 cards. Seeing as you're only 26 over the cap, this shouldn't be too bad.
You might also want to include more fetch lands, too. Flooded Strand, Fabled Passage, and Flood Plain all come with a pretty high price tag, but they're all good.
On the other side of the coin, Brokers Hideout, Obscura Storefront, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Esper Panorama, and Bant Panorama are all cheaper fetch lands that you could use.
Drawing mana late game can be a dead draw a lot of the time, so being able to remove that excess from your deck can be a really nice tool to have, so you can draw just what you want. Maybe take out cards that are fast, but not necessary such as, Skycloud Expanse, Sea of Clouds, Mishra's Factory, and Crawling Barrens.
Potential Land List Show
Changing it to this (or a list of just 35 mana), should bring us down to 122 cards.
118 left.
For the rest, I’d say Ondu Inversion Flip, Access Denied, Tezzeret the Seeker, Tezzeret, Artifice Master, Phyrexian Metamorph, Cultivator's Caravan, Invoke Justice, and An Offer You Can't Refuse, all mostly because they’re too expensive.
That leaves you with 109
Okay, so, this decklist is surprisingly tight for being 30~ cards over and I don’t know where to kick the last 9 off. Maybe Artificer Class? Maybe some of the creatures/vehicles? Idunno, good luck.
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