Violent Outburst

Violent Outburst


Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creatures you control get +1/+0 until end of turn.

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Set Rarity
Alara Reborn (ARB) Common

Combos Browse all


Format Legality
Oathbreaker Legal
Limited Legal
1v1 Commander Legal
Legacy Legal
Pauper EDH Legal
Commander / EDH Legal
Canadian Highlander Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Pauper Legal
Block Constructed Legal

Violent Outburst occurrence in decks from the last year

Latest Decks as Commander

Violent Outburst Discussion

jethstriker on Averna Cascade

1 month ago

If you want to push this through, my idea is to play a hybrid brew of 12 post and Hypergenesis. The 12 post lands (Cloudpost, Glimmerpost, and Vesuva) you drop through Averna will generate hopefully enough colorless mana to cast colorless huge threats. Or if you can't find Averna, cascade through Hypergenesis (use Shardless Agent and Violent Outburst to stay in RUG colors) to drop said colorless huge threats. Be reminded thought that Hypergenesis has a deck building restriction to function properly (can't include cards with less than 3 CMC). Not really an ideal build when compared to a real 12 post or Hypergenesis build, but can be built and played for fun if you really wanted to.

Coward_Token on Commander Legends Spoilers

1 month ago

Averna, Blooming Chaos: There's what, 6 cascade cards outside of this set, some of them being stuff like Violent Outburst? And apparently, there's 13 more in the set, plus this one and another that somehow mentions cascade? Dunno if that's enough to support a deck, although I guess there's bouncing and Throes of Chaos to extend things. At least Yidris will appreciate the 99 help.

Court of Cunning: it's neat that mill is picking up steam in EDH, and I like "super mode" monarch cards, although it being an upkeep trigger is kind of rough; pillow fort reward if nothing else

Zara, Wind Raider: pretty swingy; sometimes your opponent won't have a creature at all, sometimes a Blightsteel Colossus will peek out of their hand. Include Ashnod's Altar to basically make it a discard trigger, or maybe try to prevent the casting of big creatures somehow to recycle the same one again and again. Beware the skies, Ilharg, the Raze-Boar!

Gor Muldrak, Amphinologist: disappointing that this can't go into my Marisi deck. I do think the proxy combat theme benefits a lot from , so I'm kinda iffy on this being on the helm for that. Maybe some partner combination? Also, whew is this an obscure reference.

Balaam__ on Tour de France

3 months ago

I think that’s solid reasoning for going with Nature's Claim over similar cards. When I get around to crafting the sideboard I’ll keep that in mind.

As for Bloodbraid Elf...I’ve had it recommended to me a couple times now, and at points I had it in the build, but I’m pretty much against it. Unless I have the sequence wrong, let’s say I cast it, then it cascades, then it hits either Violent Outburst or Demonic Dread. Either of those will automatically cascade into Living End, which will wipe the board sending Bloodbraid Elf to the graveyard, rendering it pointless. So...i removed it before Living End got the chance. Again, my knowledge of the finer intricacies is cloudy, so if that’s spurious reasoning it might merit another look. But I do appreciate the input!

Balaam__ on Tour de France

4 months ago

Bloodbraid Elf is a solid card, and ordinarily I’d rush to include it, but I’m unsure exactly how the cascade mechanic functions. If I cast Bloodbraid Elf and cascade triggered, once it hit Demonic Dread or Violent Outburst would either of their cascade’s trigger? If it didn’t, it wouldn’t hit Living End, rendering the purpose null and void. I couldn’t quite wrap my mind around it, so I decided against including the elf for fear the whole function of the deck would be nullified.

BMHKain on

1 year ago

Hold it, I changed my mind about Karona, False God . I'll try & revise this Yidris CHAOS Deck the way I intended it to be. Rules?

  1. Keep the Land Base as it is.

  2. Keep the Talismans, Rings, & Crypt for decent measure. I'll let you decide the fate of the rest of the Rocks.

  3. Aggravated Assault + Bear Umbra are in as they not only allow extra Combat, but this Bear, unlike the entire Bear Creature Type, untaps all your lands for additional Cascades.

  4. Same for Erebos, God of the Dead ; Havoc Festival might be too risky; but I got to gain life too you know.

  5. Hmmm... It seems this deck has a potential Draw Engine. I benefit from opponents discarding while I Draw, hell, Waste Not is awesome here too; likewise for Bone Miser .

  6. Chance Encounter + Frenetic Efreet WILL be a Wincon here, though I'd like several others; including a combo that for CHAOS terms, It's kinda GG if in my favor, but can cost me SEVERELY; almost to the point of a Loss; A True Battle of CHAOTICA.

  7. What Other Coin Flip Effects and/or Random effects would you put in? What other misc. CHAOS Effects would be good also?

  8. On theme w/ Cascade, what cards in Yidris' Colors might be good here, & has Cascade? ( Throes of Chaos , Kathari Remnant , Bloodbraid Elf , Deny Reality , Etherium-Horn Sorcerer & Maelstrom Wanderer are prime, but I dunno about Demonic Dread , Violent Outburst , Shardless Agent , & Bituminous Blast ... your thoughts would be good though...)

I'm at 100. This means I'll have to replace ALOT of stuff. I hope you're ready. I'll put some stuff back in, but I might need some help yet again; at least for the Wincons I described them as such...

Thank you for helping me out. :)

DuTogira on Modern shouldnt have a ban …

1 year ago

Icbrgr this has nothing to do with the thread... but I get the sense you're relatively new to competitive card games as a whole. A lot of your arguments center around "well x card is fine because its answered by x other card" but there's a huge factor that's missing from your analysis: tempo.
The basic idea of tempo is this:
Let's build a hypothetical game of Hypergenesis v Eldrazi. The Eldrazi player plays a Chalice of the Void for 0 to counter Hypergenesis . Luckily, the Hypergenesis player is running Kolaghan's Command so he has an answer!
By your logic, this should mean that hypergenesis won't struggle with Chalice of the Void , because Eldrazi has a card and Hypergenesis has an answer.
Here's the flaw in your logic that reveals your (probable) inexperience. Chalice of the Void cost the Eldrazi player 0 mana. Kolaghan's Command cost 3 mana. That means that the Eldrazi player came out of that exchange up by 3 mana, which is a form of "Tempo" as it's labelled. The eldrazi player could resolve anything from a Matter Reshaper to a Reality Smasher (if Eye of Ugin is in play) using that 3 mana. Let's investigate what Hypergenesis could have done with that 3 mana instead. It could have played Violent Outburst cascading into Hypergenesis and WON THE GAME!

That's tempo, and the big issue with a lot of your logic is that you don't account for it. Another, more realistic example with less dire consequences:
An eldrazi player drops an Eye of Ugin . they already had a waste in play. The eldrazi player gets to play a Matter Reshaper . His opponent drops an Alpine Moon naming Eye of Ugin . Here's the "tempo breakdown". The Eldrazi player just came out 3 mana ahead AGAIN. he got one mana out of Eye of Ugin discounting the Matter Reshaper as compared with a regular land. That's +1 mana. Alpine Moon turned Eye of Ugin into a land which taps for mana. That's +2 total mana. The Eldrazi player's opponent had to spend on Alpine Moon which he couldn't spend on something else. Thats +3 total mana. HUGE tempo swing in the eldrazi player's favor, which means that this interaction is actually favorable for eldrazi. By your logic however, The eldrazi player's opponent SHOULD have come out ahead because his card "answered" the eldrazi player's card.

If you still aren't understanding this... tempo can be a complicated concept. My honest recommendation is to play magic as frequently as possible, and maybe get into competitive Hearthstone for a while before you get fed up with Hearthstone's stagnant metas and give up on the game. For all its flaws and stagnation, Hearthstone is a great learning ground for core concepts of competitive card games (sequencing, value, tempo, win-conditions, etc).

What I'm getting at is this: Sometimes it costs your opponent more to answer your card than it costs you to play it. In that situation, it doesn't matter that your card got answered, because you came out ahead on that exchange. That's the core of why Eldrazi decks are broken: They are tempo monstrosities that are nigh on impossible to stop IN A FAVORABLE MANNER.

Darth_Savage on The Temur Cascade Initiative

1 year ago

Playing with Temur and Cascade, a couple of legendary creatures come to mind; Jori En, Ruin Diver and Rashmi, Eternities Crafter, this interaction might be more fun than competitive though. Another creature that comes to mind is Epochrasite (also an artifact for Tarmogoyf), you also might want an additional cascade enabler like Violent Outburst. Tarfire is in your deck to give you a tribal card for Tarmogoyf, I get that, but it is less efficient than Lava Spike, Skullcrack or Searing Blaze.

For all this is a cascade deck, it seems to be constructed in a way which is reasonably fair. That might be it's biggest weakness, well that and the removal available in modern. In any event this is an interesting brew, I hope you have fun and my suggestions are of some help.

CavusCanis on Gruul Balls to the Wall

2 years ago

I mean, you could even cascade into Violent Outburst giving yourself ANOTHER cascade trigger. That sounds slicker than a Mwonvuli Acid-Moss. From an Arbor Elf, Utopia Sprawl on turn two.

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