Maybeboard


Voltron, spell slinging, and the opportunity to yell "Consecutive normal punches!"

The combo this deck is built around; for as little as four mana Shu Yun can eliminate a player via commander damage. Simply cast any two spells that increase his power by 3 (so it will go up by 4 per spell because of Prowess) bringing him to 11 power and on one of them spend the mana for his ability and give him double strike.

1 Mana

Borrowed Hostility

Brute Force

Built to Smash

Infuriate

Titan's Strength

Reckless Charge

Seething Anger

2 Mana

Brute Strength

Inordinate Rage

Invigorated Rampage

Run Amok

Other

Past in Flames - Allows recasting all of the above for another KO.

Underworld Breach - Same as above.

But blockers aren't the only thing that they'll try to use to stop Shu Yun. We must keep the Commander protected or else how can we really say we beat them in One Punch?

Arcane Denial

Counterspell

Deflecting Swat

Fierce Guardianship

Negate

Silence

Stubborn Denial

Swan Song

Swiftfoot Boots

Sometimes you just have to throw everything you have at the problem in front of you. But what happens when there is still an opponent left at the end of your rope? You get everything back.

Artful Dodge

Deep Analysis

Faithless Looting

Feather, the Redeemed

Finale of Promise

Mystic Sanctuary

Past in Flames

Seize the Day

Underworld Breach

Later in the game it's possible you may want to knock out two troublesome opponents at once; for that we have a fairly expensive sorcery that will allow us to consecutively KO multiple players, the flashback is also very relevant.

Seize the Day

Suggestions

Updates Add

+Archmage Emeritus Considering this triggers off half the cards in the deck, seems pretty good.

+Hullbreacher Ramp enabling the PUNCH while denying opponents resources.

+Crimson Wisps One mana cantrip with haste, easier single turn plays.

+Inordinate Rage Another part of the main +3 power line.

+Silence Usable to either protect the winning turn or to basically force an opponent to skip their turn unless they have instants to cast during their upkeep.

+Teferi's Protection Even if it's basically a counterspell a good amount of the time, there are enough times creature focused decks go for the beatdown that this is an excellent answer.

+Rune of Sustenance Replaces itself and adds some lifegain to help cross the finish line.

+Jeweled Lotus Turn 1 commander shenanigans.

+Midnight Clock Relatively affordable rock and a good self wheel.

+Hengegate Pathway  Flip These are just so good.

+Spectator Seating Untapped dual, just excellent.

+Training Center And with this all three relevant bond lands are in the deck.

-Jori En, Ruin Diver I only really had it pay off once. Too often came down when it wasn't part of a value town play.

-Surrakar Spellblade I would rather be spending the unblockable spells on Shu Yun and it usually ate removal before really paying off.

-Emerge Unscathed Worked occasionally but something like Silence or Teferi's Protection are more versatile and less awkward to take advantage of.

-Impulse This digs deep but it being two mana in this build is unfortunately a bit iffy.

-Chart a Course Nothing to write home about, if it was instant speed I would probably keep it in.

-Plea for Power Basically pay 4 draw 3 100% of the time, by the time four mana is out it's time to play the more repetitive value card draw or go for the win outright.

-Serum Visions It's worse/flipped preordain and I already have plenty of sorcery speed single draw.

-Isochron Scepter This deck never made use of the myriad combos with this card anyway and it was always a bit of a dubious value engine.

-Runechanter's Pike Too early, useless. Too late, it's very telegraphed.

-Exotic Orchard A little too random.

-Mountain Cutting a basic and I need to leave enough islands to play around stuff like Blood Moon to still cast the commander and I already am down to a single Plains which I'll be keeping to take advantage of stuff like Path to Exile; so cutting the red basic it was.

-Nimbus Maze Probably the worst dual land that was in the deck.

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Date added 6 years
Last updated 3 years
Exclude colors BG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

39 - 0 Rares

12 - 0 Uncommons

31 - 0 Commons

Cards 100
Avg. CMC 2.06
Tokens Bird 2/2 U, Treasure
Folders Commander
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