Target attacking creature gets +3/+3 and gains trample until end of turn.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
Combos Browse all
|Commander / EDH||Legal|
Run Amok occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Run Amok Discussion
9 months ago
Thank you for taking the time to review my deck. I do agree that Feather needs more pump spells. I made this same deck on MTG Arena and removed the Dreadhorde Arcanist It seemed like a good idea at first, but it kinda works against me when he is out and Feather, the Redeemed is out too. I did add Run Amok it was nice seeing more pump.
I hit an unlucky streak as I've lost several games tonight on MTG arena, I kept getting 2 mana hands or wrong combination lands. Also, the decks I was matched up with were heavy creature control. It seems that, everyone on MTG Arena only plays control decks...24 removal spells and the rest is whatever....lame...
I'm going to take a break tonight and sleep on the deck idea. I am worried, well fun to play, this deck just isn't very good on a competive/pro level.
10 months ago
Murphy77 thanks for the advice! I was running Sure Strike and Run Amok but I continually ran into issues where I just didn't have or want to spend 2 mana on an instant. In the case of Run Amok we also need to have our creature attacking so it's useless when trying to save a creature from shock or something. They also make it harder to get the effect of Dreadhorde Arcanist off. I will definitely consider both for a sideboard position but so far my experience with the deck makes me want to keep all my instants and sorceries at 1 CMC if possible. Feather is a 3 drop so ideally we want to drop her on turn 4 with one white up to protect her if need be. Dropping her on turn 3 leaves her open to removal and any later than turn 4 and you risk falling too far behind to recover.
Moving onto my reasons for 2 Gird for Battle I was torn on the card but it has been surprisingly useful. I hate that it is a sorcery but being able to give 2 creatures +1+1 and possibly prock Tenth District Legionnaire is just amazing. Plus when we attack with Dreadhord he can do it all over again (assuming Feather is not on the field). So for 1 mana I can beef two of my creatures by 2 (4 in the case of legionnaire!). If this card was an instant you better believe I would be running 4 copies. I don't think Tiana, Ship's Caretaker has any synergy with this deck but it is a real cool card.
Another card I have been back and forth on is Spellgorger Weird . I love the card but it dies to Shock and is a 3 drop. I know Krenko, Tin Street Kingpin does as well but the potential for him to swarm the board justifies that in my eyes. Honestly I like both cards very much and I may sideboard one to swap out with the other depending on the match-up.
As for Ajani's Pridemate that is a strong contender for the deck right now. It's a two drop and if I started running 4 Moment of Triumph it could get real spooky real fast! I'll do some play testing to see if that should claim a spot. I see a lot of potential with it. I'm hesitant to run Battlefield Promotion because, again, it costs 2 but if pridemate work's as well as I think it might replace Gird for Battle .
Guttersnipe is a cool card and I can see it working really well in the deck but I'm not sure that is the strategy I want to go. I've been screwed too many times by that card so using it might leave a bad taste in my mouth. I was running Electrostatic Field because it's a good blocker and does some poke damage but I think I want to focus more on getting my creatures beefy and swinging.
Again, thanks for the advice! I'll be sure to update this page once I've tested out some different things.
10 months ago
Having 2 different spells that make your creatures indestructible has worked for me. I tend to go with Sheltering Light and Adamant Will . Sure Strike and Run Amok in place of burn spells forces you to go more aggro from the start.
Gird for Battle just seems to have a very narrow window when it adds any value to the deck. While Dreadhorde Arcanist is great for when you don't get Feather, the Redeemed out, it exiles the instants that you want to recycle with Feather. I had a look at Tiana, Ship's Caretaker but that also limits your pump spells.
The best version of this deck may well be one where each time that you cast an instant spell, you are placing a +1/+1 counter on at least one creature. Spellgorger Weird just slots right into any Feather deck. Guttersnipe could fill a gap and belongs in the side-board. At the moment, I am leaning heavily toward Ajani's Pridemate as my final creature to collect counters (with Moment of Triumph and Battlefield Promotion in the main-board).
10 months ago
If Feather, the Redeemed is really working, you tend to accumulate cheap pump spells in your hand that you can re-play each turn. I would really like to see a few more cards like Thought Vessel or Reliquary Tower that allow you to keep a bigger hand, but can't think of any or spells that fit the bill.
I really love Zada, Hedron Grinder in this deck.
10 months ago
Thanks for commenting on my build, all good stuff! I'm putting away the deck for a bit, but will keep your comments in mind when I break it back out. I highly recommend adding Run Amok to your build. As you noted, trample is no joke, so having a source other than Aurelia, especially at instant speed, really helps the deck finish.
10 months ago
Four rage seems like a lot for a potential dead card. I run Run Amok in my feather build and it is killer.
11 months ago
The thing about a Feather deck is that you want to use his effect as much as possible. Play any instant, targeting one of your own creatures, and you get it back at the end of turn to play again next turn. Sheltering Light and Adamant Will can then protect a creature every turn and cards like Dauntless Bodyguard become redundant.
Any creature with double-strike equipped with Run Amok and Sheltering Light could end up doing a lot of damage. You then have the option of aiming for a high cmc creature like Goring Ceratops , or something like Swiftblade Vindicator and more instants like Sure Strike . With Feather in the mix, I would lean toward cheap instant spells.
The idea of bringing in Battlefield Promotion is interesting. More so if you had Ajani's Pridemate or Gideon's Company on the field. The problem is that you need to fit a large number of cheap instant spells into the deck and trying to fit in too many strategies could mean that you fail with them all. Adanto Vanguard , as a stand-alone creature just seems far too risky - you have a limited number of creature spots.
How much control you build into the deck will always be a debating point. If you can quickly build a powerful indestructible attacking force, maybe you can run over a number of decks with very little control. The combination of Teyo, the Shieldmage and Shalai, Voice of Plenty could give you blanket protection, but is likely to slow the deck down considerably. Ditto for Ixalan's Binding , Prison Realm , Conclave Tribunal etc. I would tend to have some of these cards in the side-board and aim for a high-tempo, win quickly approach with an equal number of impact creatures and boosting instant spells.
Although I haven't play-tested the concept, I rather like War of the Feather M
11 months ago
Sorry, I am lost here... Feather, the Redeemed exiles any instant once it has resolved, then returns it to your hand at the end of your turn. What is special about Run Amok that would negate this effect?
The idea of Feather is to get a range of instants being played each turn, boosting any one of your creatures, while Spellgorger Weird sits in the background and collects +1/+1 counters.