Myth Realized


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare
Promo Set (000) Rare

Combos Browse all

Myth Realized


Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

: Put a lore counter on Myth Realized.

: Until end of turn. Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

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Myth Realized Discussion

Frd123 on Estrid, Hit and Run

3 weeks ago

Your deck have one more card than allowed. It is 100 cards including commander. The way you are listing you have 101 cards.

Wouldn't Kestia, the Cultivator be better for the build you want to make? You can run other cheap enchantment creatures in order to trigger its effects.

You could run Curious Obsession, Ophidian Eye, Curiosity, Sixth Sense, Keen Sense and Snake Umbra. And for a global effect Coastal Piracy.

I suggest using Mesa Enchantress.

Another good suggestion is using prowess creatures such as Seeker of the Way and Monastery Mentor. Or even Myth Realized.

Another good enchantment for providing unblockability is Flickering Ward.

HelltotheHeavens on Tuvasa, the Bantchantress

1 month ago

Myth Realized and Arcane Lighthouse were in the deck, I will definitely think about adding them back in. I will also consider the other two enchantments. Alexi's Cloak is great.

sylvannos on Old mono blue control refresh

1 month ago

There's a lot of viable Mono-Blue Control (and control/combo) decks in Legacy.

Some you might like:

Mono-Blue Painter
Counter Bridge
Mono-Blue Fish (this one isn't a control deck, but it's worth looking at because it's cheap to build, can be configured for Modern, and has a lot of overlap with other decks in the format)

I'm partial towards Omnishow, which is a combo deck that plays very "draw, go" before it dumpsters all over your opponent's face.

You might also like U/W Standstill. The deck can be made mono-blue, but it loses some of its power. Decklist can be found here. To make it mono-blue, you'd cut:

-4x Myth Realized
-4x Terminus
-4x Swords to Plowshares
-1x Council's Judgment
-3x Tundra
-1x Karakas

...and add something like:

+1x Faerie Conclave
+1x Mishra's Factory
+2x Island
+2x Daze
+1x Flusterstorm
+4x Delver of Secrets  Flip
+2x Counterspell
+4x Preordain

mindfulvet on W/U Monks (Modern) v2

1 month ago

May I suggest Gideon, Ally of Zendikar - He triggers prowess himself and can emblem or token spam. Copter is your main go to, protect the crap out of it. Myth Realized failed to perform for me, ended up replacing with Lingering Souls personally.

Here's what I ended up with: MDN - The Peaceful Warrior

Dumgoldfish124 on No.

2 months ago

Hey arvish! Thanks for taking the time to suggest some things, I really appreciate it! With the Blessed Alliances in the mainboard I had been thinking of removing them, for 2 Sphinx's Revelations, and your reaction to them finally pushed me into doing so.

As for Lingering Souls and Secure the Wastes the flashback for Lingering Souls needs black mana so it is only a 3 cost for 2 1/1 flyers and Secure the Wastes would just be another win condition that I don't really need since I already have about 4.

I didn't think about the anti-synergy between Rune Snag and Snapcaster Mage/Torrential Gearhulk, so I'll have to try out Mana Leak, and see how it goes, thanks for making me aware of this.

I had Myth Realized in the deck for a little, but unless I had 4 copies I never drew it early enough. It was fun when I did draw it or had it in my opening hand, but it was pretty much a dead card otherwise.

Finally, I didn't know about the general feeling that 8 counterspells was the magic number, so I have changed that by removing the Spell Snares and replacing them with 1 Fog Bank and 1 Jace, Unraveler of Secrets.

Again, thank you heaps for taking a look and suggesting so many things! It really helped me out, and any further help would be welcomed!

arvish on No.

2 months ago

This looks fun to play! Have you considered Lingering Souls, Secure the Wastes, and perhaps Sphinx's Revelation? They all help grind the game down. Blessed alliance is pretty good in the sideboard, but I'm not too sure how I feel about it in the mainboard, has that been working well for you?

Also, if you plan on running Snapcaster Mage and Torrential Gearhulk, then you may be better off running Mana Leak as opposed to Rune Snag as the latter has negative synergy. You may also want to consider Logic Knot in this counter shell as it looks like your graveyard is relatively untouched.

Also, minor note, I think the consensus is that 8 counterspells in the MB is standard in U/B. You may have some flexibility there. Something spicy you could consider is Myth Realized, that seems fun in this shell ;0.

pedroedmarcos on Summoning Sickness and Haste

2 months ago

Hey there,

So, this one was another scenario that kind of happened with my playgroup last week. Let's say player 1 has a Heartless Hidetsugu as a commander and after it enters the battlefield he just pass the turn. Heartless hidetsugo is affected by Summoning sickness so he cannot use his tap ability. Player number 2 is playing Narset, Enlightened Master and he atacks the player 3 and triggers the narser abillity. With that he exiles, Myth Realized, Quiet Contemplation, and 2 lands. No blockers declared, the damage has been done and so stars the second main phase. Player 2 casts Quiet Contemplation (No responses), and then he casts Myth Realized, triggering the Quiet contemplation and paying 1 of any color so he can tap the Heartless Hidetsugu. So the player 1 casts Expedite in response to the Quiet Contemplation on Heartless Hidetsugu to give him haste and them tap him to use his ability and deals damage to all players.

Is that stack right? -Cast of the Myth -Quiet Contemplation triggers, mana of any color payed and targeting Heartless hidetsugu -Expedite in response of heartless hidetsugu, giving him haste.

For me, he will only have the stack resolve, and he cannot response something in the middle of the stack once he let the stack resolves. So he cannot tap heartless hidetsugu before Quet Contemplation resolves. Am I right? If i'm not, why?

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