|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
|Promo Set (000)||Rare|
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Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
: Put a lore counter on Myth Realized.
: Until end of turn. Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
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|Have (28)||Caldazar , ironax , Fiolek , the.beanpole , Yawkcorb , davidmassee , 7vennum7 , saj0219 , corys , jhunter , Dr_Jay , nakni , KingOfGrixis , tlhunter07 , NivStormfront , Mortiferus_Rosa , philktoken8998 , golgarigirl , Prettyfun , carsickpanda273 , YossarianLives , TrackerD , Crimson6 , Ellyreia , Regulus1010 , Famicomania , Nebman227 , Snydog17|
|Want (7)||Talonisnthavingit , athix , swarlelion , eastly , ricardokloss , brennie , 1337_Nerd|
Myth Realized Discussion
3 weeks ago
hungry000 wow i watched a few training ground lists, they're pretty sweet. It and pack rat are a power house. I feel like its very much a build around me card though and that it probably needs 20 ish targets to really capitalize on it. I really want to brew some kind of budget dimir build with it though (I might just brew up another midrange list though, i own about half of this and i feel like allot of the peices would be interchangeable for sultai). I just feel like throwing it in this list is kind of forcing it because it doesnt have any synergy with the main pieces
I also follow Esper Mythseize, its a sweet list but my problen with Myth Realized is that every turn after the first that you don't plau it, it just gets worse and top decking it late game is rough. So on one hand you want 4 so you see it early but at the same time its almost game ending if you draw it in top deck mode.
I really just want this deck to be straight forward and play a jund type play style nothing cute just efficient value plays, its hard to go wrong with that. Any thoughts on how to make room for additional push? I also think i need another truths (the original list ran 4 but i feel like that is incorrect)
3 weeks ago
Another "threat package" that you could consider is a combination of Pack Rat, Tasigur, the Golden Fang, and Training Grounds. Tasigur and Training Grounds lets you make value and grind out long games for a small mana investment which lets you be more productive on each of your turns, and if you ever need to close one out quickly Pack Rat with Training Grounds absolutely crushes people in a couple turns.
I saw Training Grounds + Tasigur do work in a sultai midrange deck at a competitive event once, I forgot the specific one but if I find it I'll get back to you. I think running 4 Pack Rat, 2 Tasigur, and 2-3 Training Grounds are the best numbers. If you go that route, I'd suggest dropping one or two Glory-Bound Initiates to make room to minimize cuts from your removal package.
Another thing you could go for is Myth Realized as a win-con. There's a deck uploaded here on tappedout called Mythseize that you could check out for some inspiration, I think maybe Countermyth | Mythseize is closest to what your deck is trying to do.
My personal thoughts on your deck is that it needs more removal since you don't have access to Snapcaster. Filling out the playset of Fatal Push if you can would help a lot in that regard, and another removal spell that seems good is Cast Down. I was gonna suggest Collective Brutality as well but when I looked at the price again it was $20, last time I checked it was like 7 lol. If you could get your hands on some they would help out a lot.
4 weeks ago
Turbo Fog is an interesting deck for Modern, it's budget friendly so easy to pick up and works well against creature heavy metas (Humans, Hollow One, etc). Personally I'd suggest you might want to replace:
Luminarch Ascension with Myth Realized, maybe 1 of each?
Spellbook with Reliquary Tower.
You haven't listed a sideboard, so maybe something like; 2x Jester's Cap, 3x Relic of Progenitus, 2x Nevermore, 1x Riot Control, 1x Settle the Wreckage, 2x Blind Obedience, 1x Peace of Mind and 3x Approach of the Second Sun as a starter? To be fair Approach of the Second Sun could be a main-deck card as another win condition. Another option for win-cons is Planeswalkers; Gideon of the Trials, Gideon, Champion of Justice and Nissa, Worldwaker being the first ones I'd think of.
4 weeks ago
The first think i would look at is land. The land base will cripple or help you. Can go 2 or 3 color but 2 is better on a budget.
Thing in the Ice Flip is one of my favorite control finishers. It's so low to the ground then just destroys your opponent. My favorite ones to use generally are Thing in the Ice Flip, Myth Realized, Gideon Jura, Elspeth, Sun's Champion, Dragonlord Ojutai, Geist of Saint Traft, and AEtherling(AEtherling only if on super budget)
4 weeks ago
Missing my favorite Monk Cards. Have you considered any of these creature? Monastery Mentor, Monastery Swiftspear, Myth Realized , Mantis Rider, and Seeker of the Way(it dont say monk but come on look at the picture. Also a sweet card.)
Also since your going heavy on burn Soulfire Grand Master Could be fun in the side
1 month ago
The idea is to make a deck with at least white blue and splash a third for some cheap things that get big. Then use white blue to control the board and protect the creature to victory.
Any tips for those creatures or the deck overall?
1 month ago
I am not sure about how active this thread is, but I've been working on a deck for 1 or two years now and this is what I've gathered on a deck that plays spells, plays big creatures, plays more spells, aaannd burns your opponent to death.
SCORE: 1 | 13 VIEWS
This deck features Pyromancer Ascension and Thing in the Ice Flip, playing tons of spells to get the copying effect of Ascension to start storming off and flipping Thing in the Ice Flip.
Being a long-time avid modern enthusiast, this is by far my favorite and most versatile deck in my collection.
Note: For those craving even more jank, try Myth Realized for a meta that isn't Jund.deck!
1 month ago
Its really nice to Play :)