Myth Realized

Myth Realized


Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

: Put a lore counter on Myth Realized.

: Until end of turn. Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

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Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Pioneer Legal
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Myth Realized Discussion

zapyourtumor on Esper ZSB

2 months ago

This list/concept looks really cool. Nice work.

I know it isn't really a commonly played card, but Porphyry Nodes wouldn't be too bad in this deck, imo. It slows the game down a lot, messes up your opponent's tempo, and gives them two choices: either stop casting creature spells and let them all die (which sucks for them) or just spam as many creatures as possible to try to overwhelm your defenses (and then you can wipe their overextended board with one of your three copies of Supreme Verdict). Although it isn't super economical, if your opponent chooses option 1 you can keep nodes in play just one extra turn by activating Myth Realized on your upkeep (when it destroys your opponent's last creature) and then again on your opponent's upkeep, so they are forced to avoid playing creatures one extra turn.

Although I assume you've already considered some of these, other cards you could add are Force of Negation (also deals with an opponent's turn 1 Thoughtseize), Mana Leak, Cryptic Command, Teferi, Time Raveler (gives protection for combo plus its op).

zapyourtumor on Angel, Angel, What Have I Done?

2 months ago

Haha I once built an entire deck around Porphyry Nodes complete with stuff like Myth Realized/Mutavault, Gideon Blackblade, Forbidden Orchard and even Culling Scales (although it doesn't mesh well when its on the battlefield together with nodes, had to get two Greater Auramancy in play for it to work). It was really stupid and didn't work 90% of the time, but it was a blast to play against creature decks when it did (against non-creature-heavy decks I just conceded).

Coward_Token on Ikoria Teaser

6 months ago

Oh and lets start looking for Nesting Grounds combos. Since Hex Parasite and plain old proliferate already exists for when you just want to remove or increase counters on a single permanent, let's first and foremost go for combos where you either move a counter from a permanent which doesn't want it to one that does, or from a permanent which can easily produce a counter to one where it's harder to get started (after which it's probably easier to just proliferate). Also note that Fate Transfer and Leech Bonder already got creature-to-creature moving covered.

Decree of Silence + Saprazzan Skerry cycle

Chance Encounter + Gemstone Caverns

Thing in the Ice  Flip/Dark Depths/Woolly Razorback + Iceberg

Sagas + Myth Realized/Scroll of the Masters/Mind Unbound

Cheap level-up cards + expensive level-up cards (meh)

Blackheart426 on Birds of a Feather Storm Together

8 months ago

Definitely Myth Realized, but other than that, I'll be honest, its a hard choice. You've put together a fun deck here, and if I had to drop one, it would MAYBE be Akroan Crusader. Maybe lol. Keep up the awesome work though!

KayneMarco on Birds of a Feather Storm Together

8 months ago

Blackheart426: I do have the Monastery Mentor in the deck. I do like the thought of Scroll of Masters. I may have to try working it in. As for Zada and the devils, I’ve had Zada in here before. You got me thinking on Zada again. The only one I can see that I’ld remove is Myth Realized. What other card would you suggest removing for the Devils?

king-saproling on pioneer enchantress

11 months ago

This looks really good, great idea! What do you think of these? Aegis of the Gods , Heliod, God of the Sun , Myth Realized , Mana Bloom

x12721 on inb4 the bans

1 year ago

Thank you for your feedback Daveslab2022, I am currently looking for a replacement for Heliod (at time of writing, that is Myth Realized . As for Cruise, I've found that I cannot support both that and Dig Through Time , and I'd rather draw 2 of my choice at instant speed than 3 at sorcery speed. Also considering going Bant for Oko, Thief of Crowns and Wilderness Reclamation , but I'm worried about the manabase. Thoughts?

Iehovah, I've found Syncopate to be a very powerful, flexible card. If I'm ever outramped, I can just pitch it to Jace or use it as a tax.

gavriel1136 on The Accountant

1 year ago

As a disclaimer, some of these are not perfect 1:1 replacements. Essentially, any card on the remove side can be swapped for any card in the replace side. Remove-Replace Blind Obedience - Kismet : Slowing down your opponent's lands is huge and will make you "faster" in comparison

Good-Fortune Unicorn - Collective Effort : GFU is just too small of an effect to take up a slot here. CE is more flexible, plus at instant speed.

Yisan, the Wanderer Bard - Bloodspore Thrinax : Yisan needs a deck built for her, which this def isn't. Thrinax replaces the Unicorn.

Tolsimir Wolfblood - Leyline of Abundance : Tolsimir is just too weak for what he does. The leyline works well with your mana dorks.

Huatli's Raptor - Mikaeus, the Lunarch : HR is low cost, which implies it will come out early, but it really works best midgame. Mikaes scales to any point in the game and can proliferate faster with all your "untap creatures" effects.

Anafenza, the Foremost - Myth Realized : Ana is simply too narrow. Myth will give you a strong creature even if someone wipes all the creatures on the field.

Hadana's Climb  Flip- Luminarch Ascension : Hadana is nice, but mana-hungry and a bit slow for what it does. LA can churn out angels as early as turn 4 if you can get atraxa out before it.

Temple of the False God - Gavony Township : 4 color decks don't like temple, as a rule, but Gavony is a great mana sink late game

Eternity Vessel - Cauldron of Souls : Since +1/+1 counters negative counters, you'll always be able to save your creatures from a wipe with Persist.

Contentious Plan - Solidarity of Heroes : Even if you never use the strive cost, instant speed doubling can win you the game with an unblocked creature and 1 G mana.

Inexorable Tide - Unbreakable Formation : IT is flashy, but slow to build up. UF is cheap, can save your creatures from a wipe, and if cast during your main phase, basically gives you a free combat round with no consequences.

Jiang Yanggu, Wildcrafter - Oona's Blackguard : Yanguu is too slow and vulnerable. OB can really slow down your opponents when they're losing cards each turn.

Caustic Caterpillar - Black Sun's Zenith : You have tons of artifact/enchantment removal and without graveyard recursion, CC is just too small. BSZ can be cast for X=1 and then can be proliferated. Plus it recurs itself.

Lighthouse Chronologist - Inspiring Call : Don't kid yourself with extra turns. Saving all of your creatures while drawing cards is where it's at.

A few cards I found that would work great in this deck, but had no easy replacements: Gleam of Authority , Together Forever , Orochi Hatchery , Citadel Siege , and (I know you used to have it here) Vorel of the Hull Clade

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