|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
|Promo Set (000)||Rare|
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Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
: Put a lore counter on Myth Realized.
: Until end of turn. Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
Myth Realized Discussion
1 month ago
Yeah the deck is awesome. Glad to see you liked a few of my suggestions. One thing I would like to ask in addition: Are those Myth Realized available in paper, those arts look really cool.
1 month ago
Heyo! Sorry if I suggest something that's actually super important, I'm not exactly an expert on this deck. That being said, here are my suggested cuts:
Tezzeret, Artifice Master - I don't see any artifacts in the deck, so his 0 will only draw you 1 card unless you +1 him 3 times.
Captain Sisay - I only see 5 total legendaries and none of them seem like something you need to get. She doesn't seem worth it in this deck.
Myth Realized - This seems like a fun card, but it also doesn't seem to go with your strategy since it's just a beater.
Oath of Teferi - I'm not really a huge fan of any of the planeswalkers aside from Garruk here, and since you don't really have that many to begin with, I'd say this is cut-able.
Now, to make your life a little more difficult, have you considered Collective Restraint as another pillow fort option? Also, there is a new land coming out in Modern Horizons that seems like it'd be right up this deck's alley, called Hall of Heliod's Generosity .
1 month ago
dino_beast Hello, thanks for the advice. As far as Manamorphose goes the card is there simply to accelerate other cards in the deck by casting essentially a "free spell" which also grants card advantage. Testing this card in some cases reveals a back-to-back casting which can make for hilarious shenanigans if the right pieces are on the battlefield. It essentially speeds up activating Myth Realized , Thing in the Ice Flip, and Pteramander with little to no cost/downside. I was considering replacing the card with counter-magic or mana fixing the opponent using Spreading Seas .
1 month ago
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Hello everyone, I have be working creating a Jeskai tempo deck based around Myth Realized please take a look, and don't hesitate the comment/criticize or maybe even up vote if you like. Thanks again!
2 months ago
lagotripha I understand where you're coming from, this deck isn't a full fledged tokens aggro deck that can maximize on Intangible Virtue every single turn against every deck. However I strongly believe its superior to the options you listed for the following reasons:
Intangible Virtue is a permanent that's not a creature, that gives value to more than 1 card at a time. Generally they'll have to use the same removal for it that they would have to use for my PW or other enchantments.
Lingering Souls poops out immediate tokens, yes. However one of the main goals of the deck is to play Rest in Peace as soon as possible to not only combo with Kaya, Orzhov Usurper but also just to shut down a lot of strategies that are popular in Modern right now. So I have to discard the flashback ability. Spectral Procession might be a better option if I'm looking for immediate volume.
Myth Realized seems like a pretty bad option. You have to commit mana to it every turn, its strength is highly reliable on building up, and it's easy to answer since it doesn't have any sort of protection like Gideon Jura . It doesn't put you ahead in any way, vs dropping a random Intangible Virtue with 3 tokens out now you hit for 6 for 2 mana.
Luminarch Ascension doesn't fit this deck since I have so much self-inflicted loss of life. It doesn't matter what the source is, if you read the card closely.
Pack Rat is also another card that you honestly should build around an
2 months ago
bigsampz69 Sorry, took me a while to reply to this.
Intangible is a staple in tokens because when you are putting a lot of tokens on the board to race your opponent, it doubles the 'value' of any 1/1 token cards you play, massively speeding up your clock.
In this prison playstyle, the tokens are already a slower win condition backed by more disruption, meaning that is only useful in those longer matchups where doubling the speed of something slower matters. With less 'token cards' to power up, that also leaves you weak to longer matchup's omnipresent hand disruption. Its also competing with just playing some more token production or similar clocks.
Compare Intangible virtue to other options for that slot - Lingering Souls (faster immediate clock, discard resistant), Legion's Landing Flip (lifelink token against aggro, resistant token producer against control), Myth Realized or Luminarch Ascension - (powerful wincon against control when paired with hand disruption), Pack Rat (kill it now or face massive value from lands) etc. Its competing with some really top-notch cards in a deck that can realistically play any of them.
4 months ago
Blue has similar effect, sadly the best ones are spell focused, i mean cards like Pieces of the Puzzle .
Hence i would recommend trying to build a RBx deck if you want to stick with the "delve" theme.
If you want to play esper i would look around esper draw go control, esper gifts, and the midrange-y esper obzedat/goryo's vengeance lists. Oh and Myth Realized decks are also in color. (There is also ad nauseam, but i doubt that is what you are looking for)
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