Myth Realized

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Dragons of Tarkir (DTK) Rare
Promo Set (000) Rare

Combos Browse all

Myth Realized

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

: Put a lore counter on Myth Realized.

: Until end of turn. Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

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Myth Realized Discussion

hungry000 on The Myth of the Horrors

1 week ago

Also, to add something about Meddling Mage: the fact that it gets bounced by Thing in the Ice  Flip isn't all that much of a concern. If you're playing against combo, it's likely that they're not playing many creatures anyways, so Thing is less powerful. In that situation, I'd board in Young Pyromancers and replace the main deck sweepers with Meddling Mages and more interaction. If the opponent saw the Thing in the Ice  Flip and Myth Realized game 1, he/she would probably bring in more spot removal, increasing Young Pyromancer's power, and you'd have a strong surprise factor game 2.

hungry000 on The Myth of the Horrors

1 week ago

Ah, thank you. I really like trying to make budget decks work, and I agree with you wholeheartedly.

I'll think about Meddling Mage in the sb, that does seem very good against combo. I think Supreme Verdict and Rune Snag would be better in a control-oriented deck, which isn't where this deck is really trying to go. The extra mana tax on Mana Leak makes it better than Rune Snag in this deck, as it's just a hedge to keep opponents from interrupting our game plan in the mid game right before or during our big swing. Rune Snag is best as a four-of in decks that look to go long. Boros Charm is definitely an upgrade to Temur Battle Rage, though. The only reason I didn't include it along with Path to Exile in the main is because of the budget.

I don't really like Isochron Scepter in this deck. As you said, it screws up the tempo a bit, but it also doesn't have any great targets to imprint. Most of the deck is centered around playing a Myth Realized or Thing in the Ice  Flip on turns 1 or 2, then turboing out 1 mana cantrips or removal spells, and then finishing the game with a big swing. Another thing is that I'd have to play it early on in the game before I run out of spells to imprint, which is when I'd much rather develop a win-con like Thing in the Ice  Flip.

Thanks for your suggestions, I'll definitely think about adding a copy or two of Meddling Mage in the sb.

Subject134127 on Dropping that Soap

1 week ago

Myth Realized might be a fun additional beater in this non-creature spell heavy deck :)

-Orvos- on All American Barbie Doll [RARE!!!]

1 week ago

Haha! It is a good looking deck. I just saw 4 dolls and the Myth Realized, which you can't really enchant, and was wondering how you planned on killing them before turn 15.

Treehugger003 on Akiri, Equipment Slinger

1 month ago

I would remove: Myth Realized-its slow and it really doesn't boost your existing creatures so to make full use you will have to equip to it. If you like the effect Scroll of the Masters is an artifact version that I think works better in this deck, Cathar's Shield-It just doesn't do enough for you, Servo Exhibition-its a one time use and servo's don't fly. I think you might be better off and might want to keep something similar if you can find it in an instant but as a sorcery its just not worth its place,Blade Splicer and Master Splicer-its just a creature. You are really trying to kill with a voltron strategy and you should be able to do that with akiri., Frogmite-just another creature. Granted it comes in for free but its only a 2/2, Leonin Elder-1 life per artifact isn't great. Especially if you are getting lifelink off creatures/equipment. Myr Mindservant I didn't see where you were running top of deck manipulation like Sensei's Divining Top so I dont' think you need it. Thraben Inspector-its a one drop that will get you a card. Not sure its really what you want. If you are looking for a one drop creature that might work well try Mother of Runes.Militant Inquisitor if you get to the point where you want him you've probably already lost the game. The other thing is you can cut down on the equipment but equipment choices are really about personal preference.

One more thing. Please switch out Manalith for Commander's Sphere or Boros Cluestone they tap for the same mana but you can sacrafice them for card draw if you really need it.

Remember its your deck and many of the choices should be based on who you play with.

-Tree.

CrimsonWings3689 on Voltron-with-a-Senior-Edificer (Sram Equipment)

1 month ago

As requested, Throwing my 2 cents in for your build.

Short version: Having 30 equipments feels like it's too dense when you have so few actual creatures, for support or otherwise. If anyone manages to remove/kill Sram more than 3 times, you're probably dead in the water. You have enough ramp to potentially get there, but if Sram isn't on the field, you're probably getting killed within a few turns as their recovery potential should be greater than yours without one of the major 3+ mana producing artifacts.

Long version:

Cultivator's Caravan - To be honest, I feel this should just be a land. It's ramp that you have to pay mana to play, when it's crew ability is for worst case scenario and you have to equip it at an inefficient rate. This should at the very least be Pearl Medallion for cost reduction.

Myth Realized - The successive equip cost makes this prohibitive in my mind. having to continually reequip this after board wipes and such is possible, but it's investment of casting spells/equipments, activating the enchantment to be a monk, equipping, etc. seems highly inefficient when your mana ratio is as thin as it is.

Opal Palace - I don't believe that you'll have the mana necessary to use the 2nd ability and equip with protection with the limited mana base you have.

Darksteel Axe - Indestructible is great, cheap cost is great too, but it's not an effective deterrent. Basilisk Collar seems a better option, and would improve your longevity vs attacks against you when you don't have much in the way of attackers/blockers.

Empyrial Plate - I understand that you will be drawing with Sram, but with your low cmc average, shouldn't it be relatively easy to drop more equipments quickly?

Strata Scythe - I feel like exiling a plains when your mana base is already so thin is dangerous and unreliable. If there were more plains to pull it would be more consistent.

mahanhen on Jeskai Geist Midrange

1 month ago

kellen.rice, since removal is instant speed in modern in almost every instance Myth Realized is actually not that hard to get rid of. It seems a bit slow for a tempo deck like this, but it might be fine.

PartyJ on Voltron-with-a-Senior-Edificer (Sram Equipment)

1 month ago

Hi Gleeock. Thanks for your indepth comment. I had the exact same feeling the last 2 games when I had Conviction in my hand. So this card is surely on the chopping block. The other options I will review for my next update. Thanks! I will be at your deck soon too...

Hey Stefouch. Darksteel Axe is surely on the bottom of the list when it comes to effective equipment. After many games I felt that the amount of equipment/auras feels pretty well tuned. So this card, along with a few others like the one above, now function as a placeholder for when new equipment has been spoiled.

Paradox Engine untaps 10 targets. But with so much carddraw going on, I usually get a few out during a game. Only ones I had the engine on the board yet and that time it was bonkers, as I made a streak of casting 6 cards in a turn. Preferably I should even add a few extra rocks to get the most out of it. You got any suggestions regarding this?

Myth Realized : This is a short story. Usually we have games here with 4 or 5 players involved. Since Voltron is pretty lacking in multiplayer, I needed some sort of backup plan to last longer. Because doing the 21 damage to one player is pretty easy. But doing this 4 times to grab the win is a whole other story. When my playgroup sees me with this deck, they figured by now that I am dangerous if not dealt with after I whack the first player. And as a result they start gangraping me as soon as things turn dire for them. If you commander does not have vigilance, they overrun me... if they manage to tap my commander, they overrun me... But this is where Myth Realized can help me alot. Because its an enchantment, its harder to deal with. And when I need him as creature I can instantly 'activate' him. Because I am casting and drawing many spells, the counters on this enchantment fly high, which will deter most players of attacking me, since I can potentially have a huge critter to defend. So it's more of a big wall. In one game I was facing the last 2 opponents. I attacked one for the 21 commander damage and the other got a 19/19 critter on his roof simultaneously, which I gave some protection with equipment too. Solid win as you can imagine.... so in the end. It does not synergize at all.... but the first experiences did gave me more survivability in a multiplayer game..... ofcource if you are lucky enough to find it.

Alhammarret's Archive : I share your opinion after a few games with it. It's on the chopping block as of now.

I will be reviewing yor deck too. Thanks for your thoughts!

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