Myth Realized

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare
Promo Set (000) Rare

Combos Browse all

Myth Realized

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

: Put a lore counter on Myth Realized.

: Until end of turn. Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

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Myth Realized Discussion

mtgplayer100 on Esper Mythseize

3 weeks ago

What about cantrips to smooth out your draws, make Snapcaster Mage better and get Myth Realized big quicker?

kamarupa on Phyrexian Unlife/Solmenity

1 month ago

Prison decks are definitely played in Modern. I suggest you edit your description to say "modern" in every instance you wrote "standard" - they are not the same thing. Below are some spells that fit the theme. There are obviously many others. I suggest you try a deck search here on TappedOut for Modern Prison decks (use Advanced Search function)

Some spells to consider:

Removal: Oppressive Rays, Journey to Nowhere, Cast Out, Seal Away

Wincons: Starfield of Nyx

Creatures: Tragic Poet, Mesa Enchantress,

Lands: Scavenger Grounds

Other spells: Authority of the Consuls, Personal Sanctuary, Myth Realized, Nevermore

JKRice on Oloro Stax

1 month ago

Seems like a pretty solid stax deck, but there are a few things that need to be smoothed out, mainly in your creatures.

1: Plaguecrafter is a much better option than Slum Reaper, since it’s less mana and forces a discard if there’s nothing not the field to hit.

2: Nether Traitor, Reassembling Skeleton, and Bloodghast: all good cards, but not necessarily on your deck. Even as a stax/stall deck, you are not going to beat someone down from 40 with a bloodghast. They will be able to kill it or kill you before you win. Instead, I would recommend one of three things, or a combination of them. A: put in Starfield of Nyx as a beatdown strategy. Since you have lots of enchantments, you can kill someone easily with this. B: Myth Realized get huge very fast. Since you are a grindy deck, this thing can start three shotting people before they are able to win through your stax. C: add in more stax stuff, like Vryn Wingmare or maybe something like Frozen AEther.

3: I’m not sure what Anointed Procession is doing in the deck other than maybe possibly buffing Grave Titan, but that is a marginal upside at best, and it would be better as another stax Card.

4: you have lots of lands and more than enough ramp that you don’t need them. I wouldn’t recommend playing any more than 37 lands.

captainamerica on Myth Realized

1 month ago

PRO-AUGMANDOO I think you might find a more competitive version of this deck really exciting. You can swap out Horribly Awry with copies of Fatcaster (Torrential Gearhulk), but the main wincon is Myth Realized. I think you'd enjoy a deck like this, since I saw you like tron and are looking at UW control.

Magmastorm on help me name this deck *Primer*

1 month ago

With Chance for Glory being printed, I knew it was only a matter of time before something spicy popped up. The deck is an interesting concept, and I'm a fan of cheesy sundial strategies. Your description of the deck is thorough, and it seems to be consummate in dressing the matchups. I do feel that adding the currently maybeboarded Myth Realized would lower the number of extra turns needed to win, as well as it coming down early to dodge counterspells and then being an enchantment until you combo off, making it difficult to remove for red, black, and blue. However, there is little space in the deck as it is and going down any more lands would be a serious risk.

As it is, I could see the deck doing decently well in the current modern format. best of luck to you if you try to actually build this!

hungry000 on The Myth of the Horrors

2 months ago

Thx for the upvote :). Manamorphose is nice and can give some explosive turns w/ prowess/Thing/Myth Realized, but I prefer Thought Scour and Faithless Looting because they each have potential to put 3 spells in the gy (including themselves after they resolve) for a single mana as opposed to 2 mana with Manamorphose, not to mention both are better at digging through your deck in a vacuum. I don't think it's bad, but I don't think I'd take it over either of those cards either.

But while I say all those things, the biggest reason I didn't include it was because it's expensive, as this is a budget deck (I know TiTi and Bedlam Reveler are both $5 now, but they were cheaper when I made the deck). I might test it out at some point, if I remember to once I have time.

Frd123 on Estrid, Hit and Run

3 months ago

Your deck have one more card than allowed. It is 100 cards including commander. The way you are listing you have 101 cards.

Wouldn't Kestia, the Cultivator be better for the build you want to make? You can run other cheap enchantment creatures in order to trigger its effects.

You could run Curious Obsession, Ophidian Eye, Curiosity, Sixth Sense, Keen Sense and Snake Umbra. And for a global effect Coastal Piracy.

I suggest using Mesa Enchantress.

Another good suggestion is using prowess creatures such as Seeker of the Way and Monastery Mentor. Or even Myth Realized.

Another good enchantment for providing unblockability is Flickering Ward.

HelltotheHeavens on Tuvasa, the Bantchantress

3 months ago

Myth Realized and Arcane Lighthouse were in the deck, I will definitely think about adding them back in. I will also consider the other two enchantments. Alexi's Cloak is great.

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