Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
: Put a lore counter on Myth Realized.
: Until end of turn. Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
|Want (2)||Birdess , Ender666666|
Printings View all
|Dragons of Tarkir (DTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Myth Realized Discussion
3 days ago
Oh and lets start looking for Nesting Grounds combos. Since Hex Parasite and plain old proliferate already exists for when you just want to remove or increase counters on a single permanent, let's first and foremost go for combos where you either move a counter from a permanent which doesn't want it to one that does, or from a permanent which can easily produce a counter to one where it's harder to get started (after which it's probably easier to just proliferate). Also note that Fate Transfer and Leech Bonder already got creature-to-creature moving covered.
Cheap level-up cards + expensive level-up cards (meh)
1 month ago
Definitely Myth Realized, but other than that, I'll be honest, its a hard choice. You've put together a fun deck here, and if I had to drop one, it would MAYBE be Akroan Crusader. Maybe lol. Keep up the awesome work though!
1 month ago
Blackheart426: I do have the Monastery Mentor in the deck. I do like the thought of Scroll of Masters. I may have to try working it in. As for Zada and the devils, I’ve had Zada in here before. You got me thinking on Zada again. The only one I can see that I’ld remove is Myth Realized. What other card would you suggest removing for the Devils?
4 months ago
5 months ago
Thank you for your feedback Daveslab2022, I am currently looking for a replacement for Heliod (at time of writing, that is Myth Realized . As for Cruise, I've found that I cannot support both that and Dig Through Time , and I'd rather draw 2 of my choice at instant speed than 3 at sorcery speed. Also considering going Bant for Oko, Thief of Crowns and Wilderness Reclamation , but I'm worried about the manabase. Thoughts?
6 months ago
As a disclaimer, some of these are not perfect 1:1 replacements. Essentially, any card on the remove side can be swapped for any card in the replace side. Remove-Replace Blind Obedience - Kismet : Slowing down your opponent's lands is huge and will make you "faster" in comparison
Huatli's Raptor - Mikaeus, the Lunarch : HR is low cost, which implies it will come out early, but it really works best midgame. Mikaes scales to any point in the game and can proliferate faster with all your "untap creatures" effects.
Inexorable Tide - Unbreakable Formation : IT is flashy, but slow to build up. UF is cheap, can save your creatures from a wipe, and if cast during your main phase, basically gives you a free combat round with no consequences.
Caustic Caterpillar - Black Sun's Zenith : You have tons of artifact/enchantment removal and without graveyard recursion, CC is just too small. BSZ can be cast for X=1 and then can be proliferated. Plus it recurs itself.
A few cards I found that would work great in this deck, but had no easy replacements: Gleam of Authority , Together Forever , Orochi Hatchery , Citadel Siege , and (I know you used to have it here) Vorel of the Hull Clade
6 months ago
HoFG might just be the best utility land printed in years. In my experience, Authority of the Consuls is pretty good. It slows opponents down and give you some life to keep you in the game long enough to lock opponents up. Myth Realized is the other common 1CMC spell, and it's pretty good too.
A fun but probably not worth including spell is Ethereal Armor which can make a creature pretty big after your Starfield goes off. I think it's just too conditional to worth including. I just thought it might give you a chuckle to think about.
6 months ago
Hey man, I used to run a deck that was pretty similar to this, here's the list:
I haven't updated it in forever, but i don't think there's much to change anyway. Mine is mono white because i wouldn't be able to afford fetches.
Not sure how the modern meta is nowadays, but Wrath of God did some great work in my deck. Suppression Field was good enough for mainboard but I guess that wouldn't be the case in a deck with fetches. I wouldn't run Myth Realized , as it's just going to eat every removal spell that would otherwise be stuck in the opponent's hand, since the deck doesn't run creatures other than the indestructible gods otherwise. Luminarch Ascension was always in the sideboard for me, to use against slower decks, but modern didn't have control decks back when I played