|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Common|
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Rouse the Mob
Strive Rouse the Mob costs 2R more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.
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Rouse the Mob Discussion
6 months ago
I made a deck with Silverfur Partisan as well some time ago, if you want to take a look at it i can link you to it, it is about 50$ as well, so it might have some budget cards you could be interested in.
I think Silverfur Partisan + Zada, Hedron Grinder is an amazing combo and should be considered if you try to pump out wolf token for good.If you dont want/have Zada, i think a neat option is to incorporate Strive spells into the deck. Cards like Twinflame, Colossal Heroics, Nature's Panoply, Setessan Tactics, Harness by Force and Rouse the Mob come to mind if you want to get more than one trigger out of one card.
Warriors' Lesson also gives you more than one trigger, and draws you cards as well, so i think that might be interesting to you as well.
The other option i see is to splash white by adding Jungle Shrine instead of Rugged Highlands and perhaps one more Evolving Wilds and 1 Plains instead of 1 Forest/Mountain each, to gain access to cards like Watchwolf, Reap What Is Sown, Seeds of Strength and Travel Preparations and powerful sideboard options like Condemn or Feat of Resistance
I hope some of my rambling was of help to you =)
8 months ago
This is so neat! Maybe add in Rouse the Mob or other strive cards? Stay cool! +1
1 year ago
Akroan Crusader and Tormented Hero are not quite useful in this deck, primarily due to the fact that you have no spells that can target them, such as Desperate Stand or Rouse the Mob. Flamespeaker Adept also isn't as useful, because her ability says whenever you scry, not scry, it gains +2/+0 plus first strike.
Ogre Battledriver is a pretty good card for offensive tactics. You can also run Ashenmoor Liege. If you have big enough creatures, you can run Rakdos-style buff spells like Auger Spree to make it more hard-hitting.
For the moment, that's all the suggestions that I have for the moment. Hope they help to an extent.
1 year ago
Having 8 double strike cards is not ideal. I would take out 2-3 Temur Battle Rage as well as all copies of Rouse the Mob for Brute Strength and Lightning Bolt. G-probe isn't great in this build either, and could be replaced with something like Rush of Blood or any other Berserk-esque card.
1 year ago
Kiln Fiend. Less Leyline of Punishment. Apostle's Blessing and Assault Strobe are interesting, as well as AdreNaline Rush and Rouse the Mob.
You DON'T need Goblin Guide, it's not mandatory to follow all what the rest does. A RDW can be very cheap and very deadly withou investing too much money (I speak from experience in that regard: Luxuria).
Also Searing Blaze is highly recommended, so go for it!
1 year ago
Good point on Fall of the Hammerm, et al (I, for some reason, thought Zada was just Ink-Treader Nephilim on a legendary creature. That's what I get for not actually reading the Commander and attempting to recall from memory).
As far as Fiery Gambit goes, your odds of winning two coin flips for 6 damage are 1 in 4, meaning that for 3 mana, this adds an average of 1.5 damage per creature per opponent (and kills a quarter of your board, roughly). That same 3 mana could be Assault Strobe + Rouse the Mob + Brute Force. That's why I'm not a fan.
Maybe drop Inner Fire for Gauntlet of Power? I just playtested the deck (after feeling kind of bad for not even looking at your Commander) and Inner Fire is pure win-more and does very little to help you get off the ground if you're having a bad game. In order for it to be amazing, you need your land loaded up with cards, most typically off of a cantrip, which means you control Zada + a number of creatures + a cantrip + this card- that's actually quite a bit of, "I'm already well on my way to winning" before that card is substantially useful. Whereas Gauntlet, despite being one mana more, doesn't have quite the high point as Inner Fire, but doubles the attack of your 1/1 tokens and doubles the mana from your Mountains even when you have trouble sticking Zada. Though, if you don't have issues sticking your Commander (I play in a pretty high removal meta game- 10+ cards for removing creatures, artifacts, and enchantments is pretty common here). Gauntlet of Might is a better option over Gauntlet of Power if your group allows you to use proxies.
Maybe also swap your Mountains to Snow covered mountains since you have Extraplanar Lens, and this would keep your from sharing your acceleration since it goes by exact name (especially helpful if you add Gauntlet since you wouldn't want to accelerate everyone that much lol).
Treasonous Ogre can be worth a consideration over Vessel of Volatility. It only adds net gain of 2 across two turns, but Ogre can provide mana and be useful the turn he drops, which can be extremely useful if you need to combo that turn.
Last: Shared Animosity. You seem to be sticking to goblins more than most other Zada decks, and this would give you regular methods of gaining beyond +2/+0 buffs and let you do so more than once a turn.
There. Hope this makes up for the last one!
1 year ago
I just throw some cards in that you can maybe optain for your deck because there just good.
SOme of them arent budget friendly but there are many budget friendly choices.
1 year ago
If you're going to run Phalanx Leader, you'd might as well go all in heroic and run cards such as Akroan Crusader or Favored Hoplite and Strive spells such as Rouse the Mob or Desperate Stand. If that's not the case, below are some suggestions that may or may not help:
Assemble the Legion: What good is a Boros soldiers deck without it?
Tajic, Blade of the Legion: 7/7 indestructible when you attack with 2 creatures and Tajic, nuff said.
Legion Loyalist: Same reason as Tajic, except this time, all creatures gain first strike and trample and can't be blocked by tokens (RIP Selesnya and Populate)
That's all I really have to say for now, hope these suggestions help to some extent.