Rouse the Mob

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rouse the Mob

Instant

Strive — Rouse the Mob costs {2}{R} more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain trample until end of turn.

BioProfDude on Pioneer Hammer Time

2 years ago

I would suggest 2x or 3x of some trample enabler, like Lunar Frenzy (note that X can be zero!), Rouse the Mob, or Rush of Adrenaline.

Cool deck! +1 from me!

FauxFaux on Veyran deck combo synergies

2 years ago

Here are some I use, seperated by category:

Double Strike: Temur Battle Rage , Assault Strobe , Psychotic Fury , Buccaneer's Bravado , Raking Claws

Haste: Expedite , Crimson Wisps , Accelerate , Fever Charm

Evasion/Unblockable: Distortion Strike , Slip Through Space , Artful Dodge , Crypsis

Protection: Dive Down , Mizzium Skin , Glint , Shell Shield , Lazotep Plating

Power Pump: Rush of Blood , Balduvian Rage , Dynacharge , Unleash Fury , Sure Strike , Brute Strength , Titan's Strength , Rouse the Mob , Infuriate

Other than that, I run some value cards, like Birgi, God of Storytelling  Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.

FormOverFunction on requesting red white and blue …

3 years ago

Unruly Mob, Angry Mob, Rouse the Mob

There's a lot out there...I guess I would start with the word “mob” and then move into more searches for humans. Love the theme!!

APPLE01DOJ on None

6 years ago

Just switch the tapped lands into basics and replace Master of the Feast with Tombstalker/Gurmag Angler/Young Pyromancer and you'll do so much better.

Additionally slightly more expensive, Rouse the Mob could be Lightning Bolt and Tainted Strike could be Fatal Push or Duress or Terminate.

These small changes will literally be a world of difference.

APPLE01DOJ on None

6 years ago

After looking at the deck you need to do a lot to make it competitive.

The biggest change you could do is drop all of the tapped lands. 12 tapped lands is too many and too slow.

The next change I would advise is running some actual viable cards. So for instance if you play black, play its strengths: Fatal Push, Dark Confidant, Thoughtseize, Inquisition of Kozilek, Liliana of the Veil and Terminate. I can see some synergy in your deck but you really need cards that offer value by themselves. Top decking a Tainted Strike or Rouse the Mob will be useless in a lot of situations.

White offers Lingering Souls and Path to Exile but it really shines on the SB. Rest in Peace, Stony Silence, Ghostly Prison and stuff like that.

Red is going to be Lightning Bolt, Young Pyromancer and some strong SB cards like Slaughter Games, Crumble to Dust, Shatterstorm and Anger of the Gods.

Grubbernaut on Kiln fiend deck

6 years ago

Gitaxian Probe seems good, free trigger off Fiend or digs for Fiend.

Also, for SB, Built to Smash seems like an odd choice; I might recommend Reckless Charge, Titan's Strength, Rush of Adrenaline, Rouse the Mob.

Temur Battle Rage is also a must-have in the mainboard, since it gives double strike AND trample to fiend. I'd probably move Searing Blaze to the SB to make room; blaze feels really bad if you don't have a target for it.

Seems sweet! Cheers!

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