Mizzium Skin

Mizzium Skin


Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload 1U

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Set Rarity
Return to Ravnica (RTR) Common

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Format Legality
Block Constructed Legal
Pioneer Legal
Pauper Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Pauper EDH Legal
Modern Legal
Canadian Highlander Legal
Oathbreaker Legal
Unformat Legal
Magic Duels Legal
2019-10-04 Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Mizzium Skin occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Mizzium Skin Discussion

Argy on Interaction between Gideon and Yorion

1 month ago

I would add some Mizzium Skin and Turn Aside, otherwise say goodbye to Gideon.

NoopyNolife on Blistercoil Storm

2 months ago

I havent tried your deck but it looks like you'll want something to protect your creature, since you run 5 and they are your only win con.

How about Mizzium Skin? Simple counterspells like Mana Leak would also suffice.

BlackPhilip on Cheaty Cheaty Ultimatums

3 months ago

Maybe some form of protection for Wildfire Eternal in the place of Thing in the Ice  Flip, like Dive Down, Mizzium Skin and Gods Willing, or more card draw. But if you need a creature in this slot, I need to think...

DasButch on Das Kiln Fiend

4 months ago

I like it. Always open to suggestions! Will have to try out Titan's Strength for sure. Mizzium Skin gives all my creatures hexproof for an extra mana?

NoopyNolife on Das Kiln Fiend

4 months ago

Deck looks sweet! I feel like Titan's Strength would be better than Brute Force, and judging by the toughness of your creatures, Mizzium Skin might be a more versatile solution to Dive Down.

Spell_Slam on Tobias F√ľnke, Ana****ist

4 months ago

I like the deck a lot!

I personally would go even heavier on the X/1 side of things rather than splitting your creatures with 1/X creatures (except for the obvious good ones like Ophidian and Jhessian Thief, of course). Taking a quick look, you could think about including Phantasmal Forces and Rusted Slasher for raw power. I also really like Graven Abomination because it hits hard and also gets key pieces out of the graveyard, which your deck doesn't do very well. Otherwise, there's a ton of "high-flier" cards that are 3/1s with flying that can't block non-fliers. I imagine you excluded them because they aren't good enough, though. In terms of cuts, I would definitely think about taking out most of the equipment that pumps toughness.

I've never tried it, but Abjure seems like a decent hard-counter in your deck, considering that you're putting pressure on the opponent. Saving mana for more efficient plays by sacrificing a less-useful permanent seems worth it.

Considering you want to be the proactive player in combat, I think a great way to defend yourself would be Flood. It's mana intensive, but tapping down a few key creautres from the opponent could really swing the race in your favour.

Even if they're 1/1s, I think cards like Spellstutter Sprite and Cloud of Faeries would be great includes. They are still unblockable and hold equipment well.

Gush seems like a great option for card advantage in your deck. It also gives you stuff to loot away in the mid/late-game. I would definitely play it over Divination.

Mizzium Skin is a very effective way to protect your fragile creatures from certain board wipes like Electrickery or the occasional single-target removal.

It's hard to see a deck that is running Archaomancer and Peregrine Drake, but not Ghostly Flicker. You can get so much from just adding that last piece to your deck.

In terms of cuts, Sigiled Starfish, Proven Combatant, Select for Inspection, Storm Crow and Pardic Wanderer seem on the weaker end.

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