Enchantment — Aura
Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."
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Consuming Fervor Discussion
5 days ago
And if you did decide to go jund. Consuming Fervor is a great addition to put on ammit eternal, or Channeler initiate.
1 month ago
Lightning Berserker or Village Messenger Flip over Monastery Swiftspear? In particular the first of them seems like a downgrade; you pay 1 mana to dash-play, then attack, and boost for 1 more mana with berserker (but you can potentially do this many times of course, you just have to get to the part of the game where you have a lot of mana). Swiftspear, you pay one to cast, then one mana for a Lightning Bolt and still attack with 2 power. Pers'n'ly I'm a lot more afraid of seeing opponent play Monastery Swiftspear turn 1 on the play, since if I don't have a 1 cmc blocker, they can then go Lightning Bolt/Lava Spike X 2 in turn 2, and attack for another 3. Net result is 10 damage by turn 2.
For variation, you can exchange Bomat Courier for Abbot of Keral Keep. Abbot is a "late-game" play for RDW - turn 3 or 4. It's lacking haste, which is a real drawback, but prowess is pretty good, even one turn later. Anyway, it's another card that tries to keep the attack going for red decks. If it's real card advantage you want, you could go for a slightly longer game, and play Smuggler's Copter and Bedlam Reveler (copter helps stock the graveyard with relevant cards for reveler - and if you wanna go real deep on this synergy, you add Flame Jab, since it can play from your graveyard, and triggers prowess), but in a deck with this many creatures, I don't think it would work.
Skred - instant speed is a plus, but otherwise, it's questionable if it's better than Flame Slash before you get so late in the game, that it doesn't matter anymore. You could play Skullcrack instead - doesn't really do the same, but cutting opponent of from lifegain can be a real gameturner.
Same calculation for Blaze vs. Lava Spike, just without the instant speed - yes, you can potentially hit harder with blaze... when you have 5 lands in play. I guess that there is some advantage to being able to target both opponents face and creatures, but I can't recall having seen any modern RDW play x-spells, and that is probably because they play everything else at very low casting cost, and has few lands, and therefore the x-spells never become very impressive. Also, they are horrible on your opening hand.
Someone else wrote that Furnace of Rath was a bad choice. That was pretty much spot on.
Actually Consuming Fervor is pretty interesting. I mean... I wouldn't splash blue to play Unstable Mutation but when it's colorshifted into red, it might be ok. Slow speed makes it easier for opponent to respond to than a buffing instant, otoh it stays for a while.
Valakut, the Molten Pinnacle is a pretty iffy choice here. It doesn't turn your lands into Lightning Bolts until you play your 6th mountain, and has valakut in play. I'm not an RDW afficionado, but I have played it every now and then, and played against it too, and a game where you have 7 lands in play, is a game that has gone twice as long as supposed to. If valakut didn't enter the battlefield tapped, it wouldn't matter, but it does, and that is a definite no-no, since it might show up in your opening hand.
Sorry for suggesting overplayed and boring cards.
1 month ago
Brute Strength is something I considered while building the deck because it gives trample regardless of the creature, but Built to Smash protects creatures better, and I have both Invigorated Rampage and Larger Than Life to give trample. I do have Consuming Fervor in my -1/-1 Jund deck, though. It has some super sweet synergies in that deck!
1 month ago
Thanks for both the up vote and the comment, Jimmy_Chinchila. I have considered Brute Strength for obvious reasons and seen Greenbelt Rampager and Rhonas the Indomitable in quite a few post-Attune lists. My main issue with Rhonas is that it seems like it won't get triggered enough due to my creatures wanting to get big DURING combat with all of the pump spells, and having 3 mana to get +2/0 and trample is too costly for a deck like this. As for Greenbelt Rampager, it seem s too slow and is not the type of energy sync I'm looking for in this type of deck. I can definitely see how people would like it against fast aggro decks if they are looking to make a deck like this into more of a mid-range deck. As for Consuming Fervor, Built to Smash just seems better in this deck. It is a red Giant Growth in standard that has the potential to give trample. If there is a reason I wasn't running Brute Strength, it probably would be because Built to Smash is a mana cheaper (which is huge in a deck like mine with such a low land count) and it has the ability to protect my creatures well if they get targeted by damage based removal. Also, I just wouldn't know what to take out, lol. Thanks for the up vote, comment, and card suggestions. They are always appreciated!
1 month ago
Looks really solid. The only things I can think of that you might consider are Rhonas the Indomitable, Greenbelt Rampager (as a T1 energy source or a body lategame if Pummeler gets eliminated), Brute Strength, and Consuming Fervor which can be a red Giant Growth of sorts if youre swinging for lethal or Flinging ElecroPum anyways. I also run it with 4x Blossoming which helps when people realize what youre doing. Very nice build, +1
2 months ago
pros : fast, mindless, budget
cons : hazardous deck
Your creatures are weak versus a lot of removal cards... Imagine you got 2 creatures in play, then 1 is removed by Fatal Push and meantime, you draw only auras.... that you put on your only staying alive creature that may die alone with Consuming Fervor :/
I may suggest you to play Dive Down