Sheltering Light

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Sheltering Light

Instant

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

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Sheltering Light Discussion

Argy on Selesnya Standard Midrange

5 days ago

This deck works really well for the most part.

I happen to think that Plummet is better in the Sideboard than Kraul Harpooner.

The Harpooner can be a bit situational. If you need to get rid of an early or midrange Flier sometimes you don't have enough Creatures in the Graveyard for it to work.

Plummet is a lot more certain.

Crushing Canopy costs one more, for some added flexibility. I've seen enough decks run History of Benalia and The Eldest Reborn to see its value.

If an Opponent has enough removal it can cause problems for this deck. You could get around that by adding a couple of Make a Stand and/or Sheltering Light to your Sideboard, to supplement Assure / Assemble.

Those slight changes are the only ones I would suggest, unless you are playing a lot of Token decks. For those you'd want two more copies of Settle the Wreckage or Cleansing Nova in your Sideboard.

Hope that helps.

Argy on Sarkhan's Dragon Den

1 week ago

I don't like that as much as Sheltering Light, which lets you protect your Creature one turn earlier PLUS Scry your way out of trouble, or Make a Stand which you can use either for protection and/or to finish the game.

You can also use Make a Stand to multi block a large Creature, kill it, and have yours survive. You could even take down Ghalta, Primal Hunger that way.

Argy on Sarkhan's Dragon Den

1 week ago

xhuggels I should have been more specific.

If they get rid of Tocatli Honor Guard with Assassin's Trophy, Vraska's Contempt, either of the Planeswalkers, or Find / Finality it takes away one of your main pieces to keep them in check.

You could use Sheltering Light or Make a Stand to help stop that, I guess.

Legendary_penguin_of_death on Mystic Visitation

1 week ago

I would play only two color if you are on a budget. It isn’t feasible to do without shelling out around 80 dollars on the mana base. Very cool deck none the less

If you went UW then you could play Cleansing Nova in place of cast downs, and Seal Away in place of murder. Maybe play a Sheltering Light instead of ritual of soot. You could get away with playing Discovery / Dispersal with playing only 3 or so black sources for the occasional utility of the back half. Realistically, discovery is good enough by itself though. That could replace notion rain.

BioProfDude on $4 Little People Big Vehicles

2 weeks ago

Nearly all of your cards have rotated as of October 5. In fact, the only cards still legal in Standard are your basic lands, Lightning Strike, Sheltering Light, and Boros Guildgate in your sideboard. Every other card oin this deck is no longer Standard legal.

jld592 on Super Budget Standard Combo (Rotation Proof)

2 weeks ago

In any other standard I'd agree with Sheltering Light, but so much removal is exiling. What are you hoping to stop with 3 sheltering lights?

Deadpoo111 on Super Budget Standard Combo (Rotation Proof)

2 weeks ago

Hi there Guys! I can't believe how popular this deck is! After testing, I need to put in Sheltering Light and I'm also going to buy another Shalai, Voice of Plenty and putting both in the main deck. So what I'm asking is for cards to replace with 3 Sheltering Light and 2 Shalai, Voice of Plenty and then what to put in the sideboard to replace Shalai. Thanks!

multimedia on Boros Legion Guild (GRN)

4 weeks ago

Hey SSK, nice new deck, but why are you limiting your options? I think Boros can be a pretty powerful deck in Standard with Angels and Knights (Knight of Grace, History of Benalia and Lyra Dawnbringer). Why playing cards from only Guilds of Ravnica? I don't think playing cards from other Standard legal sets is taking away the flavor of the Boros Legion on Ravnica.


If you're limiting cards only from Guilds of Ravnica then you're going to want to count on Aurelia as you're finisher and best mentor enabler (3-4x Aurelia) you want to consistently curve into her turn four. I'm not a fan of Captain I don't think she does enough for a four drop. Her difficult mana cost with 3 toughness is what turns me off because the reason to play her in the first place is to be able to redirect damage that's done to her to your opponent (it's a strong ability).

3 toughness is not enough toughness to take advantage of this ability without using other cards to protect her, give her indestructibility (Make a Stand, Sheltering Light, Assure). 3 toughness is not enough toughness to consistently be able attack with Captain turn five without help. Integrity helps to pump her, but this means using another card to make her good. She really should of had 5 toughness especially because of her difficult mana cost.

Consider Healer's Hawk as your one drop? Hawk is good with mentor because it has flying and lifelink, both these abilities can take advantage of +1/+1 counters. Having a one drop who can take advantage of mentor can be helpful to better curve out, but top decking Hawk later on in the game is not good.

Consider Legion Warboss? Warboss can take over a game if left alive. His mentor ability is a bonus, the main reason to play him is because he makes a creature each combat. Warboss is especially good in control matchups where your opponent will not have many creatures to block therefore consider him as a sideboard card?

Consider Venerated Loxodon? I've been playing Loxodon in my aggro Selesnya Elves deck, Elves of Ravnica. Loxodon is very good with one and two drops in fact he's a better mentor enabler then a lot of other Boros creatures because he can put counters on a lot of creatures (up to five of them) at one time. He puts a counter on each creature you use to convoke him this can put a lot of power on the battlefield. I very much like Loxodon with Thorn Lieutenant and Boros Challenger is your Thorn. Loxodon's 4 toughness is nice to survive Deafening Clarion as well as getting lifelink. Consider 3-4 Loxodon?

Consider this creature base:

  • 4x Hawk
  • 4x Challenger
  • 4x Swiftblade
  • 3x Stalwart
  • 3x Tajic
  • 4x Aurelia
  • 3x Loxodon
  • 1x Legion

or

  • 4x Challenger
  • 4x Swiftblade
  • 4x Stalwart
  • 3x Tajic
  • 4x Aurelia
  • 3x Loxodon
  • 1x Legion

Justice, Integrity / Intervention, Response / Resurgence and Clarion these are all good Boros spells especially Justice. Another card I'm playing and having good success with is Conclave Tribunal. The convoke makes this a powerful removal spell especially when playing a lot of two drop creatures. Tribunal gives you a catch-all removal spell for the main deck. More of it can go in the sideboard or all of it main deck.

Consider this other spells base:

  • 4x Justice
  • 4x Integrity
  • 1x Response (more in the sideboard)
  • 2x Clarion (more in the sideboard)
  • 3x Tribunal

or

  • 4x Justice
  • 2x Response (more in the sideboard)
  • 4x Integrity
  • 3x Tribunal

The combination of Justice/Tribunal/Integrity is nice. Justice/Tribunal can deal with everything you need to remove in Standard. Justice alone can target a huge amount of problematic creatures, but it can't target your opponent's Aurelia, Shalai, Voice of Plenty, Thrashing Brontodon and a few other annoying creatures. It can kill the big stuff that will roadblock the battlefield or just kill you (Doom Whisperer, Lyra Dawnbringer, Ghalta, Primal Hunger, Nullhide Ferox, Demanding Dragon). Because Justice can kill all these creatures that's why I like it much more main deck instead of Response.

Clarion is a strong main deck card when you're playing more Angels especially Lyra, but it's risky to play with so many two drops unless also playing Ajani, Adversary of Tyrants who can reanimate or pump two drops. Relying on Tajic to save everyone is a not a good game plan because in response to casting Clarion your opponent can kill Tajic and then you wipe your own battlefield. It's situational therefore it might be better in the sideboard. You however want it in some matchups such as Selesnya Tokens, Goblins, other aggro.


Consider this final example:

  • 4x Challenger
  • 4x Swiftblade
  • 4x Stalwart
  • 3x Tajic
  • 4x Aurelia
  • 3x Loxodon
  • 1x Legion

Other Spells

  • 4x Justice
  • 4x Integrity
  • 2x Response
  • 3x Tribunal

  • 24x Lands


The sideboard is where you're going to really miss having cards from other Standard legal sets especially Dominaria. For the sideboard I suggest including draw. One of the reasons that Boros could fail in Standard is the color combination lacks draw. Once you run out of gas if you didn't win the game then you're stuck, relying on the top of your library. Many other color combinations in Standard don't have this problem. Dawn of Hope and lifegaining sources can be a sideboard plan for Boros. Lifegain is another reason that Healer's Hawk can be an option because Hawk is good with Hope. Every time you attack with Hawk and do combat damage you gain life as a result pay and draw a card. Hawk as a life gain enabler is however problematic because it's a creature, easier to removal a creature than anything else.

Sources that can gain life without the use of mana are welcomed because then you're only paying two mana to draw a card, which is great value. Combine Hope with Ajani's Welcome or Fountain of Renewal. Renewal gives you a constant source of 1 life gain each upkeep for no additional mana cost and it can be saced later on in the game to draw a card. Welcome is worse than Renewal because to gain life you have to play a creature which means consistently you have to use more than two mana to gain life.

Welcome is however good with Legion Warboss because he can make a creature for free and you want both Warboss and Hope in the same matchups. But this set-up requires three cards (Warboss, Hope and Welcome) which is much harder to assemble than only two cards (Hope and Welcome). Hope itself can make a creature which is good with Welcome later on in the game for six mana each turn make a token, gain 1 life and draw a card.

Sideboard choices to consider:

Deafening Clarion, Dawn of Hope, Ajani's Welcome, Legion Warboss, more Response, Experimental Frenzy, another Legion.

Good luck with your deck.


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