|Commander / EDH||Legal|
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Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
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|Have (5)||Totally_A_Spy , Reliva , nakni , TThors , orzhov_is_relatively_okay819|
|Want (7)||zjnitta , TrackerD , bpm4 , coadster , king0fclubs , MDN-wolf , Unlife|
Sheltering Light Discussion
3 days ago
What made Blossoming Defense good was that it was able to save creatures from Vraska's Contempt and Abrade while also being a good combat trick for only 1 mana. Sheltering Light skips the buffs for a scry, so it is much less versatile and therefore probably won't see play. Dive Down is 1 mana, gives a creature hexproof, and buffs it, however, that's only toughness. Adamant Will is 2 mana, buff said. Sad thing is, I don't think any of these cards are even close enough to replacing blossoming defense, especially in green decks. Assure//Assemble is definitely the closest. The permanent buff is pretty good, and the ability to rebuild your board late is pretty good.
Join Shields is interesting because it untap your dudes, but it is 5 mana!!! Where previously with Heroic Intervention you could cast something and still leave it up, you HAVE to basically skip your turn to potentially save your creatures from a wrath. It's interesting because it untap your dudes, so maybe there's some convoke synergy there that might make it see play, but idk. It seems very weak to me.
3 days ago
I'm just wondering, with all the cards in Guilds of Ravnica spoiled, what would be the next Blossoming Defence and Heroic Intervention? My guesses would be Sheltering Light and Join Shields respectively, but I'm interested to hear what you think. Maybe even Assure, Dive Down or Adamant Will?
5 days ago
Honestly, If I was building around this combo I'd put it in a mono-white life gain shell. Instead of being a control deck with 24 cards that don't do anything unless you combo you have an explosive aggro deck with 4 cards, a.k.a. Sorcerer's Wand, that say "if the paladin has lifelink I win". Ajani's Pridemate, Adanto Vanguard and Famished Paladin are all great things to enchant with your life-gain enchantments. Something like Famished Wand except with Sheltering Light over Healing Grace and 4 Adanto Vanguard over half the Bishop of Rebirth and Ajani's Pridemate.
1 week ago
Make a Stand - mass removal protection
Heroic Reinforcements + anything on board = ?gameender?
Dark-Dweller Oracle = "Card draw"
Seal Away = removal
Sideboard: Invoke the Divine
1 week ago
I'm thinking Sheltering Light is probably essential for this deck as almost any removal spell will disrupt the combo. Transmogrifying Wand or Shalai, Voice of Plenty just because they are hits off Board the Weatherlight and are still strong on there own.
3 weeks ago
I Like where you're going with this. I'm refining a standard vamp tribal deck as well Orzhov vamps FTW. Mine is focusing a little more on indirect damage through Sanctum Seeker and Vicious Conquistador(quickly becoming one of my favorite 1 drop vamps ever!). Forerunner of the Legion would be a major suggestion from me as it doubles the odds of getting your lord on the table, or another of your closers depending on the situation. Also, Sheltering Light is proving to be invaluable against lord removal.
3 weeks ago
ZolvaNation glad u like the new deck! I'm still working the kinks out of it right now, seems to have a lack of burn and too many creatures. As for the Make a Stand, I think it's just too expensive for what it does. Sheltering Light can be used to instantly counter removal like Cast Down, Murder and Walk the Plank for only a 1 drop, freeing up the rest of my land (especially early) to go as wide as I can. I do like the +1 pump, but I'm already getting that out of my Radiant Destiny and Legion Lieutenant(which is essentially double odds of drawing b/c of Forerunner of the Legion). But anyways, I'm always open to suggestions and if you have any for the burn deck feel free to let me know.
3 weeks ago
ZolvaNation, play testing has been going well. I made some tweaks after playing at the last showdown, and it's running smoother. Esper control is probably the toughest matchup I've come against, which is why I inserted the Sheltering Light to combat their removal. Surprisingly, however; this build is giving mono-red wizard burn fits. They can't seem to out burn the life gain, and the games go long enough to get wide. Today I picked up another Radiant Destiny which I've swapped in for Legion's Landing which in turn got placed on the side board. My biggest problem now is choosing which deck to play on Thursday night, because I went ahead and built a mono-red wizard burn (different build than the one I played) which is absurdly fast.