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Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Sheltering Light Discussion
5 days ago
Sheltering Light could be a handy saviour for oketra plus has a valued scry?
ooops, thought it said hexproof. my bad
2 weeks ago
Thud is practically a dud without Champion of the Flame though, as it needs a big creature on the board to sac. The idea is fun, but I imagine some feel-bad beats when your combo gets disrupted by Fatal Push or the like. With U/W you get access to counterspells to protect your combo. If you want to stay R/W, I'd suggest cards like Sheltering Light and/or Gods Willing , maybe take out Boros Charm .
1 month ago
If you get big creatures, you probably want flying or trample so Angelic Gift ?
3 months ago
- Anax and Cymede
- Balduvian Rage listed
- Chandra's Ignition check
- Dualcaster Mage another
- Mirrorwing Dragon listed
- Monastery Mentor listed, $
- Phalanx Leader
- Sheltering Light listed
- Valorous Stance listed
- Vanguard of Brimaz listed
6 months ago
This is a good start to an enchantment-based heroic deck. A few suggestions: (1) Hero of Iroas isn't doing much for you, since most of your auras are only one or two mana anyway - maybe sub in more Phalanx Leader or something like Graceblade Artisan ? (2) Auras put a bullseye on your creatures, so you might want to add in protective spells that also trigger heroic - Emerge Unscathed , Sheltering Light , etc. (3) If you really want to stick with the heroic idea, you might replace the artifacts and War Flare with something that can target multiple creatures - Cauldron Haze , Launch the Fleet , etc.
6 months ago
Having 2 different spells that make your creatures indestructible has worked for me. I tend to go with Sheltering Light and Adamant Will . Sure Strike and Run Amok in place of burn spells forces you to go more aggro from the start.
Gird for Battle just seems to have a very narrow window when it adds any value to the deck. While Dreadhorde Arcanist is great for when you don't get Feather, the Redeemed out, it exiles the instants that you want to recycle with Feather. I had a look at Tiana, Ship's Caretaker but that also limits your pump spells.
The best version of this deck may well be one where each time that you cast an instant spell, you are placing a +1/+1 counter on at least one creature. Spellgorger Weird just slots right into any Feather deck. Guttersnipe could fill a gap and belongs in the side-board. At the moment, I am leaning heavily toward Ajani's Pridemate as my final creature to collect counters (with Moment of Triumph and Battlefield Promotion in the main-board).
6 months ago
I think Pack Rat is strictly better than Rat Colony ; I would also take out Defiant Strike for something like Sign in Blood or Sheltering Light . You are very susceptible to board wipes so maybe Dash Hopes to keep opponents honest. I would also consider Throat Slitter , Swarmyard , and Ravenous Rats .
+1, keep it up! Let me know if you want any more insight
6 months ago
If you really want an indestructible type effect, you'd probably be better off going for Unbreakable Formation than Sheltering Light and Adamant Will as it protects all your creatures and can give them a buff and a decent attack step if you use if offensively instead of defensively.
I'd also personally run more cards with afterlife or an afterlife-type effect, like Orzhov Enforcer and Ministrant of Obligation so you can get extra value when those creatures die. Then you have even more creatures to lose for even more value.
Also if you want a higher end threat, Seraph of the Scales would be another good inclusion as its a threatening body on its own and if it dies you still get some value from it.
I've been quite interested in building a deck like this one, this might be the inspiration I need to actually build it.
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