|Commander / EDH||Legal|
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Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Sheltering Light Discussion
1 week ago
This is a good start to an enchantment-based heroic deck. A few suggestions: (1) Hero of Iroas isn't doing much for you, since most of your auras are only one or two mana anyway - maybe sub in more Phalanx Leader or something like Graceblade Artisan ? (2) Auras put a bullseye on your creatures, so you might want to add in protective spells that also trigger heroic - Emerge Unscathed , Sheltering Light , etc. (3) If you really want to stick with the heroic idea, you might replace the artifacts and War Flare with something that can target multiple creatures - Cauldron Haze , Launch the Fleet , etc.
3 weeks ago
Having 2 different spells that make your creatures indestructible has worked for me. I tend to go with Sheltering Light and Adamant Will . Sure Strike and Run Amok in place of burn spells forces you to go more aggro from the start.
Gird for Battle just seems to have a very narrow window when it adds any value to the deck. While Dreadhorde Arcanist is great for when you don't get Feather, the Redeemed out, it exiles the instants that you want to recycle with Feather. I had a look at Tiana, Ship's Caretaker but that also limits your pump spells.
The best version of this deck may well be one where each time that you cast an instant spell, you are placing a +1/+1 counter on at least one creature. Spellgorger Weird just slots right into any Feather deck. Guttersnipe could fill a gap and belongs in the side-board. At the moment, I am leaning heavily toward Ajani's Pridemate as my final creature to collect counters (with Moment of Triumph and Battlefield Promotion in the main-board).
1 month ago
I think Pack Rat is strictly better than Rat Colony ; I would also take out Defiant Strike for something like Sign in Blood or Sheltering Light . You are very susceptible to board wipes so maybe Dash Hopes to keep opponents honest. I would also consider Throat Slitter , Swarmyard , and Ravenous Rats .
+1, keep it up! Let me know if you want any more insight
1 month ago
If you really want an indestructible type effect, you'd probably be better off going for Unbreakable Formation than Sheltering Light and Adamant Will as it protects all your creatures and can give them a buff and a decent attack step if you use if offensively instead of defensively.
I'd also personally run more cards with afterlife or an afterlife-type effect, like Orzhov Enforcer and Ministrant of Obligation so you can get extra value when those creatures die. Then you have even more creatures to lose for even more value.
Also if you want a higher end threat, Seraph of the Scales would be another good inclusion as its a threatening body on its own and if it dies you still get some value from it.
I've been quite interested in building a deck like this one, this might be the inspiration I need to actually build it.
1 month ago
Also Gird for Battle might be a cool spell.
1 month ago
Thanks for the comment The_Dark_Adonis,
Yes there is a clear weakness here. If you play Guttersnipe late in the game, when you are re-playing 4 or 5 instants per turn (using the effect of Feather, the Redeemed ), it becomes a very strong card. It does, however, add very little value to the early game. Torch Courier is a strong first turn play that adds nothing later in the game. Skirk Prospector could work as an early chump-blocker, or give you 1 extra red mana - nice, but certainly not a game-changer.
I started this deck with Tajic, Legion's Edge and Aurelia, Exemplar of Justice in that slot, but wanted to reduce the mana curve and increase tempo. Another option that I did consider was to replace Guttersnipe with Ajani's Pridemate and try to bring in Moment of Triumph or Fountain of Renewal . That would give you a spread of creatures that collect +1/+1 counters before attacking behind Adamant Will or Sheltering Light . I suppose that the biggest reason that I didn't go down that road is that I wanted to try to keep a balance between and .
There is clearly room for improvements, which will hopefully become clear after a few rounds of play-testing at FNM's, or even in Arena
1 month ago
Hey, Samut's Sprint is a really good pump spell with Feather. Instant, haste, +2 pump, scry 1 for one mana. Consider 4x Sprint? Dreadhorde Arcanist is another way to reuse instants and sorceries if you don't have Feather on the battlefield. If you do have Feather then any instant or sorcery cast from your graveyard with Arcanist's attack ability that targets a creature triggers Feather's exile ability first. The spell never goes to the graveyard to be exiled. That's a pretty powerful interaction.
Tenth District Legionnaire and Feather with pump spells seems busted especially with scry. Consider 4x Legionnaire? I like the additional of Assure as a protection spell/pump spell. Sheltering Light is also good since only one mana and scry 1. Rile is a sorcery to playtest because with Feather it's one mana draw a card on each of your turns that also can give Legionnaire or Gideon trample. Aurelia, Exemplar of Justice is good with Feather and Legionnaire since they're creatures meaning Aurelia can give one of them +2 pump, trample and vigilance until EoT. Giving trample to Legionnaire makes it a real threat.
Gideon's Sacrifice and Solar Blaze are good cards, but I don't think you need 4x of them main deck. With Strike's draw and scry from many different sources consider more of a toolbox of spells? Cards like Sacrifice and Blaze seem excellent in the toolbox. Other cards that could be in the toolbox are Rile, Sheltering Light, Reckless Rage , Deafening Clarion , Justiciar's Portal, Conclave Tribunal. I think even though Tribunal doesn't have interaction with Feather it's going to be an important main deck removal spell because it hits Planeswalkers. The same can be said for Lava Coil (exile) and Lightning Strike (any target).
Integrity / Intervention is very lackluster. Boros Guildgate is not good because it ETB tapped, not worth playing. Consider cutting it for more basic lands, 3x Plains and 1x Mountain? More basic lands helps Retreat which is a much better land.
1 month ago
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