Sheltering Light

Sheltering Light

Instant

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

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Set Rarity
Ixalan (XLN) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sheltering Light Discussion

StopShot on Seeking Help for Pioneer Combo ...

1 week ago

Risk Factor is not good in combo-kill decks. Your opponent will always choose the damage option as their life total don't matter since you're confined through winning by combo.

Remove Truefire Captain and Gideon's Sacrifice. Lethal combos should not take 4 or more cards to win the game with. The less cards you need to win with the more likelier you'll be able to pull off the combo. A better combo than Truefire would be Boros Reckoner, Irencrag Feat, Star of Extinction. (You don't even need indestructible and you could win as early as turn 4.)

In order to consistently pull off your combos you also need draw power. White and Red are not suited to drawing cards which is this deck's biggest weakness. Instead you should make it so this deck wins by dealing damage over time and it uses your main combo as a plan B if that fails. I suggest running cards that just fit well around Boros Reckoner and Jaya, Venerated Firemage.

Feather, the Redeemed, Sheltering Light, Reckless Rage

Feather is a good evasive body that can get some damage across. Pair that with Sheltering Light as you'll be able to scry multiple times and be able to protect Boros Reckoner from removal spells without losing your indestructible spell. Reckless Rage can also be spammed on repeat with Feather, but it also works well with Boros Reckoner as you can ping him with it to remove two of your opponent's creatures at once.

Thermo-Alchemist, Spear Spewer, Hanweir Garrison

Thermo-Alchemist and Spear Spewer are great early game pinging creatures, but with Jaya, Venerated Firemage you can double their damage output and they make greater blockers to protect Jaya with. Hanweir Garrison also generates crazy value with Jaya as she doubles the power of the tokens you'll be able to flood the board with and the tokens can double as chump blockers if needed.

SirFowler on Birds of a Feather Storm Together

4 weeks ago

I have a few you cards you might consider.

Dawn Charm gives so much versatility depending on the situation. If someone destroys a creature, you can just regenerate it and you get the card back. They have a lethal swing? Just prevent it and make a retaliation attack. Get hit with a Traumatize, counter that bad boy. It's just a nice utility card.

Mirrorwing Dragon is nice because it radiates all your instant and sorceries to your creatures, but it's also a great defensive card if some casts Path to Exile. That way it also board wipes their entire board as well.

Akroan Conscriptor can steal your opponents creatures at instant speed. It's especially nice if you have Cloudshift so you can steal them forever. And you can can do this on every turn so long as you have enough mana which is nice.

Chandra's Ignition can be a nice board wipe while also taking the opponents life at the same time. And you can do this on multiple occasions. It is sorcery spee, but it can be speed the game up a little bit.

And lastly, this one isn't really necessary, but it's pretty funny. I know you took out cards that give indestructibility, but if you have a card that gives your creature indestructible like Sheltering Light, then cast Arcbond and Martyrdom, you can just insta-kill everyone if your creature ever takes damage. So it can come out of nowhere and that's pretty hilarious to me.

I've never been great when trying to take cards out to add new ones, but these are just a few cards that I thought would be cool. I have them in my Feather deck and they work out pretty well. Feather's definitely one of my favorite decks I have and it's a lot of fun. +1

rjphilla on you and me and the end of the fucking world!!!

1 month ago

Nice deck. Looks fun to play.

Gods Willing is just better then Sheltering Light. I gives the same protection, you get the scry but it also can be used as evasion. If they only have a certain color creature.

ShibaWiz on Stop hitting yourself

2 months ago

Great idea, flash backs to Reflect Bounder and Magic Cylinder in Yugioh. XD

Suggestions:

wegotdahooch on Oketra's Bounce House

4 months ago

Sheltering Light could be a handy saviour for oketra plus has a valued scry?

ooops, thought it said hexproof. my bad

MrBoombastic on Pioneer Cheerios

4 months ago

Thud is practically a dud without Champion of the Flame though, as it needs a big creature on the board to sac. The idea is fun, but I imagine some feel-bad beats when your combo gets disrupted by Fatal Push or the like. With U/W you get access to counterspells to protect your combo. If you want to stay R/W, I'd suggest cards like Sheltering Light and/or Gods Willing , maybe take out Boros Charm .

Colossus Hammer + Sigarda's Aid is cool too, but the Hammer is practically unplayable without Aid on the board.

Simerix on Grow your Greens

5 months ago

Check out Sheltering Light , Defiant Strike , Dromoka's Command , Prey's Vengeance , and maybe Rancor ?

If you get big creatures, you probably want flying or trample so Angelic Gift ?

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