Scroll of the Masters

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Scroll of the Masters

Artifact

Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.

, : Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.

robbychama on Boros Flew the Coop

3 years ago

I would go for Aria of Flame over Scroll of the Masters. Also, Pyroblast could be a good addition. It can be grabbed from your deck with Sunforger, and you can use it then, or you can target Feather with it so you have it in hand.

Swords4293 on

3 years ago

cards that might help with card draw would be Sensei's Divining Top Jeskai Ascendancy and maybe a Mystic Remora and then Otherworld Atlas and Temple Bell are 2 that help everyone so you might be able to use them for politicking and other win cons with Elsha i've seen are using Isochron Scepter and Dramatic Reversal to go infinite and then use that to get a Aetherflux Reservoir up and running or bounce back everyone else's board with Temporal Fissure and then there's Scroll of the Masters to make it even easier to make Elsha a one shot with your Manifold Key

rumpy on

3 years ago

Hey there, you've got a pretty good thing going on here, especially for a first deck. A lot more cohesive than my first EDH attempt many moons ago, which was a horrible mishmash of netdeck and "super secret tech" that in fact did not work as intended. Your secret sauce of mild pillow fort actually makes sense!

That said, here are a few pointers that should help you smooth out some rough edges:

  • You should run all seven one-drop instant speed cantrips. They're just good, no matter your specific Feather game plan. You're missing Heal and Panic. They don't get you an instant card, but they're still good.
  • Dowsing Dagger  Flip is really good ramp that flips quite easily because Feather has wings, and you can make use of the big mana shot with your red-centric pump quite easily.
  • I agree that Scroll of the Masters is very nice for ending people with voltron damage, I ran it until taking it out recently to focus more on the whole storming out angle. This is a bit of a sad truth, but decks tend to work better when you zoom in on an particular angle of attack. In your case, keep an eye on how the cast payoffs work. You run quite few rocks, so you won't have obscene mana to keep a crazy number of spells in constant circulation. The token guys are still gonna be good for gumming, but the various Guttersnipe variants might end up lacking. I expect Aetherflux Reservoir in particular to do little for you.
  • Some voltron stuff I always thought could be good is O-Naginata and Leering Emblem.
  • Emerge Unscathed does nothing for you as you don't care about its rebound. You should have enough repeatable protection stuff to not care about Deflecting Swat. Sheltering Light is nice as it's a form of protection while scrying for 1 mana. Faith's Shield is like a second Apostle's Blessing in that it can also protect a non-creature in a pinch. Not sure how vital that will be for you. My personal protection suite is the one-drop insta-flickers (Cloudshift, Ephemerate), two-drop EOT-flickers (Liberate, Long Road Home, Otherworldly Journey), a few colour protection options (Gods Willing, Apostle's Blessing, Faith's Shield, Shelter) and a bit of indestructibility (Ajani's Presence, Ephemeral Shields, Sheltering Light).

Nick355 on Voltron whale wolf thing

3 years ago

PaulaTicks Thank you I didn't even think about that! I took it out and replaced it by Scroll of the Masters.

PaulaTicks on Voltron whale wolf thing

3 years ago

Dying Wish doesn't work how you want it to here with your Commander, "dies" means going to the graveyard, and you'll be sending him back to the Command Zone as a replacement effect (same with someone like Elenda, the Dusk Rose). Love the idea though, I immediately thought the pair worked best with the Whalewolf slamming in for huge amounts of damage with green for ramp and pump, thought about Scroll of the Masters? It's takes a bit to get rolling but guaranteed unblockable to get the damage through seems pretty great.

Coward_Token on Ikoria Teaser

3 years ago

Oh and lets start looking for Nesting Grounds combos. Since Hex Parasite and plain old proliferate already exists for when you just want to remove or increase counters on a single permanent, let's first and foremost go for combos where you either move a counter from a permanent which doesn't want it to one that does, or from a permanent which can easily produce a counter to one where it's harder to get started (after which it's probably easier to just proliferate). Also note that Fate Transfer and Leech Bonder already got creature-to-creature moving covered.

Decree of Silence + Saprazzan Skerry cycle

Chance Encounter + Gemstone Caverns

Thing in the Ice  Flip/Dark Depths/Woolly Razorback + Iceberg

Sagas + Myth Realized/Scroll of the Masters/Mind Unbound

Cheap level-up cards + expensive level-up cards (meh)

Blackheart426 on Birds of a Feather Storm Together

4 years ago

Awesome deck! Have you considered Charmbreaker Devils for punching and reccursion? Zada, Hedron Grinder, Monastery Mentor, and Scroll of the Masters might be maybeboard worthy as well. Keep it up!

wereotter on

4 years ago

For me, I found that I got more benefit out of cards with prowess than heroic. Reason being is that you can target the one creature with heroic and get that ability once, but if you have prowess then the rest of the creatures get a benefit too. Striking a balance is key.

To that end, I would recommend Strongarm Monk and Dragon-Style Twins for some top of the curve creatures. Mizzium Tank is also decent since it will crew itself when you cast an instant or sorcery as well as gets bigger when you do, and can avoid a lot of creature sweepers.

Lastly, I like Scroll of the Masters in my own deck since it can buff up an unblocked creature pretty massively when you consider how many instants and sorceries you'd cast in this kind of deck.

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