Spellweaver Volute

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Spellweaver Volute

Enchantment — Aura

Enchant instant card in a graveyard

Whenever you play a sorcery spell, copy the enchanted instant card. You may play the copy without paying its mana cost. If you do, remove the enchanted card from the game and attach Spellweaver Volute to another instant card in a graveyard.

Spellweaver Volute Discussion

Drakorya on Looking for U/G (simic) card ...

1 year ago

If you want to tap into your opponents library in Simic colours, Bribery, Acquire and Thada Adel, Acquisitor can be good (depending on your opponents deck, obviously).

Tapping into their graveyard can be done with Diluvian Primordial, Chancellor of the Spires, Memory Plunder, Spelltwine or Spellweaver Volute. Unfortunately it's only to cast instants or sorceries, you really need black to get their creatures.

nibsey on Oh no, its a stormy day!

1 year ago

I found Reverberate which is basically a fork, but far less $$$. Wish I found it a few months back! Only costs

I believe Spellweaver Volute is the only card of its type, and it is great. Thanks

Razulghul on Oh no, its a stormy day!

1 year ago

nibsey Hey, I already have Cyclonic Rift here but I like the other two. I do run Reiterate already so i'll have to test and see if fork is worth it since reiterate is so versatile and combos out. I checked out your deck and I gotta say I really dig Spellweaver Volute! Didn't even know it existed but that is super interesting.

projectneptune on They see me Roilin', I'm Shapin'...

2 years ago

It's been a long time since I've visited but here's some more suggestions:

Spellweaver Volute - Super unique card that I found recently. Two factors you'll want to consider are the high number of counterspells you have (which are essentially useless for this) and the low number of sorceries you have. I only run with 5 counterspells and my instant/sorcery ratio is closer to 1-to-1.

Spelltwine - really shocked to see this one wasn't suggested yet. 3 cast triggers in one card.

Cascading Cataracts - Another Darksteel Citadel.

Supreme Will - can serve as a counter or an Impulse, I like having options.

Cerulean Wisps - pays for itself and replaces itself.

Contested War Zone - So good news / bad news situation. The bad news is that Mirrorweave doesn't act as a board wipe in this deck like I previously thought. The copies simply become unanimated lands instead of 0/0 elementals. (Although maybe you have it for its general usefulness.) The good news is you can combo Mirrorweave with Contested War Zone if you're into this kind of trickery. The combo works by getting past an opponent's blockers, and then casting Mirrorweave targeting an animated Contested War Zone. All the defending player's creatures become a Contested War Zone and now you control them all.

Hostile Desert - Kinda "meh" but if you have lands in your GY and you want to put them to good use, here's one way. Flavorful too.

Attunement / Pursuit of Knowledge - Strong effects. Combo well with Alhammarret's Archive or Thought Reflection.

Question for you - how do you like Metallurgic Summonings in place of the creatures that share a similar "cast to get stuff" ability - Talrand, Sky Summoner and Docent of Perfection  Flip? Would you ever run all of them or would you consider it overkill?

Xica on Spellweaver Volute counterspells

2 years ago

but what will you counter? your own sorceries?
(sorceries to activate Spellweaver Volute can still only be cast at their usual speed, thus the only thing on the stack for the counterspells to target will be the original card draw sorcery)

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 years ago

CHANGELOG 29.05.17

Major overhaul to account for finalized archetypes.

CUTS:

GOLD:

WHITE:

BLUE:

BLACK:

RED:

GREEN:

None

ADDITIONS:

COLORLESS:

GOLD:

BLACK:

RED:

Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)

BLUE:

White:

A few thoughts:

If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.

Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!

Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.

/N

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 years ago

Some stuff I think I accidentally added, but wanted to actually discuss first:+Necropotence (Do we wanna go there?)+Yawgmoth's Bargain (Theres no combo pay-off that I can see. Is this card still too dangerous?)+Ancient Tomb (Fast mana is fast, but then again you do become arch enemy pretty fast)+Elesh Norn, Grand Cenobite (is this too much?)+Spellweaver Volute (this card is just weird, but seems like it could be cool. Thoughts?)

My bad...

CHANGELOG 03/05/17

Enchantress:

Off-color Enchantments:

More stuff for Orzhov Drain:

Other goodies:

Notes on Enchantress:

First, the payoffs are not super broken. There arent that many cards that REALLY reward you for having or interacting with enchantments, but once the deck comes together its highly synergistic. We could make people more interested in choosing Enchantress as an archetype by adding lots of g and gX enchantment-based mana acceleration in place of cards like llanowar elves (while still leaving the best dorks). Decks that would be interested in ramping might suddenly find themselves interested in enchantment cards like wild growths of bounty of the luxa. What do you think?

Also, Im worried that enchantress skews removal in general towards white. Since so much of the archetypes pulls are removals, we end up having more white removal in the cube.

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