Sure Strike

Sure Strike


Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Browse Alters


Have (1) gildan_bladeborn
Want (0)

Printings View all

Set Rarity
Core Set 2021 (M21) Common
Guilds of Ravnica (GRN) Common
Core Set 2019 (M19) Common
Ixalan (XLN) Common
Battle for Zendikar (BFZ) Common

Combos Browse all


Format Legality
Oathbreaker Legal
Pre-release Legal
Duel Commander Legal
Modern Legal
Block Constructed Legal
Historic Legal
Highlander Legal
Pauper Legal
Tiny Leaders Legal
1v1 Commander Legal
Pauper EDH Legal
Leviathan Legal
Standard Legal
Frontier Legal
Brawl Legal
Penny Dreadful Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Magic Duels Legal
Casual Legal
Arena Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal

Sure Strike Discussion

Sparko on Zada's Pump Factory

3 weeks ago


Thanks for the comment! I'm running Spirebluff Canal because it's what I have, but Sulfur Falls is honestly a better alternative. I'll change the decklist and work on getting them. Reckless Charge is a good alternative to Sure Strike, so I'll swap that in, too.

Epicurus on Zada's Pump Factory

3 weeks ago

F'ing brutal. I love it!

I'd suggest Reckless Charge over Sure Strike, unless you've found that First Strike is particularly advantageous.

Also, my personal opinion, check lands are better than fast lands (so, in this case, Sulfur Falls over Spirebluff Canal). A lot of people disagree, so take that with a grain of salt.


desmondwrite on Angel's Advocate

1 month ago

Traded out Sure Strike for Heightened Reflexes. I like being able to leave First Strike behind.

Heat Shimmer >> Intimidation Bolt so I can kill one of my tokens and not have an enemy attack me. (Also politics)

Mana Geode >> Grafted Exoskeleton for infect damage. I have enough rocks as it is.

Cut Sun Titan even though he was as foil :( for Tethmos High Priest.

Cut Fabled Hero because he's kind of selfish, isn't he? Replaced with Livewire Lash.

Someday will replace Renegade Tactics with a similar instant that gives me draw. But not this day. Not this day.

Joe_Ken_ on Jor Kadeen First Strike Metal Craft

2 months ago

Odric, Lunarch Marshal would be great to spread around key words to your board. Concerted Effort is a similar effect, but it also spreads the protections from your swords.

In my opinion Aurellia the warleader can find a spot in about all Boros decks going for the attack game since double combat steps are just really nice to have.

I would maybe cut Sure Strike and Seize the Initiative for two more lands. I just think 36-37 lands is what you want to be at for most Boros decks.

A little strange you don’t have a Sol Ring in the deck.

Brave the Sands is a good card to give your board vigilance and make them all really good at blocking.

Legion's Initiative is like a budget version of Teferi’s protection while also giving out small boosts.

Bolo33 on Please Help - cheap deck ...

5 months ago

Standard. Cheap?

That's hard to bear, for most. The thing I do to keep my decks cheap is avoid Shock Lands( Steam Vents and the like) and cards like Fabled Passage . I'm not denying their value, but are they really 10-20 times more valuable (in the game) than a card like Temple of Epiphany ? They both tap, and both give an add on.

Also, Sleeves exist, to protect cards. Cards can be bought cheaper when they are in a less-than-new condition. And foils are also a bit unnecessary, if your goal is to stay cheap.

Now for an actual idea. I was looking at the cards you liked at the top of this post. Pteramander and Crackling Drake are both big on instants, and getting Humongous as a result of them. Enigma Drake has already rotated, it is no longer standard legal. Two other red and blue cards that get Gargantuan as a result of instants/sorceries are Erratic Cyclops and Wee Dragonauts . Cards that help you cast such spells are Goblin Electromancer , and (sorta) Spellkeeper Weird . The instants/sorceries you want to cast with this can be damaging type, card advantage type, orcreature buff/debuff, or even the first two of these combined. (Counterspells are essential, too)

For Damage, Shock , Lava Coil and Electrodominance are good. Card-Drawing, Opt , Winged Words , and Chemister's Insight all draw and give card advantage. Infuriate , Sure Strike , and Sonic Assault both buff/debuff. Ral's Outburst both damages and gives card advantage. For a damaging deck, you may want Electrostatic Field . For a card-drawing deck, The Magic Mirror and Niv-Mizzet, Parun make a great combo. If you want to simply buff your creatures to victory, make sure to keep the pumping creatures.

Counterspells are essential, I find Quench is surprisingly useful. Ionize is great too, and everyone seems to love Mystical Dispute too, although it is pricey. Convolute is a cheaper (monetary-wise) thing to use.

I hope this helped you decide on cards!

Blackgate on Behemoth beckoners (Gruul rhythm/unsealing Arena)

7 months ago

Hello Moosh528491, great suggestion thanks! Temur Battle Rage could be a good substitute for Sure Strike - I will play test with it!

Moosh528491 on Behemoth beckoners (Gruul rhythm/unsealing Arena)

7 months ago

Temur Battle Rage seems good here? You'll pretty much always trigger ferocious so might be a good alternative to Sure Strike ?

Countryegg2 on Chandras Fury

11 months ago

This is a pretty good start!

The biggest thing to fix here is how many different cards you have and how often they are included in the deck. Your deck should be focused on how to win, and possible counters to other deck styles, like burn spells, and removal.

Let's start with creatures: Get rid of Fearless Halberdier , Fire Elemental , Goblin Assailant , and Hellkite Whelp . Those cards, especially the first three, can be replaced with others that cost the same and do more, such as Goblin Chainwhirler , Charging Monstrosaur , Marauding Raptor , and Verix Bladewing respectively. Try to focus on how you want to win, and what creatures will get you there, if they don't, throw them out. Use full playsets (4 of a card) as much as possible. It seems like you're going for a quick kill haste kinda vibe, which is good, but make sure then that your creatures all have haste, or can be good answers to threats.

Spells: You can't have a deck called Chandra's Fury without using a lot of burn spells. Glad to see you're running 4 Shock s. If you include 4 Verix Bladewing s, you should also have 4 Spit Flame . 4 counts of Banefire should also be included. Additionally, add one or two more Chandra's Flame Wave (to get Chandra more often) and remove Sure Strike and Engulfing Eruption . Replace Act of Treason with Hijack , because it allows you to gain control of an artifact or a creature for the same cost.

Enchantments and Artifacts: Add 3 of Chandra's Regulator great when running a Chandra. I would also throw in a Sarkhan's Unsealing or two.

Throw in an extra Chandra, Flame's Fury and only use 20 mountains.

Try to keep your deck to 60 cards, that way you get the best cards most often, and your deck isn't drowned out by useless cards. Glad to help, let me know if you have any more questions!

Load more