Sure Strike

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common
Core Set 2019 (M19) Common
Ixalan (XLN) Common
Battle for Zendikar (BFZ) Common

Combos Browse all

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Sure Strike Discussion

Moosen14 on Legionnaires of a Feather

3 weeks ago

Murphy77 thanks for the advice! I was running Sure Strike and Run Amok but I continually ran into issues where I just didn't have or want to spend 2 mana on an instant. In the case of Run Amok we also need to have our creature attacking so it's useless when trying to save a creature from shock or something. They also make it harder to get the effect of Dreadhorde Arcanist off. I will definitely consider both for a sideboard position but so far my experience with the deck makes me want to keep all my instants and sorceries at 1 CMC if possible. Feather is a 3 drop so ideally we want to drop her on turn 4 with one white up to protect her if need be. Dropping her on turn 3 leaves her open to removal and any later than turn 4 and you risk falling too far behind to recover.

Moving onto my reasons for 2 Gird for Battle I was torn on the card but it has been surprisingly useful. I hate that it is a sorcery but being able to give 2 creatures +1+1 and possibly prock Tenth District Legionnaire is just amazing. Plus when we attack with Dreadhord he can do it all over again (assuming Feather is not on the field). So for 1 mana I can beef two of my creatures by 2 (4 in the case of legionnaire!). If this card was an instant you better believe I would be running 4 copies. I don't think Tiana, Ship's Caretaker has any synergy with this deck but it is a real cool card.

Another card I have been back and forth on is Spellgorger Weird . I love the card but it dies to Shock and is a 3 drop. I know Krenko, Tin Street Kingpin does as well but the potential for him to swarm the board justifies that in my eyes. Honestly I like both cards very much and I may sideboard one to swap out with the other depending on the match-up.

As for Ajani's Pridemate that is a strong contender for the deck right now. It's a two drop and if I started running 4 Moment of Triumph it could get real spooky real fast! I'll do some play testing to see if that should claim a spot. I see a lot of potential with it. I'm hesitant to run Battlefield Promotion because, again, it costs 2 but if pridemate work's as well as I think it might replace Gird for Battle .

Guttersnipe is a cool card and I can see it working really well in the deck but I'm not sure that is the strategy I want to go. I've been screwed too many times by that card so using it might leave a bad taste in my mouth. I was running Electrostatic Field because it's a good blocker and does some poke damage but I think I want to focus more on getting my creatures beefy and swinging.

Again, thanks for the advice! I'll be sure to update this page once I've tested out some different things.

Murphy77 on Legionnaires of a Feather

3 weeks ago

Having 2 different spells that make your creatures indestructible has worked for me. I tend to go with Sheltering Light and Adamant Will . Sure Strike and Run Amok in place of burn spells forces you to go more aggro from the start.

Gird for Battle just seems to have a very narrow window when it adds any value to the deck. While Dreadhorde Arcanist is great for when you don't get Feather, the Redeemed out, it exiles the instants that you want to recycle with Feather. I had a look at Tiana, Ship's Caretaker but that also limits your pump spells.

The best version of this deck may well be one where each time that you cast an instant spell, you are placing a +1/+1 counter on at least one creature. Spellgorger Weird just slots right into any Feather deck. Guttersnipe could fill a gap and belongs in the side-board. At the moment, I am leaning heavily toward Ajani's Pridemate as my final creature to collect counters (with Moment of Triumph and Battlefield Promotion in the main-board).

Murphy77 on Feather - Instant Redemption

1 month ago

If Feather, the Redeemed is really working, you tend to accumulate cheap pump spells in your hand that you can re-play each turn. I would really like to see a few more cards like Thought Vessel or Reliquary Tower that allow you to keep a bigger hand, but can't think of any or spells that fit the bill.

Cheap red pump instants should probably include Run Amok and Sure Strike , which I would use in place of Bandage and Wayfarer's Bauble , which don't seem very strong in this deck.

Tiana, Ship's Caretaker seems to fit right into this deck, and I would not rule out cads like Spellgorger Weird .

The protection provided by Shalai, Voice of Plenty and Tajic, Legion's Edge (or Teyo, the Shieldmage ) might add value to the deck.

I really love Zada, Hedron Grinder in this deck.

FullmetalWes on Touch of Death

1 month ago

I like it a lot! My recommendations would be take out Goblin Electromancer , he's not worth splashing blue just for him, plus if you splash blue I think there's MUCH better choices. Dreadhorde Arcanist seems like it would really shine with spells like Sure Strike or Samut's Sprint , cast Sure Strike before attacking, go to combat and he casts it again for free making him a 7/3 trample first strike!!! Plus, casting Risk Factor again is great value! Skewer the Critics or Light Up the Stage could be good too. Good luck!

Murphy77 on Feather WAR Standard Deck

1 month ago

Asterisk73,

The thing about a Feather deck is that you want to use his effect as much as possible. Play any instant, targeting one of your own creatures, and you get it back at the end of turn to play again next turn. Sheltering Light and Adamant Will can then protect a creature every turn and cards like Dauntless Bodyguard become redundant.

Spellgorger Weird and Tenth District Legionnaire then just multiply benefits by also collecting +1/+1 counters.

Any creature with double-strike equipped with Run Amok and Sheltering Light could end up doing a lot of damage. You then have the option of aiming for a high cmc creature like Goring Ceratops , or something like Swiftblade Vindicator and more instants like Sure Strike . With Feather in the mix, I would lean toward cheap instant spells.

The idea of bringing in Battlefield Promotion is interesting. More so if you had Ajani's Pridemate or Gideon's Company on the field. The problem is that you need to fit a large number of cheap instant spells into the deck and trying to fit in too many strategies could mean that you fail with them all. Adanto Vanguard , as a stand-alone creature just seems far too risky - you have a limited number of creature spots.

How much control you build into the deck will always be a debating point. If you can quickly build a powerful indestructible attacking force, maybe you can run over a number of decks with very little control. The combination of Teyo, the Shieldmage and Shalai, Voice of Plenty could give you blanket protection, but is likely to slow the deck down considerably. Ditto for Ixalan's Binding , Prison Realm , Conclave Tribunal etc. I would tend to have some of these cards in the side-board and aim for a high-tempo, win quickly approach with an equal number of impact creatures and boosting instant spells.

Although I haven't play-tested the concept, I rather like War of the Feather M

Raging_Squiggle on Does Stack+Priority work like this?

1 month ago

116.1a A player may cast an instant spell any time they have priority. A player may cast a noninstant spell during their main phase any time they have priority and the stack is empty.

116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.

116.3d If a player has priority and chooses not to take any actions, that player passes. If any mana is in that player’s mana pool, they announce what mana is there. Then the next player in turn order receives priority.

116.4. If all players pass in succession (that is, if all players pass without taking any actions in between passing), the spell or ability on top of the stack resolves or, if the stack is empty, the phase or step ends.


Reading these rules, you can determine that your course of action was correct. There is always a round of priority before every object on the stack resolves. You can certainly wait for Scar to resolve, and then in response to Sure Strike , cast Warping Wail . Note that you could even let Sure Strike resolve and still cast Warping Wail because the satyr token would still have 1 toughness.

As for combat, the game will always proceed trough all combat steps if a creature has been declared an attacker. There will be a Declare Blocker Step (and a round of priority at end of said step) even if defending player has no creatures.

Note: on your number 2, there isn’t a second round of priority to pass through before Xenagos, the Reveler resolves. It’s just one round and done.

Skyscraper on Does Stack+Priority work like this?

1 month ago

I have 4 life and no creatures It‘s my opponents turn (Mainphase)

GP= gain(s) priority

PP= pass(es) priority

1- Opponent casts Xenagos, the Reveler and PP, i have no counterspell so I PP

2- He (opponent) PP and then I PP again, so Xenagos, the Reveler resolves (because a spell/ability only resolves if both players PP without doing something, right?)

3- My opponent GP and activates Xenagos, the Reveler 's 0 ability, then we all PP etc.

4- Jump to combat (we both PP as Mainphase ends)

5- He declares his 2/2 as attacker and at the end of the declare attackers step he GP, casts Sure Strike on his creature and PP

6- I respond with Scar and PP (stack is now bottom: Sure Strike , top: Scar )

7- We both PP and Scar resolves (making the 2/2 a 1/1)

8- After Scar resolves, my opponent GP and PP, so I can cast Warping Wail and my opponent GP again (stack is now bottom: Sure Strike , top: Warping Wail )

9- We both PP and [[card:Warping Wail] resolves, exiling his 1/1 creature

10- We both PP and Sure Strike would resolve now but has no target so it‘s “denied“

My Question: Is everything correct? (especially 2 and 8?) And also, is there a declare blockers step if defending player has no creatures?

ZendikariWol on Feather, Jank Redeemed

2 months ago

You have a couple spelling errors in the description. Hate to be that guy, but I feel it's better you know, ya know?

"shuold" -paragraph 1, there's a properly-spelled "should" in there too, but trust me I'm not just playing gotcha!.

"not" -paragraph 7, I'm assuming you meant "now"?

Anyhow, down to the actual deck. You have a couple bulk cards I'm honestly a little perplexed by the inclusion of.

Cathar's Companion is a strictly worse Seeker of the Way .

Flamewright , while a fun card, doesn't have any synergy with the deck.

Shower of Coals is just not a good card. 4 damage for 5 mana? I know it's repeatable but it's really not great. I have a pretty hefty removal package and Imma be linking my deck below, if you'd like to look.

Assemble the Legion is in the same vein as Flamewright ; a great and very fun card, with little to do with this deck. In fact- you should make a Marath, Will of the Wild token deck!

Pump spells that probably have better alternatives include Astral Steel (unless you're planning to have 5+ mana up), Captain's Maneuver (though a ton of fun, how often do you actually cast it?), Dual Shot (very weak), Enrage (also overcosted- love the flavor text tho), Kindled Fury (not bad, but there are better out there that do the same thing), Lithomancer's Focus (usually just a worse Brute Force ), Onward / Victory (you can never cast the good half if Feather's out), Orim's Touch (there are just a lot of better protection spells), Radiate (worse version of Zada, Hedron Grinder or Mirrorwing Dragon ), Spark Jolt (scry 1 for 1 every turn is decent, but better alternatives, bla, bla, bla), Sure Strike (worse Invigorated Rampage ), Surge of Zeal (usually worse than Expedite , right?), Tandem Tactics (good, not great tho).

Sorry I kinda gave you a LOT of stuff. This is about what my Feather brew would be if I made it in real life. Fortunately I use tappedout to build my ideal deck and make sure I don't waste all my money on "ooh that's really good, I'll use it sometime" cards. Feel free to yoink some ideas from my brew!


Feather's No Lightweight

Commander / EDH* ZendikariWol

SCORE: 2 | 2 COMMENTS | 195 VIEWS | IN 2 FOLDERS


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