Sure Strike


Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common
Battle for Zendikar (BFZ) Common

Combos Browse all

Sure Strike


Target creature gets +3/+0 and gains first strike until end of turn.

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Sure Strike Discussion

Tolis on Cheap Red-White Beatdown

1 week ago

Nice deck but I don't think Sure Strike is Standard legal anymore.

razelfark on Gruul Midrange

2 months ago

Fairly decent base you have for the deck. I would suggest taking out the Commencement of Festivities and Haze of Pollen (or at least most of them). These cards don't really help progress your turns much and you would likely benefit more form aggressive cards to control the board like burn spells or pump.

A strong spell for your deck would be Abrade as it gives you both early control and answer to artifacts your opponent might run, plus extra synergy with Soul-Scar Mage as damage will now be -1/-1 counters.

Another control type spell that may help Struggle / Survive as this will give you an answer to big creatures, Torrential Gearhulk decks, and mill. It accomplishes this by being a decent size burn spell for creatures on one half to help deal with all types of creatures, and adding graveyards back to decks to stop gearhulk from having a target and mill from killing you.

A pump spell most won't see coming because they likely forgot about it, Sure Strike. Very strong pump as it grants first strike with 3 power allowing you to win most fights instead of trading (warning this card does rotate soon, but it is a cheap common).

Last comment would be to likely switch out Harsh Mentor for a more aggressive card and have him be in your side deck. Some suggested replacements for him: Earthshaker Khenra or Resilient Khenra as they both can be brought back from the grave and offer decent ETB effects.

Best of luck with your deck at the FNM. Hope the comments help.

LCJ38 on

5 months ago

You need more pump spells.

Sure Strike?


Firebones675 on Token Rush Deck

7 months ago

being in modern you have access to Lightning Bolt and Path to Exile which are better removal cards than what you have now. I'd add atleast one or two copies of Zada, Hedron Grinder (cutting a couple dragons if you can't find room elsewhere.

Sure Strike and Temur Battle Rage can help get in for damage and Young Pyromancer or Monastery Mentor can make sure you have enough creatures.

i think i'd also cut the 4 alloy myr to include some of those

BabyDoc on Red Scare: Zada EDH | *PRIMER*

9 months ago

To me Insurrection isn't worth it. If I'm able to cast that I'm probably in position to win anyway. I prefer an instant buff like Sure Strike or Titan's Strength - these are also useful even when you are not in position to win this turn.Or, Outnumber is so cheap, and so... burny.

CaseyZ452 on One Punch Man

9 months ago

AeroOnFire thanks for the suggestions, unfortunately Sunforger was cut long ago, it was too much of a Mana investment to do 1 thing, to cast it, to equip it, to activate its ability, 8 Mana investment, all to tutor for a singular spell Wich won't alter the game more than having it equipt or casting other spells because it ads +4 to his attack. For less Mana I can achieve the same goal of buffing him to 1 shot someone, the tutor was the only reason I like Sunforger but the tutor was close to pointless in this deck cause most of the spells I had have almost the same abilities. As for Sure Strike it costs to give +3 AD whereas Borrowed Hostility gives +3 AD for a single , you don't pay the escalate cost because first strike means nothing excpecially on Shu Yun, the Silent Tempest Wich also gives himself double strike and first strike is never usually a factor in the game cause he's typically unlockable in some way to Finnish out the game.

Don't worry Sunforger is in my multiplayer version of the deck for its tutor powerhouse abilities. :D

fjuben on R/G Energy

1 year ago

why not use Brute Strength or Sure Strike instead of Brute Force and make it standard legal instead?

Xxd3ath0psxX on Zada, Grinding Hedrons for a Twenty

1 year ago


Wow. I didn't even consider the power of these cards... Pretty poor planning on my part (lol). But, thank you so much for the suggestions!! I just playtested these cards in the deck before finalizing the 1.1 build and wow I'm happy with it.


I agree with Em with this one. The cmc X cards are great and are really cool for an include, but when I tested with them it seemed underwelming and a bit slow. I do like these cards though, don't get me wrong. -

Enrage --> Brute Force

Balduvian Rage --> Sure Strike

Tuktuk the Explorer --> Screaming Fury

Tuktuk Scrapper --> Rush of Blood

Hall of Triumph --> Twinflame

Goblin Marshal --> Fury of the Horde

? (can't remember what I took out, MY LIST IS WRONG PAST THIS POINT ;~;) --> Crimson Wisps

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