Sure Strike

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common
Core Set 2019 (M19) Common
Ixalan (XLN) Common
Battle for Zendikar (BFZ) Common

Combos Browse all

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Sure Strike Discussion

Blackgate on Behemoth beckoners (Gruul rhythm/unsealing Arena)

1 month ago

Hello Moosh528491, great suggestion thanks! Temur Battle Rage could be a good substitute for Sure Strike - I will play test with it!

Moosh528491 on Behemoth beckoners (Gruul rhythm/unsealing Arena)

1 month ago

Temur Battle Rage seems good here? You'll pretty much always trigger ferocious so might be a good alternative to Sure Strike ?

Countryegg2 on Chandras Fury

4 months ago

This is a pretty good start!

The biggest thing to fix here is how many different cards you have and how often they are included in the deck. Your deck should be focused on how to win, and possible counters to other deck styles, like burn spells, and removal.

Let's start with creatures: Get rid of Fearless Halberdier , Fire Elemental , Goblin Assailant , and Hellkite Whelp . Those cards, especially the first three, can be replaced with others that cost the same and do more, such as Goblin Chainwhirler , Charging Monstrosaur , Marauding Raptor , and Verix Bladewing respectively. Try to focus on how you want to win, and what creatures will get you there, if they don't, throw them out. Use full playsets (4 of a card) as much as possible. It seems like you're going for a quick kill haste kinda vibe, which is good, but make sure then that your creatures all have haste, or can be good answers to threats.

Spells: You can't have a deck called Chandra's Fury without using a lot of burn spells. Glad to see you're running 4 Shock s. If you include 4 Verix Bladewing s, you should also have 4 Spit Flame . 4 counts of Banefire should also be included. Additionally, add one or two more Chandra's Flame Wave (to get Chandra more often) and remove Sure Strike and Engulfing Eruption . Replace Act of Treason with Hijack , because it allows you to gain control of an artifact or a creature for the same cost.

Enchantments and Artifacts: Add 3 of Chandra's Regulator great when running a Chandra. I would also throw in a Sarkhan's Unsealing or two.

Throw in an extra Chandra, Flame's Fury and only use 20 mountains.

Try to keep your deck to 60 cards, that way you get the best cards most often, and your deck isn't drowned out by useless cards. Glad to help, let me know if you have any more questions!

Brutal_B on My first EDH deck: Pew Pew Spells

4 months ago

First off you need about 10-12 more lands and Gifts Ungiven is banned in commander. Ditch the 2nd Sure Strike then go buy a Pyromancer's Goggles , Primal Amulet  Flip and Swarm Intelligence . You need to cut some cards to make room for the added lands. I'm not gonna point you in any direction with your deck cuz it's kinda all over the place and I don't know what you're after beyond copying instants/sorceries but I'd definitely ditch Kozilek's Sentinel and narrow your overall aim of the deck...is it prowess with buffs? tokens? countering? board control?...

Some other cards worth suggesting: Dualcaster Mage . Naru Meha, Master Wizard . God-Eternal Kefnet . Echo Mage . The Mirari Conjecture . Jori En, Ruin Diver . Mirrorpool . Dual Casting . There are a few instants/sorceries that copy your next instant/sorcery as well.

Good luck with your brew!

Moosen14 on Legionnaires of a Feather

6 months ago

Murphy77 thanks for the advice! I was running Sure Strike and Run Amok but I continually ran into issues where I just didn't have or want to spend 2 mana on an instant. In the case of Run Amok we also need to have our creature attacking so it's useless when trying to save a creature from shock or something. They also make it harder to get the effect of Dreadhorde Arcanist off. I will definitely consider both for a sideboard position but so far my experience with the deck makes me want to keep all my instants and sorceries at 1 CMC if possible. Feather is a 3 drop so ideally we want to drop her on turn 4 with one white up to protect her if need be. Dropping her on turn 3 leaves her open to removal and any later than turn 4 and you risk falling too far behind to recover.

Moving onto my reasons for 2 Gird for Battle I was torn on the card but it has been surprisingly useful. I hate that it is a sorcery but being able to give 2 creatures +1+1 and possibly prock Tenth District Legionnaire is just amazing. Plus when we attack with Dreadhord he can do it all over again (assuming Feather is not on the field). So for 1 mana I can beef two of my creatures by 2 (4 in the case of legionnaire!). If this card was an instant you better believe I would be running 4 copies. I don't think Tiana, Ship's Caretaker has any synergy with this deck but it is a real cool card.

Another card I have been back and forth on is Spellgorger Weird . I love the card but it dies to Shock and is a 3 drop. I know Krenko, Tin Street Kingpin does as well but the potential for him to swarm the board justifies that in my eyes. Honestly I like both cards very much and I may sideboard one to swap out with the other depending on the match-up.

As for Ajani's Pridemate that is a strong contender for the deck right now. It's a two drop and if I started running 4 Moment of Triumph it could get real spooky real fast! I'll do some play testing to see if that should claim a spot. I see a lot of potential with it. I'm hesitant to run Battlefield Promotion because, again, it costs 2 but if pridemate work's as well as I think it might replace Gird for Battle .

Guttersnipe is a cool card and I can see it working really well in the deck but I'm not sure that is the strategy I want to go. I've been screwed too many times by that card so using it might leave a bad taste in my mouth. I was running Electrostatic Field because it's a good blocker and does some poke damage but I think I want to focus more on getting my creatures beefy and swinging.

Again, thanks for the advice! I'll be sure to update this page once I've tested out some different things.

Murphy77 on Legionnaires of a Feather

6 months ago

Having 2 different spells that make your creatures indestructible has worked for me. I tend to go with Sheltering Light and Adamant Will . Sure Strike and Run Amok in place of burn spells forces you to go more aggro from the start.

Gird for Battle just seems to have a very narrow window when it adds any value to the deck. While Dreadhorde Arcanist is great for when you don't get Feather, the Redeemed out, it exiles the instants that you want to recycle with Feather. I had a look at Tiana, Ship's Caretaker but that also limits your pump spells.

The best version of this deck may well be one where each time that you cast an instant spell, you are placing a +1/+1 counter on at least one creature. Spellgorger Weird just slots right into any Feather deck. Guttersnipe could fill a gap and belongs in the side-board. At the moment, I am leaning heavily toward Ajani's Pridemate as my final creature to collect counters (with Moment of Triumph and Battlefield Promotion in the main-board).

Murphy77 on Feather - Instant Redemption

6 months ago

If Feather, the Redeemed is really working, you tend to accumulate cheap pump spells in your hand that you can re-play each turn. I would really like to see a few more cards like Thought Vessel or Reliquary Tower that allow you to keep a bigger hand, but can't think of any or spells that fit the bill.

Cheap red pump instants should probably include Run Amok and Sure Strike , which I would use in place of Bandage and Wayfarer's Bauble , which don't seem very strong in this deck.

Tiana, Ship's Caretaker seems to fit right into this deck, and I would not rule out cads like Spellgorger Weird .

The protection provided by Shalai, Voice of Plenty and Tajic, Legion's Edge (or Teyo, the Shieldmage ) might add value to the deck.

I really love Zada, Hedron Grinder in this deck.

FullmetalWes on Touch of Death

7 months ago

I like it a lot! My recommendations would be take out Goblin Electromancer , he's not worth splashing blue just for him, plus if you splash blue I think there's MUCH better choices. Dreadhorde Arcanist seems like it would really shine with spells like Sure Strike or Samut's Sprint , cast Sure Strike before attacking, go to combat and he casts it again for free making him a 7/3 trample first strike!!! Plus, casting Risk Factor again is great value! Skewer the Critics or Light Up the Stage could be good too. Good luck!

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