Maybeboard


Description

Introduction

Hello and welcome to my primer!

Starring:

Nekusar, the Mindrazer

and...

Wheel of Fortune!

I bought nekusar when commander 2013 was released, and after playing him for a few years, he soon became my pet deck and I invested years of time, money and theory into him, and he has turned into a true razer of minds, able to mill or damage spike opponents all while forcing them to loot through their decks as you do so!

After nearly 5 years, I am now "that guy" at my local game store that kills entire tables with nekusar, he's so fast and efficient he can compete with tier 1 cEDH commanders even though he's only tier 3.

The deck has evolved to a point where people will only play against nekusar with other expensive, top tier commanders. I usually dont bother playing him with casual decks as he is too unfair and can combo out before the game gets going

Its worth noting that although Jeleva, Nephalia's Scourge and Kess, Dissident Mage are technically superior commanders for storm and competitive play, I was aware of this already, having also played with jeleva from the precon and kess as a potent new part of the 99. Secondly, this deck is much different than the other 2 due to its focus on wheel (mass, global looting) effects rather than storm spells, and this deck is designed for interactive multiplayer where I have plenty of interaction with opponents (i found decks that only interact with themselves boring, even though i do own a prossh deck it bores me), which makes the game more interesting and fun, while still being able to kill a whole table with draw damage or mill, as well as the fact that all of the high-threat interactions makes me the archenemy more often than not, but more than half the time, I can still wheel my heart out and win as the archenemy in a true grixis/bolas fashion! >:D

Wincons:

chaining Wheel of Fortunes with an Underworld Dreams effect in play for lethal using artifact ramp for speed and Board wipes to stave off opposing armies, as nekusar doesnt run many creatures and wont always get a good amount of zombies from Waste Not

Wheel multiple times, then cast a Timetwister effect and shuffle the wheels back into your deck and usually your hand

Before you are able to wheel off, a few things need to happen.

The first is setup, this is done through the various mana rocks such as Dimir Signet, Mana Crypt, Mox Diamond and Grim Monolith

Second to ramp is staving off creatures or answering opponents threats to buy enough time to combo out, this is done via plenty of creature wipes such as:

Blasphemous Act

Damnation

Toxic Deluge

Evacuation

Rakdos Charm to punish token/swarm/beatdown decks, potentially for lethal

As well as protecting nekusar, his pain enchantments, mana, and wheels with counterspells/permission and other mass wipes like Cyclonic Rift and Vandalblast

Casting Yawgmoth's Will, Dream Halls, Mind Over Matter, a Kess, Dissident Mage, Time Warp, Time Spiral or Mizzix's Mastery usually let you cast enough wheel effects to end the game via flashback effects and pain spells,

overloading Mizzix's Masteryfor multiple wheels/tutors or discarding to untap lands/mana rocks with Mind Over Matter or cast free wheels with Dream Halls usually wins you the game when it resolves, as you can essentially wheel for free a surprising amount of times for insane burst damage!

In the case of infinite life or damage immune opponents, milling them out with wheels or Chains of Mephistophelesis always an option, and you can slice through their Timetwister draw/graveyard shuffle value by exiling several hands of 7 by using Memory Jar in conjuction with Sculpting Steel to stack the "exile your hand" ability, or by nuking a graveyard with Bojuka Bog or Rakdos Charm before you 'twister, causing their decks to be much smaller than yours and thus they deck themselves before you when you cast more wheels afterward.

Finally, you can steal their draw with Notion Thief in order to cast a very large Windfall later on and prevent opponents from drawing answers

Evacuation or an overloaded Cyclonic Rift and other bounce effects like Cryptic Command are INSANELY potent when followed up with a Windfall or Wheel of Fortune, bounce their permanents then force them to be discarded, usually at some life cost as well

Kozilek, Butcher of Truth + wheels or mill from Chains of Mephistopheles allows you to wheel or mill opponents out while continuously shuffling your graveyard back into your library to get around it

Sideboard:

the sideboard is for cards that would be in mainboard situationally, and thus I dont think they're worth a slot in my meta, in other metas they are mainboard worthy without question

Creature hate:

Torpor Orb

Breathstealer's Crypt

Deadly Tempest

The decks main weakness as a spellslinger deck is that i dont have a lot of blockers with or withoutWaste Not tokens, the sideboard is even more creature hate for swarm, aggro, tribal and combo decks

Protection:

Counterflux,Misdirection Stifle and Boseiju, Who Shelters All help against storm and counterspells/other blue decks

Lifesteal:

Exsanguinate and Bloodchief Ascension are alternate wincons that also act as a pillow fort for your ever-dropping life total if the self-infliction gets too high

Anti-lifegain

Glistening Oil I dislike infect like everyone else, but in the event my opponents have near-infinite life its an alternate way to win when enchanted to nekusar besides the mill substrategy

First time writing a primer, let me know if i left anything out! I dont know html very well so i apologize for any formatting problems

Hope you like the deck! If you do, dont be shy, give it an upvote, i would love to make this a better primer for new nekusar players

Updates

Removed Lotus Bloom, although it is great value before or after a wheel, it is too slow.

Kess, Dissident Mage recently spoiled and about to release, she seems like a perfect replacement for the time being

Considering the other 2 new wizard commanders and once again mainboarding Necropotence along with Anvil of Bogardan and maybe Library of Leng to get around the exile on discard or the discard phase itself (i haven't cared about regular discard in a while to run it, as mass looting is part of how the deck plays, but exiling what i discard greatly reduces the value i get from Timetwister effects)

Comments View Archive

Illusificate,

I have Misty Rainforest, Wooded Foothills and Arid Mesa lying around, what do you think I should cut? I already run the 3 on-color fetches, but you're right I cetainly could run more for deck thinning, especially since I have access to the "good" fetches. ive seen lots of people at my LGS run one of every pain fetch for each color, so i will look into incorporating the other.. 6 i think? For paim fetches.

Maybe some basic lands? I do run a very low land cound due to the massive draw power and artifact ramp, i recently took out Mana Vault but thats also a possibility in the list as well as Necropotence, but ive found the discard exile to more often than not cripple my recursion ability, thanks for reminding me im missing a shitload of fetches!

September 1, 2017 10:45 p.m.

Illusificate says... #2

You could probably take out Izzet Signit. Cabal Coffers isn't very usefull when you have very few swamps, so you can cut that too.

September 2, 2017 3:42 p.m.

Ive taken out coffers nany times over the years

Now that my deck is very tuned, its far too good to pass up because of Urborg, Tomb of Yawgmoth generating insane ramp, and i usually use it as discard fodder to Mind Over MatterOr Wheel of Fortune until late game when I have urborg and Crucible of Worlds in play or i can Timetwister it back into the deck

Come to think of it, Crucible of Worlds is exactly why I only run 3 fetches now, since i only really need a single fetch with crucible to fetch nearly every dual and just replay it with crucible whenever I want.

With that said, coffers is too good to pass up with my multiple abilities to tutor it if i need it and just wheel it away when im looting for better stuff or trying to combo out

If anything ill add rainforest for a 3rd blue fetch, but 3 is plenty because most of the time i run out of lands to fetch fairly early in the gane with only 3

September 2, 2017 10:17 p.m.

Thanks for the suggestion! Ill make sure to hold on to my fetches in case crucible gets banned or taken out!

September 5, 2017 4:29 p.m.

Entrei says... #5

I personally am a fan of Ulamog, the Infinite Gyre as opposed to kozilek for the shuffle effect, as ulamog brings more to the table. In emergencies, ulamog can actually be cast to get rid of an enchantment, whearas kozilek draws 4 cards, which in a Nekusar deck there are far more efficient ways of doing so.

Justy my two cents

September 9, 2017 3:12 p.m.

Thats true i do have both and used to run ulamog, just felt kozilek has better synergy

Either way i have yet to hard cast either titan, but i can definitely run both or swap them out

Thanks, Thats true that outside ulamog i dont have any enchantment, land or walker answers, ill throw her back in the maybeboard

September 9, 2017 3:52 p.m.

SpammyV says... #7

Just out of curiosity, what has given you the most trouble in terms of opponents building/playing against you? I've played a lot against my friends' Nekusar decks (in multiplayer games rather than 1v1, but they're executing the same plan as you are) and now I keep on hand cards that replace card draw or just play a removal-on-a-stick deck and kill Nekusar. Flameblade Angel is also a cheeky answer I've found, at least in casual formats.

Have you considered Psychosis Crawler? It could add another source of damage when you do a wheel.

October 9, 2017 2:35 p.m.

yes, crawler was in the infant stages of this list along with other slow creatures like Jace's Archivist

nekusar definitely does have a bounty on his head a majority of the time, which is why I run a decent amount of countermagic and control/permission

like most "efficient" edh decks, this deck does not require the use of its commander to win effectively, and he is often used as a blocker, or I simply cast him when my opponents are tapped out or when i have a counterspell in hand and can protect him enough to start wheeling, but he certainly does get answered more than the other cards in the deck, but i dont need to cast him to be able to kill opponents with mill or damage from cards like Chains of Mephistopheles, Underworld Dreams or Liliana's Caress

generally, the most trouble i have had is from selesyna or creature combo decks, since I run a very limited amount of potential blockers, and being spell-central renders me weak to token swarm, which is the main reason I run mainly utility creatures and a lot of creature answers like Evacuation, Damnation, Toxic Deluge, Cryptic Command or Rakdos Charm, and in the earlier stages i ran things such as Propaganda and Crawlspace, and Torpor Orb

secondly, I've found that Aura Shards or Bane of Progress effects really gimp the deck, since outside of nekusar himself a lot of my wheel value comes from artifacts and enchantments such as Dream Halls, Waste Not, Underworld Dreams, Teferi's Puzzle Box, or mana rocks, also hoser cards such as Spirit of the Labyrinth can stop wheels, and since grixis lacks any real form of enchantment removal, I will have to rely only on countermagic or bounce to answer aura shards or the like

other than hatebears, token swarm and stax effects that gimp spell decks such as Nether Void being my main weakness, I also find that wheeling a lot enables the HELL out of flashback or reanimator decks like Kess, Dissident Mage, Sedris, the Traitor King, or Sidisi, Brood Tyrant, due to wheels filling up graveyards relatively fast.

to combat this, i run graveyard hate such as Rakdos Charm and Bojuka Bog, and previously,Leyline of the Void. the reason being that when i wheel multiple times and they have a large graveyard with threats like Golgari Grave-Troll and Past in Flames, i can then exile those threats, which then allows me to cast Timetwister for maximum advantage as I shuffle away 50 cards while they get zero

essentially the main weaknesses of a wheel spell deck would be decks that take advantage of wheel effects or my lack of blocks, so creature heavy, reanimator, or stax decks usually give me trouble with combat damage, graveyard recursion, and combo denial respectively.

hope that was informative enough!

October 9, 2017 3:49 p.m.
October 9, 2017 5:46 p.m.

Delta-117 says... #10

Hey I was just wondering if for this you had considered The Locust God. I have a Nekusar deck myself, and although I will admit mine is meant for a much more casual environment clearly compared to yours, I find in combination with wheel effects it really useful for making blockers.

By the way this is a pretty good list you got here and so +1 from me.

November 19, 2017 11:17 p.m.

Entrei says... #11

Delta-117 locust god is simply too slow and doesn't do much for the deck. For the same cost you can drop Niv-Mizzet, the Firemind, and he at least combos off with Mind Over Matter (which is beside the point as this deck doesn't run him) Additionally, given how competitive EDH works, your 6 drop slots are designed to win you the game either that turn or the next, and locust god simply doesn't do that that

November 19, 2017 11:28 p.m.

Delta-117 says... #12

Yeah Entrei that was my thoughts even when suggesting it already, but I just thought I would throw it out there anyways, as who knows I thought maybe something good could come out of the suggestion.

I'm guilty at times I will admit of just wanting to include some cards to be played in my decks for fun, and trying to make them work regardless of whether or not they are the best fit. But I suppose this is fine in my case as my meta is not overly competitive, since besides myself no one has been trying to improve their decks as much as I have been trying.

November 19, 2017 11:38 p.m.

Entrei says... #13

I feel you. My nekusar deck was casual until someone in my pod started playing Arcum Dagsson. Everything went downhill from there

November 19, 2017 11:41 p.m.

xAIFIBx says... #14

While you're playing a lot of competitive staples, how exactly does this deck fare against tier 1 decks (there are no such thing as tiers for commanders, only for decks) such as Food Chain Tazri, Jeleva Storm, Doomsday Zur, Teferi PW Combo/Stax or Food Chain Prossh?

Just looking at it I can't see how you plan to beat them since you have very little to protect your combo in early turns, while your wincon seems very fragile and more difficult to assemble than the other decks I mentioned.

November 20, 2017 12:53 a.m.

hit or miss.

nekusar is not tier 1 so he isnt expected to compete with more broken, abusive commanders

i can sometimes halt combo with a Cyclonic Rift followed by a Windfall to force discard all of their combo pieces, or by shuffling away the combo cards they tutor for, but as a wheel deck there is a kind of chaos subtheme in which it depends heavily on what cards I wheel into and what cards my opponents get via wheels,

most of those commanders arent played in my LGS since they're boring, easy and linear, i also have a fully tuned food chain prossh deck and i never play it since it always plays the same uninteractive games and isnt fun, and im not sure what you mean by lack of answers since i have plenty low-cost countermagic that can answer Doomsday or Food Chain with ease

nekusar actually can hold his own in tier 1, since i can spike a table for 300+ damage out of thin air and pact/force of will any attempts to stop me, but him being tier 3 means that i would get combod on by tier 1 more often than other tier 1 decks by default

but ive beaten tier 1 decks many times with this list and lost just as many, for tier 1 decks i usually play food chain prossh/wort or keranos stax, this is just my pet deck so i try to make it as playable as possible

November 20, 2017 6:26 a.m.

the main thing that stops combo t1 decks is Notion Thief, combine this with a wheel or Teferi's Puzzle Box/Chains of Mephistopheles and your opponent will have 0 cards in hand and will be unable to draw any more

November 20, 2017 5:04 p.m.

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52% Casual

48% Competitive




Compare to inventory
Date added 3 years
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.06
Tokens 2/2 Zombie, Jace
Folders Nekuzar, Commander (EDH), Watching, Commander, Cool Decks, Bases, Nekusar, EDH, Inspiration, EDH, See all 12
Top rank #21 on 2017-11-29
Views 4928

Revision 10 See all

1 month ago)

-1 Watery Grave main
-1 Steam Vents main
+1 Blood Crypt main
-1 Crucible of Worlds main
-1 Toxic Deluge main
+1 Molten Psyche main
+1 Toxic Deluge main
-1 Mana Crypt main
+1 Steam Vents main
+1 Sculpting Steel main
-1 Molten Psyche main
+1 Crucible of Worlds main
+1 Watery Grave main
+1 Mana Crypt main
-1 Sculpting Steel main
-1 Blood Crypt main
+1 Phyrexian Arena maybe
+1 Dream Fracture maybe
-1 Hurkyl's Recall maybe