Description

intro

Hello and welcome to my primer!

Starring

Nekusar, the Mindrazer

And

Wheel of Fortune

I bought nekusar when commander 2013 was released, and after playing him for a few years, he soon became my pet deck and I invested years of time, money and theory into him, and he has turned into a true razer of minds, able to mill or damage spike opponents all while forcing them to loot through their decks as you do!

After nearly 5 years, I am now "that guy" at my local game store that kills entire tables with nekusar, he's so fast and efficient he can compete with tier 1 cEDH commanders even though he's only tier 3.

The deck has evolved to a point where people will only play against nekusar with other expensive, top tier commanders. I usually dont bother playing him with casual decks as he is too unfair and can combo out before the game gets going

Its worth noting that although Jeleva, Nephalia's Scourge and Kess, Dissident Mage are technically superior commanders for storm and competitive play, I was aware of this already, having also played with jeleva from the precon and kess as a potent new part of the 99. Secondly, this deck is much different than the other 2 due to its focus on wheel (mass, global looting) effects rather than storm spells, and this deck is designed for interactive multiplayer where I have plenty of interaction with opponents (i found decks that only interact with themselves boring, even though i do own a prossh deck it bores me), which makes the game more interesting and fun, while still being able to kill a whole table with draw damage or mill, as well as the fact that all of the high-threat interactions makes me the archenemy more often than not, but more than half the time, I can still wheel my heart out and win as the archenemy in a true grixis/bolas fashion! >:D

Wincons:

chaining Wheel of Fortune s with an Underworld Dreams effect in play for lethal using artifact ramp for speed and Board wipes to stave off opposing armies, as nekusar doesnt run many creatures and wont always get a good amount of zombies from Waste Not

Wheel multiple times, then cast a Timetwister effect and shuffle the wheels back into your deck and usually your hand

Before you are able to wheel off, a few things need to happen.

The first is setup, this is done through the various mana rocks such as Dimir Signet, Mana Crypt, Mox Diamond and Grim Monolith

Second to ramp is staving off creatures or answering opponents threats to buy enough time to combo out, this is done via plenty of creature wipes such as:

Blasphemous Act

Damnation

Toxic Deluge

Evacuation

Rakdos Charm to punish token/swarm/beatdown decks, potentially for lethal

As well as protecting nekusar, his pain enchantments, mana, and wheels with counterspells/permission and other mass wipes like Cyclonic Rift and Vandalblast

Casting Yawgmoth's Will, Dream Halls , Mind Over Matter, a Kess, Dissident Mage, Time Warp, Time Spiral or Mizzix's Mastery usually let you cast enough wheel effects to end the game via flashback effects and pain spells,

overloading Mizzix's Mastery for multiple wheels/tutors or discarding to untap lands/mana rocks with Mind Over Matter or cast free wheels with Dream Halls usually wins you the game when it resolves, as you can essentially wheel for free a surprising amount of times for insane burst damage!

In the case of infinite life or damage immune opponents, milling them out with wheels or Chains of Mephistopheles is always an option, and you can slice through their Timetwister draw/graveyard shuffle value by exiling several hands of 7 by using Memory Jar in conjuction with Sculpting Steel to stack the "exile your hand" ability, or by nuking a graveyard with Bojuka Bog or Rakdos Charm before you 'twister, causing their decks to be much smaller than yours and thus they deck themselves before you when you cast more wheels afterward.

Finally, you can steal their draw with Notion Thief in order to cast a very large Windfall later on and prevent opponents from drawing answers

Evacuation or an overloaded Cyclonic Rift and other bounce effects like Cryptic Command are INSANELY potent when followed up with a Windfall or Wheel of Fortune , bounce their permanents then force them to be discarded, usually at some life cost as well

Kozilek, Butcher of Truth + wheels or mill from Chains of Mephistopheles allows you to wheel or mill opponents out while continuously shuffling your graveyard back into your library to get around it

Sideboard:

Creature hate:

Torpor Orb

Breathstealer's Crypt

Deadly Tempest

The decks main weakness as a spellslinger deck is that i dont have a lot of blockers with or withoutWaste Not tokens, the sideboard is even more creature hate for swarm, aggro, tribal and combo decks

Protection:

Counterflux, Misdirection Stifle and Boseiju, Who Shelters All help against storm and counterspells/other blue decks

Lifesteal:

Exsanguinate and Bloodchief Ascension are alternate wincons that also act as a pillow fort for your ever-dropping life total if the self-infliction gets too high

Anti-lifegain

Glistening Oil I dislike infect like everyone else, but in the event my opponents have near-infinite life its an alternate way to win when enchanted to nekusar besides the mill substrategy

First time writing a primer, let me know if i left anything out! I dont know html very well so i apologize for any formatting problems

Hope you like the deck! If you do, dont be shy, give it an upvote, i would love to make this a better primer for new nekusar players

Updates

Removed Lotus Bloom, although it is great value before or after a wheel, it is too slow.

Kess, Dissident Mage recently spoiled and about to release, she seems like a perfect replacement for the time being

Considering the other 2 new wizard commanders and once again mainboarding Necropotence and maybe Library of Leng again to get around the exile on discard (i haven't cared about regular discard in a while to run it, as mass looting is part of how the deck plays)

Comments View Archive

Illusificate,

I have Misty Rainforest, Wooded Foothills and Arid Mesa lying around, what do you think I should cut? I already run the 3 on-color fetches, but you're right I cetainly could run more for deck thinning, especially since I have access to the "good" fetches. ive seen lots of people at my LGS run one of every pain fetch for each color, so i will look into incorporating the other.. 6 i think? For paim fetches.

Maybe some basic lands? I do run a very low land cound due to the massive draw power and artifact ramp, i recently took out Mana Vault but thats also a possibility in the list as well as Necropotence, but ive found the discard exile to more often than not cripple my recursion ability, thanks for reminding me im missing a shitload of fetches!

September 1, 2017 10:45 p.m.

Illusificate says... #2

You could probably take out Izzet Signit. Cabal Coffers isn't very usefull when you have very few swamps, so you can cut that too.

September 2, 2017 3:42 p.m.

Ive taken out coffers nany times over the years

Now that my deck is very tuned, its far too good to pass up because of Urborg, Tomb of Yawgmoth generating insane ramp, and i usually use it as discard fodder to Mind Over MatterOr Wheel of Fortune until late game when I have urborg and Crucible of Worlds in play or i can Timetwister it back into the deck

Come to think of it, Crucible of Worlds is exactly why I only run 3 fetches now, since i only really need a single fetch with crucible to fetch nearly every dual and just replay it with crucible whenever I want.

With that said, coffers is too good to pass up with my multiple abilities to tutor it if i need it and just wheel it away when im looting for better stuff or trying to combo out

If anything ill add rainforest for a 3rd blue fetch, but 3 is plenty because most of the time i run out of lands to fetch fairly early in the gane with only 3

September 2, 2017 10:17 p.m.

Thanks for the suggestion! Ill make sure to hold on to my fetches in case crucible gets banned or taken out!

September 5, 2017 4:29 p.m.

Entrei says... #5

I personally am a fan of Ulamog, the Infinite Gyre as opposed to kozilek for the shuffle effect, as ulamog brings more to the table. In emergencies, ulamog can actually be cast to get rid of an enchantment, whearas kozilek draws 4 cards, which in a Nekusar deck there are far more efficient ways of doing so.

Justy my two cents

September 9, 2017 3:12 p.m.

Thats true i do have both and used to run ulamog, just felt kozilek has better synergy

Either way i have yet to hard cast either titan, but i can definitely run both or swap them out

Thanks, Thats true that outside ulamog i dont have any enchantment, land or walker answers, ill throw her back in the maybeboard

September 9, 2017 3:52 p.m.

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52% Casual

48% Competitive




Compare to inventory
Date added 3 years
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.06
Tokens 2/2 Zombie, Jace
Folders Nekuzar, Commander (EDH), Watching, Commander, Cool Decks, Bases
Top rank #26 on 2017-09-14
Views 3513

Revision 8 (1 week ago)

+1 Evacuation main
-1 Evacuation main

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