Hurkyl's Recall


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Rare
Tenth Edition Rare
Fifth Edition Rare
Fourth Edition Rare
Revised Edition Rare
Antiquities Rare

Combos Browse all

Hurkyl's Recall


Return all artifacts target player owns to his or her hand.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -30%

6.33 TIX $5.81 Foil


Hurkyl's Recall Discussion

Happymaster19 on UBw control

2 days ago

If you add Mystical Teachings you can probably leave BSZ as you can tutor for it repeatedly. You could also diversify your sideboard with tutor targets like Hurkyl's Recall, Spell Queller, and Teferi, Mage of Zhalfir.

wbroomhead on God Sram It!

1 week ago

I've been playing Cheeri0's for a few years now in Modern, I'd say one thing that's crucial is to play Ethereal Haze in the sideboard against Eidolon of the Great Revel. In my meta, burn is everywhere, and you can power out the combo through it. I concur with the Fragmentize plan for Leyline of Sanctity, fantastic idea. One other idea would be to run Hurkyl's Recall as both a plan against affinity and as additional Retracts.

Sram hype!!! Looks great, +1

YamishiTheWickedOne on Banned and Restricted - Jan ...

1 week ago

Geeze, that card looks awful. One, 4 mana is on the slow side, ramp or not. Second, it's an aura meaning you're out 2 cards and 4 mana if your opponent plays any of the abundant artifact hate currently running around. If we're talking Modern there's, let's see, off the top of my head, Kolaghan's Command, Rakdos Charm, Ancient Grudge, Krosan Grip, Shatterstorm, Shattering Spree, Nature's Claim if you run infect, and the list goes on and on and on. Hurkyl's Recall if you're blue. Third, that takes 8 turns off of a card that costs 4 mana. What competitive magic game ever lasts 12 turns or even 11 if you have a mana dork? And that's assuming no removal. Even if you played it on an indestructible artifact like Darksteel Ingot or whatever, a lot of green decks now are siding cards that spin artifacts/enchants back to deck. For me, turn 7 is the longest a game EVER goes and that's if both sides are running control/midrange. There are decks that can kill you on turn 4 or even earlier in the case of infect currently being played. The card in question is too slow and does not give any immediate presence (has to stick around a turn to do anything). Even in standard I don't see this being relevant.

Lilbrudder on Paradox Engine Storm: cEDH Primer

1 week ago

iamyoona: I think both those cards could be great. I never thought of LED but it has certainly got potential in this list.

z2aaa: Thanks buddy :-) This deck is for multiplayer. Hurkyl's Recall is very powerful. My only issue with it is that I really dont want to bounce Isochron Scepter and Paradox Engine. Painful Truths is really interesting. Ill have to give it a longer look. Thank you.

Ohthenoises: Paradoxical Outcome is great. Thank you :-)

z2aaa on Paradox Engine Storm: cEDH Primer

1 week ago

Hurkyl's Recall?to recast ur artifacts ?

kamarupa on Flying Ninjas Of DOOM!!!! (budget)

2 weeks ago

I think I'd cut black for the more reliable, faster, cheaper mana base.

Maybe Hurkyl's Recall in the sideboard if it's not too pricey? At least Revoke Existence or Erase or something to deal with artifacts and enchantments.

aznb01777 on These Violent Delights Have Violent Ends

3 weeks ago

Hurkyl's Recall with Mycosynth Lattice or your vandalblast is OP check out my build Breya the Indecisive

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