|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Rare|
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Return all artifacts target player owns to his or her hand.
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Hurkyl's Recall Discussion
15 hours ago
I'd suggest 4 copies of Spellbook, it's also worth knowing that this style of deck is an established archetype, normally using Retract or Hurkyl's Recall to combo alongside 0 cost artifacts (equipment mostly) which trigger draw effects on cards like Puresteel Paladin, Sram, Senior Edificer or Riddlesmith. I run a deck that does this myself (shameless plug Cheap & Cherio) and it works ok...
The issue I see with your deck is the setup time and the fact that 17 land, even allowing for cost reduction might not be enough. The "Cherios" (cheery 0) decks work because so many of the artifacts cost 0 to play, to reach the same scenario you need Semblance Anvil, which is an extra weakness.
1 week ago
1 week ago
That is true! Couple suggestions, and opinions to those of you who also want to play this glorious deck. Affinity has about 5 flex spots that you can toolbox to whatever you need for your meta those slots are generally the number of etch champions and masters you have, a memnite, number of gblast vs Thought Cast Thoughtcast and number of basics vs blink moths. When infect was heavy I usually cut a memnite for a Spellskite, when non exile removal is heavy (fatal push, kolaghan's command, bolt, etc.) you can also cut this memnite for a welding jar, when you just want to increase the odds of beating your opponent as fast as possible, then the 3rd memnite is recommended. As for the number of champions vs masters, etched champion can be either the best card in your deck or the worst, against the eldrazi decks it is a 3 mana 2/2 that does absolutely nothing, against decks like jund it is an absolute nightmare for your opponent. So if your meta has a lot of eldrazi you take out some champions for masters, if your meta has a lot of colored removal/creatures you want to have a larger number of champions. I generally like to have 4 of these 3 drop "hay makers" because part of what makes affinity so strong is how fast you can put down threats, which having a larger number of 3 drops can dampen. For the gblast slots, some players will throw in an extra thoughtcast card in a meta full of control or midrange decks, because drawing 2 cards for 1 mana is bonkers. But for others (like me) we have been testing out Glint-Nest Crane in place of all the gblasts for this meta of death shadow and eldrazi. Now the card sounds silly and I thought it was at first, but with testing at LGS's they have put up amazing results. When you play one it almost always finds a relevant threat, be it a cranial playing, etched champions, or that opal you needed while putting 3 lands on the bottom it almost always feels good to resolve. Secondly, it's a 1/3 flyer, one of affinity's weakness is that all of its flyers (vault skirge and signal pest) have one toughness, so cards like lingering souls are tough to slug through, even with cranial plating. This body can not only chump spirits, but trades favorably with them, even being able to block 2 drops. Essentially when doing the 4 crane build you do the normal strategy of dropping as much artifact threats as possible and once your opponent answers them you then play the cranes to start refilling your threats. Finally with the land base it is recommended to have at least one basic because path is a very relevant card. Personally I run 2 islands, replacing a blink moth, with my Crane build because my LGS's meta is path.deck heavy. Also I have been running Spire of Industry over my glimmervoids, I maybe take 1 dmg a tournament from my spires and it is never relevant, where as I have been Hurkyl's Recall several times and would lose the game because it blows up my glimmervoids, I have also in the past mulligand several good hands because their glimmervoid count was too high and they were too risky to keep. The card has tested extremely well and I see no downside to running it whatsoever over glimmers even though a lot of pros are doing 2/2 splits, its even like 20 bucks cheaper which is a plus. Anyways affinity is a very fun aggressive linear deck that can attack at multiple angles. Its easy and cheap to pick up, but rewards tight play and careful planning, making it have a high skill ceiling challenging to master. So get out there and move those modular counters, attach that cranial plating at instant speed, and vomit your entire hand turn one.
1 week ago
Remand is also bad in this death's shadow meta if you're not using it to buy time until assembling a combo or something. If you're talking about freeing up SB space, I actually think removing a Hurkyl's Recall would be the place to start, as you have 3 Angers and a vandalblast already along with your MD spot removal to deal with affinity. If lantern is what you're worried about, then Shatterstorm is better than the recall anyway.
I'd keep 2 Electrolyze in the 75. Some decks are finding that lingering souls is a great card against death's shadow and you could be ahead of the meta there by keeping them in :)
I think the 4th Snap should be in here. Moving Keranos to the SB seems good as it will lower your curve and you only need to bring him in for the grindy matchups.
1 week ago
What you are saying makes sense for the most part, but I'm still not completely sold on Helm of Obedience. My thougt would be that in a more controlling/stax deck, it would be incredible, but in a fast combo deck like storm, you want something that is cheaper and can kill the entire table. Leyline of the Void is probably good regardless of combo potential, but have you considered the Dramatic Reversal + Isochron Scepter Combo? With the number of mana rocks you run, it shouldn't be too hard to pull off, besides having pieces that are easy to tutor for and useful on their own. Dramatic Reversal is a solid ritual in a pinch, and Isochron Scepter is decent with Mana Drain, in addition to the fact that you can just imprint a normal ritual for value, activate the scepter - potentially twice with Voltaic Key - and just Hurkyl's Recall it back to your hand on your combo turn. Even if you aren't able to net mana off of each activation, e.g you only have two mana worth of rocks, you still get massive - infinite storm.
That being said, I still know very little about the archetype, so if you still think the Helm combo is better than you're probably right.
1 week ago
Thanks for the comment Shakespeare314!
I already play FoW, I have thought about Pact as well but it's in another deck and I had no 2nd copy...I should probably get one.
The Helm Combo is (at least from my experience) one of the most reliable kills I have pulled off so far. I have it in the deck Atraxa's super(un)friendly Stax as well (currently not playable because it shares a lot of cards with this deck) and I guess half of the games have been won with the Helm. Firstly, it's a two card Combo, of which one part might happen to be IN PLAY as the game starts and the other part is an artifact, which means it's easy to cast and it can be untapped with Voltaic Key possibly killing more than one opponent at once AND it completely ignores how many life the opponent has (which can be a problem with storm, Aetherflux Reservoir and the Nekusar damage). Secondly, I already play the Leyline because of the wheels and Ill-Gotten Gains to prevent any downside from filling the opponents' graveyards.
What I would like to include is Shadow of the Grave from Amonkhet as soon as I have one. I don't want to remove Foundry Inspector because I would say it plays even better than Etherium Sculptor because it's colourless - coloured mana is always short while colorless mana can be easily generated with all the artifacts and Hurkyl's Recall/Rebuild. It's the same reason why I have removed Goblin Electromancer again, it consumes too much coloured mana.
On my cut list are different things at the moment:
- Ponder (because I play cards that draw a lot of cards anyway and draw 1s should be free like the Eggs or Gitaxian Probe)
- Lim-Dul's Vault (because it's two coloured mana without actually DRAWING anything)
- Day's Undoing (Exchange with Timetwister)
- Mystic Remora (maybe too slow, just like Rhystic Study and cummulative upkeep could be keeping me from playing more important spells if I keep this card for more than one or two turns)
I have to say though that I only played this deck twice on wednesday, so I haven't even seen all cards in play yet. The second game was a turn 3 win with Ad Nauseam (storm count over 20, killed the Arcum Dagsson combo player with Tendrils, then had enough time to deal with Eldrazi aggro - killed with Nekusar and several wheels in the next two or three turns then) and in the first game I got stuck in the combo turn and quickly lost against my own Gitrog Monster combo deck I lent the other guy for a 1 on 1 match.
1 week ago
Hey everyone! I just wanted to let you know I updated the list, the update replaced 1 Fatal Push and both Hurkyl's Recall with 3 Surgical Extraction's. This allows you to keep the mill combo against an eldrazi titan! I tested this out and I found it as a more effective strategy.
3 weeks ago
I love this deck, it plays really well and is pretty cheap to boot!One of the biggest problems with Mill is that there is no real way around Leyline of Sanctity. that said, Mesmeric Orb and Chronic Flooding can get there. I'd consider adding Manic Scribe as another way to get around that.
- I find Vapor Snag to be strictly better than Unsummon;
- you probably will need Echoing Truth against non-creaturey decks;
- Hurkyl's Recall against lantern / affinity;
- Bribery is hilarious against nahiri or other similar decks that just drop emerakul and win;
also not super sure about spiral, it just costs too much. that said phantasm is really good.