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|Modern Masters 2015 Edition (MM2)||Rare|
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Return all artifacts target player owns to his or her hand.
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Hurkyl's Recall Discussion
1 hour ago
@saturn999 in regards to burn, It's in no means an easy matchup, as I sideboard out anything that deals any damage to me, since burn is mainly only 1 and 2 drops, they drop their hand VERY fast, and if you capitalize on that, through a boardwipe, you should be able to assemble the Ensnaring Bridge lock. You'll only lose life if you kept a hand that doesn't have a T1 Discard with a T2 discard to back it, since they'll most likely take play, and have 5 cards going into their T2 including draw (assuming you discard one of those your T1), they might play 3 of those (including land), and if you hit them with a Wrench Mind T2, they're on topdeck, but besides that their scariest creature is Eidolon of the Great Revel, and if you're able to remove that, either through discard or killspell/boardwipe then Surgical Extraction them, you should be completely fine, as every card you make them discard is 3 life you "gain". I actually used to use Nyxathid against them, since if they burn me, it gets bigger, or they have to use at least 2 burn spells to get rid of it, because against them it turns into a 7/7 for 3, but since nobody runs burn in my current meta, I haven't found a need. As for control, the deck should do fine since they're most likely not going to run Hurkyl's Recall, and other than that there's no way to get rid of multiple Ensnaring Bridges other than bouncing with Cryptic Command, using Snapcaster Mage to bounce it back and do it again, but that's still only for 1 turn and that's 10 mana. If it does come down to it, they've drawn more cards than you and you'll eventually win through decking if they plan on winning through creature damage. Although, they are very hard to get down to 1 card in hand (I would suggest getting to 4-5 land, and discard the rest to Raven's Crime, effectively giving every land draw at least a basic discard). The control matches are only tough once they have red mixed with either white or black due to Wear / Tear and Kolaghan's Command due to bridge/rack destruction along with bolts, but I actually stopped playing this deck since my current meta is filled with Chalice of the Void, and without splashing white, there's no answer for it in mono-black other than Ratchet Bomb, but I'll try my best to keep this list updated. Hope this helps :D
2 days ago
I personally would look for ways to deal with your opponents answers, as virtually every deck in modern has a way to deal with it mainboard, and even more post board. Between Inquisition of Kozilek, Thoughtseize, Abrupt Decay, Ancient Grudge, Stony Silence, Spell Snare, Destructive Revelry,Hurkyl's Recall,Wear,Spell Pierce and Chalice of the Void, there is enough hate that you need answers.
1 week ago
That seems like a lot of Cryptic Command / 3-4 mana cost spells. Not familiar enough with the deck to know a good alternative, but seems like more cantrip effects (probably Serum Visions) might be good.
1 week ago
First of all Id like to thank you for your comment. Null Rod and Witchbane Orb are indeed annoying cards. I havent encountered those cards in my playgroup or on Friday night magic yet but that doesn't mean that I cant prepare myself. I already used Spine of Ish Sah in this deck. Spine of Ish Sah is a good way to handle the problem and I use the ability of Arcum Dagsson to bring it into play. But when I draw it then this means it is a death draw because its ridicilous to pay 7 mana for it, especially if I want to win on turn 5. I was thinking more of the card Hurkyl's Recall to bounce them away and makes an opening to win during the same turn. Its only 2cmc and I can use it to bounce my opponents artifacts or bounce my own to protect them from bord whipes. However, Hurkyl's Recall only works on artifacts. They both have their ups and downs. As long as my opponent doesnt play those cards there shouldnt be a problem. I already have a Spine of Ish Sah that I can use swamp in if needed. But for now I think I'm going for Hurkyl's Recall (if i find one). You made me think about my deck and I really appreciate it!I'm always interested in other artifactlike decks so I will definitely visit your page and hopefully learn more.
Best regards ,
1 week ago
Ok, I like the main deck a lot more, the only thing I would consider changing is 4 Springleaf Drum. As for the SB, I would cut Silent Gravestone, and Cyclonic Rift. Gravestone is worse than Rest in Peace. Also, Hurkyl's Recall is only good against decks like yours, so unless the meta is lots of artifact based decks like Affinity, you don't need it. As for replacements, you NEED cards to deal with Stony Silence, I think the best answer is Wear / Tear.
1 week ago
Hey, love to see someone getting into UW control. First off, to get a more competitive build will be a little tight on the budget.
First off, your mana base needs to be better. Some great budget options are Prairie Stream, Glacial Fortress, and Port Town. The reason you should consider these is that they have a chance of coming into play untapped, and while control can generally survive a few tapped lands, having as many as you do now would be deadly. Temple of Enlightenment is one of my favorite tapped lands though. I have personally been very impressed with Field of Ruin over Ghost Quarter. Once you're able to put a good amount of money into it, go for Mystic Gate (only one), Flooded Strand, Hallowed Fountain, and Celestial Colonnade.
I'm a big fan of big flying angel win conditions. Torrential Gearhulk is fantastic, but just make sure you're running enough instants to make it worth it. Nyx-Fleece Ram is definitely a sideboard card, don't run it in your main deck. 4 Wall of Omens is a pretty good defensive option.
Dissolve is my favorite counterspell, but you shouldn't be running it in modern. 4 Mana Leak. 4 Remand, and 3-4 Cryptic Command are the usual counters to run. Disallow is pretty interesting though. You should not be running Condemn, it was some pretty early Death's Shadow sideboard tech, but there are better options. You will definitely need to invest in a playset of Path to Exile, luckily they're at a pretty low price right now. Instead of Jace's Ingenuity, cantrips like Serum Visions, Opt, or Think Twice would be better options.
I would not run Divination or Ugin's Insight. Your board wipes are pretty spicy, but a little slow. Supreme Verdict is the most typical UW board wipe. Wrath of God and Terminus are other great options. Terminus is a personal favorite.
Planeswalkers you should consider running over the ones you currently have are Jace, Architect of Thought because his +1 will protect you quite well while the -2 is a fantastic source of card advantage. Elspeth, Sun's Champion will win you the game if she goes unanswered, pumping out little dudes with a board wipe at the ready. Narset Transcendent shines in instant/sorcery heavy decks. Gideon Jura is another great planeswalker. All of his abilities fall into control very well, saving you from attacks, removing opponent's creatures, and beating face.
Other great cards to consider; Geist of Saint Traft, Vendilion Clique, Entreat the Angels, Secure the Wastes, Faerie Conclave, Sphinx's Revelation, Baneslayer Angel, Dispel, Spell Pierce, Spell Snare, and Jace Beleren
1 week ago
I will start out by saying that some of the suggestions made by the EDH player aren't great--no offense intended, of course, but some are just too slow for modern. Dropping any number of Spellstutter Sprite, Fatal Push, Remand, or Spell Snare is just a bad choice; the Sprite is a cornerstone of all Faerie decks (and even some competitive non-faerie tempo decks), Fatal Push is literally the best black removal spell right now, and Remand and Spell Snare are both staples in blue decks. I assume he suggested dropping those for hard counters that can hit higher-converted mana cost cards because they're good in EDH, but three mana counterspells are pretty much a no-go in modern because they're too slow and much of the time Mana Leak is a hard counter.
Anyways, your deck is shaping up pretty nicely so far. I'd play the full set of Remand because it's so powerful, but that's personal preference. Your sideboard could use a lot of work. Here are some suggestions along with a general outline for your sb:
2-3 Counters for interactive matchups: Countersquall, Negate, Dispel, Spell Pierce, maybe an extra Spell Snare (it's very good when you're on the draw g2, good enough to warrant a sb slot though not essential)
Collective Brutality has been bolded because it's honestly the best sideboard card in black, and is the primary source of life gain in black decks. it's amazing against burn and pretty good against most other decks.
2 weeks ago
I already have 6 returns in the deck, 4x Retract and 2x Hurkyl's Recall. I can see the card draw advantage here, twice the draw for my artifacts, but I think its a little expensive and may be an empty draw early on hindering the combo. It maybe a good sideboard for late game draw speed.