|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Rare|
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Return all artifacts target player owns to his or her hand.
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Hurkyl's Recall Discussion
2 days ago
You have to ask yourself, what matches are cards like Thought Scour going to improve??? None? Okay, it's not worth the SB space. The SB should not be deck extensions but cards that improve your match ups against things your weak against. In your case Control of both flavors. I'd also imagine your Burn match is pretty tough.
So for decks like BG/x I would recommend Suppression Field, Bile Blight/Marrow Shards, and stronger grave hate like Leyline of the Void or Rest in Peace. Leyline of Sanctity and Pithing Needle are also valid choices.
As far as traditional control goes, you're really in a bad position. The best SB cards against it are in green (Choke, Thrun, the Last Troll) and the manland game plan isn't particularly viable for you either. Lastly your threat density isn't enough to not have to worry about counters. Hopefully someone else can offer up a viable option for you.
Burn is an easy fix. Dragon's Claw.
A few other cards I would suggest to consider are Anguished Unmaking as a 1 of, Illness in the Ranks, more copies of Stony Silence, and possibly Hurkyl's Recall (can be great vs Affinity but also Infect).
3 days ago
Without Stoic Rebuttal how do you survive Stony Silence, Kataki, War's Wage, Hurkyl's Recall, Stasis Cocoon, Path to Exile, and Ghost Quarter can obviously do damage to you Inkmoth Nexus plans, and that's not really preventable. I think splashing blue is important for the counter spell aspect in an affinity deck though.
6 days ago
Freed from the Real on a Kiora's Follower with a land enchanted with Utopia Sprawl it will give you infinite untap of all permanents. Kind of a long shot, but with Arbor Elf, even without Freed Savor the Moment might be a lower CMC, viable replacement for Temporal Trespass.
1 week ago
CIPT stands for Comes Into Play Tapped. Generally CIPT have some sort of added bonus to make you want to play them over a basic land, but the problem with them is if you have a hand with too many it can slow you down. Provided you only have a few it's usually not too much of an issue. The issue with depths is that yes you can rearrange the top of your deck but you can't put them to the bottom so if there are cards you don't want, you're going to have to draw them at some point. Personally i wouldn't play the full set, maybe only 2 copies, but that's also largely because you have a lot of cheap spells you want to get out quickly. Having a CIPT land can slow you down by a turn or prevent you from casting a creature and still being able to hold up a counter compared to a normal island.
As for something to protect lord, the first things that come to mind Kira, Great Glass-Spinner and Spellskite are unfortunately pretty pricey. Swiftfoot Boots/Lightning Greaves aren't ideal but if there is some sort of board sweeper like Wrath of God, you get to keep the equipment in play to equip to another one. If it's removal specifically you are worried about Misdirection might be an option but i'm less certain about that recommendation.
As for other cards to put in the sideboard, it depends on what kind of decks you think you will run into. I'll list some here, but if there is a specific deck in mind and you want to know what types of cards are good i can try to suggest a few cards. Usually I like 2-3 sideboard cards for each type of deck i think I might play against unless it's a matchup I think i won't be able to win unless I have more ways to disrupt them.
If you think you will be against a lot of counterspells, Dispel is a nice option.
For token decks or decks that make a lot of creatures quickly, Engulf the Shore
Artifact based decks: Hurkyl's Recall
Echoing Truth is a nice catch-all to hit things that vapor snag can't
3 weeks ago
Thank you so much!
I made a whole slew of edits. You deck seems really solid, I've got to hand it to you. Really well tuned.
Of course, every deck is different, and I want mine to remain so. I have mainboarded Hurkyl's Recall as a one-of. I switched around my wincons, and now the alternatives are purely SB. But now I have 61 MB - what should I cut?
A land? I run one more than you. Serum Visions? It helps me get to my pieces faster. A cheeri0? Seems risky.
Anyway, thanks for all the input!
3 weeks ago
Hello! I've been working on finessing my Puresteel Storm (Cheeri0s) deck for a while now. I need a little bit of help with sideboarding, fitting a Hurkyl's Recall into the mainboard, and formatting my deck description. Below is my deck:
SCORE: 1 | 47 VIEWS
First, my sideboard needs some work. To start, I noticed on Mtgtop8 (which I've been using more and more recently) that the decks that have placed seem to run Echoing Truth, although I think that Dispatch is also a valid (and more permanent) solution to pesky creatures/permanents. I understand the Echoing Truth hits noncreature permanents as well as creatures and deals with tokens, but Dispatch is extremely powerful and much better than Galvanic Blast in my shell. Also, I would like to fit another Leyline of Sanctity into my sideboard. It is really nifty in the right situation, and can shut certain decks down until they can find an answer.
It should also be noted that Laboratory Maniac is the only creature in the deck that is a win condition my opponents cannot interact with without removal. Goblin Gaveleer is shut down by Ensnaring Bridge and the like. grapshot dies to Leyline of Sanctity. While the lab maniac isn't run on any top 8 sideboards I have seen, I think it really does deserve a slot.
Hurkyl's Recall is one of the most powerful sidebaording options for this deck. It can bounce affinity and lantern control's entire board while also being able to serve as a Retract when necessary. In fact, it is such a versatile sideboard cards that I think one in the mainboard is a safe bet. But my mainboard is tight and well trimmed - i don't know what to replace.
My deck runs Goblin Gaveleer and Lightning Greaves as an alternate win condition mainboard. The bonus that this gives me is twofold: first, it is an alternate mainboard option that gets around Leyline of Sanctity; second, if I (8for any reason) can't fully combo off with garpeshot, I can equip cheeri0s and maybe Lightning Greaves to the Goblin Gaveleer, the just attack. I'm willing to listen to suggestions as to why I should cut gaveled and greaves, but be warned - they work very well for me.
Finally, I don't do this often (in fact, I've never done this before), but I am trying to format my deck description. While I know that this technically isn't the forum of this, I wanted to include it here. I seem to have gotten the folders to work somewhat, but I can't figure out exactly what is wrong. Maybe my computer, maybe not. I have screenshots of the deck description - if anyone would be willing to help, I'll put a link up so people can see if I did anything wrong.
Thank you so much!
1 month ago
Guftders, thanks for checking out the deck. Interesting with the Professor's version :) (resident expert blush :p )
I agree with most of what the professor says, except:
Smuggler's Copter. It is indeed a good card and there's a reason it was banned. However its card type becomes a major liability in Faeries. In my deck I run 0 artifacts, which renders most of the hate cards obsolete. So Copter would just have a big target on its back. In Modern it fails the Bolt test, plus there is Push, Kolaghan's Command and Abrupt Decay. This makes it worse, compared to all my other creatures that all have ETB effects. But make no mistake Copter is very good, so if you feel like people in your player circle aren't packing a lot of artifact hate, then maybe you're justified in running a playset.
Snapcaster Mage. I don't agree with it being a bad choice. At first I thought that the video was older than Fatal Push, at which point it would make more sense to me. Push is what made Faeries viable and Snapcaster is an all star along with Push. And hand disruption. And counterspells. And Collective Brutality.
Yep, you can splash a third color. White sideboard cards are amazing and Kommand is also amazing :) Though I'd argue the pain is greater than the gain. The manabase is already stretched thin with ~6 colorless lands, and 3 tapped. Fitting in a third color is doable but it hurts. With Push being a card I no longer have to play Path or Bolt. Intangible Virtue is hitting too few creatures. You need the BW Token strategy to really take advantage. And lastly, Kolaghan's Command. I can't say a bad thing about it. It is so good with Snapcaster that I almost want to splash red solely for that. My excuse is that it comes down to being a 2-for-1 which Cryptic already is. I will have to do with my creatures staying put in the graveyard and board in Ceremonious Rejection and Hurkyl's Recall vs. artifacts.
1 month ago
I'm not a huge fan of Divination here. For just 1 mana more i'd run Glimmer of Genius. Not only do you get to look at more cards but it's also an instant. This allows you to hold up mana for cryptic command and if they don't cast anything you need to counter you can just draw cards then whereas if you need to tap low to play divination on your turn, your opponent gets a window to resolve spells.
As for other cards to consider, Remand is great at buying you time while triggering thing, Baral, Chief of Compliance is pretty decent here, and Engulf the Shore(I also like it better than cyclonic rift mainboard. That card is nice but really slow) probably has a home in the sideboard along side Hurkyl's Recall.