Hurkyl's Recall

Hurkyl's Recall

Instant

Return all artifacts target player owns to his or her hand.

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Trade

Have (4) metalmagic , Azdranax , GeminiSpartanX , rockleemyhero
Want (2) killergerbil , johnludwig

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Tenth Edition (10E) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Antiquities (ATQ) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Oldschool 93/94 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hurkyl's Recall occurrence in decks from the last year

Modern:

All decks: 0.0%

Blue: None%

Commander / EDH:

All decks: 0.01%

Hurkyl's Recall Discussion

Gattison on Narset's Reversal on Hurkyl's Recal ...

1 month ago

(Got ninja'd, but that's fine)

Hurkyl's Recall was cast first, then Swan Song, and then Narset's Reversal, thus they will all resolve in the opposite order.

So firstly, when Swan Song was cast, Narset's Reversal had not been cast and was not on the stack, so it cannot be affected by Swan Song. Swan Song's target was Hurkyl's Recall, and that cannot be changed after the fact.

Secondly your Narset's Reversal will resolve before your opponent's Swan Song, meaning you make a copy of Hurkyl's Recall, put it on the stack (above everything else, meaning it will be the next thing to resolve) AND put the card of Hurkyl's Recall back into your hand. Then your Copy of Hurkyl's Recall will resolve. Then Swan Song will resolve, but with its target now gone, it will indeed fizzle.

You probably should have won that game it sounds like.

Tylord2894 on Narset's Reversal on Hurkyl's Recal ...

1 month ago

In our scenario, the stack was Hurkyl's Recall, Swan Song, and Narset's Reversal, bottom to top. The stack resolves top to bottom, so Reversal will resolve first. When it does, you copy Recall (choosing your targeted player) then put the original Recall into your hand. The stack is now Song and then the copy of Recall, again bottom to top. Since the copy of Recall is on top, it resolves first, so you bounce your artifacts (assuming you target yourself). Then Song then tries to resolve, but its target is nowhere to be found, and it fizzles.

During all of this, your opponents have chances to respond after each spell resolves, like normal, so they might have more interaction. Barring that, you would have (basically) gotten two Recalls out of this ordeal.

Based on your question, it is important to remember that spell enter and resolve from the top of the stack. Also, the targets of a spell don't change unless another spell changes them. From your question, Song wouldn't have found the copy of Recall because it was looking for the original. It won't search the stack for another spell called "Hurkyl's Recall". It will only look for the exact spell that it was pointed at.

Hope this helps!!

TestSubject on Narset's Reversal on Hurkyl's Recal ...

1 month ago

Here's the scenario. I was playing a game of Commander with some friends. Comboing off with Jhoira Storm. I float all my mana and cast Hurkyl's Recall. My opponent casts Swan Song. I cast Narset's Reversal on my Hurkyl's Recall in response.

Does his Swan Song fizzle because the initial target is no longer on the stack, or does it counter my Narset's Reversal instead? At the time we assumed the latter, and I was not able to recast Hurkyl's Recall with my available mana so my combo stopped. I was able to combo win the following turn, but I was curious for future scenarios.

Help is much appreciated.

sjettm on Dalakos Artifacts

1 month ago

I think Mechanized Production would do well. I also think maybe add Aetherflux Reservoir. With all the low cost artifacts you can bounce them back to your hands with stuff like Hurkyl's Recall and cast them again,and its nice because your commander isn't an artifact.

crazedspeed on Kenrith best of all worlds

2 months ago

Ok, so after last games, I decided to make some more changes. I want to make the deck leaner in creatures.

ADDED

Mana/ramp 1. Selvala, Heart of the Wilds 2. Kinnan, Bonder Prodigy 3. Bloom Tender 4. Exploration

Others: 1. Yisan, the Wanderer Bard untapping him every turn and activating him for less 2. Faithless Looting , Frantic Search , Windfall getting the more expensive creatures in the graveyard for reanimation with Kenrith.

REMOVED

  1. Fertilid not enough basics to make this a good option
  2. Dack Fayden dies quickly (little flying blockers), and mostly used for his first ability
  3. Knight of the Reliquary
  4. Dryad of the Ilysian Grove
  5. Sakura-Tribe Elder
  6. Hurkyl's Recall

Nemesis on rockleemyhero

4 months ago

Hey! Here's a list of stuff that I'm interested in. The amount won't add up, so we can talk about adding stuff from my end if there is anything else you're looking for. In no particular order:

Mana Vault

Sneak Attack

Captain Sisay

Austere Command

Solemn Simulacrum

Basalt Monolith

Hurkyl's Recall

I'm happy with any combination of these. There are other, lower wants that I have but those are the main ones. Thanks!

Haima13 on Alela, warden and collector

7 months ago

So after looking at it real quick, here are lists of lists:

Things I would definitely take out: Show

Things I might take out: Show

Cards to consider adding. Show

SideBae on

7 months ago

Hey! So I have a few suggestions. Feel free to ignore any/all of them:

  1. Cantrips are your friend in combo decks. Preordain and Ponder are the gold-standard here, since they dig pretty deep for one mana. You're including Brainstorm is good, but I'm not sure it's good enough without non-mana intensive shuffle effects (i.e. some form of fetch lands) to make sure you don't accidentally lock yourself with two cards you don't want on top. While cards like Prismatic Vista and Scalding Tarn can be expensive, depending on your meta something like Terramorphic Expanse or Evolving Wilds might be good enough. Flood Plain and Bad River are also worth considering. Other cantrips ( Opt , Sleight of Hand , Serum Visions ...) are ok but should be considered secondary to Preordain and friends.

  2. Grafdigger's Cage is currently one of the best hosers in EDH, and it does not stop Urza's ability (since Urza's ability exiles the card before casting it, you never cast spells directly from your library). I think it's better than Darksteel Relic , since it still taps for mana and can be a turn one play while having a direct effect on the board state. Tormod's Crypt is a similar card you may want to consider. I think Relic of Progenitus is better than Phyrexian Furnace , especially since you're not running Snapcaster Mage .

  3. Everflowing Chalice seems like a good rock. I've never been a fan of Mox Tantalite , since taking several turns to hit the board is a major drawback. Everflowing Chalice is a slightly worse Mind Stone , but you can cast it for zero when Urza is on the field and have a build-your-own Mox Sapphire .

  4. Retract and/or Hurkyl's Recall can act as pseudo- Paradoxical Outcome s for the purposes of rebuilding mana or building storm-count for Temporal Fissure . They're admittedly not as good, but since you're already running Paradoxical Outcome you may want a redundant card for that effect.

  5. You may want to revisit your counter-suite. Consider substituting more efficient cards for Dissolve and/or Exclude , since three mana is a lot to pay for a counterspell. Things like Spell Snare , Dispel , Spell Pierce , Swan Song , Pact of Negation and/or Delay are all good ways to protect your combo without using too much mana.

  6. I think Mystic Remora is probably better than Rhystic Study . First, it comes down faster (T1 or T2), which means it catches your opponents' rocks when they're casting them in the first few turns. Second, four mana is a lot less payable than one, so you're more likely to draw even in experienced metas. Finally, your strategy is typically going to be a combo strategy -- so you don't need a PERMANENT shield, just one that will last long enough to protect you until you go off with Urza.

  7. Cyclonic Rift is the best board wipe in blue. It's $20 nowadays, but if you can afford one you should definitely run it.

  8. Dig Through Time is an excellent card, as is Treasure Cruise (though I don't like cruise as much as dig in combo decks like this, since it sees fewer cards). Running one of them seems like a good idea.

  9. Chain of Vapor is REALLY good. If you can cast it and bounce an opposing stax piece ( Cursed Totem , Collector Ouphe , Damping Sphere ), it rarely gets reflected. And even if it is, you're likely to just be able to recast whatever they bounce on your board. More importantly, you can use it to bounce a bunch of your low-cost artifacts to both net mana and build storm. So... yea.

Good luck!

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