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|Modern Masters 2015 Edition (MM2)||Rare|
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|Fifth Edition (5ED)||Rare|
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Return all artifacts target player owns to his or her hand.
Hurkyl's Recall Discussion
22 hours ago
Dohyden I made mine 'mostly' as a joke when someone challenged me to make it, it's very glass canon and folds to a single counterspell but I really don't mind as its still fun. Yes I do, here you go This Is Not A Good Idea.
A few of suggestions for your deck.
Grapshot is great but Tendrils of Agony is much more powerful in my opinion. It's harder to cast but the upside is worth it, it does more to opponents and keeps you alive at the same time. Maybe not a replacement for grapeshot but a good addition to the deck.
Empty the Warrens is a great storm card for the deck but it might be too slow as it gives each of your opponents a turn to deal with your board state.
Mind's Desire would be crazy in your deck and would probably cast a ridiculous number of you cards for free.
Aetherflux Reservoir would also be crazy in your deck, it gives you lifegain and another wincon.
Hurkyl's Recall would be great for bouncing your Artifacts to recast them with Jhoira or Archmage out or it can be used on an opponent with problem Artifacts.
1 week ago
Thoughts for edits
Thopter Foundry + Sword of the Meek + Time Sieve suffers from being a 3 piece combo and from card quality. Foundry can be worthwhile for instant speed blockers, but the other two are dead draws without the combo assembled.
I would recommend Tainted Pact for running with Laboratory Maniac . It serves as an A + B combo for winning (+ draw 1 card ofc), and is safer for the purposes of your deck than Demonic Consultation , although you could easily run that for cheaper CMC comboing. Worth noting that Pact has synergy with Isochron, or can be used for getting the last combo piece for a Top combo.
It seems as if assembling infinite mana + draw deck is your goal. I would recommend slotting Copy Artifact + Winds of Rebuke as an alternate wincon to lab man wins. Combos with dramatic scepter (you copy the scepter, imprinting winds of rebuke, to mill everyone out and pass to them, causing draws into empty libraries for GG). Copy Artifact and Winds of Rebuke also both have very high card quality, both are playable independently.
My last combo suggestion is for Praetor's Grasp . Especially with Sen having the potential to steal combo pieces, you have the potential to stop win cons as well as getting closer to your own. Praetor's Grasp will run as a functional tutor here, grabbing faster ramp or the combo pieces you need.
ad nauseum is a strong card, but you should consider the following. You are already pressuring your own life total with Dark Confidant as well as Phyrexian Arena , plus incidental damage from Mana Crypt as well as Ancient Tomb and the talismans. Your average cmc 2.33, meaning your Ad Naus will usually dig 10-20 cards, depending on damage and what you flip.. You also don't run any rituals, and have no way of reusing rocks outside of Dramatic Reversal . Supporting cards like Chain of Vapor or Hurkyl's Recall give extra mileage to Ad Nauseum as they let you re-ramp your own mana positive rocks after landing the Ad Naus, and Yawgmoth's Will is a monster in Ad Naus decks. You are also light on creatures and pack a medium sized removal package, so creatures can get free swings and reduce your Ad Nauseum that way too. You are running white, so you could decide to make ad nauseum + Angel's Grace a win-con as a possibility too. Right now Ad Nauseum looks more like expensive card draw in this deck than a strong win condition. As it stands, I firmly believe Necropotence is stronger in this current list.
You should consider swapping slower, permanent based draw spells for faster, instant/sorcery speed draw spells. Brainstorm + Ponder + Preordain + Sleight of Hand will all bring down the cmc for Ad Naus, help guarantee smoothness in your early game, and give you cantrips to "win immediately" with Lab man. They also allow you to hold up counterspells more meaningfully. You could cut Padeem, Teferi, and the U/B Tezzeret, those changes alone would cut 10 CMC out of your deck for speed and Ad Naus purposes. For what it's worth, I also believe that Scroll Rack is most effective in edh with decks that sustain larger handsizes (gives ability to dig deeper), and would also be a proponent of cutting for a cantrip. One final note on card draw, your commander acts as card advantage for you,
Your removal package can be modified to be faster and stronger. Council's Judgment has some nice perks, but it should be tertiary to both Swords to Plowshares as well as Path to Exile . Both of them are just far more efficient. You also only have two answers to artifacts or enchantments on the board, Cyclonic Rift or Council's Judgment . 2-3 more bounce spells could help with board state by quite a bit, especially if you are able to stax them out of replaying their pieces. 1-2 pieces or artifact/enchantment removal will also go a long way to helping your board presence, especially since cEDH skews towards non-creature permanents.
Humility + Night of Souls' Betrayal is a nice creature lock, but I would rather see wipes in both of those slots. Humility wrecks card advantage from your own commander, and Night is low card quality outside of combo. Elesh Norn, Grand Cenobite is the preferred -x/-x effect, as it kills many of the strongest hate bears in the format (+ lab man) and allows your own hatebears to win through beatdown. I wouldn't recommend Elesh in a bear-lite build, so I would propose two wipes or pieces or removal instead.
Disallow is high cmc for a counter, consider running something else if you still want Ad Naus. If you want to hamper activated abilities, run either Pithing Needle or Phyrexian Revoker , both can deal with some of the premiere critters of the format, from Sisay to Thrasios. There are still plenty of fantastic 1 or 2 cmc counters that are common in the format that you don't run, such as Negate and Counterspell . Special mention to Swan Song for also doubling as a dramatic scepter + Copy Artifact wincon
Land base looking strong. Only changes I would suggest are remove the ETB tapped manlands, because speed is important, as well as swap out the artifact lands for basics. With a very high artifact density, you don't need to be worried about metalcraft enabled for Opal, and having nonbasics that don't give abilities and only produce 1 color of mana is not worthwhile when you can get caught by someone else's Back to Basics
1 week ago
I highly recommend four things:
1) using tutors or draw/scry to improve chances of getting a Lord of the Unreal . I'm thinking Muddle the Mixture is probably near the top of the list in this department, but Serum Visions or the like would probably be helpful, too. Running both would not be overkill.
3) Cut Jace's Phantasm . It's a cool card, but without mill and there being another 32 creatures without it, I think those 4 slots can be better filled with non-creature spells.
4) fixing the description to say "Lord of the Unreal" instead of "Master of the Unreal"
1x Halimar Depths might be useful.
I've wanted to build a deck with Pongify in it for a long time. I don't think it's a super fit here, but I like my aggro decks to have removal and there's not a lot of options in blue.
Imprisoned in the Moon comes to mind as another removal option.
I think you could afford to drop as many as 4 lands. You have a very low AVG CMC, so it will be better to draw creature spells more frequently. I suggest dropping 1-2x, playtesting a bunch and going from there.
1 month ago
1 month ago
Mmm okay DrkNinja, I'll explain it to the best of my ability.
This whole brew is based upon the card Shimmer Myr , the way we storm off is flashing in artifacts for our storm count. The reason why Zur is used at the helm of our deck is because he is a guaranteed tutor for Necropotence . This is a high risk/high reward type of deck that you will pay pretty much all your life to grab what you need. Same with Ad Nauseam , we utilize that card as well as Angel's Grace to draw our whole library.
From here after we do one of the two ways I mentioned above, we have an arbitrary large amount of cards in our hand there are two main lines. Typically we go for the storm way to win, by using Aetherflux Reservoir and casting all our mana rocks, Helm of Awakening makes all our spells cost one less, so it makes us net positive or even when we play them. We can further up the storm count by using Hurkyl's Recall or Chain of Vapor to bounce our own rocks to recast them again. Finally there is another way and that is Yawgmoth's Will (It's not in the deck yet as my friend is picking one up for me in Japan), but it lets me reuse cards all in my yard all over again. By then we should already have enough life to laser beam everyone to death.
Shimmer Myr is essential in this build as we can do this all at instant speed. We can do this in a end step Necropotence before we have to discard all our cards as well as doing it after an Ad Nauseam . Cards like Quicken , allows us to use sorcery speed cards like Yawgmoth's Will at instant speed.
The other way to win is as you mentioned, Laboratory Maniac . Doomsday (DD) is the enabler for these piles, but there are certain requirements for it before you cast DD. First you always need an pile opener, whether it be Opt , Brainstorm , Ponder , Preordain , etc. as long it draws you one card. From there you have to know how much mana you have available and how much cards you need to draw to design your pile. Here is an example of a classic pile without Lion's Eye Diamond and Yawgmoth's Will using Ponder as an opener.
That is also the order you will put your library in. The requirements for this pile is + as well as two Islands available. Cast Ponder to draw into Gush , bounce two Islands into your hand to free cast Gush . Draw Labman and Brainstorm . Cast Labman, than cast Brainstorm to draw out your library and win the game.
There are a lot of variations you can do with the piles, as a more protected one as well as faster ones to net you mana. It's a very hard deck to play but also one that is super satisfying to play once you learn how to. There is so much synergy between the cards, but you have to know your deck inside out.
I hope I did a good job explaining how it works to you, if not lemme know what you are still confused about!
1 month ago
But they didn't make the Top 20 in the past. Now they do.
1 month ago
Your sideboard defibitely needs work, but definitely depends on your meta. I strongly graveyard interaction like Nihil Spellbomb or Faerie Macabre . Unmoored Ego is fun against from and combo decks. Cast Down or go for the throat. Collective Brutality is an amazing card that will help you out in a tom of different match ups. If you start to face artifact based decks, Hurkyl's Recall may be your best bet.
Also try to get four of those bitterblossom!
1 month ago
Workshop Assistant is another junk diver effect too.
Higher volume of potential pieces increases the likelihood of going off.
The deck doesn't need too many colour pips, so you could cut some of the mana-fixing rocks, even though there are only good ones here.
I don't think you need jitte, you may want greaves—especially if you run the Kuldotha Forgemaster .
Play the deck and let me know, but I don't think you need the Thirst for Knowledge . The deck may want a Hurkyl's Recall to assist going off. Target your self to get more triggers off cast and ETB effects.
Hurkyl's Recall occurrence in decks from the last year
Commander / EDH:
All decks: 0,06%
U/R (Izzet): 0,12%
W/U/B (Esper): 0,08%
U/B/R (Grixis): 0,07%
All decks: 0,03%
U/B (Dimir): 0,0%
All decks: 0,0%