Scrap Mastery


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare

Combos Browse all

Scrap Mastery


Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield.

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Scrap Mastery Discussion

Crusader40 on Etali Raaaaaaa EDH

9 hours ago

I'll just comment some random stuff

Otepec Huntmaster, Scrap Trawler,
Scrap Mastery, Hedron Archive, Mind Stone etc

I don't know if Dreamstone Hedron is good ramp either

Blizerdman on I DON'T WANT FRIENDS

1 week ago

How about Obliterate, Burning of Xinye, or Decree of Annihilation?

Also Nevinyrral's Disk combos with Mycosynth Lattice and Darksteel Forge. Clock of Omens and Slobad, Goblin Tinkerer fits into your artifact strategy. Finally Spine of Ish Sah is a very strong card for your deck for it's synergy with Daretti's -2, Scrap Mastery, Trash for Treasure, Phyrexia's Core and Slobad if you chose to add him.

Midwest on Slobad Scrap Mastery

4 weeks ago

ZendikariWol You're correct that Feldon wasn't the best Commander for this deck. It has changed quite a bit since his Commander pre-con was released. I removed him from the list entirely and switched the Commander to Slobad, Goblin Tinkerer. Bosh is still worth a card slot, but he's not as strong as Slobad in this particular build. Slobad works to maximize Scrap Mastery while also offering additional synergy with some of the other important cards in the deck such as Nevinyrral's Disk or Spine of Ish Sah. Ultimately the goal of the deck is to slow the game down until its opponents can be overwhelmed by Scrap Mastery loops with Krark-Clan Ironworks and Codex Shredder. Other win conditions include Mycosynth Lattice plus Karn, Silver Golem or Vandalblast and Nevinyrral's Disk plus Darksteel Forge. Here's a list of changes that went alongside removing Feldon to help streamline the deck.

-1 Prototype Portal +1 Pyrite Spellbomb

-1 Pia Nalaar +1 Junk Diver

-1 Skullclamp +1 Ichor Wellspring

-1 Feldon of the Third Path +1 Glacial Crevasses

-1 Mana Vault +1 Karn, Silver Golem

-1 Planar Bridge +1 Nim Deathmantle

-1 Diamond Valley +1 Maze of Ith

-1 Scorched Ruins +1 Snow-Covered Mountain

Pac03c on WIP Breya

1 month ago

Good overall theme. Breya is very powerful. I would suggest some recursion for your artifacts. Daretti, Scrap Savant does this nicely, but additional sources of recursion such as Trash for Treasure or Scrap Mastery will allow more graveyard/artifact shenanigans. You can always use Myr Retriever and Buried Ruin to dig up what you dropped into the graveyard with Trash for Treasure or Scrap Mastery, and depending on how you do that you might be able to "cheat" in higher cost artifacts from graveyard to battlefield without paying their converted mana cost. Also with Breya giving you access to white, Indomitable Archangel is available and is a nice way to keep artifacts you like from being removed by opponents, as her metalcraft ability gives artifacts you control Shroud. Also, Bruse Tarl, Boorish Herder seems out of place in this deck and since he's not the commander, he's even less useful than he normally would be. He's an easy removal for something else from your sideboard, in my opinion. Great theme for the commander though!

Razulghul on Is it Better to include ...

1 month ago

In my opinion red is really important for artifact matters, in edh the recursion from Trash for Treasure, Goblin Welder, Scrap Mastery and Daretti, Scrap Savant is invaluable. Jeskai doesn't really have a artifacts matter commander but you still have the partners and you could totally make a Shu Yun, the Silent Tempest deck that would be a lot of fun since artifacts trigger prowess. Eggs is a pretty fun way to go imo and you would have access to Chandra's Ignition as a win on.

Alternatively you could go Grixis with Mairsil, the Pretender which I think would be really fun though I haven't put it together myself yet.

Bchong on Breya

1 month ago

I realize that the meta that I play in is probably very different. For one nobody runs creatures except mana dorks or win the game ones.

For me when a scary creatre hits the board it has to die the moment it hits the board. So I find cards like Decree of Pain, yes the cycle gives it a lot of flexibility, to be bad compared to other removal in that it cost so much mana. And those deck are often not a problem, as long as it isn't elves, since I can just out race them. And unless you meta has people attacking you with their creatures constantly cards like Baleful Strix is just a hard to cast card.

I played a very similar deck to what you have. But I switched off because I found that I just mulliganed till I hit a combo piece and a tutor. And then literally waited a couple of turns and I won in a very boring way. I also stopped because this type of deck is very vulnerable to boardwipes or simple instant speed removal. And it is hard to recover without things like Open the Vaults or Scrap Mastery

I did a couple of play tests it seemed like this deck either trouble spending its mana in the early turns or it has trouble casting some of the higher cost cards and other cards on the same turn. It feels like this deck is trying to do too many things and again it doesn't have the cheap and powerful spells like Gitaxian Probe, Sensei's Divining Top or Ponder to push it the extra mile.

I get that a lot of these cards you doubtlessly put in to help you in your meta. The cards I suggested are just good cards in general and will make you combo faster. I also don't see combos with cards like Magistrate's Scepter , Mirrorworks, Thopter Engineer, Trading Post. And I think you deck is often slowed by a turn because of the lands. Bouncelands and the Tap lands really hold you back just putting in regular lands or pain lands like Underground River can often do the trick, if not you are still missing a couple of the essential mana rocks like Fellwar Stone

Ocelot44 on Akiri & Bruse: Enhanced Combat

2 months ago

With Akiri being so artifact-dependent, have you thought about running Scrap Mastery or Open the Vaults? I know they're risky, but if one of your opponents lands a Vandalblast and you don't have a clutch Boros Charm or Leave / Chance, it could spell disaster

miracleHat on Feldon start

2 months ago

Not too sure about Reverberate, Wild Guess, Tormenting Voice, and Dangerous Wager. Those 3 loot effects don't dig deep enough (especially when compared to Goblin Lore) for what (me thinks) you are trying to do. Reverberate just looks like anti-counterspell, but do you really need it? Fanatic of Mogis doesn't seem like the best way to try and win, I would rather just stick with Purphoros, God of the Forge. Chandra, Flamecaller's middle ability seems pretty good in this deck. Starke of Rath, getting to destroy 2 creatures / artifacts each turn seems pretty legit. I am hesitant in suggesting Scrap Mastery, as it might be too win-more. The lack of board removal makes it seem worthwhile (along with All Is Dust for that matter). Lastly, be careful with Rowdy Crew and using it with worldgorger, as (if I understand the worldgorger rules correctly) you might deck yourself.

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