Molten Psyche

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Molten Psyche

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

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Molten Psyche Discussion

hkhssweiss on Niv-Mizzet is enough

1 week ago

FrasierC alright can definitely help you out here. There is an amazing combo with Niv-Mizzet that essentially lets you win on the spot, however the damage Niv does is limited only to the amount of cards you have in your library. The key cards are Curiosity and Ophidian Eye, once that enchants Niv it starts going back and forth in accumulating card draw for you. Now the problem here is that you will most likely playing in pods of 4 so if everyone is at perfect life when this goes off that means you have to deal 120 points of damage, but you only have let's say 70 cards left in your library that's 50 more cards you have to draw. The solution to this is cards like Time Reversal which let's you shuffle your hand and grave back, and retriggering Niv to draw your deck again.

Now you know the combo, here are some budget card suggestions that you can fill up your deck with:

Interaction:

Delay, Chaos Warp, Swan Song, Negate, Arcane Denial, Mystic Confluence, Vandalblast, Capsize, Faerie Trickery, Dissipate, Counterflux

These cards aren't to expensive and for their cost it does exactly what you need them to do.

Card Draw/Refill/Niv Synergy:

Tolarian Winds, Winds of Change, Windfall, Time Reversal, Day's Undoing, Pull from Tomorrow, Dig Through Time, Treasure Cruise, Molten Psyche, Ponder, Preordain, Thoughtscour, Serum Visions

These cards are for the synergy with Niv as well as early game card draw to refill your hand or can be used in conjunction with Niv and Curiosity/Ophidian Eye.

Hope that helps!

goblinguiderevealpls on Nekusar

1 month ago

cedh nekusar primer

heres my competitive list, with some guidance

but personally the first thing to note is Dictate of Kruphix effects are bad and feed opponents too many draws while depending on other cards to actually deal damage

you need less creatures and enchantments and more Brainstorm effects, countermagic/protection,cheaper $ stuff like Commit, Cyclonic Rift Dream Fracture and Arcane Denial are a good start. you need a lot more ramp such as Talisman of Indulgence, Chromatic Lantern, Dark Ritual, Seething Song Cabal Ritual

last but not least nekusar is THE wheel commander, the slow grindy rout is what gets you focused and killed, you need a lot more of the available wheels like Molten Psyche, Dark Deal, Whispering Madness, Incendiary Command Windfall Memory Time Reversal

to make it faster without spending a budget like my list i would recommend the fork route to double wheels for the lethal damage or infect, stuff like Twincast Increasing Vengeance Bonus Round Reverberate Mission Briefing Past in Flames Hive Mind Swarm Intelligence Mizzix's Mastery to name a few

cut expensive cmc creatures and enchantments as well as Howling Mine effects which should remain only on nekusar himself. add more global looting effects and ramp, maybe a fork or counterspell or two and you'll be able to kill a table safer and faster

enpc on How do you get balance ...

1 month ago

Melek is a tricky commander to build. It helps to first refine your win condition and then figure out the deck. Otherwise you will get pulled in too many directions as you attempt to play a bunch of value cards with little to no synergy.

I had a Melek deck for a while which dealt damage via wheel effects as well as a few infinite combos. The deck would lean on cards like Molten Psyche in conjunction with a bunch of draw card effects to make my opponents draw a lot of cards in a turn and then taking a lot of damage. The benefit of this package was that card advantage was also my win condition.

But you need to figure out how you want the deck to win and then go from there. And then once you have that down pat, this will help you with quantities of effects in the deck.

BMHKain on Descisions... Descisions... New Gates... or ...

3 months ago

Well after my denial w/ Boros, I actually have one other plan in mind...

Should I make a Gate Deck, or what? Just asking to be sure...

enpc on The wheel of DOOM

4 months ago

Needs more Molten Psyche. Would recommend increasing your artifact count (to 10-12) to make it more reliable, but more ramp never hurts. Dimir Signet and Fellwar Stone are good and Scroll Rack is nice if you wnat to keep a particular card from your hand when you wheel.

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