Molten Psyche

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Molten Psyche

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

Molten Psyche Discussion

multimedia on Izzet's Locust God

1 month ago

Hey, you're welcome. Been a while since I commented on your deck. I like the changes you've made. You've learned a lot in 9 months. The differences are huge, good job. Are you consistently winning?

I think your deck can use streamlining. What I see is lots of high mana cost redundancy which you don't need because it's making the avg. CMC very high, rounded up 4.0. It's high because there's too many high mana cost cards. Consider cutting several for low mana cost cards that draw? Remember you have your high mana cost card that you want to cast, it's sitting in the Command Zone.

Streamlining means cutting unnecessary cards such as Arcanis the Omnipotent , Venser's Journal , Time Stretch and Warstorm Surge . Arcanis is not needed because you have Consecrated Sphinx and Niv-Mizzet, Parun ; both will draw many more cards, even the turn you play them and are flying threats. Having three six drop flying threats is enough. Journal is high mana cost no max hand size effect which is not needed when you have three other low mana cost cards that are better that give you this effect. You have Time Warp and Beacon of Tomorrows so you don't also need to play Stretch since Stretch is 10 mana. Both Impact Tremors and Purphoros, God of the Forge are better than Surge and Surge is six mana.

Another part of your deck that could use some improvements is the manabase. 26x basic lands is a lot and you don't have to play so many because there's even budget playable lands you could add. I'll suggest budget lands and some nonbudget ones:

Other cards to consider adding:


Cards to consider cutting:

  • Temple of the False God: can't tap for mana until you have five lands in play.
  • Venser's Journal
  • Arcanis the Omnipotent
  • Time Stretch
  • Warstorm Surge
  • Mana Flare
  • Jushi Apprentice / Tomoya the Revealer
  • Psychic Spiral
  • Windreader Sphinx
  • Jin-Gitaxias, Core Augur
  • Omniscience
  • Gilded Lotus
  • Darksteel Ingot
  • Keep Watch
  • Dragonshift
  • Enter the Infinite
  • Thought Reflection
  • Fateful Showdown

tribal-kai on Gimli's Burn

2 months ago

Liamcal - I had the Human version of that card in the deck originally but it got cut. I'll have to pay attention to the activations my opponents use and whether or not I think these cards would be useful.

Corz1lla - I haven't struggled with card draw to be honest. I actually cut some of the discard to draw 2 effects for even more burn and I'm not noticing a huge difference. I only want to take time out to draw cards once I've used by burn spells really. Molten Psyche might be an idea actually.

Joe_Ken_ on Neheb, The Eternal Burn *Help!*

2 months ago

Aggravated Assault (which you already have in the deck) will go infinite with Neheb as long as you land enough damage in a turn because of his effect, so potentially extra combat steps may also go well with the burn damage theme.

Just including all the wheel cards that are in your maybe board as well as Endless Atlas in your maybe board could help a lot. Molten Psyche and Khorvath's Fury could be the best ones since they have the ability to deal some damage before your second main phase.

I would also up the land count. 32 is just too low to me. I normally go 36 or 37 lands in a deck. I would remove some of your lands that don't do much like the ones that need to tap for just to do 2 damage since that just is bad trade off for what you could use that mana for.

Outpost Siege , Vance's Blasting Cannons  Flip, Commune with Lava , and Syr Carah, the Bold are good options for what red has in terms of 'card draw' since they at least give you some more options when they are on the field or when you cast them.

Blackgate on Indomitable Creativity (Boros tokens/creativity)

2 months ago

Thanks for the great suggestions PeeBee! I really like Molten Psyche - great option for the deck. I’ll definitely playtest with this card!

Great land options and I agree with Lightning Bolt - Thanks again!

GrinningGrebe on Firelink and Sunspitter

2 months ago

One thing I've found very interesting in F&S decks are damaging "wheels" like Molten Psyche and Khorvath's Fury , playing well both with the commander and with the arguably best card in Boros Smothering Tithe .

In particular Molten Psyche is wonderful when copied, since it sees all the cards drawn until that point, so we will have X damage when the first resolves, then 2 times X with the first copy and so on, resulting in an exponential damage increase.

PeeBee on Indomitable Creativity (Boros tokens/creativity)

2 months ago

A few things,

to get double white and triple red on turn 4 you will definitely need more dual lands as 4x clifftop retreat isnt going to cut it. try Inspiring Vantage and Battlefield Forge if you want to keep the budget down.

Also i would also want a way to get rid of my big finishers if they end up in my hand however because none of yours shuffle back into the deck, Emrakul, the Aeons Torn , then i would suggest a card like: Molten Psyche .

lastly if budget isnt an issue, obviously upgrade to Lightning Bolt over strike.

Zaina on Burning lifegain - Boros spell slinging

2 months ago

GrinningGrebe I used Molten Psyche last night at my weekly game and it actually won me the game! Copied it 5 times so big thank you for suggesting it to me!

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Molten Psyche occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%