Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Metalcraft If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
|Want (2)||BasedNorseman , Galvain|
Printings View all
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Molten Psyche occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Molten Psyche Discussion
6 days ago
1 week ago
I would cut the following:
Kami of the Crescent Moon, Dictate of Kruphix - Both of these are traps. They seem like they should be good with Nekusar, but, in actuality, will probably get you killed. They add no damage for themselves, so, if you cannot keep Nekusar or Spiteful Visions fielded, they are just pure card advantage to your collective opponents. Yes, each player is getting only a single draw, but you have to look at them as a whole unit--in a four-person pod, you get 1 chance to draw a card you need to win; but you're giving up 3 chances that someone will draw the card they need to stop you. Without built-in damage effects, they are simply not worth it. Likewise, I must disagree with TheOtherHand's suggestion of Howling Mine and Underworld Dreams.
Forced Fruition - much the same problem. Often this means they cast their piece of removal, draw 7, then combo out and win the game that turn.
Here are some things I would recommend adding:
I agree, partly, with TheOtherHand's suggestion on running more wheels. Wheels are the bread and butter of Teferi, allowing you to crank out significant amounts of damage. Howeverm Day's Undoing does not work with Nekusar. When Day's Undoing ends the turn, it also exiles all spells and abilities on the stack--that includes Nekusar's damage triggers. So, by using it, you just caused everyone to draw 7 cards, without actually taking any damage.
I would also add Teferi's Puzzle Box to the list of wheels worth adding. It can disrupt direct-to-and tutors and also does not provide actual card advantage. The repeatable wheel effect can get brutal very quickly. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, and Winds of Change are some other wheel effects not already mentioned.
You should also include more artifact ramp, such as Sol Ring and the talismans and signets.
Curiosity allows you to go near-infinite (can keep combo up until you run out of cards) with Niv-Mizzet, the Firemind and is a solid choice to put on Nekusar as well. Helm of the Ghastlord also combos with Niv, and has the added advantage on Nekusar of forcing them to discard any card they draw, locking them into just playing instant-speed spells.
Hope some of that helps!
1 month ago
2 months ago
Nekusar without creatures can work, though we would not recommend it because many creatures out there will enhance the power of his abilities a great, great deal. Then there's the many creatures that will punish your opponents for discarding that you will also not be able to use.
However, if you are truly set on keeping this deck creature-less, we would recommend the following cards to force your opponents to draw more cards:
To prevent the loss of your cards when you discard yourself, you could add Library of Leng ; it's wonderful. Speaking of discarding, we would also definitely recommend cards that cause some major pains for opponents in cases that they have to discard. Some ideas:
Last but not least, some more anti-creature ideas:
Some cards we would definitely cut in favour of the cards mentioned above would be:
- Bolas's Citadel ; not so good in this deck as it includes too few life-gain opportunities to compensate. Also expensive to cast.
- As Foretold ; free stuff is great, but your deck contains plenty of ramp so we doubt you really need this.
- Future Sight ; becomes a bit redundant in a deck with this many draw opportunities.
- Leyline of Anticipation ; we do not see a good reason for this to be in here; the additions we have suggested will be most likely be more valuable to your strategy in the long run.
- Mind Over Matter ; really not worth it in a creature-less deck.
- Omniscience ; same reason for why we would cut As Foretold . Moreover, this card is so expensive to cast.
Have fun with the brew.
Regards, Mrs. and Mr. NV_1980
2 months ago
only issue with shah of naar isle: echo cost says "may"
black vise & pauper's cage are target opponent, rather than all (hence why they're not in darth oprah), so may need to pick targets carefully.
3 months ago
4 months ago
Hey, you're welcome. Been a while since I commented on your deck. I like the changes you've made. You've learned a lot in 9 months. The differences are huge, good job. Are you consistently winning?
I think your deck can use streamlining. What I see is lots of high mana cost redundancy which you don't need because it's making the avg. CMC very high, rounded up 4.0. It's high because there's too many high mana cost cards. Consider cutting several for low mana cost cards that draw? Remember you have your high mana cost card that you want to cast, it's sitting in the Command Zone.
Streamlining means cutting unnecessary cards such as Arcanis the Omnipotent , Venser's Journal , Time Stretch and Warstorm Surge . Arcanis is not needed because you have Consecrated Sphinx and Niv-Mizzet, Parun ; both will draw many more cards, even the turn you play them and are flying threats. Having three six drop flying threats is enough. Journal is high mana cost no max hand size effect which is not needed when you have three other low mana cost cards that are better that give you this effect. You have Time Warp and Beacon of Tomorrows so you don't also need to play Stretch since Stretch is 10 mana. Both Impact Tremors and Purphoros, God of the Forge are better than Surge and Surge is six mana.
Another part of your deck that could use some improvements is the manabase. 26x basic lands is a lot and you don't have to play so many because there's even budget playable lands you could add. I'll suggest budget lands and some nonbudget ones:
- Shivan Reef
- Ash Barrens
- Grixis Panorama
- Mystic Sanctuary
- Cephalid Coliseum
- Castle Vantress
- Fiery Islet
- City of Brass
- Reflecting Pool
Other cards to consider adding:
- Narset, Parter of Veils : busted with wheels because your opponents discard their hands and don't get to draw, only you draw.
- Trinket Mage : tutor for Skullclamp, Sol, or Leng. Gets you a win condition, ramp or no max hand size.
- Mystic Remora : one drop, one of the best sources of repeatable draw in multiplayer Commander.
- Brainstorm : one drop, draw three.
- Ponder : one drop draw.
- Preordain : one drop draw.
- Faithless Looting : one drop, draw two, flashback good with wheels.
- Winds of Change : one drop wheel.
- Treasure Cruise : delve is good with wheels, one drop, draw three.
- Molten Psyche : wheel.
- Arcane Signet
- Talisman of Creativity
- Shared Animosity : repeatable pump the power of all attacking Insects.
- Bident of Thassa : repeatable draw, draw a card for each Insect that does damage to a player.
- Narset's Reversal
- Chain of Vapor
- Chaos Warp
- Mystic Retrieval : flashback good with wheels.
Cards to consider cutting:
- Temple of the False God: can't tap for mana until you have five lands in play.
- Venser's Journal
- Arcanis the Omnipotent
- Time Stretch
- Warstorm Surge
- Mana Flare
- Jushi Apprentice / Tomoya the Revealer
- Psychic Spiral
- Windreader Sphinx
- Jin-Gitaxias, Core Augur
- Gilded Lotus
- Darksteel Ingot
- Keep Watch
- Enter the Infinite
- Thought Reflection
- Fateful Showdown
5 months ago
You might like these: Burning Earth , Gratuitous Violence , Berserkers' Onslaught , Selfless Squire , Sunhome, Fortress of the Legion , Needle Spires , Insult , Stonehewer Giant , Knollspine Dragon , Spellshock , Angel's Trumpet , Lightmine Field , Molten Psyche , Balefire Dragon , Repercussion