Molten Psyche


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Molten Psyche


Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Metalcraft If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

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Molten Psyche Discussion

Byuante on Guess What's Back! Back Again!

2 days ago

You linked to a Selesnya Casual deck, not this deck...

is not the same as

Guess What's Back! Back Again!

Commander / EDH ZendikariWol


The odds of that happening are hilarious :p

Anyway, I notice you don't run any wheels. Wheel of Fortune,Wheel of Fate,Molten Psyche,Reforge the Soul, or since you're running Feldon, Magus of the Wheel.

You also don't run Goblin Welder, good for getting rid of stuff you don't need and returning something you do. Along those lines, maybe Ashnod's Altar or Phyrexian Altar

Maybe run Duplicant or Steel Hellkite as more removal of those annoying stuff that dealing damage sometimes can't get rid of? (Like indestructible, or non-creatures)

cdkime on Bob Barker's Wheel of Revenge

3 days ago

Couple of suggestions:

  • More wheel effects! Wheels are the crux of Nekusar's power. Whispering Madness, Dark Deal, and Molten Psyche should all be included.

  • Teferi's Puzzle Box is a great card for this deck, as it turns ever upkeep into a wheel.

  • Curiosity on Nekusar is great, netting you additional cards. When played on Niv-Mizzet, the Firemind, it effectively provides infinite damage (limited only by how many cards you can draw).

  • Helm of the Ghastlord also goes pseudo-infinite with Niv-Mizzet. However, where it really shines is as an enchantment on Nekusar. Every time they draw a card, they are forced to discard one. This is made more powerful when combined with a wheel, as they will discard their hand and never be able to draw and retain any new cards.

  • Sigil of Sleep - every time they draw a card, you bounce a creature.

  • Hive Mind - Simultaneously having 2+ wheel effects in play is extraordinarily powerful.

I would also recommend cutting any cards that also damage you when you draw cards. Nekusar works best when you are generating considerable card draw, and self-flagellation is a great way to get yourself killed.

Entrei on have some more cards

6 days ago

Oh a good addition to this would be Molten Psyche. Can deal a large chunk of someone's life total at once, especially with Kederekt Parasite out

rkjunior on The Ten Plagues: Locust God EDH | *PRIMER*

3 weeks ago

How about Molten Psyche? Seems awesome in this deck

TheMagicPenguin on Step Into My Firemind

1 month ago

So I recently built a Niv-Mizzet, the Firemind deck as well, but mine is more focused on combos than control. Looking at your deck gave me a few ideas for my deck (I plan on adding Molten Psyche and Serum Visions soon), so maybe looking at my deck will help? Anyway, a few suggestions:

Foil is a great budget Force of Will.Dismiss is fantastic in Mizzet, since you counter a spell and draw a card (Arcane Denial works too, but you help your opponent as well).Forbid can be really powerful once you get your draw engine up and running.And Confirm Suspicions effectively reads as counter target spell, draw three cards once you've hit late game.

Hope I was useful to some degree!

ThallionDarkshine on Mindrazer

1 month ago

Adding a larger ramp package would make the deck faster, as well as synergize very nicely with the wheels. Nothing's better than playing out a hand of mana rocks and then wheeling away your slower opponent's hands and refilling your hand. Some nice cheap rocks are Dimir Signet, Rakdos Signet, Izzet Signet, Fellwar Stone, Coldsteel Heart, Talisman of Dominance and Talisman of Indulgence.

In addition, you might want to add a few more wheel (or wheel-like) effects, like Jace's Archivist, Molten Psyche, Windfall, and Magus of the Jar. With the additional draw power these provide, you could cut back slightly on redundant copies of effects, such as counterspells (I feel like you have a lot, but I dislike counterspells, so what do I know?).

cdkime on Kekusar

1 month ago

You should add a lot more wheel effects to this deck. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, Windfall, and Winds of Change are incredibly powerful, and deal massive amounts of damage to everyone in the game. Further, they disrupt players' hands, making their tutors/carefully calculated draws useless. Add Hive Mind to the mix, and suddenly there are myriad wheels in play, destroying your opponents' life totals.

Teferi's Puzzle Box nets a considerable amount of damage at the start of each players' turn.

The big problem with wheel effects is discarding your own hand. Library of Leng fixes that problem, allowing you to discard dead cards, while preserving in your hand the cards you want to keep (discard to top of library, draw them immediately).

Alongside wheels, discard synergies, such as Liliana's Caress, Megrim, and Sangromancer can be quite powerful.

Curiosity nets you a substantial number of additional cards.

I think Niv-Mizzet, the Firemind is better for this deck than Niv-Mizzet, Dracogenius. You are already generating considerable card draw, so its ability is both easier to utilize and provides an additional damage outlet.

Helm of the Ghastlord is quite powerful on Nekusar, and goes infinite on Niv-Mizzet, the Firemind.

Sigil of Sleep is delightfully mean. Every time they draw a card, you bounce one of their creatures.

If you really, really, really hate your friends, enchant Nekusar with Phyresis. Played alongside a wheel effect, you can effectively kill all opponents instantly.

I would also recommend cutting Spiteful Visions and any cards that deal damage to yourself. In my experience, Nekusar works best when everyone is drawing massive numbers of cards, including yourself. Self-burn is incredibly dangerous in this situation.

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