Molten Psyche

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Molten Psyche

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

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Molten Psyche Discussion

BMHKain on Descisions... Descisions... New Gates... or ...

4 weeks ago

Well after my denial w/ Boros, I actually have one other plan in mind...

Should I make a Gate Deck, or what? Just asking to be sure...

enpc on The wheel of DOOM

1 month ago

Needs more Molten Psyche. Would recommend increasing your artifact count (to 10-12) to make it more reliable, but more ramp never hurts. Dimir Signet and Fellwar Stone are good and Scroll Rack is nice if you wnat to keep a particular card from your hand when you wheel.

TheGamer on Nekusar, Oprah’s Apprentice!

2 months ago

Well for one, all the cards from your maybeboard that I would include would be Molten Psyche, Phyrexian Tyranny, Howling Mine, and Kami of the Crescent Moon.

As far as what Id take out, I dont like all the cards in your list that are like "Whenever an opponent discards a card, they lose 2 life" and all the cards like that, my main reasoning is because most of the enemy commander decks you're going to run into run into run Reliquary Tower. And the ones that dont can cast cards at a good pace out of their hand so they dont have to worry about discarding down to hand size. (on typing this out I now understand why you have them, for the wheel effects, but I still feel like these cards will do better for you).

Other cards you can take out would be Darksteel Plate, Swiftfoot Boots, Fellwar Stone (better mana rocks exist), and Spell Burst (better counterspells exist).

hungry000 on [A Small Loan of 1 Million Cards]

2 months ago

Darkness is a really good way to stall games, though it's probably too expensive for your budget. I think heavily played ones are like $5 ish. You could use borderposts like Veinfire Borderpost to help trigger Kederekt Parasite, and if u played 8 or so I think that'd be enough artifacts to play a couple Molten Psyche.

pytawidmo on [A Small Loan of 1 Million Cards]

2 months ago

Nice idea, let those blue draw decks suffer ;)

Sign in Blood seems to be a perfect fit for that deck, you can target your opponent or dig for your combo pieces.

Burning Inquiry wouldn't be bad either to make your opponent draw.

Toil / Trouble, Runeflare Trap, Sudden Impact and Gaze of Adamaro could speed up the burn.

Other worthy mentions could be:Wheel of Fate, Collective Defiance, Molten Psyche (super sweet if you happen to have 3 artifacts on the board), Incendiary Command, Reforge the Soul, or even Barbed Shocker.

BearPatrol on Locust God!

2 months ago

NV_1980, Awesome suggestions! This deck is starting to get out of hand within my meta, so I'm starting to get a bit cautious with powering up... BUT I'll totally be on the look out for some of these cards. I especially like Whirlpool Warrior & Molten Psyche since they can hit each player. & I've never heard of Tolarian Winds, pretty tight card.

NV_1980 on Locust God!

2 months ago

Hi,

I would recommend adding some of the whirlpool creatures like Whirlpool Drake, Whirlpool Rider and Whirlpool Warrior; basically they're all Winds of Change on legs (or fins, or wings :)). They're great to cast when you've got the Locust God on the field. Tolarian Winds and Keep Watch are also great, especially the latter when you already have a nice Locust army. Considering the amount of artifacts in your deck, I'd also really consider Molten Psyche.

To make room for some of this, I'd remove anything that does not add to your overall strategy. I'd choose cards like Tyrant's Familiar, Grip of Phyresis and Clout of the Dominus.

In case you need any more inspiration, check out my Locust God deck.

Regards,

NV_1980

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