Molten Psyche

Molten Psyche

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (2) BasedNorseman , Galvain

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Molten Psyche occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Molten Psyche Discussion

edengstrom1 on The Locust God

6 days ago

I think Locust God decks usually want to use wheel effects to draw a bunch of cards and mess with the rest of the table. Cards like Windfall, Molten Psyche and Reforge the Soul.

Creatures like Dragon Mage, Jace's Archivist and Magus of the Wheel can keep the wheels spinning as well.

Also, I think Niv-Mizzet, the Firemind might work better than Niv-Mizzet, Dracogenius since he pings whenever you draw a card.

Caerwyn on R/B/B Nekusar Card Draw

1 week ago

I would cut the following:

Kami of the Crescent Moon, Dictate of Kruphix - Both of these are traps. They seem like they should be good with Nekusar, but, in actuality, will probably get you killed. They add no damage for themselves, so, if you cannot keep Nekusar or Spiteful Visions fielded, they are just pure card advantage to your collective opponents. Yes, each player is getting only a single draw, but you have to look at them as a whole unit--in a four-person pod, you get 1 chance to draw a card you need to win; but you're giving up 3 chances that someone will draw the card they need to stop you. Without built-in damage effects, they are simply not worth it. Likewise, I must disagree with TheOtherHand's suggestion of Howling Mine and Underworld Dreams.

Forced Fruition - much the same problem. Often this means they cast their piece of removal, draw 7, then combo out and win the game that turn.

Jace's Erasure, Sphinx's Tutelage - These can win the game, but you will usually win through damage first. As such, not worth including--there are better ways to pull out a victory than mill.

As TheOtherHand mentioned, Teferi, Hero of Dominaria is not legal in this deck, nor do you have a way to cast him.


Here are some things I would recommend adding:

I agree, partly, with TheOtherHand's suggestion on running more wheels. Wheels are the bread and butter of Teferi, allowing you to crank out significant amounts of damage. Howeverm Day's Undoing does not work with Nekusar. When Day's Undoing ends the turn, it also exiles all spells and abilities on the stack--that includes Nekusar's damage triggers. So, by using it, you just caused everyone to draw 7 cards, without actually taking any damage.

I would also add Teferi's Puzzle Box to the list of wheels worth adding. It can disrupt direct-to-and tutors and also does not provide actual card advantage. The repeatable wheel effect can get brutal very quickly. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, and Winds of Change are some other wheel effects not already mentioned.

You should also include more artifact ramp, such as Sol Ring and the talismans and signets.

Curiosity allows you to go near-infinite (can keep combo up until you run out of cards) with Niv-Mizzet, the Firemind and is a solid choice to put on Nekusar as well. Helm of the Ghastlord also combos with Niv, and has the added advantage on Nekusar of forcing them to discard any card they draw, locking them into just playing instant-speed spells.

Sigil of Sleep turns all the wheel effects into mini-Cyclonic Rifts.

Then we get to the real power of Nekusar: Grafted Exoskeleton, Glistening Oil, and Phyresis. Infect plus wheels and regular card draw can close out a game extremely quickly.

Hope some of that helps!

bantrules12 on Opus Consultation

1 month ago

Winds of Change? and maybe Molten Psyche as an alternative win con

NV_1980 on

2 months ago

Hi,

Nekusar without creatures can work, though we would not recommend it because many creatures out there will enhance the power of his abilities a great, great deal. Then there's the many creatures that will punish your opponents for discarding that you will also not be able to use.

However, if you are truly set on keeping this deck creature-less, we would recommend the following cards to force your opponents to draw more cards:

To prevent the loss of your cards when you discard yourself, you could add Library of Leng ; it's wonderful. Speaking of discarding, we would also definitely recommend cards that cause some major pains for opponents in cases that they have to discard. Some ideas:

Last but not least, some more anti-creature ideas:

Some cards we would definitely cut in favour of the cards mentioned above would be:

  • Bolas's Citadel ; not so good in this deck as it includes too few life-gain opportunities to compensate. Also expensive to cast.
  • As Foretold ; free stuff is great, but your deck contains plenty of ramp so we doubt you really need this.
  • Future Sight ; becomes a bit redundant in a deck with this many draw opportunities.
  • Leyline of Anticipation ; we do not see a good reason for this to be in here; the additions we have suggested will be most likely be more valuable to your strategy in the long run.
  • Mind Over Matter ; really not worth it in a creature-less deck.
  • Omniscience ; same reason for why we would cut As Foretold . Moreover, this card is so expensive to cast.

Have fun with the brew.

Regards, Mrs. and Mr. NV_1980

[email protected]_only on Adamaro, First to Desire

2 months ago

only issue with shah of naar isle: echo cost says "may"

black vise & pauper's cage are target opponent, rather than all (hence why they're not in darth oprah), so may need to pick targets carefully.

Mikokoro, Center of the Sea ?

Robber Fly , Soldevi Sentry , Irencrag Pyromancer , and / or Bloodhaze Wolverine for creature suggestions

Words of War , Avarice Amulet , Molten Psyche , and /or Key to the City for non creatures

multimedia on Izzet's Locust God

4 months ago

Hey, you're welcome. Been a while since I commented on your deck. I like the changes you've made. You've learned a lot in 9 months. The differences are huge, good job. Are you consistently winning?

I think your deck can use streamlining. What I see is lots of high mana cost redundancy which you don't need because it's making the avg. CMC very high, rounded up 4.0. It's high because there's too many high mana cost cards. Consider cutting several for low mana cost cards that draw? Remember you have your high mana cost card that you want to cast, it's sitting in the Command Zone.

Streamlining means cutting unnecessary cards such as Arcanis the Omnipotent , Venser's Journal , Time Stretch and Warstorm Surge . Arcanis is not needed because you have Consecrated Sphinx and Niv-Mizzet, Parun ; both will draw many more cards, even the turn you play them and are flying threats. Having three six drop flying threats is enough. Journal is high mana cost no max hand size effect which is not needed when you have three other low mana cost cards that are better that give you this effect. You have Time Warp and Beacon of Tomorrows so you don't also need to play Stretch since Stretch is 10 mana. Both Impact Tremors and Purphoros, God of the Forge are better than Surge and Surge is six mana.

Another part of your deck that could use some improvements is the manabase. 26x basic lands is a lot and you don't have to play so many because there's even budget playable lands you could add. I'll suggest budget lands and some nonbudget ones:

Other cards to consider adding:


Cards to consider cutting:

  • Temple of the False God: can't tap for mana until you have five lands in play.
  • Venser's Journal
  • Arcanis the Omnipotent
  • Time Stretch
  • Warstorm Surge
  • Mana Flare
  • Jushi Apprentice / Tomoya the Revealer
  • Psychic Spiral
  • Windreader Sphinx
  • Jin-Gitaxias, Core Augur
  • Omniscience
  • Gilded Lotus
  • Darksteel Ingot
  • Keep Watch
  • Dragonshift
  • Enter the Infinite
  • Thought Reflection
  • Fateful Showdown
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