Molten Psyche


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Molten Psyche


Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Metalcraft If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

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Recent Decks

Molten Psyche Discussion

cdkime on Wheelie The Feelie's

1 week ago

First off, welcome to TappedOut! Here are some thoughts based on my own experiences with Neksuar:

Library of Leng is great with Nekusar and wheels. You never have to discard your good cards again--you can just put them on top of your library, and immediately re-draw them.

Sigil of Sleep turns your wheels into overloaded Cyclonic Rifts.

Curiosity and Helm of the Ghastlord both generate extreme amounts of card advantage when attached to Nekusar. Ghastlord has the added advantage of forcing them to discard--if you play a wheel effect while Ghastlord is attached, they will set aside their hand, and never be able to draw new cards for the rest of the game.

Niv-Mizzet, the Firemind does significant damage, and goes pseudo-infinite with Curiosity and Ghastlord (you can keep dealing damage until you mill yourself).

More wheel effects would probably be helpful. Winds of Change, Windfall, Molten Psyche, Reforge the Soul, and Whispering Madness are all strong additions.

Finally, if you hate your friends: Phyresis. Played alongside wheel effects, you can easily kill all your opponents simultaneously (or, at the very least, on their draw step, particularly if Teferi's Puzzle Box is in play).

Nahgg on No One Brings Insecticide

1 week ago

Update: Someone had suggested Molten Psyche for the deck, a card which I do not have nor intend to run in the finished list. The main problem is the restrictive 1RR casting in a list that is 75/25 U/R. Perhaps if I improve the mana base with more fetchlands and more any-color sources, it will be more reasonable to run it. As a compromise between the fact that my deck needs more wheels and the downsides of Psyche (the other being shuffling is weaker than discard for the strategy) I now include Shattered Perception, which has a more relaxed casting cost, discards instead of shuffles, and can be recast from the grave. I have taken out Elixir of Immortality in its place. Since I have more wheels, Kozilek or Commit / Memory will have higher likelihood to hit the GY and trigger a reshuffle.

thekiltedpir8 on Chaotic devastation

1 month ago

Flaggofchaos and Optimator Mindmoil and Possibility Storm are great! Throw in Molten Psyche and Warp World for extra unpredictability!

Guizee on Staples for Nekusar

2 months ago

Hello there!

I've been playing Commander for sometime and of all the commanders out there Nekusar, the Mindrazer is my fav. I know I know he is tier 3 and very much hated (just because some people run infect) but I do think he may be competitive, so I just wanna try him in a competitive scenario. (I also acknowledge that there are "better" Grixis commanders like Kess, Dissident Mage and Jeleva, Nephalia's Scourge but I don't like them). I don't know if there are other posts already made regarding this subject and I'm not really into searching because I am lazy to spend some time searching in forums but so far, I got these cards:

Underworld Dreams, Liliana's Caress, Megrim, Wheel of Fortune, Windfall, Molten Psyche, Dark Deal, Wheel and Deal, Chains of Mephistopheles, Teferi's Puzzle Box, Reforge the Soul, Winds of Change, Timetwister, Day's Undoing, Fate Unraveler, Magus of the Jar, Memory Jar and Mindcrank.

I need help to build a Nekusar deck based not only on wheeling but also milling so I got this card Mind Grind for some epic group milling and Mindcrank is amazing. I'm wondering: what other cards must I include in my deck? Should I put stax cards? Pillowforts? What about the mana rocks? And cards like Cabal Ritual, Dark Ritual, Pyretic Ritual, High Tide, Drain Power? How many tutors and fetch lands I must put? - Thanks in advance.

Byuante on Guess What's Back! Back Again!

2 months ago

You linked to a Selesnya Casual deck, not this deck...

is not the same as

Guess What's Back! Back Again!

Commander / EDH ZendikariWol


The odds of that happening are hilarious :p

Anyway, I notice you don't run any wheels. Wheel of Fortune,Wheel of Fate,Molten Psyche,Reforge the Soul, or since you're running Feldon, Magus of the Wheel.

You also don't run Goblin Welder, good for getting rid of stuff you don't need and returning something you do. Along those lines, maybe Ashnod's Altar or Phyrexian Altar

Maybe run Duplicant or Steel Hellkite as more removal of those annoying stuff that dealing damage sometimes can't get rid of? (Like indestructible, or non-creatures)

cdkime on Poppa Wheelie

2 months ago

Couple of suggestions:

  • More wheel effects! Wheels are the crux of Nekusar's power. Whispering Madness, Dark Deal, and Molten Psyche should all be included.

  • Teferi's Puzzle Box is a great card for this deck, as it turns ever upkeep into a wheel.

  • Curiosity on Nekusar is great, netting you additional cards. When played on Niv-Mizzet, the Firemind, it effectively provides infinite damage (limited only by how many cards you can draw).

  • Helm of the Ghastlord also goes pseudo-infinite with Niv-Mizzet. However, where it really shines is as an enchantment on Nekusar. Every time they draw a card, they are forced to discard one. This is made more powerful when combined with a wheel, as they will discard their hand and never be able to draw and retain any new cards.

  • Sigil of Sleep - every time they draw a card, you bounce a creature.

  • Hive Mind - Simultaneously having 2+ wheel effects in play is extraordinarily powerful.

I would also recommend cutting any cards that also damage you when you draw cards. Nekusar works best when you are generating considerable card draw, and self-flagellation is a great way to get yourself killed.

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