Not legal in any format
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Enchantment — Aura
Enchant creature Enchanted creature has Infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.
Price & Acquistion
Glistening Oil Discussion
1 week ago
Surprised Glistening Oil isn’t in here...
2 weeks ago
As for Crumbling Ashes I didn't think the deck needed it as it's already quite heavy on removal with the likes of the death touch tokens and Skinrender applying 3 -1/-1 counters. Plus it only activates on your upkeep so there's the possibility a big TRON creature would still get a good hit, in which case Doom Blade could just deal with the threat instantly.
2 weeks ago
I think you should bump up to 3 of Hapatra
Have you thought about running Crumbling Ashes?
2 weeks ago
A few thoughts to go over!
Ammit Eternal will net you snakes very quickly as your opponents cast spells. If anybody is left open, (Or you use your Whispersilk Cloak/Rogues Passage) you can extend that engine's lifespan.
Skinrender only triggers Hapatra once, but is solid removal.
Flesh-Eater Imp is a solid flying infecter that explodes a win if you have snakes to feed. Phyrexian Crusader, Phyrexian Hydra, Phyrexian Vatmother are cheap solid infect sources too. Grafted Exoskeleton and Glistening Oil turn any of your creatures into surprise infect threats. I know its not budget, but Inkmoth Nexus is going to do a LOT of work for you.
Your land base isn't bad, but could be better in my opinion by focusing harder on Basics. In addition to making you more resilient to non basic hate/punish, two color doesn't get color starved easily. Especially if you to focus on basic ramp like Cultivate, Kodama's Reach, and other similar that search Any Basic Land. Drop the majority of your lands that enter tapped with little to no other benefit. Gaining 1 life or a 0/1 plant aren't going to win you the day, and will often slow your plan painfully. Nykthos is questionable. Being so evenly split in mana costs plus so much of the deck's presence being token based, I wonder how often it will actually run positive on devotion.
3 weeks ago
Have you considered the enchantments and equipments that give Slimefoot infect like Glistening Oil, Phyresis and Grafted Exoskeleton? The way in which he drains causes damage to the opponents this can be abused by the infect mechanic which means that you only need 10 Saprolings to die to kill the whole table. Glistening Oil and Grafted Exoskeleton are recurrable and can thus be reapplied to Slimefoot if he gets blown up.
3 weeks ago
The cool thing about Ol’ Slimey Boi is that he himself deals the damage. We can utilize this along with several cards that can give him infect, for example Glistening Oil, Phyresis or Grafted Exoskeleton. This reduces the number of Saprolings that need to die to around 10. This provides a viable wincon outside of going infinite or punching your opponent with the Saprolings you make. Most of these are also recurrable, allowing us to reuse the effect even if “His Sliminess” dies.
1 month ago
1 month ago
Of course you can! I'm just afraid there's no way to really be competitive in your meta doing that.
Let's break this down: Atraxa, Praetors' Voice is your commander. She has to be to give you the color identity to play her, so Muldrotha, the Gravetide and Stuffy Doll are in your 99. In 4 colors, on a budget, you're going to be running many taplands and any rock/dork that gives you "any color." Flexibility comes at the expense of output, which hurts the odds of you having enough of the right kind of mana to cast any given card during the first 5 turns.
We're building towards infect. With that in mind, let's look at Stuffy Doll. Stuffy Doll doesn't have infect, it must be given infect, so Stuffy Doll is dependent. There are 6 cards in the game that can give a creature infect; Glistening Oil kills Stuffy Doll, Tainted Strike and Triumph of the Hordes are one-shots, and Corrupted Conscience is a waste on your own creatures. That leaves you with 2 ways in a 99 card deck to give Stuffy Doll infect.
Assume best case scenario: you've tutored (expensive or slow) or drawn into Stuffy Doll, Grafted Exoskeleton, and the mana to play Atraxa, Praetors' Voice. Let's go one further and assume you've curved out perfectly with an opening Sol Ring. Grafted drops on turn 2, Stuffy on 3, Atraxa and equip/swing with Stuffy on 4. Let's also assume your opponents have no walls or other chump blockers to diminish Stuffy's effectiveness.
With this 4 card combo you've managed to put 4 poison counters on a single opponent, and you're tapped out with 4 cards in your hand having destroyed nothing. Most decks with 2 specific cards they've built around, their commander, and optimal circumstances can truly blow out the game. Skithiryx, the Blight Dragon on his own can put 4 poison counters on someone and he gets around Wall of Blossoms.
Pariah only adds to Stuffy Doll's fundamental problem. Stuffy Doll sets up a choice; your opponent is always going to choose what's best for them, and on its own the consequences Stuffy Doll sets up are really underwhelming. Your opponent can play Desolation Twin but you can't force them to attack into Stuffy Doll or to block Stuffy Doll without committing and depending on more cards like Lure or Bident of Thassa. Even then they'll have choices, it just makes them a little worse. All Pariah does is limit the choice of who they attack.
On top of it all Pariah and Shield are dead draws if you don't have Stuffy Doll. The most they'll do without Stuffy is buy you a turn at the cost of whatever creature that likely could've just blocked and given the same result.
Now we come to the plan of using Muldrotha, the Gravetide to recast a sacrificed Stuffy Doll to change its target. This is using a 6 drop to cast a 5 drop that gives you no card advantage on its own, and to then re-equip the Grafted Exoskeleton we're assuming you have in play you have to then sacrifice that creature. This is fighting a war of attrition against yourself to the benefit of an indestructible 3/3 with infect and no evasion.