Enchantment — Aura
Enchant creature Enchanted creature has Infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.
|Want (2)||davcris911 , RedRenegade|
Printings View all
|New Phyrexia (NPH)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Glistening Oil occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Glistening Oil Discussion
1 week ago
1 month ago
A few things I’ve noticed about the deck.
You run a lot of creature steal but no sac outlet to prevent the creature from returning to your opponents.
Two infinite mana loops in the deck would be beneficial towards running Torment of Hailfire
Thran Turbine helps reduce your commanders activated ability.
Since you’re running Tainted Strike , Glistening Oil gives infect and the negative aspect of it can be controlled with the Unspeakable Symbol and AEther Snap . Phyresis also grants infect. This strategy works exceptionally well with your already built in Dauthi Embrace and Rogue's Passage .
The build is off to a good start, but isn’t very stream lined towards consistency. Polluted Bonds seems like a filler. Stormbreath Dragon is a bad mana dump that is only relevant if opponents draw a large hand and don’t discard down. Situational at best. I’ve only seen Pyrohemia and Pestilence become relevant in jund dino fight decks and devastate your field to much because this deck isn’t geared towards their abuse. You have enough deterrence built in already.
Braid of Fire in the maybe pile would be amazing early game and worth wasting a tutor you grab it since you’ll then have free draws once your commander is out. Speaking of tutors, add Diabolic Intent to sac a creature you stole while tutoring for your wincon pieces.
3 months ago
I am going to disagree with _jeremy3's suggestions of Howling Mine and Kami of the Crescent Moon . Effectively, these cards are card disadvantage--you are drawing one additional card per turn, your collective opponents are drawing 3 (assuming a four-player game). That serves to further increase the odds that at least one opponent will find an answer to Nekusar, while only dealing a piddly amount of additional damage.
I have a similar issue with Forced Fruition . Seven cards is a whole lot to allow your opponent to dig, so Forced Fruition often reads "your opponent plays a low-cost spell, draws into their Nekusar answer, casts that to remove the risk from Forced Fruition , then draws into their game-winning combo."
Bloodchief Ascension is a great card, and a single go-around of the table with Nekusar fielded will enable its second ability. Not only does it burn your opponents and net them life, it also combos infinitely with Mindcrank to mill your opponents.
Glistening Oil provides another way to confer infect. That it will eventually kill your Nekusar does not really matter--once he has Infect, you're either going to win in the next three turns or he will have been removed, so you rarely reach the point where Oil kills him.
Hope some of that helps!
3 months ago
LVL_666 I guess we have it labeled. It does sound alot like Aggro-control. I think your interpretation is pretty spot on.
Platinum Angel does combo pretty well, i'll have to think if there is a way to make them two work. It might not though as like you said, it does seem a little outside the idea of the deck. Infect was at one point a little outside to so who knows. The deck can outright win if i have as many cards as you listed. Thats generally how the turn 1 win works ( yes i will explain more in depth in the primer ).
I went ahead and added Skithiryx, the Blight Dragon . I can actually make him the turn 1 win. Draw him pump him and attack since he has haste. To answer your question " can you consistently get a creature through and knock out opponents one by one or can you combo off more reliably to kill the whole table at once?" The matches i did play, 3-4 they were won as following: 2 by aggro, 1 by tendrils. The one i lost i had already done 20 commander damage, and his deck just popped off, couple of board wipes then my tempo slowed. I didn't have the pump spells or infect at the time of these games. Had 40 Shadowborn Apostle and they pumped K'rrik, Son of Yawgmoth , then i attacked with all of them.
The take away from that is, Aggro more consitently, and probably need to playtest more. We will have quite a few players at a Halloween thing and I will record the data.
Now all thats out of the way.... Hatred I'm glad you brought this up, so I have been wrestling with the idea of putting it in the deck but have been on the fences. It does go well with K'rrik, What I am concerned with is it dying when i attack because only the attack is pumped. I'm sure that's why you asked, "can I consistently get a creature thru", so i actually wouldn't have to worry about something like that. A second reason is I'm worried about the 3 colorless mana to cast, it doesn't sound like much i just have been trying to steer away from spells that cost anything but black mana or close to it... but shit I don't know, do you think the 3 colorless is that big of a deal? I guess if K'rrik is already out, i already have the mana open.. unless Mana Vault is used and it's turn 1-3.... Fuck it you have convinced me ill just add Rite of Consumption , and call it a day.
I have a modern deck that uses hydras & fling thought Rite of Consumption would be funny to mention. Again thank you for the thoughts and I hope some questions got answered.
4 months ago
Darksteel Myr is to slow.. Oketra does the same for 1 Mana more, but much much better.
Swiftfoot Boots also slows you down. You want to play creatures to share their static abilitys. So stick with creatures, creature removal, hand disruption.
4 months ago
Hey, saw your forum topic asking for help.
Cards to consider adding that are within the budget here:
- Necropotence : busted card advantage for mono black, excellent with Bolas's Citadel to control the top card of your library (exile lands) to keep playing cards from the top.
- Blood Celebrant
- Dark Ritual
- Mana Vault
- Cabal Ritual
- Basalt Monolith
- Mind Stone
- Carrion Feeder
- Aetherflux Reservoir
- Beseech the Queen
- Winter Orb
- Font of Agonies
- Buried Alive
- Animate Dead
- Glistening Oil
Fast mana is great with Krrik because you want quick to play him from the Command Zone. More the better; other ramp to consider adding that's within the budget:
Gravecrawler with Carrion Feeder and Aetherflux Reservoir is a combo to win the game with Reservoir. Feeder because it's a Zombie with Phyrexian mana lets you cast Gravecrawler from your graveyard for 2 life. These two without Reservior have other utility such as adding many counters to Krrik since each time you cast Gravecrawler from your graveyard. Extort ( Pontiff of Blight , Crypt Ghast ) is also good with this Zombie interaction.
Winter Orb because of Phyrexian mana affects you less than opponents. This is vile land disruption. Font of Agonies with Phyrexian mana which can power it both ways getting a lot of counters and letting you destroy a creature for , 2 life. This card can keep your opponents from having a lot creatures on the battlefield.
You're playing a lot of high mana cost creatures which makes fast reanimation ( Entomb , Reanimate ) powerful especially with Vilis and Razaketh. Might even want to consider expanding even more with reanimation. If choosing to attack with Krrik infect is vile. Glistening Oil can be nasty since when a +1/+1 counter is put on him it takes away the -1/-1 counter that Oil puts on him.
Cards to consider cutting:
- Elixir of Vitality
- Gate to the Afterlife
- Golem's Heart
- Luxa River Shrine
- Profane Memento
- Staff of the Death Magus
- Pristine Talisman
- Bloodhunter Bat
- Reaper of Sheoldred
- Demonlord of Ashmouth
- Curse of Fool's Wisdom
- Noxious Gearhulk
- Diamond Mare
- Caged Sun
- Alhammarret's Archive
These suggested cuts are many cards that can gain you life. I don't think you need this many, it's kind of overkill. Pontiff of Blight , Gray Merchant of Asphodel , Kokusho, the Evening Star , Exquisite Blood and if you choose to add Aetherflux Reservoir are life gaining cards that can also be win conditions. Demon's Horn , Prism Ring , Deathgreeter , Whip of Erebos is a lot of additional cards for life gain. Fast mana is important, and it's missing here. I think it can improve your deck more than other cards that can gain you life. Good luck with your deck.
on Nekusar EDH
5 months ago
Cut Day's Undoing . Because it ends the turn, Nekusar's triggers will never go on the stack, so you're just wheeling without actually doing damage.
Cut Font of Mythos , Howling Mine , Dictate of Kruphix , Master of the Feast , Horn of Greed and Kami of the Crescent Moon . These cards are actively bad for your deck--you get one (or 2 for font) card for every three (or 6) cards you give to your opponents.
Lightning Greaves and Swiftfoot Boots are solid cards with Nekusar - because you are letting people draw extra cards, they're very likely to find the answers they need to your strategy , making it extra important to have ways to protect Nekusar.
Helm of the Ghastlord is a solid card on Nekusar causing your opponent to discard whenever they draw. Play a wheel, and they're locked out of casting any non-instant-speed spell.
Hope some of those suggestion help!