Glistening Oil

Glistening Oil

Enchantment — Aura

Enchant creature Enchanted creature has Infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.

Browse Alters View at Gatherer


Have (1) jpv
Want (1) happyxcamper1

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Glistening Oil occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Glistening Oil Discussion

Caerwyn on R/B/B Nekusar Card Draw

1 week ago

I would cut the following:

Kami of the Crescent Moon, Dictate of Kruphix - Both of these are traps. They seem like they should be good with Nekusar, but, in actuality, will probably get you killed. They add no damage for themselves, so, if you cannot keep Nekusar or Spiteful Visions fielded, they are just pure card advantage to your collective opponents. Yes, each player is getting only a single draw, but you have to look at them as a whole unit--in a four-person pod, you get 1 chance to draw a card you need to win; but you're giving up 3 chances that someone will draw the card they need to stop you. Without built-in damage effects, they are simply not worth it. Likewise, I must disagree with TheOtherHand's suggestion of Howling Mine and Underworld Dreams.

Forced Fruition - much the same problem. Often this means they cast their piece of removal, draw 7, then combo out and win the game that turn.

Jace's Erasure, Sphinx's Tutelage - These can win the game, but you will usually win through damage first. As such, not worth including--there are better ways to pull out a victory than mill.

As TheOtherHand mentioned, Teferi, Hero of Dominaria is not legal in this deck, nor do you have a way to cast him.

Here are some things I would recommend adding:

I agree, partly, with TheOtherHand's suggestion on running more wheels. Wheels are the bread and butter of Teferi, allowing you to crank out significant amounts of damage. Howeverm Day's Undoing does not work with Nekusar. When Day's Undoing ends the turn, it also exiles all spells and abilities on the stack--that includes Nekusar's damage triggers. So, by using it, you just caused everyone to draw 7 cards, without actually taking any damage.

I would also add Teferi's Puzzle Box to the list of wheels worth adding. It can disrupt direct-to-and tutors and also does not provide actual card advantage. The repeatable wheel effect can get brutal very quickly. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, and Winds of Change are some other wheel effects not already mentioned.

You should also include more artifact ramp, such as Sol Ring and the talismans and signets.

Curiosity allows you to go near-infinite (can keep combo up until you run out of cards) with Niv-Mizzet, the Firemind and is a solid choice to put on Nekusar as well. Helm of the Ghastlord also combos with Niv, and has the added advantage on Nekusar of forcing them to discard any card they draw, locking them into just playing instant-speed spells.

Sigil of Sleep turns all the wheel effects into mini-Cyclonic Rifts.

Then we get to the real power of Nekusar: Grafted Exoskeleton, Glistening Oil, and Phyresis. Infect plus wheels and regular card draw can close out a game extremely quickly.

Hope some of that helps!

grumbledore on NOkusar

2 weeks ago

so infect is pretty damn effective with Nekusar, and is a great budget value add. Check out Glistening Oil and Phyresis.

Metachemist on Nekusar, the Friendship Destroyer [[PRIMER]]

3 weeks ago

Hmmmm why no Tainted Strike Grafted Exoskeleton or Glistening Oil ? These cards allow you to close out the game more effectively. You don't necessarily combo off, just fire off a wheel + a little more card draw and Bob's your uncle.

FounderX on Syr Konrad, the Grim EDH

1 month ago

Great deck! ++++1. I'm Brewing Syr Konrad, the Grim, myself too. I don't know if you want to be that guy, but infect works really well in conjunction with Konrad with cards like Phyresis, Glistening Oil, Tainted Strike and Grafted Exoskeleton. I'm not the biggest fan when it comes to planeswalkers in commander, unless it is an Atraxa Superfriends chain veil deck. Liliana of the Dark Realms nets you a swamp for four mana and might not make it after that, since she is not that resilient with 4 loyalty after the first uptick. Same goes for the mini ultimate, 4 mana for a spot removal or a one time use Blanchwood Armor in black. Liliana, Dreadhorde General is more resilient after the first uptick and might survive with the zombie chump blocker, but you will probably be making 2/2s for a few rounds, there are still two players left trying to pound her in the ground! Again great deck!

cascadien on K'rrik edh stompy infect

2 months ago

if youre looking to use infect with K'rrik you should consider Glistening Oil , Grafted Exoskeleton and maybe Phyresis ... Tainted Strike will also give K'rrik infect at instant speed.

ghostfire86 on Xantcha, Suicide Agent

3 months ago

A few things I’ve noticed about the deck.

Your infinite mana loop is slow and board dependent. Try incorporating the Rings of Brighthearth and Basalt Monolith Combo to really crank out that mana on her activated ability.

You run a lot of creature steal but no sac outlet to prevent the creature from returning to your opponents.

Two infinite mana loops in the deck would be beneficial towards running Torment of Hailfire

Thran Turbine helps reduce your commanders activated ability.

Archfiend of Despair is great, but works even better with Havoc Festival , Sower of Discord , and Heartless Hidetsugu .

Since you’re running Tainted Strike , Glistening Oil gives infect and the negative aspect of it can be controlled with the Unspeakable Symbol and AEther Snap . Phyresis also grants infect. This strategy works exceptionally well with your already built in Dauthi Embrace and Rogue's Passage .

The build is off to a good start, but isn’t very stream lined towards consistency. Polluted Bonds seems like a filler. Stormbreath Dragon is a bad mana dump that is only relevant if opponents draw a large hand and don’t discard down. Situational at best. I’ve only seen Pyrohemia and Pestilence become relevant in jund dino fight decks and devastate your field to much because this deck isn’t geared towards their abuse. You have enough deterrence built in already.

Braid of Fire in the maybe pile would be amazing early game and worth wasting a tutor you grab it since you’ll then have free draws once your commander is out. Speaking of tutors, add Diabolic Intent to sac a creature you stole while tutoring for your wincon pieces.

Use Dockside Extortionist and Treasure Nabber for more ramp. I see a lot of destroy artifact spells, but there are other advantages to be had don’t you think?

Caerwyn on Nekusar, the Mindrazer EDH Deck

5 months ago

I am going to disagree with _jeremy3's suggestions of Howling Mine and Kami of the Crescent Moon . Effectively, these cards are card disadvantage--you are drawing one additional card per turn, your collective opponents are drawing 3 (assuming a four-player game). That serves to further increase the odds that at least one opponent will find an answer to Nekusar, while only dealing a piddly amount of additional damage.

I have a similar issue with Forced Fruition . Seven cards is a whole lot to allow your opponent to dig, so Forced Fruition often reads "your opponent plays a low-cost spell, draws into their Nekusar answer, casts that to remove the risk from Forced Fruition , then draws into their game-winning combo."

Curiosity is a pretty solid card to put on Nekusar. It also combos with Niv-Mizzet, the Firemind , who would make another strong inclusion.

Bloodchief Ascension is a great card, and a single go-around of the table with Nekusar fielded will enable its second ability. Not only does it burn your opponents and net them life, it also combos infinitely with Mindcrank to mill your opponents.

Personally, I found using cards like Psychic Corrosion for a mill subtheme to be rather lacklustre and not worth running. The one exception is Mindcrank for the above combo.

Glistening Oil provides another way to confer infect. That it will eventually kill your Nekusar does not really matter--once he has Infect, you're either going to win in the next three turns or he will have been removed, so you rarely reach the point where Oil kills him.

Hope some of that helps!

GreenHamma on The Phyrexian Chef

5 months ago

LVL_666 I guess we have it labeled. It does sound alot like Aggro-control. I think your interpretation is pretty spot on.

Platinum Angel does combo pretty well, i'll have to think if there is a way to make them two work. It might not though as like you said, it does seem a little outside the idea of the deck. Infect was at one point a little outside to so who knows. The deck can outright win if i have as many cards as you listed. Thats generally how the turn 1 win works ( yes i will explain more in depth in the primer ).

I went ahead and added Skithiryx, the Blight Dragon . I can actually make him the turn 1 win. Draw him pump him and attack since he has haste. To answer your question " can you consistently get a creature through and knock out opponents one by one or can you combo off more reliably to kill the whole table at once?" The matches i did play, 3-4 they were won as following: 2 by aggro, 1 by tendrils. The one i lost i had already done 20 commander damage, and his deck just popped off, couple of board wipes then my tempo slowed. I didn't have the pump spells or infect at the time of these games. Had 40 Shadowborn Apostle and they pumped K'rrik, Son of Yawgmoth , then i attacked with all of them.

The take away from that is, Aggro more consitently, and probably need to playtest more. We will have quite a few players at a Halloween thing and I will record the data.

Now all thats out of the way.... Hatred I'm glad you brought this up, so I have been wrestling with the idea of putting it in the deck but have been on the fences. It does go well with K'rrik, What I am concerned with is it dying when i attack because only the attack is pumped. I'm sure that's why you asked, "can I consistently get a creature thru", so i actually wouldn't have to worry about something like that. A second reason is I'm worried about the 3 colorless mana to cast, it doesn't sound like much i just have been trying to steer away from spells that cost anything but black mana or close to it... but shit I don't know, do you think the 3 colorless is that big of a deal? I guess if K'rrik is already out, i already have the mana open.. unless Mana Vault is used and it's turn 1-3.... Fuck it you have convinced me ill just add Rite of Consumption , and call it a day.

I have a modern deck that uses hydras & fling thought Rite of Consumption would be funny to mention. Again thank you for the thoughts and I hope some questions got answered.

Also i added Glistening Oil , Skithiryx, the Blight Dragon , and Inkmoth Nexus . Any skittles recipes you know of to add to the primer?

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