Glistening Oil

Glistening Oil

Enchantment — Aura

Enchant creature Enchanted creature has Infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.

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Have (0)
Want (2) Fylas , mmiless

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all


Format Legality
Block Constructed Legal
Vintage Legal
Canadian Highlander Legal
1v1 Commander Legal
Penny Dreadful Legal
Noble Legal
Casual Legal
Leviathan Legal
Modern Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Glistening Oil occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Glistening Oil Discussion

Strangelove on It Came From The Swamp

3 months ago

+1 mate!

I think Instead of Magus of the Bazaar and Thirst for Knowledge I like Hermit Druid and Windfall/Whispering Madness/Jace's Archivist.

Also have you considered the classic Simic Sky Swallower? What about Fauna Shaman, Doom Whisperer... or maybe Fathom Mage?

Glistening Oil is a pet favorite.

eternal_adult on Very Hateful Kaervek

3 months ago

I keep going back and forth with Glistening Oil. Phyresis is a must though. Consider it added. I like Phyresis best when I cast it on an opponent's creature as a surprise for the rest of the table.

Grind on Very Hateful Kaervek

3 months ago

cool deck!!
i used to run kaervek as the commander in my RB deck but i have switched commanders, ill probably switch again.
kaervek really shines when he has infect. and your opponents only get to cast 10 more mana worth of spells.
Glistening Oil and Phyresis are good ways to give him infect.

Ismacabre on Syr Konrad, a Grim Business

3 months ago

Thanks for your feedback, Savag3B3ast !

I really like the infect trick and it is one of the first killing mechanics that sprouted on my mind when I started the deck. From that, I only kept Phyresis, mainly for two reasons :

  • Phyresis seems the only "viable" infect spell in the lot to me. The Grafted Exoskeleton seems too dangerous for Konrad (I think artifact removal or ability to kill him by bypassing the shroud/hexproofs artifacts I intend to equip him). The Tainted Strike is nice and cheap but it isn't permanent. There is also Glistening Oil but it's just a time bomb because I have no counter removal in this deck.

  • At the beginning, I tried to build a deck using all (or most) of the mechanics that triggers Syr Konrad. But that idea, as sexually attractive as it was to me, was clearly unrealistic. So I tried to focus more on one or two of them (here I chose Mill and Reanimation, which are highly synergic), while letting a few spots empty for other Konrad relevant strategies. Things like infect or lifelink to cite the most basic examples.

I've been thinking a lot about Neko-Te these days, but I'm still reticent about it's addition in the list. I don't even know why. But I think it would be a killer in your Konrad-Infect deck. I'll be pleased to take a look at it if you would upload it on the site one of these days.

Mortlocke on Apex of Infect (Budget-ish)

3 months ago

beets, Glistening Oil is an interesting card that I want to find a good use for - but the problem of -1/-1 counters just limits it's use to creatures with Undying like Sightless Ghoul - granting you endless undying triggers. I think Glistening Oil would be better used in a Yawgmoth, Thran Physician deck - not yours. In my opinion. What sub-themes are you including in the deck? Infect can't win games alone.

beets on Apex of Infect (Budget-ish)

3 months ago

Mortlocke thanks for the suggestions! i think i will slip Glistening Oil in here somewhere, as i like the fact that it will return to my hand and still let snapdax swing for a kill in two turns if that is who it is attached to. again appreciate all your help! :)

lullelukas on The Wolf of Maul Street [8]

3 months ago

From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!

Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).

What we need most is clearly more efficient ways to grow to 10 power. I'm considering cards like Giant Growth, Scale Up, Vines of Vastwood and Invigorate.

We also could use even more one mana ramping. Deathrite Shaman and Krosan Wayfarer seems like the best options to me.

We need some more card draw if we take ou the ninjas, and Snake Umbra seems like a good card draw replacement, as does Hunter's Insight.

We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).

Taking all this into consideration I may soon do the following switches:

Invisible Stalker --> Dimir Infiltrator

Slither Blade --> Dizzy Spell

Ninja of the Deep Hours --> Snake Umbra

Ingenious Infiltrator --> Hunter's Insight

Herald of Secret Streams --> Deathrite Shaman

Champion of Lambholt --> Krosan Wayfarer

Renata, Called to the Hunt --> Scale Up

Master Biomancer --> Vines of Vastwood

Fathom Mage --> Demonic Tutor

Simic Growth Chamber --> Scheming Symmetry

Dispel --> Fierce Guardianship

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