Enchantment — Aura
Enchant creature Enchanted creature has Infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.
Printings View all
|New Phyrexia (NPH)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Glistening Oil occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Glistening Oil Discussion
1 week ago
I would cut the following:
Kami of the Crescent Moon, Dictate of Kruphix - Both of these are traps. They seem like they should be good with Nekusar, but, in actuality, will probably get you killed. They add no damage for themselves, so, if you cannot keep Nekusar or Spiteful Visions fielded, they are just pure card advantage to your collective opponents. Yes, each player is getting only a single draw, but you have to look at them as a whole unit--in a four-person pod, you get 1 chance to draw a card you need to win; but you're giving up 3 chances that someone will draw the card they need to stop you. Without built-in damage effects, they are simply not worth it. Likewise, I must disagree with TheOtherHand's suggestion of Howling Mine and Underworld Dreams.
Forced Fruition - much the same problem. Often this means they cast their piece of removal, draw 7, then combo out and win the game that turn.
Here are some things I would recommend adding:
I agree, partly, with TheOtherHand's suggestion on running more wheels. Wheels are the bread and butter of Teferi, allowing you to crank out significant amounts of damage. Howeverm Day's Undoing does not work with Nekusar. When Day's Undoing ends the turn, it also exiles all spells and abilities on the stack--that includes Nekusar's damage triggers. So, by using it, you just caused everyone to draw 7 cards, without actually taking any damage.
I would also add Teferi's Puzzle Box to the list of wheels worth adding. It can disrupt direct-to-and tutors and also does not provide actual card advantage. The repeatable wheel effect can get brutal very quickly. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, and Winds of Change are some other wheel effects not already mentioned.
You should also include more artifact ramp, such as Sol Ring and the talismans and signets.
Curiosity allows you to go near-infinite (can keep combo up until you run out of cards) with Niv-Mizzet, the Firemind and is a solid choice to put on Nekusar as well. Helm of the Ghastlord also combos with Niv, and has the added advantage on Nekusar of forcing them to discard any card they draw, locking them into just playing instant-speed spells.
Hope some of that helps!
2 weeks ago
3 weeks ago
Hmmmm why no Tainted Strike Grafted Exoskeleton or Glistening Oil ? These cards allow you to close out the game more effectively. You don't necessarily combo off, just fire off a wheel + a little more card draw and Bob's your uncle.
1 month ago
Great deck! ++++1. I'm Brewing Syr Konrad, the Grim, myself too. I don't know if you want to be that guy, but infect works really well in conjunction with Konrad with cards like Phyresis, Glistening Oil, Tainted Strike and Grafted Exoskeleton. I'm not the biggest fan when it comes to planeswalkers in commander, unless it is an Atraxa Superfriends chain veil deck. Liliana of the Dark Realms nets you a swamp for four mana and might not make it after that, since she is not that resilient with 4 loyalty after the first uptick. Same goes for the mini ultimate, 4 mana for a spot removal or a one time use Blanchwood Armor in black. Liliana, Dreadhorde General is more resilient after the first uptick and might survive with the zombie chump blocker, but you will probably be making 2/2s for a few rounds, there are still two players left trying to pound her in the ground! Again great deck!
2 months ago
3 months ago
A few things I’ve noticed about the deck.
You run a lot of creature steal but no sac outlet to prevent the creature from returning to your opponents.
Two infinite mana loops in the deck would be beneficial towards running Torment of Hailfire
Thran Turbine helps reduce your commanders activated ability.
Since you’re running Tainted Strike , Glistening Oil gives infect and the negative aspect of it can be controlled with the Unspeakable Symbol and AEther Snap . Phyresis also grants infect. This strategy works exceptionally well with your already built in Dauthi Embrace and Rogue's Passage .
The build is off to a good start, but isn’t very stream lined towards consistency. Polluted Bonds seems like a filler. Stormbreath Dragon is a bad mana dump that is only relevant if opponents draw a large hand and don’t discard down. Situational at best. I’ve only seen Pyrohemia and Pestilence become relevant in jund dino fight decks and devastate your field to much because this deck isn’t geared towards their abuse. You have enough deterrence built in already.
Braid of Fire in the maybe pile would be amazing early game and worth wasting a tutor you grab it since you’ll then have free draws once your commander is out. Speaking of tutors, add Diabolic Intent to sac a creature you stole while tutoring for your wincon pieces.
5 months ago
I am going to disagree with _jeremy3's suggestions of Howling Mine and Kami of the Crescent Moon . Effectively, these cards are card disadvantage--you are drawing one additional card per turn, your collective opponents are drawing 3 (assuming a four-player game). That serves to further increase the odds that at least one opponent will find an answer to Nekusar, while only dealing a piddly amount of additional damage.
I have a similar issue with Forced Fruition . Seven cards is a whole lot to allow your opponent to dig, so Forced Fruition often reads "your opponent plays a low-cost spell, draws into their Nekusar answer, casts that to remove the risk from Forced Fruition , then draws into their game-winning combo."
Bloodchief Ascension is a great card, and a single go-around of the table with Nekusar fielded will enable its second ability. Not only does it burn your opponents and net them life, it also combos infinitely with Mindcrank to mill your opponents.
Glistening Oil provides another way to confer infect. That it will eventually kill your Nekusar does not really matter--once he has Infect, you're either going to win in the next three turns or he will have been removed, so you rarely reach the point where Oil kills him.
Hope some of that helps!
5 months ago
LVL_666 I guess we have it labeled. It does sound alot like Aggro-control. I think your interpretation is pretty spot on.
Platinum Angel does combo pretty well, i'll have to think if there is a way to make them two work. It might not though as like you said, it does seem a little outside the idea of the deck. Infect was at one point a little outside to so who knows. The deck can outright win if i have as many cards as you listed. Thats generally how the turn 1 win works ( yes i will explain more in depth in the primer ).
I went ahead and added Skithiryx, the Blight Dragon . I can actually make him the turn 1 win. Draw him pump him and attack since he has haste. To answer your question " can you consistently get a creature through and knock out opponents one by one or can you combo off more reliably to kill the whole table at once?" The matches i did play, 3-4 they were won as following: 2 by aggro, 1 by tendrils. The one i lost i had already done 20 commander damage, and his deck just popped off, couple of board wipes then my tempo slowed. I didn't have the pump spells or infect at the time of these games. Had 40 Shadowborn Apostle and they pumped K'rrik, Son of Yawgmoth , then i attacked with all of them.
The take away from that is, Aggro more consitently, and probably need to playtest more. We will have quite a few players at a Halloween thing and I will record the data.
Now all thats out of the way.... Hatred I'm glad you brought this up, so I have been wrestling with the idea of putting it in the deck but have been on the fences. It does go well with K'rrik, What I am concerned with is it dying when i attack because only the attack is pumped. I'm sure that's why you asked, "can I consistently get a creature thru", so i actually wouldn't have to worry about something like that. A second reason is I'm worried about the 3 colorless mana to cast, it doesn't sound like much i just have been trying to steer away from spells that cost anything but black mana or close to it... but shit I don't know, do you think the 3 colorless is that big of a deal? I guess if K'rrik is already out, i already have the mana open.. unless Mana Vault is used and it's turn 1-3.... Fuck it you have convinced me ill just add Rite of Consumption , and call it a day.
I have a modern deck that uses hydras & fling thought Rite of Consumption would be funny to mention. Again thank you for the thoughts and I hope some questions got answered.