|Commander / EDH||Legal|
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|Ravnica: City of Guilds||Rare|
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Creature — Giant Warrior
: Hammerfist Giant deals 4 damage to each creature without flying and each player.
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|Have (8)||orzhov_is_relatively_okay819 , Wolfebladeelite , Brandbrower21 , pskinn01 , Venser_the_Sojoner , Dr_Jay , Swamy , Sparky41|
Hammerfist Giant Discussion
1 week ago
Hey I am a long time Aurelia player. I have a deck that functions similarly to yours, you can check it out for some ideas here http://tappedout.net/mtg-decks/aurelia-angel-tribal-1/.
First off you need a lot more lands. I would run 39-40 for a deck like this. You never want to miss a land drop.
For mana production and ramp: Thran Dynamo Gilded Lotus Quicksilver Amulet Belbe's Portal Hedron Archive Gift of Estates Land Tax Tithe Burnished HartFor Removal: Day of Judgment Blasphemous Act, Fault Line Earthquake Return to Dust Comeuppance.
Creatures: I like the idea of sticking to one tribe, I recommend working your way in that direction even if it takes a while to achieve. The suggestions above will work for any type of big creatures, angels, giants, dragons, eldrazi etc. High impact angels Reya Dawnbringer Emeria Shepherd Sunblast Angel Angel of the Dire Hour. Some high impact giants Hammerfist Giant Inferno Titan.
Card draw: Wheel of fortune is great but expensive so Runehorn Hellkite, and Reforge the Soul and Dragon Mage are budget options. Planar Bridge is great in a high mana deck, you can tutor for the permanent you want most. Otherwise group hug cards are also reasonable Temple Bell, Howling Mine Font of Mythos Horn of Greed.
Things I would cut:Both Archetypes - they get lost easily to board wipes. Fall of the hammer, suppression bonds, solemnity, fall of the hammer, blazing volley, disaster radius, breath of darigaaz, dawnglare invoker, bloodshot Cyclops, anya, prism ring, and saving grace. All of these cards can be replaced with better more impactful cards listed above.
I would also cut Blade of Selves and Conjurer's Closet since they are not well supported in this deck. You really want to be using a lot of enter the battlefield creatures, so this doesn't seem like the right home for those cards.
Anyways, let me know what you think.
1 month ago
1 month ago
I was thinking about Fanatic of Mogis and how good that sort of ability this is in this sort of deck.
You also Might wanna consider some nice, expensive creatures to ramp into.
(I promise this is the last one)
1 month ago
Hammerfist Giant he is just too hilarious... fetches me at least 12 mana usually
4 months ago
While Gisela is very diverse as a commander, in my own version I explain a few combinations: Boros | Gisela Teaches The Times Tables
10 months ago
I thought you decided to not include Relic Seeker because it wouldn't be able to get though? Dawnglare Invoker isn't very good, in most cases you'll use it, it's just an overcosted rogue's passage on your commander, Key to the City in the new set is good, Hammerfist Giant is questionable, its ability will hit almost everything you have and possibly not everything your opponents have, consider a better board wipe if you need it, consider a better giant if you need that instead - this applies to Earthquake as well - maybe some good old DoJ and the like? I would use Open the Armory and upgrade to a better card like Stonehewer Giant instead of Steelshaper's Gift. For more synergy with Open the Armory, you could put in any of these op auras such as Squee's Embrace, Dragon Breath, Flickering Ward, Scourge of the Nobilis, or Unquestioned Authority, and for a cooky use of the aura tutor: Chained to the Rocks ( i would put the last one in regardless of any other changes).
1 year ago
This deck has the potential to be pretty devastating. With the commander you have I would go a bit more tribal than you have it right now. More giants more fun.
Boldwyr Intimidator For 1 red mana target creature cant block him, so he is a free hit if your opponent has only one creature out.
Hammerfist Giant 4 damage is great for getting rid of a lot of opponents creatures, very good for going against token decks. However you would need to equip him with something that raises his toughness or he would kill himself.
Pharagax Giant Either he comes into the battlefield as a 5/5 or he does 5 damage to each opponent, its a win win for you.
Sentinel of the Eternal Watch Tough creature with vigilance with a control element.
Bearer of the Heavens A little more costly to get out but when you do he is a 10/10 that people dont want to get rid of.
I would also suggest things to make your giants attack more or do more damage.
Fury of the Horde Extra attack phase and cheap if you have 2 red cards in your hand you dont want to use.
Warstorm Surge Any creature coming in under your control deals damage to your opponent.
Relentless Assault Again an extra attack phase for relatively cheap.
Savage Beating 5 mana to give your creatures double strike or have an extra combat phase OR 7 mana to do both effectively making your giants do quadruple the amount of damage. This card is a late game winner.
Seize the Day Another card to give you an extra combat phase.
Waves of Aggression Extra combat phase that you can play again from the graveyard with the extra cost of discarding a land.
World at War Extra combat phase that you can use again next turn without paying its mana cost.
Berserkers' Onslaught Gives your giants double strike.
Rage Reflection Gives double strike.
Fireshrieker Equipment that gives a creature double strike.
Tribal cards are good if you want to go this route as well.
Feudkiller's Verdict Gain 10 life and get a 5/5 giant token if you have more life than your opponent.
Crush Underfoot A good way of having your big giants do more damage.
Giant's Ire Deals damage and as long as you have a giant out you draw a card.
Cards I would take out.
Godo, Bandit Warlord While it is a good card, youre not getting its benefit. If you attack and use his ability you cant untap anything because you have no samurai, and Stonehewer Giant takes care of getting equipment.
Magus of the Wheel You should be able to use anything in your hand so discarding your hand isnt all that great.
Oreskos Explorer With the amount of ramp you already have I cant see you being able to use this much.
1 year ago
I've never seen Giant tribal EDH before, honestly, but here's what help I can give you. Cryptic Gateway and Belbe's Portal seem helpful here (the latter even more than the former), and there's an astonishing lack of Brion Stoutarm in your decklist. Awaken the Ancient also might be in theme. In terms of generically good RW cards, I've always been a fan of Chained to the Rocks. Feudkiller's Verdict also seems like fun. Considering the number of large creatures you have, Hammerfist Giant might do work here. If you're looking for an inferior complement to Urza's Incubator, you might always look into Semblance Anvil or Cloud Key (to help you cast those giant earlier). For the same purpose, there's always Mana Flare.