|Commander / EDH||Legal|
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|Alara Reborn (ARB)||Rare|
|Promo Set (000)||Rare|
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Creature — Griffin
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
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Retaliator Griffin Discussion
11 months ago
Much appreciation for the comment and vote, Snydog17! I've always been a bit of a flavor junkie myself.
1 year ago
First of all you listed it as standard, not modern. Here are the edits I would make.Add 1 Abzan Falconer. Its just a great card late game and can help you aggro early game.Take out Angel of Invention- it doesn't add counters, just buffs our army. I would add a noncreature anthem if you really like the effect.Add 2 Avatar of the Resolute. Its just super good in this deck. a 5/4 reach trample for GG, yes pls.Take out Enduring Scalelord. I personally just don't like having a high curve.Why only 1 Kalonian Hydra????? add two or three, its great in this deck.I would take out the Retaliator Griffin. it's only a 2/2 for 4.Take out the Sunscorch Regent. It takes too long to be good.Personally I don't like Death's Presence or Cathars' Crusade. I would take them out but if you like them then go for it.
Why Whirlwind???????? I guess it could go in the sideboard.
Hope this helps.
1 year ago
I really like your deck, but the CMC is too high. I think you have a ton of good stuff within the deck, but it feels like it will take some time to set up. I would first suggest moving your land count to at least 37. It will help with consistently landing a land. Here are some suggestions to improve the consistency:
Retaliator Griffin, Primordial Hydra for Wall of Omens & Wall of Blossoms: Primordial would do better in a deck that focuses on +1/+1 counters and the Griffin is way too situational. It just seems out of place in this deck. These walls will help slow the attacks from early attacks and allow you to gain some card advantage as well.
Apocalypse Hydra for Homeward Path: Great hydra, but it isn't too strong unless you have X >= 5. In contrast, protecting your investment from the opponent is important and this land helps you get there.
Breath of Fury for Mirri's Guile: your commander is about the top deck and even if your deck isn't completely centered around your commander, this enchantment allows you to keep bad hands and work around the top deck.
Armageddon for Wrath of God: Though you have a lot of creatures within the deck, your curve is currently at 4.55, meaning it will take you some time to get those 35 creatures out (regardless of all the cheating cards within the deck).
Hope this helps! :)
2 years ago
Hi, I also play Mayael. She is really fun and I would love to help you.
(Sylvan Primordial is banned in EDH, ask your playgroup first if you can play it before you put it in your deck)
Also, remove some lands basic lands for ramp cards and just more spells. Cultivate, Explosive Vegetation, Kodama's Reach, Nature's Lore, Rampant Growth, Ranger's Path, Skyshroud Claim and Khalni Heart Expedition are just too good to pass out on for ramp. (remove Everflowing Chalice, it is one of those cards that is good in every color. Also add Obelisk of Naya and the Signets.
You need to make the creatures bigger. You can put even the bigger ones out for 6 with Mayeal, so remove some of the smaller ones like Odric, Master Tactician, Retaliator Griffin, Ogre Battledriver, Ogre Battledriver and Zhur-Taa Druid (I think you get it). Then add some big guys like Paleoloth, Aegis Angel, Gruul Ragebeast, Archetype of Endurance and Pelakka Wurm.
If you want to check, here is my build: http://tappedout.net/mtg-decks/the-rise-of-mayael-the-anima-edh/, It's not 100% of what I play right now but close to it. Maybe that you can get some idea's out of it.
Hope I helped, +1 and good luck. Mhykol Eclipsed.