|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Creature — Boar Beast
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
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Coalhauler Swine Discussion
2 months ago
Haeus Thanks for the suggestions, and it's so cool to me that you're playing the deck! I don't get on here often anymore, but I do still own / play this as my only paper EDH deck. I just updated the list with the changes I've made over the past year or so. You were totally right about Stonehewer Giant, can't believe I'd missed him before -- it's basically a one card combo since it can tutor Darksteel Plate --> Pariah's Shield --> Sunforger --> Arcbond over three turns!
Re: the creature count, the deck is definitely a glass cannon, and it's not the most powerful commander deck. More creatures would be nice since that'd make it less glass cannony and more valuey, but I don't know how I'd fit all the tutors and combo pieces with a higher creature count. Also, the types of creatures we're interested in often don't do enough on their own to be worth anything if you draw too many of them. I feel like I'd probably run about three more Boros Reckoners if they existed. It helps a lot that they printed Truefire Captain! I was finally able to cut Coalhauler Swine, which was truly a terrible card, lol. Six mana is just so much for a creature that doesn't have any kind of protection or immediate value built in.
It kinda depends on what decks you're playing against as to when you play your creatures too. If they're likely to have spot removal, you want to get the creature out and protected asap. But if they're likely to have mass bounce / mass exile / edict effects, you want to hold creatures in your hand until late game when you can get the whole combo off in a turn (which usually takes about ten mana). If it gets to a point where you've played / protected a creature and they've removed it, you're looking at an uphill battle for sure. There's always the Zurgo beatstick plan and the silver bullet plan though, and in the late game you'll usually have most of your combo pieces on board just waiting for a payoff.
It also helps a lot if your opponents don't know what you're up to. If you're playing with a regular group they can definitely start to hate you out. But, that's EDH ¯_(ツ)_/¯ You can always focus on your backup wincons and run hate cards of your own in that case.
The other new card I'm excited about is Chance for Glory. Getting an extra turn and making a creature indestructible seems like a fantastic way to accelerate the combo -- and it's tutorable by Sunforger and Dimir Machinations!
6 months ago
I chose not to run them because I don't run a lot of creatures. I focused more on ramp and draw to deal with the Boros Curse and abuse FS/SS. I also chose big blowout spells so I can keep as many cards in my hand as possible.
8 months ago
I've considered both Dualcaster Mage and Balefire Liege and ended up cutting them.
Thanks for the comment!
Chiberia do it! You can always build on Tapped/Out first, no need to buy all the cards before you know what you want! That's what I do anyway. Don't sweat the upvotes too much. The comments and advice are what really matter. Usually my decks are also 6 month processes, this one happened to be e perfect storm of new Boros commander, mine was the first one, the commander became really popular, I featured it 5 times.... so there are a lot of factors :)
TheACTR I will check it out when I have time :)
DrukenReaps Good question. I actually only have 4-5 cards that really kill my own stuff, and those either net me a ton of life(Blasphemous Act) thus making it worth it or it's my attempt to win the game anyway(Molten Disaster). I didn't encounter any of those the other night so I'm not sure, but Mark of Asylum felt like a dead draw twice. More testing is required before I can definitively answer the question, but it didn't feel like a huge concern over 3 games.
9 months ago
DrkNinja you play Neheb too? Awesome! thank you for the suggestions! I've already considered some and will consider the rest! I took a good look at my own Neheb list while compiling this one. Fire & Sun are probably Neheb's cousins or something haha!
crowned Thanks for the comment! Stuffy Doll, Spitemare, Boros Reckoner, Coalhauler Swine etc are good options, I'm just not sure if I like them or if they're worth running. I'll definitely try them out at some point. I can't do the full indestructible set up though, it takes too many slots away from the main theme and sub theme.
DrkNinja this is your third comment... you ever gonna upvote? xD
9 months ago
A very impressive first deck! However, I do have some suggestions. Coalhauler Swine might be a reasonable replacement for one of your burn spells. The deck is pretty heavy, and Generator Servant could help out, allowing you to cast Neheb on turn 3. Aggravated Assault can allow double the damage, and thus, double the mana. I would take the Blood Moon, as it isn't doing you much good. And it works out okay for mono-colored commanders, but for multi-colored EDH decks, usually, include Command Beacon, Command Tower, Opal Palace, and Path of Ancestry. I notice you're relatively new to the site. If you have any questions, just let me know! Nice deck, keep up the good work!
10 months ago
precociousapprentice Most of the combinations are 3+ combos in this deck although there is a lot of cross synergy. I have been delightfully surprised by how often this deck wins and who it wins against. It does not fare well against cEDH though...
I completely agree about the mana base. Although Traveler's Amulet and Wanderer's Twig rarely slow me down. I definitely find them superior to tap lands as I get solid land drops and color fixing. I have been gradually upgrading the mana bases if my decks and this one is next in queue. I rarely find that i don't have the mana to play my spells though. I believe the card draw from Marchesa mixed with fetching so many lands helps a little with that.
I think Tainted Strike is one of the cards you might actually like! It is not usually for your own creatures. It is for when an opponent is attacking another opponent turning a non lethal attack into a game changer. Although it does have some other applications. The Boros Reckoner as you meantioned and the similar friends, Mogg Maniac, Spitemare, Stuffy Doll but also Harsh Justice, Mirror Strike, Backlash (which I go back and forth having in the deck) but my absolute favorites are Arcbond, Coalhauler Swine, and Heartless Hidetsugu with a protection/redirection spell out. all of these get increased with the damage doubling effects out.
After reading what you wrote about Aikido, I have been thinking about what I could add to make it more political. Do you have any recommendations? This deck is much more about tricking my opponents into attacking me and dissuasion through them knowing I have tricks. With all of the Damage doubling and especially with Repercussion out the intensity of the game goes through the roof as all attacks if they go wrong can go wrong quickly and in a big way. I do love the adrenaline that this deck brings to the table and how quickly they games can go. In that way our decks are very different I think.
Thank you for the upvote!