|Commander / EDH||Legal|
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|Masters Edition IV||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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Players can't untap more than one creature during their untap steps.
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1 week ago
I tried playtesting this deck and it felt...weird. It didn't output much offensive pressure, and it seemed to have too few proper stax cards to survive as a control deck.
(Obviously you just built it so it needs some tuning, of course.)
Have you taken a look at some of the Gisela stax/control decks on this site? They might help you find some more cards.
Leonin Shikari seems strange here. Might be a cuttable card.
What's your meta like? It's easier to tailor a hate package once you know your opponents' decks :)
1 week ago
I've seen Mana Severance used in decks like this to make every single card castable off of the top.
And since you're running no creatures beyond your commander, you could play some cards like Crackdown or Smoke or Stasis that hamstring quick offensive decks so that you can have time to abuse Narset, and prevent them from removing her.
Hope that helps a bit! :)
1 week ago
Okay, let's do this! cracks knuckles I love the snarky tone of the description, btw :)
The stax elements of this deck seem strong, mostly. You're missing Winter Orb though. I would normally suggest Crackdown and Meekstone and Moat, but they interfere with Alesha :( Perhaps Smoke or Mudslide? I don't personally like Chalice of the Void in EDH, though, there's just too much variance in the mana cost of powerful cards. And since you're reanimating things anyway, might as well play Big Daddy Smokestack!
However, the land base seems...a little off. 29 mana-producing lands is REALLY really low, doubly so since you will have to pay some of your own "taxes". I know that the Karoo lands help a bit, but I still wouldn't trust this mana base without SIGNIFICANT testing. You might also find the Filterlands useful to mana fix (Rugged Prairie, Fetid Heath, Graven Cairns). I also never leave home without Reflecting Pool, City of Brass, Mana Confluence, etc. Basically, look at Lilbrudder's Leovold mana base and color-shift it XD
I'm actually not really a fan of Nahiri, the Harbinger in EDH. Is she just there for utility, or are you planning to use her ult? If the former is true, there are better ways to get card filtering. If the latter is true, what's your finisher?
That being said, planeswalkers can generally be really good in stax decks. You might get away with including some other walkers that play more into your gameplan, possibly Sorin Markov to reset lifetotals? :)
No Necropotence? :( I guess maybe the card is too much color commitment in tri-color.
If you're going to run Mox Opal with only 18 artifacts, I'd try and include the three on-color artifact lands as well.
False Prophet seems odd here, since you have the ability to reanimate creatures with relative ease.
Yes or no on Mox Diamond? Your land count is already low, but it's so good...
I hope that helps a bit! :) I'll leave more comments if I think of them, and happy deckbuilding!
3 weeks ago
I have removed Endbringer, Faerie Mechanist, Notion Thief, Reaper of the Wilds, Thought-Knot Seer, Claws of Gix, Crawlspace, and Smoke in favor of Merchant's Dockhand, Quicksmith Rebel, Morbid Curiosity, Treasure Keeper, Tezzeret the Schemer, Aetherflux Reservoir, Maverick Thopterist, Cathartic Reunion, Silent Arbiter, Rishkar's Expertise. No clue if these are good changes, but I just got most of these cards. Input would be greatly appreciated.
1 month ago
Hanna, Ship's Navigator, Wrath of God, Darksteel Ingot, Kjeldoran Outpost, Oblivion Ring, Supreme Verdict, Counterspell, Aggressive Mining, Conjured Currency, Smoke, Silent Arbiter, Steel Golem, Grid Monitor, Delusions of Mediocrity, Rite of Replication, Reliquary Tower, Rust Elemental
Not sure how good Trinket Mage is for you. Celestial Dawn also seems a bit questionable. I think adding a land to go up to 36 and then filling from there would be a solid plan. The above is just a list of possible things to include, obviously they aren't all going to fit in the list.
1 month ago
Have you considered:
- Smoke, Ensnaring Bridge - doesn't seem like you have a whole lot to defend yourself
- Swiftfoot Boots
- Balefire Dragon, Charmbreaker Devils - solid removal and utility creatures
- Predator, Flagship
- Molten Psyche
- Thespian's Stage - for valakut/temple of the false god
- Homeward Path
- Aggravated Assault - combos with Sword of Feast and Famine for infinite combat phases
- Earthquake/Rolling Earthquake
- Pyrohemia - fun with indestructible and pro-red creatures or just nuke the board for 3 every turn... you've got life gain
2 months ago
This was a really cool deck too, would have been cool to see it develop more. Since it's so aggressive, mainly trying to get Shu Yun beats in, it seems like it would have been good to have some enchantments in the list to protect you on the back swing that can also give you a little more time to develop if you have a slow starting hand. So Blind Obedience and Frozen AEther to slow the tempo, and the well known Propaganda, Ghostly Prison, and the lesser known Caverns of Despair to keep the dudes off your back. Maybe even a little Smoke to protect you too. :)