Smoke

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masters Edition IV Rare
Fifth Edition Rare
Fourth Edition Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

Combos Browse all

Smoke

Enchantment

Players can't untap more than one creature during their untap steps.

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Smoke Discussion

Daedalus19876 on Take me to Church

1 week ago

Hello again!

I tried playtesting this deck and it felt...weird. It didn't output much offensive pressure, and it seemed to have too few proper stax cards to survive as a control deck.

(Obviously you just built it so it needs some tuning, of course.)

RW's best strength in control is land destruction. Thus, Armageddon, Cataclysm, Ruination, Razia's Purification etc could help you secure your victory once you drop a win-con.

Stax cards I would include: Static Orb, Winter Orb, Storage Matrix, Tangle Wire, Ghirapur AEther Grid, etc. And don't forget Red Elemental Blast and Pyroblast: the best anti-control counterspells!

Smoke and Meekstone are good ways to lock down creature-based board states.

Have you taken a look at some of the Gisela stax/control decks on this site? They might help you find some more cards.

Leonin Shikari seems strange here. Might be a cuttable card.

What's your meta like? It's easier to tailor a hate package once you know your opponents' decks :)

Happy deckbuilding!

Daedalus19876 on It's my turn, all the turns!

1 week ago

Personally, I'd run Cataclysm over Catastrophe. Why choose one when you can hit both?

The deck looks pretty darn optimized. But the landbase is a little odd. No Sacred Foundry over Clifftop Retreat, etc?

I've seen Mana Severance used in decks like this to make every single card castable off of the top.

Lightning Greaves over Mass Hysteria, and Return to Dust over Deicide?

And since you're running no creatures beyond your commander, you could play some cards like Crackdown or Smoke or Stasis that hamstring quick offensive decks so that you can have time to abuse Narset, and prevent them from removing her.

Hope that helps a bit! :)

Daedalus19876 on Dark Phoenix, Who Frowns At Fun

1 week ago

Okay, let's do this! cracks knuckles I love the snarky tone of the description, btw :)

The stax elements of this deck seem strong, mostly. You're missing Winter Orb though. I would normally suggest Crackdown and Meekstone and Moat, but they interfere with Alesha :( Perhaps Smoke or Mudslide? I don't personally like Chalice of the Void in EDH, though, there's just too much variance in the mana cost of powerful cards. And since you're reanimating things anyway, might as well play Big Daddy Smokestack!

However, the land base seems...a little off. 29 mana-producing lands is REALLY really low, doubly so since you will have to pay some of your own "taxes". I know that the Karoo lands help a bit, but I still wouldn't trust this mana base without SIGNIFICANT testing. You might also find the Filterlands useful to mana fix (Rugged Prairie, Fetid Heath, Graven Cairns). I also never leave home without Reflecting Pool, City of Brass, Mana Confluence, etc. Basically, look at Lilbrudder's Leovold mana base and color-shift it XD

I'd frequently choose to run Rest in Peace over (or in addition to) Leyline of the Void. Always good to run another combo piece!

Phyrexian Arena over Underworld Connections, 1000%. The former doesn't lock down a land, which is even more important in this deck.

I'm actually not really a fan of Nahiri, the Harbinger in EDH. Is she just there for utility, or are you planning to use her ult? If the former is true, there are better ways to get card filtering. If the latter is true, what's your finisher?

That being said, planeswalkers can generally be really good in stax decks. You might get away with including some other walkers that play more into your gameplan, possibly Sorin Markov to reset lifetotals? :)

Night's Whisper over Wild Guess: less color commitment, more card advantage.

No Necropotence? :( I guess maybe the card is too much color commitment in tri-color.

If you're going to run Mox Opal with only 18 artifacts, I'd try and include the three on-color artifact lands as well.

False Prophet seems odd here, since you have the ability to reanimate creatures with relative ease.

Personally, I'd substitute Austere Command over Merciless Eviction, though it does depend on how you plan to use the board wipe.

Land Tax does wonders to fix your mana, and recover after an Armageddon...

If you have oodles of money, Imperial Recruiter pairs well with Recruiter of the Guard.

Yes or no on Mox Diamond? Your land count is already low, but it's so good...

Swords to Plowshares over Path to Exile: you don't want to give your opponents land ramp in a stax deck, lol.

I hope that helps a bit! :) I'll leave more comments if I think of them, and happy deckbuilding!

evncrbch on Please Take it, I Insist

1 month ago

Hanna, Ship's Navigator, Wrath of God, Darksteel Ingot, Kjeldoran Outpost, Oblivion Ring, Supreme Verdict, Counterspell, Aggressive Mining, Conjured Currency, Smoke, Silent Arbiter, Steel Golem, Grid Monitor, Delusions of Mediocrity, Rite of Replication, Reliquary Tower, Rust Elemental

Not sure how good Trinket Mage is for you. Celestial Dawn also seems a bit questionable. I think adding a land to go up to 36 and then filling from there would be a solid plan. The above is just a list of possible things to include, obviously they aren't all going to fit in the list.

outofnothing0 on Kumano

1 month ago

Have you considered:

Soulis on Marchesa, Political Queen of Pillows

2 months ago

Needs some Smoke.

EternalBrewmaster on Shu Yun - Jimmy | Game Knights #2

2 months ago

This was a really cool deck too, would have been cool to see it develop more. Since it's so aggressive, mainly trying to get Shu Yun beats in, it seems like it would have been good to have some enchantments in the list to protect you on the back swing that can also give you a little more time to develop if you have a slow starting hand. So Blind Obedience and Frozen AEther to slow the tempo, and the well known Propaganda, Ghostly Prison, and the lesser known Caverns of Despair to keep the dudes off your back. Maybe even a little Smoke to protect you too. :)

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