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|Masters Edition IV (ME4)||Rare|
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|Fourth Edition (4ED)||Rare|
|Revised Edition (3ED)||Rare|
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Players can't untap more than one creature during their untap steps.
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|Have (7)||Sparky41 , Supremespeed , , , almeidafabio , Lucretian , golgarigirl|
|Want (2)||Grantley91 , aeonstoremyliver|
2 weeks ago
Thanks Padrequemedo for your suggestions.
I know that multi lands are great, but many come in tapped, which slow play and annoy me. I like the tri lands, but some are a little pricey.
I had many of the Wheel of Fortune type cards in the original version of the deck, but found I would reguarly have a hand I didn't want to lose, or more than one 'wheel' card at a time, so I dropped them.
Seizan, Perverter of Truth was in the oringal version of the deck, but I don't like killing myself, unless it is to save me. The only other thing it does is 'card draw' and I have a lot of that already.
I am hoping the discard pain will be forced by the sheer quantity of forced card draw, but will have to see how that pans out.
Many thanks again for your comments and suggestions.
2 weeks ago
Congrats for the deck mate.I just wanna give some tips, like:
LandsBlood CryptCascade BluffsCity of BrassDragonskull SummitDrowned CatacombGraven CairnsMana ConfluenceReflecting PoolSteam VentsSunken RuinsTainted IsleTainted PeakWatery GraveUnderground RiverSulfurous Springs
3 weeks ago
Smoke is great red control especially with Urabrask the Hidden.
Price of Glory since you are low on instants.
Harsh Mentor damage tax
1 month ago
2 months ago
How about Smoke? I've been running low creature (actually creatureless) Keranos and it is really good to have onboard.Also Decree of Annihilation clears EVERYTHING but enchantments, so Keranos stays and lets you get back into play faster than others.
2 months ago
Thanks Odysseus_97 for suggestions!
Faithless Looting doesnt seem to add much to the deck. I might add some draw cards, but probably in form of enchantments rather than spells.
As for CMDR2017 curses, I might try them in the future, at least the blue one. They are fun but Im not really into curses in this deck.
Furnace of Rath was replaced by Dictate due to flash. I like using it as surprise doubler, even when Im not directly involved in damage. Doubling damage also often means that Im losing faster.
Pandemonium isnt really helping me and there is always someone in my local meta that have token deck. Too risky.
Sands of Time - I was considering it. Gonna try it out for sure in the future.
Fatespinner / Meekstone / Price of Glory / Pendrell Mists and any other stax card - I dont want to go this path. While people mostly like chaos, noone likes stax and it will make me targeted I guess. At least I wont use such cards for now.
Confusion in the Ranks it is really asymetrical for token decks. Ends with them having all better creatures.
Riptide Laboratory is expensive but might add it to bounce Arjun when needed.
Mana Breach was included in first version of this deck but it doesnt really do much.
Fevered Visions might be added as additional draw.
Guttersnipe wont really work since I dont go storm way and am not casting many spells. Typicall Arjun deck would surely use it, but its not that deck.
Frenetic Sliver may be not bad but still not worth excluding any other card that there already is in here.
Feel free to comment and ask about help with building Your deck.
2 months ago
cdkime - I actually just removed Teferi's Puzzle Box but I think I am going to try to find room for it again. I have seen Chasm Skulker in lists before, and cannot say I have actually tried it yet. I probably will try testing him out, but I'm just not sure what he replaces yet. I also removed Kederekt Parasite recently. He is good when Nekusar is out, but otherwise there are so few red permanents in the list that if they remove Nekusar they effectively removed Kederekt Parasite as well. Psychosis Crawler was originally in the list, but I don't think he is worth the five mana investment, as you said. Sangromancer is a neat defensive card that I will probably test out. Finally, Smoke seems like a perfect card for this list. It's great against the decks that go wide, and good against a generic creature-based "value" deck. Its only weak spot is it's dead versus voltron lists, but that just means I need to be smarter with my removal and countermagic. Great find, thanks so much for brining that card to my attention, and thanks for all of your other suggestions and analysis. If you wouldn't mind taking a look, what cards in the mainboard right now would you think about cutting for some of these suggestions or other cards in the maybeboard, and why would you choose those cards? Cutting cards always seems to be the hardest part of EDH deckbuilding for me, so I would greatly appreciate the assistance there.
2 months ago
Agree completely on infect, but figured I would suggest it anyway.
I also looked at your list a bit more in-depth, and wanted to add some more suggestions:
Teferi's Puzzle Box--massive damage and disrupting your opponents' hands.
Chasm Skulker--with massive card draw, this can be quite potent, spawning a swarm of blockers on its death.
Kederekt Parasite--inexpensive to cast, and if you have your commander on the field, his effect will trigger.
Psychosis Crawler--I have had mixed results with this one, mostly because I'd rather use the 5 mana to cast other things. When I actually put it on the field, it works quite well.
Sangromancer--With the discard effects from wheels, this can net you obscene amounts of health.
Smoke--inexpensive to cast, and you are not generally tapping down your creatures.