Smoke

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Smoke

Enchantment

Players can't untap more than one creature during their untap steps.

Price & Acquistion Set Price Alerts

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Smoke Discussion

BabyK on Help With Protection Card Rules

3 days ago

Ghostly Prison stops his huge attacks. Lightmine Field is great. Smoke and laugh. Winter Orb after you wipe his board with a Wrath of God. Circle of Protection: Red would work too

BabyK on Narset (growing in competitiveness)

4 days ago

The first thing that I would suggest is cutting out the bounce lands. Not only do they put you a land behind, but they also put you a turn behind. That's something narset can't afford. It would be better to replace those lands with basics until you can grab the shocks.

Next, I would take out all equips and replace them with buffing enchantments like Indestructibility and Tricks of the Trade. Steel of the Godhead is also a wonderful include along with Volcanic Strength.

Replace manalith with Darksteel Ingot. Ideally, you don't want 3drop mana rocks, but darksteel is better than manalith until you can grab moxes.

I would replace the creatures with either stax pieces or spells that make tokens, just so you don't fizzle on a narset attack. Rhystic Study, Mystic Remora, Ghostly Prison, Smoke, Raise the Alarm, Talrand's Invocation. The last two aren't great, but they all provide a small amount of protection against attackers. Replace Minds Aglow with Mind Spring for a better effect.

Most of these suggestions are budget friendly, mildly competitive and will get you set in the right direction for less than $100 (with shocks added to the price)

nibsey on Nekusar, The Papercut Killer v.2

2 months ago

Thanks Padrequemedo for your suggestions.

I know that multi lands are great, but many come in tapped, which slow play and annoy me. I like the tri lands, but some are a little pricey.

I had many of the Wheel of Fortune type cards in the original version of the deck, but found I would reguarly have a hand I didn't want to lose, or more than one 'wheel' card at a time, so I dropped them.

Seizan, Perverter of Truth was in the oringal version of the deck, but I don't like killing myself, unless it is to save me. The only other thing it does is 'card draw' and I have a lot of that already.

I am hoping the discard pain will be forced by the sheer quantity of forced card draw, but will have to see how that pans out.

I didn't think of Crawlspace or Defense Grid, so I will see how I can add these. I had Smoke and i'm unsure why I dropped it?

Many thanks again for your comments and suggestions.

SufferFromEDHD on Starke of Rath EDH

2 months ago

Smoke is great red control especially with Urabrask the Hidden.

Price of Glory since you are low on instants.

Harsh Mentor damage tax

Ziembski on Starke of Rath EDH

3 months ago

You may want to try out some "risky" red soft locks using Krark's Thumb with Planar Chaos/Tide of War/Impulsive Maneuvers.

Think about Uphill Battle and Smoke too.

How about all double-damgers? Dictate of the Twin Gods and Furnace of Rath, those goes crazy with Heartless Hidetsugu.

Mindslaver + Goblin Welder + Spine of Ish Sah may be also fun.

Ziembski on natural disaster: hurricane keranos

4 months ago

How about Smoke? I've been running low creature (actually creatureless) Keranos and it is really good to have onboard.Also Decree of Annihilation clears EVERYTHING but enchantments, so Keranos stays and lets you get back into play faster than others.

I see Isochron Scepter so why not also run Paradox Engine? That howver might require more nonland mana sources.

Reiterate + Mana Geyser for infinite mana?

Ziembski on In the Lab of the Mad Scientists

4 months ago

Thanks Odysseus_97 for suggestions!

Faithless Looting doesnt seem to add much to the deck. I might add some draw cards, but probably in form of enchantments rather than spells.

As for CMDR2017 curses, I might try them in the future, at least the blue one. They are fun but Im not really into curses in this deck.

Furnace of Rath was replaced by Dictate due to flash. I like using it as surprise doubler, even when Im not directly involved in damage. Doubling damage also often means that Im losing faster.

Pandemonium isnt really helping me and there is always someone in my local meta that have token deck. Too risky.

Sands of Time - I was considering it. Gonna try it out for sure in the future.

Fatespinner / Meekstone / Price of Glory / Pendrell Mists and any other stax card - I dont want to go this path. While people mostly like chaos, noone likes stax and it will make me targeted I guess. At least I wont use such cards for now.

As for Silent Arbiter - I prefer Smoke much more cuz its cheaper and is enchantment. Im keeping it my "sideboard", probably going to use it from time to time.

Confusion in the Ranks it is really asymetrical for token decks. Ends with them having all better creatures.

Riptide Laboratory is expensive but might add it to bounce Arjun when needed.

Mana Breach was included in first version of this deck but it doesnt really do much.

Fevered Visions might be added as additional draw.

Guttersnipe wont really work since I dont go storm way and am not casting many spells. Typicall Arjun deck would surely use it, but its not that deck.

Frenetic Sliver may be not bad but still not worth excluding any other card that there already is in here.

Feel free to comment and ask about help with building Your deck.

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