Smoke

Smoke

Enchantment

Players can't untap more than one creature during their untap steps.

Smoke Discussion

Last_Laugh on Narset competitive

1 week ago

Meta dependent but if you see a decent amount of creatures, Smoke puts in some work.

Jayjayrod on Mogis: A Very Silly Commander

1 month ago

Sumradagnoth I dropped Smoke just because it isn't super useful my personal meta, but if it would help you out a lot then yeah go for it. I ended up cutting Winter Orb for a few reasons:

  1. I wanted this build to be more of a group slug deck than a stax deck. You can totally build Mogis stax, but for this, orb works against cards I would rather have on the board like Manabarbs and Spellshock.
  2. Having orb in play puts a really big target on your head while not actively damaging your opponents, which is really hard to work around if you aren't running blue or white.
  3. Orb is just a card that hurts this deck too much. Yes, this does also set your opponents back, but the average CMC of this deck is just too high to make it worth it.

Also yes Fiery Emancipation is absolutely going in the deck :)

Epicurus on Ramos Wants Pizza

2 months ago

But I thought cheese was what you called direct damage spells. Are we not doing that anymore?

Jk, very creative way to think about Ramos. I like how you splashed in some Phyrexian spells because his identity allows it, but mostly stuck to Boros. Nice job!

It feels a little clunky in playtesting. There might be too many playoff spells and/or not enough setup spells. To be fair, I only playtested a couple of times.

I do think it would benefit from some classic stax-kit stuff, like Smoke, Winter Orb, Tangle Wire, Ensnaring Bridge, Ghostly Prison, etc. Also, Grapeshot is of course the classic Storm card, but I personally really like Haze of Rage as a spell-slinger card.

Some of these suggestions are certainly not budget friendly. However, the way I see it is if I can justify spending $20 on a bottle of wine that will last me two days, I can justify spending $30 on a piece of cardboard that I potentially will use for the rest of my life.

{Disclaimer: I don't know if you're old enough to drink, and I don't advocate underaged drinking}

Last_Laugh on Narset, Budget Commander

3 months ago

My advice would be save up for upgrades that're slightly more expensive and just upgrade less often. I'll keep things reasonable, categorized in order of importance, and mostly in your budget but I'm stepping outside of it a bit for a few key upgrades.

Extra Turns/Combat - This area needs a lot more cards to be consistent with Narset and should currently be your priority. Fury of the Horde, Relentless Assault, Seize the Day, Temporal Trespass, Walk the Aeons, and Waves of Aggression.

Ramp: Work on dropping all your mana rocks that cost or more (unless it costs but adds like Worn Powerstone). Talisman of Progress, Fellwar Stone, Pentad Prism, Crystal Vein, Generator Servant, Basalt Monolith, and Coalition Relic are all good options I personally ran.

Pillow Fort: Smoke, Propaganda, and Ghostly Prison are all excellent options while the decks power lever is built up. You'll eventually drop these if you start to get some of the more expensive extra turn cards in here.

Feel free to check out my list for inspiration. It's not budget friendly as a whole but there's options there that're reasonable. Upvotes on any of my decks are appreciated. Narset, American Beauty

Epicurus on More Like Jenga 'Stacks'

3 months ago

I think I saw this deck in How To Win Friends And Influence People, listed under what NOT to do.

It's missing Smokestack, Smoke, Meekstone, Curse of the Cabal and/or Desolation, unless those were intentional omissions.

Bravo, sir!

multimedia on Torbran, Thane of Red Hell

4 months ago

Hey, nice budget version of Torbran.

Tectonic Reformation is an often overlooked budget source of repeatable draw for red. Combine damage from Torbran and Glint-Horn Buccaneer with Reformation's repeatable cycling, Molten Vortex and Neheb, Dreadhorde Champion's combat damage to player to do a lot of damage to your opponents when you discard cards. When you can use Mountains as sources of draw or damage then this can give you a lot of wanted value with mono red because the one thing mono red has is a lot of Mountains.

Consider other budget cards that can be repeatable sources of damage, disrupt or stop many opponent strategies: Zo-Zu the Punisher, Harsh Mentor, Immolation Shaman? Ancient Runes can put the hurt on opponents who play lots of mana rocks or other artifacts. Pyrostatic Pillar can shut down combos that require casting cards. With Circle of Flame opponents will think twice about attacking you with ground creatures.

Smoke is a very good budget disruptive card for nonaggro mono red. Reverberate and Dualcaster Mage are helpful cards to play since mono red lacks tutors and they can copy an opponents tutor.

Good luck with your deck.

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