Smoke

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masters Edition IV Rare
Fifth Edition Rare
Fourth Edition Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

Combos Browse all

Smoke

Enchantment

Players can't untap more than one creature during their untap steps.

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$1.29

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Smoke Discussion

JaceTheSwagSculptor on Uril's Revenge

1 week ago

Glad to hear the deck has turned out for you, even if it was slightly.

I'd choose Possibility Storm over Omen Machine. It's an enchantment, has a lower cmc, and the player casting the spell is probably not going to get something they want.

Personally, I would just replace Winds of Rath. My logic being that I usually only need a board wipe when I am behind (i.e. My general has been wiped a bunch/poor boarstate). If this is the case, then I've probably already lost. Voltron is an aggressive deck, thus we need to focus on resilience and efficiency.

Out of the cards you suggested, only Smoke and Impending Disaster are worth testing in my opinion. The rest feel way too marginal.

There's nothing wrong with wanting Wheel of Fortune. It's an amazing card, yet I forgot about it. It's definitely a better option than Harmonize granted you have the money to acquire one. I'd include it if you have the ability.

Other than Thalia, Heretic Cathar, there is Linvala, Keeper of Silence (good if your meta has an abundance of Kiki/Splinter Twin combo, early game mana elves, or generals with problematic activated abilities like Arcum Dagsson or Yisan, the Wanderer Bard) and Magus of the Moon/Blood Moon (this depends on how comfortable you are playing a three color deck with this kind of effect as well as how many decks in your meta will be punished by it).

I've also tested Sanctum Prelate and Ethersworn Canonist, but they hindered us too much. Scavenging Ooze and Containment Priest didn't do much either, but testing them led me to find that Ground Seal was the most efficient graveyard hate option.

I think running 4 colorless lands is fine. I have gotten away with it and had few issues. You have a lot more options than I do when it comes to that last colorless slot, so choose wisely. Do you value the haste, pump, and vigalence of Slayers' Stronghold? The large pump and evasion from Kessig Wolf Run? The double strike from Sunhome, Fortress of the Legion? The removal that comes with Contested Cliffs? Or the protection that comes from Yavimaya Hollow?

theindigoeffect on Uril's Revenge

1 week ago

My deck performed pretty well tonight, but the combined power of enchantment-based destruction and counterspells was ultimately my undoing. Even with two effective card-draw engines, I really wish I had Wheel of Fortune at that point in the game, but maybe that's just desperation talking. Had I mulliganed more aggressively like you suggested, I probably would have won. I definitely avenged my loss from the previous game, just like this deck was designed to do.

I don't know that I encountered a point where Stony Silence or Null Rod would have been useful, and Torpor Orb would have been beneficial in one game and against one player in particular. Don't get me wrong: they're great cards: they just wouldn't have had much relevance.

Thalia, Heretic Cathar is great for its low cmc cost and its effect: any other creature-based prison effects you'd recommend off the top of your head?

Possibility Storm is kinda high in terms of its cmc cost, and Choke is somewhat narrow, but I'm running out of low-cost stax options that don't adversely affect my general, so I might have to risk including the latter, even if it ultimately ends up being a dead card. The rest are definitely viable options: I might have to re-think my cmc limit, but I do agree with your philosophy of being oppressive with prison cards, as opposed to just surviving with pillow fort cards.

What do you think of Mana Web, Mystic Barrier, Crackdown, Karmic Justice, Impending Disaster and Smoke? Not great cards, and I know Mystic Barrier isn't cheap, but it would probably keep me from losing. I don't know. lol Just saw 'em in my notebook, and they seemed somewhat functional.

Thinking of squeezing Contested Cliffs in there: it really would have been useful tonight.

So would you recommend the inclusion of roughly 7 removal cards and 7 stax cards? I typically consider wrath effects to be removal.

Bumpinator on Kazuul, Tyrant of the Pillowfort

2 weeks ago

Yeah if you are looking for the deck to be more controlling/pillowfort you want cards like Smoke and Static Orb. You also have a lot of artifacts that really don't do much. I would replace a lot of them with either removal like Shattering Spree or ramp like Caged Sun.

Hexbringer0 on Free, Under the Wind

2 weeks ago

Thanks TheRedGoat.

The Roughrider is just too expensive for what he delivers. Especially where every other turn or so i try to wipe the board. Dash saves the other orcs i have from that issue, and if i have the angels i simply don't need to wipe.

I want to add in Smoke, War's Toll, Repercussion, and Invasion Plans, just haven't been able to play pod commander enough lately to justify spending on this deck atm, which is really too bad as i adore this deck, and the cards in question really aren't all that expensive.

McDeity on Niv-MIzzet Competitive Duel Commander

1 month ago

Propaganda, Collective Restraint, Burning Sands, AEther Barrier, Pendrell Mists, Overburden, Smoke, Mudslide, Crawlspace, Meishin, the Mind Cage, and possibly AEther Flash could all be good, depending on your meta and list. The Tabernacle at Pendrell Vale is likely the best, but is typically out-of-budget for most players. Combine those with some wraths, and you should be set to survive until you can combo out. Without seeing your deck though, all of this is kinda a shot in the dark.

Steelspike on Size doesn't matter, it's how you abuse it~ Alesha

2 months ago

Malevolent Awakening - an instant speed sac outlet and Tormod's Crypt hoser to get back a key combo piece.

Aggravated Assault - more attacks is always good

Dauthi Embrace - give Alesha shadow.

Fanatical Devotion - more instant speed sac and save Alesha from a nuke.

I also like to run Leyline of Punishment, Forsaken Wastes and Sulfuric Vortex to hose Oloro or any lifegain decks really. Although, wastes and vortex aren't currently in my Alesha build, they're still good cards FOR her.

Smoke - REALLY hoses wide/token decks. I noticed you don't run Crawlspace either.


The Killing Fields

Commander / EDH Steelspike

SCORE: 2 | 503 VIEWS | IN 1 FOLDER


Have a peek at my deck if you have the gumption.

AlexoBn on ways to be mean? (mono ...

2 months ago

Hi with Burning Sands, Smoke, Manabarbs, Withered Wretch or nuke the field when having burning sands (which is unfortunately not as good in feldon)

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