Distemper of the Blood

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common

Combos Browse all

Distemper of the Blood

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.

Madness

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Distemper of the Blood Discussion

Captain_Howel on Welcome to the Jungle - Harambe Edition

1 month ago

One more for the road: Distemper of the Blood is another good way to take advantage of Madness. Put it on Wild Mongrel after discarding it, and it'll be pumped up to 5/5 with Trample to boot, making it a must-answer threat.

Catalog9000 on Mad Vampires

2 months ago

I really like the use of One with Nothing. The thing with the deck is it looks like it is trying too hard to do too much all at once. With just two cards here and two cards there, you lack consistency in play. Try to find the cards that work the best together and use 3 or 4 of them. Unless your opponent / meta is really into things like Surgical Extraction, there's really no reason to not do it this way.

For example, if you are trying to not only discard a card AND pay it's Madness cost AND pay Olivia's Bloodsworn's ability, that's basically going to be the same as if you just played the card. You're using you resources in a non-efficient manner.

And while Ravenous Bloodseeker may be appealing at first, unless you are using cards like Distemper of the Blood, your Bloodseeker is going to end up dying to a 1/1 chump blocker. You can protect her with a Stromkirk Captain, but you don't have them in here. So, she's going to die.

BTW a great removal for a Vampire tribal deck is Feast of Blood and you should always run 4x.

But back on point, it may be harder to bring out Stromkirk Condemned over Ravenous Bloodseeker because you require two specific colors () rather than a generic and one specific (), but Stromkirk boosts all of your Vamps - therefore he is more effective, and more effective = better.

You have a really good base to work with. Keep play testing and find out which cards combo the best together, and which cards ultimately feel "slow", "sluggish" or "off". Replace those cards with the ones that you find work the best with others.

MasterWithAPlan on Amonkhet mono-red deck

7 months ago

I'd be willing to bet there are more red cards with madness that may have a place here. Abandon Reason, Distemper of the Blood, Avacyn's Judgment, or Stromkirk Occultist possibly.

Furani on Liliana's Vampires

8 months ago

Some combo's are:1. the ususal Falkenrath Gorger + Furyblade Vampire2. Discard engin + Avacyn's Judgment or Distemper of the Blood3. Liliana's Indignation + Rally the Ancestors

I was also thinking about Cryptbreaker but hey I'm not rich.

Anyway the manabase needs some love, but the total should stay under 50 moneys.....

Luciferos on Win on Turn 4/5 Consistently? Yessir

8 months ago

Your main problem with Consulate Dreadnought is that most of the top decks are going to chump block that 10/11 first strike constantly. You want to find a way to grant Trample, such as Brute Strength, Built to Smash, Distemper of the Blood, and Invigorated Rampage.

Aerial Modification helps but is 5 mana. Modifications are obviously useful as they obviate the need for crew, but you're not necessarily going to get the damage through.

Onward / Victory may be a useful choice - Onward doubles the creature's power which could let you fling for 20+ damage alone, while Victory grants Double Strike which could instakill someone when they can't block.

Tapping out your opponents can be really useful, too. Topplegeists can provide a good source of cheap tap-out and also are flying chumps and can function as lockdown if the game drags and you get Delirium.

Argy on Hawtzoret the Furvert

9 months ago

One issue this deck has is that everything wants to discard a card for profit.

You can't discard one card to meet all these conditions e.g. You can't discard the same card as part of the casting cost of Lightning Axe AND discard the same card to activate Key to the City. If you want both of those to work at the same time you often have to chose one of the other, because you can't afford to discard two cards, or just don't have enough cards left.

It might be worth taking out one of the cards that WANT to discard, for some more discard FODDER. Something like Abandon Reason, Alms of the Vein, or Distemper of the Blood.

I would try taking out 1x Flameblade Adept, 1x Furyblade Vampire, 1x Lupine Prototype, and 1x Key to the City. In their place I would try 4x Abandon Reason.

I played around with the land, because I was often unable to cast Olivia, Mobilized for War or Bloodhall Priest. Although you have a lot of cards, you have two cards that can be cast on Turn 3. I think you'd be better off with 10x Mountains and 6x Swamps.

The deck plays well. Bloodhall Priest and Lupine Prototype are both very good card choices. Hazoret the Fervent works extremely well in this shell.

+1 from me.

Welch on

9 months ago

I think you need more discard outlets and removal. Lightning Axe provides both.

Stensia Masquerade has to be in this deck. First strike is awesome, since most of your creatures have more attack than toughness. It also would go really well with Distemper of the Blood and Bloodmad Vampire.

You need to think about the role of black cards in this deck. Voldaren Pariah  Flip ends the game quickly, but will only be played after turn 5 or 6. At this point, you want to be close to winning anyways. Indulgent Aristocrat can buff your team, but at the cost of a creature, which is too much imo. The lifelink is negligible on a 1/1. Stromkirk Condemned is a great card, but double black makes it really a pain to cast on curve on a budget manabase. That leaves mainly Asylum Visitor for card draw and Heir of Falkenrath  Flip for evasion and a discard outlet. Both can be found in red as well. So i think you can go either mono-red hyperagressive, doing 10 damage by turn 3. Or go for a little more value-oriented approach including black finishers.

Route 1 - Mono-R Aggro:

Just 20 mountains, 4 Insolent Neonate, 4 Incorrigible Youths, 4 Tormenting Voice, some Avacyn's Judgment and maybe some Voldaren Duelist.

Route 2 - R/B Midrange:

3-4 Macabre Waltz, 3-4 Bloodhall Priest, maybe Olivia, Mobilized for War.

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