Distemper of the Blood
Target creature gets +2/+2 and gains trample until end of turn.
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Distemper of the Blood Discussion
6 days ago
I really like the use of One with Nothing. The thing with the deck is it looks like it is trying too hard to do too much all at once. With just two cards here and two cards there, you lack consistency in play. Try to find the cards that work the best together and use 3 or 4 of them. Unless your opponent / meta is really into things like Surgical Extraction, there's really no reason to not do it this way.
For example, if you are trying to not only discard a card AND pay it's Madness cost AND pay Olivia's Bloodsworn's ability, that's basically going to be the same as if you just played the card. You're using you resources in a non-efficient manner.
And while Ravenous Bloodseeker may be appealing at first, unless you are using cards like Distemper of the Blood, your Bloodseeker is going to end up dying to a 1/1 chump blocker. You can protect her with a Stromkirk Captain, but you don't have them in here. So, she's going to die.
BTW a great removal for a Vampire tribal deck is Feast of Blood and you should always run 4x.
But back on point, it may be harder to bring out Stromkirk Condemned over Ravenous Bloodseeker because you require two specific colors () rather than a generic and one specific (), but Stromkirk boosts all of your Vamps - therefore he is more effective, and more effective = better.
You have a really good base to work with. Keep play testing and find out which cards combo the best together, and which cards ultimately feel "slow", "sluggish" or "off". Replace those cards with the ones that you find work the best with others.
5 months ago
Hey man, like what you got going here. I have a few things to suggest.
If you like, check out my deck; Vampire's Madness
5 months ago
6 months ago
I was also thinking about Cryptbreaker but hey I'm not rich.
Anyway the manabase needs some love, but the total should stay under 50 moneys.....
6 months ago
Your main problem with Consulate Dreadnought is that most of the top decks are going to chump block that 10/11 first strike constantly. You want to find a way to grant Trample, such as Brute Strength, Built to Smash, Distemper of the Blood, and Invigorated Rampage.
Aerial Modification helps but is 5 mana. Modifications are obviously useful as they obviate the need for crew, but you're not necessarily going to get the damage through.
Onward / Victory may be a useful choice - Onward doubles the creature's power which could let you fling for 20+ damage alone, while Victory grants Double Strike which could instakill someone when they can't block.
Tapping out your opponents can be really useful, too. Topplegeists can provide a good source of cheap tap-out and also are flying chumps and can function as lockdown if the game drags and you get Delirium.
7 months ago
One issue this deck has is that everything wants to discard a card for profit.
You can't discard one card to meet all these conditions e.g. You can't discard the same card as part of the casting cost of Lightning Axe AND discard the same card to activate Key to the City. If you want both of those to work at the same time you often have to chose one of the other, because you can't afford to discard two cards, or just don't have enough cards left.
I played around with the land, because I was often unable to cast Olivia, Mobilized for War or Bloodhall Priest. Although you have a lot of cards, you have two cards that can be cast on Turn 3. I think you'd be better off with 10x Mountains and 6x Swamps.
+1 from me.
7 months ago
I think you need more discard outlets and removal. Lightning Axe provides both.
Stensia Masquerade has to be in this deck. First strike is awesome, since most of your creatures have more attack than toughness. It also would go really well with Distemper of the Blood and Bloodmad Vampire.
You need to think about the role of black cards in this deck. Voldaren Pariah Flip ends the game quickly, but will only be played after turn 5 or 6. At this point, you want to be close to winning anyways. Indulgent Aristocrat can buff your team, but at the cost of a creature, which is too much imo. The lifelink is negligible on a 1/1. Stromkirk Condemned is a great card, but double black makes it really a pain to cast on curve on a budget manabase. That leaves mainly Asylum Visitor for card draw and Heir of Falkenrath Flip for evasion and a discard outlet. Both can be found in red as well. So i think you can go either mono-red hyperagressive, doing 10 damage by turn 3. Or go for a little more value-oriented approach including black finishers.
Route 1 - Mono-R Aggro:
Route 2 - R/B Midrange:
8 months ago
chosenone124: Arcbond/Chandra's Ignition: I can see the point to these, but both space and difficulty to pull off. Furthermore, they aren't very useful on their ownBalduvian Rage: Once again space, and the slight downside of only drawing in the next turn made me choose Spark of Creativity over it, to help set up the win now turnDistemper of the Blood: Fairly minor effect for a fairly large cost ad no real discard outlets to make this super effectiveOverblaze: Very much a win more card, not as efficient as TBR either.Spawning Breath: Kinda wraths my board most of the time, even though it has a good upside it is fairly negligible. Also again I wish I had more space, but here we are, so it doesn't make the cut, unfortunately. :(Lose Calm/Seize the Day: Also seems win moreish. The untap doesnt help with much beyond Krenko and a few dorks. Also they aren't the best for extra combats, along with the size limits I dont see space for adding these unfortunately since they are so fun to slam.
Thanks for commenting, it is always appreciated!