|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Common|
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Distemper of the Blood
Target creature gets +2/+2 and gains trample until end of turn.
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Distemper of the Blood Discussion
3 months ago
7 months ago
Hey guys I'm new to the forum and returning to Magic from a long break. The last set that came out before I gave it up was the Urzas set.
Anyways, out of boredom I started playing magic duels on my Xbox and then reconnected with some of my old friends who still play magic. I'd like to get a paper version of the my favorite deck from duels but am so out of touch with the game I'm not even sure what's out there. The format is pretty casual, but from what I can tell most of the decks my friends use would likely fall into modern format, but there are also some really old cards too, so im pretty flexible as far as sets I can use. Lastly I'd like to keep this fairly budget, I like the game but am not sure I'm ready to sink real money into it yet... and yes I realize that means the the liliana in the deck list has to come out.
The main thing I like about this deck is the interaction between the ruthless snipers, the various discard enablers and the madness mechanic. So I'm hoping you all could make some suggestions to take further advantage of that. I realize some cards in there aren't great but they're what i have available on the video game.
2 Cryptbreaker, 3 Ruthless Sniper, 2 Sanitarium Skeleton, 2 Lightning Axe, 3 Furyblade Vampire, 2 Call the Bloodline, 2 Macabre Waltz, 1 avacyn's judgement, 2 Distemper of the Blood, 3 Bloodmad Vampire, 1 Olivia, Mobilized for War, 4 firey temper , 1 Liliana, the Last Hope, 1 Avaricious Dragon, 2 Bloodhall Priest, 2 Merciless Javelineer, 1 Biting Rain, 1 Cut / Ribbons, 2 Horror of the Broken Lands, 1 Incorrigible Youth,
10 months ago
One more for the road: Distemper of the Blood is another good way to take advantage of Madness. Put it on Wild Mongrel after discarding it, and it'll be pumped up to 5/5 with Trample to boot, making it a must-answer threat.
11 months ago
I really like the use of One with Nothing. The thing with the deck is it looks like it is trying too hard to do too much all at once. With just two cards here and two cards there, you lack consistency in play. Try to find the cards that work the best together and use 3 or 4 of them. Unless your opponent / meta is really into things like Surgical Extraction, there's really no reason to not do it this way.
For example, if you are trying to not only discard a card AND pay it's Madness cost AND pay Olivia's Bloodsworn's ability, that's basically going to be the same as if you just played the card. You're using you resources in a non-efficient manner.
And while Ravenous Bloodseeker may be appealing at first, unless you are using cards like Distemper of the Blood, your Bloodseeker is going to end up dying to a 1/1 chump blocker. You can protect her with a Stromkirk Captain, but you don't have them in here. So, she's going to die.
BTW a great removal for a Vampire tribal deck is Feast of Blood and you should always run 4x.
But back on point, it may be harder to bring out Stromkirk Condemned over Ravenous Bloodseeker because you require two specific colors () rather than a generic and one specific (), but Stromkirk boosts all of your Vamps - therefore he is more effective, and more effective = better.
You have a really good base to work with. Keep play testing and find out which cards combo the best together, and which cards ultimately feel "slow", "sluggish" or "off". Replace those cards with the ones that you find work the best with others.
1 year ago
Hey man, like what you got going here. I have a few things to suggest.
If you like, check out my deck; Vampire's Madness
1 year ago
1 year ago
I was also thinking about Cryptbreaker but hey I'm not rich.
Anyway the manabase needs some love, but the total should stay under 50 moneys.....
1 year ago
Your main problem with Consulate Dreadnought is that most of the top decks are going to chump block that 10/11 first strike constantly. You want to find a way to grant Trample, such as Brute Strength, Built to Smash, Distemper of the Blood, and Invigorated Rampage.
Aerial Modification helps but is 5 mana. Modifications are obviously useful as they obviate the need for crew, but you're not necessarily going to get the damage through.
Onward / Victory may be a useful choice - Onward doubles the creature's power which could let you fling for 20+ damage alone, while Victory grants Double Strike which could instakill someone when they can't block.
Tapping out your opponents can be really useful, too. Topplegeists can provide a good source of cheap tap-out and also are flying chumps and can function as lockdown if the game drags and you get Delirium.