For each opponent, gain control of target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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Mass Mutiny Discussion
1 week ago
I'm doing something similar. Some cards I've added are War Tax for pirate flavor, and War Cadence to push pirates through. Curse of Opulence for flavor and mana ramp. Mass Mutiny (if only there was a piratey art) and Treasure Trove are some more flavor wins.
3 weeks ago
This is a deck idea I've been considering as well. Something I've come to is that esper is not a good combination for exactly this; you should definitely do grixis because it has more cards like Mindclaw Shaman, Mass Mutiny, and Insurrection to help you proactively kill people. If you want to use esper definitely go control route with more cards like Sphere of Safety and Deadeye Navigator + Venser, Shaper Savant so you straight up can't be touched.
That being said, your sideboard is much, much too large. Cut it down to like 10 cards that you interchange periodically. Also, you have too many categories where cards fall into multiple at a time. Try something like "removal," "control magic," "resource stealing," and "card advantage". Practically all of your cards fit into those four categories.
3 weeks ago
1 month ago
Mass Mutiny could be great. Especially if you run more sacrifice outlets, or thornbite staff. Maybe over a 4 mana threaten effect?
2 months ago
I own the following cards, and if you want them for the final build they're yours:
Impulsive Maneuvers, Widespread Panic, Custody Battle, Wild Ricochet, Sulfuric Vortex, Five-Alarm Fire, Fighting Chance, Heartless Hidetsugu, Bearer of the Heavens, Wildfire, Charmbreaker Devils, Flame Fusillade, Antagonism, Wild Evocation, Starke of Rath, Sin Prodder, Incite Rebellion, Scrambleverse, Tyrant of Discord, Smoke, Vulshok Battlemaster, Winter Sky, War Elemental, Power Surge, Galvanoth, Grand Melee, Mages' Contest, Chain Reaction, Breaking Point, Witch Hunt, Howl of the Horde, Thieves' Auction, Aftershock, Guttersnipe, Goblin Diplomats, Curse of Stalked Prey, Mob Rule, Mass Mutiny, Ash Zealot, Warp World.
I know a lot of those are more stax-y and group-slug-y than chaotic but some of them are quite chaotic and some of them force opponents to do something they don't want to do.
2 months ago
Thanks for your thoughtful response. I own a copy of Boros Charm so I will give it a shot. I understood that it occupies a different space than Path or Crackling Doom. I think I may have enough targeted removal so I was prepared to swing a space for something else.
Your thoughts on the tapping enchantments is interesting. I guess I've had the opposite experience. I find they INCREASE attacking. They hinder opponents' abilities to block more than attack. Most creatures can't attack the turn they drop anyway. However, preventing them from blocking for a turn gives opponents an incentive to go after an open enemy.
I have a couple more friendly suggestions for your deck. Necropotence is an amazing draw spell. My ayli deck loves it. However it does put a target on your back. Phyrexian Arena is like the monarch mechanic itself. It will slowly net you card advantage. Plus I've never seen anyone use up an Enchantment removal on it.
3 months ago
Interesting point about Grab the Reins. I was looking for low CMC Threaten effects that are instant. I want both defense and offense. The sorcery speed cards are mostly unable to provide defense. Besmirch does provide defense, so it is actually a decent option, and I even considered putting Grenzo, Havoc Raiser back into the deck for more goad/pillage effects, but the dependence on attacking creatures makes Grenzo questionable. Besmirch does not have that dependence as much. Act of Aggression is more expensive, but does what Grab the Reins does, only it untaps and gives Haste, and it has the CMC flexibility of phyrexian mana if I need to cast it earlier. I also have a Disharmony that is asking to be played, but the only use it has is for defense, making it an awkward combination of half-fog, half-removal/control/combat trick. I am not sure if it will make the cut, but I will try it out. Kari Zev's Expertise may be great, with the number of <3 CMC cards in the deck, but a large number of them are reactive spells, so I am not sure how often it would pay off. I ordered one for testing anyway, thanks for the tip. Harness by Force would give a middle ground between the normal single target Threaten effects and the multi-target Insurrection/Mass Mutiny/Mob Rule, and could swing games, but is less flexible than Word of Seizing. The only real issue I have with Word of Seizing is the higher CMC, which may be something I just have to get over. Zealous Conscripts is an interesting option, but too many decks have it, and it may scream combo, which I don't want. I will have to play with the rest of these some to find out what I like. Cards like Backlash and Delirium have been really strong for this deck, and I could see any of the Threaten effects doing the exact same work, plus having potentially more flexibility. I will likely cycle through all of them, and every time I draw/play one, I will ask myself if I would have rather had one of the other ones in the list instead.
The other option I was considering was beefing up the midrange elements of the deck some. I am not sure I would have enough card slots to make it worthwhile, and I would be afraid that adding more overt offense would paint more of a target on my head. I would need midrange options that are significant defensive additions, that happened to come with some offense. I think Dread is a good example of this, but Jotun Grunt could make the cut as well, for it's graveyard work that can be used for my own recursion and as anti-reanimator tech. Midrange elements would potentially help against Stax and more reactive decks, but my meta actually frowns on Stax, so this would be a change to prepare for stepping into other metas, and may not really ever pay off. I think adding to what the deck already does through the addition of Threaten effects is probably the better plan that shifting to more midrange, even though it would be mostly useless agains other reactive decks.
As a side note, I have really liked Burning Wish, but had poor outcomes with Death Wish. The Wishboard has been fun, and does create a lot of flexibility, without being totally overpowered. I may work on the contents of the Wishboard as I go along, but I will be replacing Death Wish with a Cruel Tutor I just traded for.
4 months ago
Makes a combo with
but you didn't add the conscripts.
- devour dragon = awesome