Mass Mutiny

Mass Mutiny

Sorcery

For each opponent, gain control of target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

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Printings View all

Set Rarity
Explorers of Ixalan (EO2) Rare
Planechase Anthology (PCA) Rare
Commander 2013 (C13) Rare
Planechase 2012 Edition (PC2) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Frontier Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Mass Mutiny occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Mass Mutiny Discussion

triproberts12 on Greven Steal your Sh**!

2 months ago

Nice. A few suggestions, given your new theme:

Hazoret's Favor is built for this deck.

Mogg Cannon is less powerful, but a backup sac outlet and cheap.

Mark of Mutiny is a good threaten for Greven.

Traitorous Instinct is basically Malevolent Whispers v0.9.

Treacherous Urge gets any creatures your opponents think they can keep in-hand until Greven leaves the field.

Varchild, Betrayer of Kjeldor , Goblin Spymaster , Hunted Dragon , and Hunted Horror will make sure you have a steady stream of creatures to kill.

Molten Primordial , Insurrection , Mass Mutiny , Captivating Crew , Angrath, the Flame-Chained , Conquering Manticore are all notable Threatens that are missing.

Auger Spree doubles as removal and card draw. Bedeck / Bedazzle does the same and also hits problematic lands. Nameless Inversion is probably the worst of the three, but it can be grabbed by creature tutors, so there's that.

Unwilling Recruit and Might Makes Right might not be efficient, but they will be funny.

Goatnap . That is all.

Aclaus on Just attack

9 months ago
  1. Nyxborn Shieldmate for Boros Reckoner both better creatures and reckoner works amazing with lightmines if u decide to add it
  2. Palace Guard for Archetype of Aggression

Artifacts

  1. Darksteel Plate for Whispersilk Cloak since your guys are invincible anyways. this also deters them from being targeted.. boardwipes will still work though.
  2. Stoneforge Masterwork for Tenza, Godo's Maul if up u this on ur commander hes a 10/7 menance with trample, seems like a better piece
  3. Armory of Iroas - Sunforger costs a few more mana but u have alot of tricks u can pull out of it for free late game
  4. Staff of Nin for Mind's Eye
  5. Avacyn's Collar for Spear of Heliod upgrades all ur doods and makes people scared to attack you
  6. Manalith for Commander's Sphere an upgrade

SORCERIES

  1. Act of Treason for Faithless Looting card draw with flashback seems always good
  2. Mass Mutiny - Mob Rule seems like an upgrade

INSTANTS

  1. Miraculous Recovery - Settle the Wreckage amazing board wipe, can really put you ahead. if not interested in a board wipe id suggest maybe a single target removal like Chaos Warp . i feel like you need ways to deal with high pressure threats
  2. Pay No Heed - Deflecting Palm
  3. Righteousness for Fight to the Death i know these two cards arent related, but how hilarious would it be to cast this when someone else is combating another player, basically can wipe two players boards if timed proper. if u would prefer to keep a combat trick here i would suggest maybe Gods Willing or something that does not require the creature to be blocking
  4. Smite - Ride Down
  5. Warleader's Helix - Savage Beating or Ajani Vengeant i feel helix doesnt provide enough value, for removal it is very weak , if u want good removal to replace this instead of a threats i listed, i would consider Oblivion Ring type cards
  6. Martial Glory - Boros Charm charm is must include, so much value! protect from boardwipes including land destruction! removal or maybe boost ur commander after blocks with a double strike if some1 is already been hit once and hello 21 commander dmg

firestorms90 on THRO MOK [[Gruul Tokens]]

10 months ago

I'm glad my two cents worth could help your decision. I didn't realize how good Rhythm would be in Thromak until holding a freshly pulled copy in my hand, wondering if any of my decks wanted it. As soon as I thought of the hungry hellion, I was super stoked. I haven't actually gotten to play with the deck since adding it, but I expect it will be useful.

Earlier suggestions included effects that steal opponents' creatures; I run several myself. However, all I run are sorceries ( Insurrection , Mass Mutiny , Mob Rule ) and an instant ( Grab the Reins , which also can also be a second Fling ). Captivating Crew sounds like a great idea, and one I might try to work into my build. Other creature - based options include Zealous Conscripts , Conquering Manticore and Molten Primordial , but they're much more mana intensive. Since you're thinking about using elves to ramp anyway, this might not be an issue for you.

While searching up creatures that stole those of your opponents, Varchild, Betrayer of Kjeldor popped up. I think this may be a card for us both to consider, as it gives creatures upon death and plays nicely with trample.

I second the suggestion of Awakening Zone and From Beyond as repeatable sources of mana or sac fodder, as need be. I run both, though I have no targets for the tutor effect on the latter. (Well, I mean, Blisterpod , technically, but I don't foresee myself searching that up too often...).

I hadn't thought about turning lands to creatures so they can feed Thromak, but that's something I'll have to look into. I run Dryad Arbor for that purpose; not sure why I didn't think about Living Lands , etc.

Shinwizzles on Marchesa, the Black Rose EDH: Steal Yo Gurl!

1 year ago

Dr.Jones, thank you for the suggestion! I'm not sure if I see a good usage for cards like Obliterate , Jokulhaups , and the like in this deck. I'd only ever use them if I stole literally the whole field with something like Mass Mutiny , or Insurrection , and both of those cards are essentially win conditions already, especially if I have a sac-outlet on the field to ensure that I can keep my plunder. Sure, knocking out my opponents' lands, creatures, artifacts, etc. is fun, but it doesn't necessarily fit the theme of the deck. Please do let me know if I'm missing an important line of play in which the cards would be advantageous, but otherwise I'm not sure if they have a slot in the deck. Thank you for the suggestion!

Technique_Student on It feels like burning

1 year ago

I forgot Flame Rift and Book Burning . I use Blur of Blades a lot and find it very useful. if you like STRONG BURN then go with Guttersnipe and Embermaw Hellion and any spell like Magma Jet , if you want small burn then go with Shock . for faster plays Bloodlust Inciter . Collateral Damage or Artillerize or Thud just Heat Shimmer . ( Mass Mutiny for fun.) good spells such as Reckless Abandon and Reversal of Fortune are just fun to play.

BahGringo on One Pissed Off Combo Lady | Rakka Mar EDH

1 year ago

First thing first I hate to be that guy but, your commander would be better off being Kiki-Jiki, Mirror Breaker or Feldon of the Third Path . Now I kinda hope you ignore that suggestion though.

My best suggestion is Sundial of the Infinite This turns anything temporary into something permanent. Exile at end of turn become "keep forever". Steal until end of turn becomes "Keep Forever". Anything that ruins your turn like cyclonic rift counter it with sundial.

Have fun going through and choosing stuff from the list and worst part of all cuts in your own deck.

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