Mass Mutiny

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Frontier Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Arena [BETA] Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Planechase Anthology (PCA) Rare
Commander 2013 (C13) Rare
Planechase 2012 Edition (PC2) Rare

Combos Browse all

Mass Mutiny

Sorcery

For each opponent, gain control of target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

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Mass Mutiny Discussion

BahGringo on One Pissed Off Combo Lady | Rakka Mar EDH

6 days ago

First thing first I hate to be that guy but, your commander would be better off being Kiki-Jiki, Mirror Breaker or Feldon of the Third Path . Now I kinda hope you ignore that suggestion though.

My best suggestion is Sundial of the Infinite This turns anything temporary into something permanent. Exile at end of turn become "keep forever". Steal until end of turn becomes "Keep Forever". Anything that ruins your turn like cyclonic rift counter it with sundial.

Have fun going through and choosing stuff from the list and worst part of all cuts in your own deck.

Unlife on Xantcha's Chaotic Hugs

1 month ago

I'd put a couple of sac outlets and borrow effects in. Things like Molten Primordial, Mass Mutiny, Insurrection, Goblin Bombardment, Phyrexian Altar, Krark-Clan Ironworks, Trading Post and Grinding Station. Maybe a few things like Disrupt Decorum as well, that way you win with your opponents creatures and don't have to worry about diluting the chaos/group hug effects too much

K1ngMars on Watch the world burn

2 months ago

Secondo me devi impostare il mazzo più verso il fare attaccare gli avversari tra loro e fargli perdere tempo per poi tirare fuori una finisher. Inoltre non hai nessun vantaggio dallo scartare, perché non hai cose come Liliana's Caress, wheels o carte con Madness, di conseguenza taglierei anche da quella parte. Quindi toglierei alcune delle carte tax che hai messo. Proporrei cose del genere:

  • Harsh Mentor -> Again, una tax abbastanza gratuita che però ti rende il tizio fastidioso #1. Non è ciò che vuoi, ti servono cose più subdole. Tipo Hunted Dragon.
  • Sire Of Insanity -> Spezza le tattiche a tutti, ma anche a te. Non lo ritengo utile, soprattutto perché non carte con madness, né carte sufficenti con flashback, emerge, ecc. Meglio un Combustible Gearhulk che ti fa pescare. In rosso. 6/6 first strike.
  • Dark Ritual -> Non è forte come Mana Geyser. Se non sei un mazzo combo, non te ne fai nulla di una carta così.
  • Hero's Downfall -> Ruinous Path e risparmi.
  • Rakdos Charm -> Nessuno dei sui effetti è così utile, se non forse esiliare il cimitero, but then again... Bojuka Bog?
  • Dreadbore -> Murder e risparmi.
  • Vandalblast -> Costa davvero tanto. Fai tu, ma non vedo tutta questa necessità di spaccare tutto. hai già molto removal per gli artefatti, potresti investire quei denari altrove.
  • War's Toll -> Heartless Hidetsugu è meglio non metterti un bersagio sulla testa grosso come war's toll. L'hidetsugu è più democratico.
  • Worn Powerstone -> Citadel of Pain perché la Powerstone fa schifo. Meglio una carta che gioca contro chi vuole fare il cheesy. Oppure Talisman of Indulgence.
  • Hissing Miasma -> Skyline Despot meglio avere più carte che ti rendono monarca che un side effect come questo enchantment. Se vogliono attaccarti, lo faranno comunque. L'unica ragione per cui invece Marchesa's Decree va bene è perché ti rende monarca.

Io tenterei di mettere tante carte che ti fanno rubare cose agli avversari, perché è un modo swag di rompere le balle. Ci sono così tante carte con questo effetto, che rischi di poter anche non mettere Insurrection, più che altro perché è difficile da trovare e costosa. Dico cose come:

Oltre a ciò, ti consiglio carte swag che sicuramente sono divertenti come:

Scusa se non ti ho commentato tutte le carte, ma sono un pelo di corsa. Ne possiamo piuttosto parlare quando ci vediamo.

A55Destroyer69 on The Fat Red Line - Purphoros EDH

2 months ago

one better on Fellwar Stone would be Mind Stone. The difference between them is that fellwar will quite possibly be tapping for, essentially, colourless mana and that's it. Mind Stone, on the other hand, will tap for colourless mana AND can draw you a card if you start to flood. This cannot be done with Fellwar Stone, and since you have 36 lands that add R in some way, you're probably never going to need it to tap for ...

Also, there's a bunch of stuff in the deck that either isn't needed or there's far better substitutes -

Some cards you may want to put in the deck instead would be:

or, for a less budget-friendly approach:

By the way, Insurrection and similar effects steal your opponents' creatures, and then, unless the opponent has an Avacyn. This basically means that you get to steal all of your opponents' creatures, and then destroy them ALL (from targetting yourself with Mogg Infestation) and then that's almost always a "I win the game" synergy.

Zealous Conscripts is an infinite combo piece with kiki, since his ability is unconditional, meaning your stuff, your opponents' stuff. you basically get infinite mana if you have an Ashnod's Altar out, and you also deal infinite damage with Purphoros out.

kiki-jiki is just generally great in Purphoros EDH, since you can copy your Emrakul's Hatcher, SG Commander or Solemn Simulacrum (also thins deck and draws cards) each turn.

Vandalblast is generally good removal in red decks, as it's a one-sided artifact wrath, and if not it's just a Shatter, which is still not bad. Fiery Confluence is kind of the better-but-worse version of this, as it's more versatile, treated as a pyroclasm effect, or as additional pings from purphoros, or as artifact removal, just...less.

Solemn Simulacrum is generally decent - gets a land out of your deck, draws a card when it dies. Not much bad.

Panharmonicon is AMAZING!!! basically, you play an emrakul's hatcher and you get 2 triggers, giving you +1 mana potetial, and then you got 7 creatures into play, so that's 7 triggers from purphoros... but he's also ETB, so you get 14 triggers

-> that's 28 damage from 5 mana

Goblin Warrens isn't really that amazing, but you basically get +1 goblins, and 3 triggers for , which can just slowly eat at your opponents' life totals.

Empty the Warrens is also kind of similar, as you'll only ever really be playing it for 6-8 goblins, but that's still a solid 12 damage for 4 mana (value).

Kher Keep is quite similar, as I find with my deck that there are often better options at hand (literally. hehe...), but it is still, I guess, an emergency situation, last stand sort of thing, where you have just such dead draws, and so you just get to ping for each turn.

If you feel like your deck still doesn't get to a comfortable position with its mana, you can consider the following:

These cards will surely help you out. Although Gauntlet of Power will also potentially benefit your opponents, should you really care if they're just going to die in a few turns? Probably not. For just less than Caged Sun. Essentially, based of what I just stated, Gauntlet of Power is better (and Gauntlet of Might is best - less again XD).

in addition to the Gauntlet effects, you could add in this little series of mana rocks. Mind Stone can replace Fellwar Stone, for reasons stated previously, but then on top of that, there is Hedron Archive, which can draw you 2 cards, and Dreamstone Hedron draws 3. I don't really think that the two expensive ones really conform to the deck as well, but they're still considerations, I guess.

So, most of these cards aren't really that exciting. Avatar of Fury is pretty solid, but doesn't really interact with Purphoros much, apart from being a creature...

Guttersnipe definitely doen't fit in. You're running 23 spells, and I'd say that you'd need to run closer to 40 spells to consider him.

Young Pyromancer is just in the list because of my own personal thoughts on him, and I don't really think he's that fantastic in a "creature etb" deck like purphoros. He does make tokens, so all your spells essentially have +2 damage to opponents, but again, there are only 23 spells in the deck. If it was something more like Zada, Hedron Grinder, where he relies on going wide with creatures, that's a little different.

Devastating Summons is also kind of dodgy in this deck. You sacrifice some lands for 2 creatures. I'd much rather sacrifice X lands for X creatures.

Now, don't get me wrong. This deck is a burn deck, but normal burn spells, such as Sizzle are not very good. This is commander, where each player gets 40 life. Burning with 3 damage from such effects will take ages, and there's only so many unique ones. You're best off replacing it with something that will further your gamestate, such as kiki-jiki, Panharmonicon or Impact Tremors.

Mass Mutiny is kind of fine. The problem with it is that it's only one creature, when you could take every creature, without targetting. This means that your opponent can't protect their creatures from getting stolen without using countermagic. Also, stated above, Insurrection + Mogg Infestation is an almost guaranteed game-winning play, which can't really be done with just 3 more creatures.

Scour from Existence is unconditional removal that gets past Avacyn, but is really quite expensive - 7 mana to exile a creature. If it really requires this to get rid of it, you've messed something up...

Conjurer's Closet is kind of alright, but it's really not that fantastic. You would be best taking it out for a tutor, such as Goblin Matron, Imperial Recruiter or Gamble. These cards will help you find more stuff, like kiki-jiki, SG Commander or others that will be just as, if not more, effective than whoever is already in play.

Endless Atlas is fine, if you want to pay so much mana just to draw a couple of cards. I use Mind's Eye, which may be more expensive to cast, but it's cheaper to draw, and also can draw more than just 1 card each turn.

Madblind Mountain is interesting, but not necessary. It does let you shuffle your library (for whatever reason), but apart from that, it's just a slowland. You can tutor it up with a panorama, but what does it actually contribute to?

xxLIGHTWORKERxx on

3 months ago

Thanks for the suggestion apex457! I'll probably replace Mass Mutiny with Open the Vaults.

Hybrow on The Fat Red Line - Purphoros EDH

4 months ago

Hello DRmagic2017,

Thanks for the view and suggestion.

Legion Loyalist is nice in a deck with big beasties, but this deck is full of weenies that don't attack. He would work nicely if I still had Insurrection and Molten Primordial, but I've removed them in favor of creatures that enter with friends (and the purphy triggers associated with them) . My next cut is probably going to be Mass Mutiny.

The problem with the creatures that I run in this deck is that no one is afraid of first striking, trampling 1/1's

JethroWilkins on Imma take dat and imma take dis

4 months ago

For what it is worth, I tallied up every nonland card and recorded it as either a "take" effect (from play or from the graveyard) or a "sac" effect (which, obviously, sacrifices the creature).

This deck has 17 ways to take opponent's creatures, only one of which is repeatable.

This deck also has 12 ways to sacrifice creatures, many of which are repeatable.

I don't know if these are acceptable numbers for you or not, but I thought I would let you know what you are working with.

Also, since I'm a completionist, I added up the nonland cards that neither took or sacced anything. The result: 35. There are 35 cards that don't do either. I thought that was interesting data.

If you would like ideas for more take effects, consider Flash Conscription, Grab the Reins, Might Makes Right, and Mass Mutiny, which all work well in the deck and are all decent upgrades over the traditional Threaten text.

If you are interested in more sac effects, how about Bone Splinters, Carrion Feeder, Diabolic Intent, Goblin Bombardment, Hidden Stockpile, and although it is slow, Smothering Abomination.

Dumgoldfish124 on Piracy

7 months ago

Here are some flavourful card ideas:

Piracy

Coastal Piracy

Piracy Charm

Gild

Shipbreaker Kraken

Scourge of Fleets

Pirate Ship

Ramirez DePietro

Larceny

War Tax

War Cadence

Mass Mutiny

Treasure Trove

Greed

Gamble

Expedition Map

Bribery

Capsize

Acquire

Desertion

Drowned

Stolen Goods

Booby Trap

Walk the Plank

Dreadship Reef

If you like some of the cards and want some help looking at what to swap, just ask, I'd be happy to help.

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