For each opponent, gain control of target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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Mass Mutiny Discussion
1 hour ago
1 week ago
Always keep in mind: What does your deck want to do? How does it win?
I'm taking an educated guess with Ulasht, but I'm guessing what it wants is more creatures (especially ones of both colors), and it can win through either overrunning with lots of creatures or with a few really large ones that benefit from all the little ones (like Ulasht itself).
So, we cut things that don't help with this (and that aren't support such as ramp and removal). Some of my picks would include Burning-Tree Emissary, Young Pyromancer, Hidden Herd, Hidden Guerrillas, Gaea's Anthem, Mass Mutiny, Mizzix's Mastery...all these cards (and a good number of others currently in your list) are good cards...but are not really what your deck is doing. Pyromancer and Mastery want to be in decks that have far more spells, where Ulasht doesn't care about spells at all. Anthem and Emissary don't offer effects that make much difference in commander...commander is a format of haymakers, and they don't offer enough 'bang for your buck'. And the Hidden cards rely too much on your opponents for benefits.
I didn't take out enough for all the land -and- all the suggestions you might want to add, but you probably get the idea!
3 weeks ago
I'm adding Runehorn Hellkite instead of Reforge the Soul although I hadn't even come up with a place for it, andEmeria Shepherd and Sin Prodder.Going to sideboard Mass Mutiny, Mob Rule and Arcane Lighthouse.
1 month ago
- Search for Azcanta
- Bident of Thassa
- Storm Fleet Spy
- Deadeye Quartermaster
- March of the Drowned
- Open Into Wonder
- Marauding Looter
- Daring Saboteur
- Grenzo, Havoc Raiser
- Archetype of Imagination
- Rogue's Passage
- Heat Stroke
- Invasion Plans
- Goblin War Drums
- Pyreheart Wolf
- Smoldering Spires
- War Cadence
Good Cards on Theme
Mechanized Production Place this on a piece of treasure to win!
1 month ago
Hmm... didn't think about my stuff coming back from marchesa anyway. I'll see if I can add it!
Definitely really good, not sure if it's worth the price. I'll think about it. I definitely agree it's worth a slot, though.
I love this idea. Definitely going in.
Thank you for the suggestions!
2 months ago
I'm doing something similar. Some cards I've added are War Tax for pirate flavor, and War Cadence to push pirates through. Curse of Opulence for flavor and mana ramp. Mass Mutiny (if only there was a piratey art) and Treasure Trove are some more flavor wins.
2 months ago
This is a deck idea I've been considering as well. Something I've come to is that esper is not a good combination for exactly this; you should definitely do grixis because it has more cards like Mindclaw Shaman, Mass Mutiny, and Insurrection to help you proactively kill people. If you want to use esper definitely go control route with more cards like Sphere of Safety and Deadeye Navigator + Venser, Shaper Savant so you straight up can't be touched.
That being said, your sideboard is much, much too large. Cut it down to like 10 cards that you interchange periodically. Also, you have too many categories where cards fall into multiple at a time. Try something like "removal," "control magic," "resource stealing," and "card advantage". Practically all of your cards fit into those four categories.