|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Common|
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn and can't be blocked this turn except by two or more creatures.
Lose Calm Discussion
11 months ago
Secondo me devi impostare il mazzo più verso il fare attaccare gli avversari tra loro e fargli perdere tempo per poi tirare fuori una finisher. Inoltre non hai nessun vantaggio dallo scartare, perché non hai cose come Liliana's Caress, wheels o carte con Madness, di conseguenza taglierei anche da quella parte. Quindi toglierei alcune delle carte tax che hai messo. Proporrei cose del genere:
- Harsh Mentor -> Again, una tax abbastanza gratuita che però ti rende il tizio fastidioso #1. Non è ciò che vuoi, ti servono cose più subdole. Tipo Hunted Dragon.
- Sire Of Insanity -> Spezza le tattiche a tutti, ma anche a te. Non lo ritengo utile, soprattutto perché non carte con madness, né carte sufficenti con flashback, emerge, ecc. Meglio un Combustible Gearhulk che ti fa pescare. In rosso. 6/6 first strike.
- Dark Ritual -> Non è forte come Mana Geyser. Se non sei un mazzo combo, non te ne fai nulla di una carta così.
- Hero's Downfall -> Ruinous Path e risparmi.
- Rakdos Charm -> Nessuno dei sui effetti è così utile, se non forse esiliare il cimitero, but then again... Bojuka Bog?
- Dreadbore -> Murder e risparmi.
- Vandalblast -> Costa davvero tanto. Fai tu, ma non vedo tutta questa necessità di spaccare tutto. hai già molto removal per gli artefatti, potresti investire quei denari altrove.
- War's Toll -> Heartless Hidetsugu è meglio non metterti un bersagio sulla testa grosso come war's toll. L'hidetsugu è più democratico.
- Worn Powerstone -> Citadel of Pain perché la Powerstone fa schifo. Meglio una carta che gioca contro chi vuole fare il cheesy. Oppure Talisman of Indulgence.
- Hissing Miasma -> Skyline Despot meglio avere più carte che ti rendono monarca che un side effect come questo enchantment. Se vogliono attaccarti, lo faranno comunque. L'unica ragione per cui invece Marchesa's Decree va bene è perché ti rende monarca.
Io tenterei di mettere tante carte che ti fanno rubare cose agli avversari, perché è un modo swag di rompere le balle. Ci sono così tante carte con questo effetto, che rischi di poter anche non mettere Insurrection, più che altro perché è difficile da trovare e costosa. Dico cose come:
- Molten Primordial
- Grab the Reins.
- Act of Aggression.
- Necromantic Selection.
- Mark of Mutiny.
- Traitorous Instinct.
- Captivating Crew.
- Mass Mutiny.
- Lose Calm.
- Might Makes Right.
- Press into Service.
- Conquering Manticore.
- Portent of Betrayal.
- Malevolent Whispers.
- Harness by Force.
- Limits of Solidarity.
Oltre a ciò, ti consiglio carte swag che sicuramente sono divertenti come:
- Null Profusion.
- Last One Standing mi fa veramente ridere. Swag.
- Nettling Imp è un fck you in particular.
- Vial Smasher the Fierce come cacchio fa a non essere già nel mazzo???
- Lightning Reaver è forte, inolte è quel tipo di danni che non ti rende target #1 da subito.
- Khorvath's Fury è red draw... hello?
- Fellwar Stone è ottimo ramp.
- Staff of Nin.
- Bitter Feud.
- Palace Siege.
Scusa se non ti ho commentato tutte le carte, ma sono un pelo di corsa. Ne possiamo piuttosto parlare quando ci vediamo.
11 months ago
Update: I've taken another look at this deck, and I think it can still be improved. Also, a deck description wouldn't hurt; it would help others to know what you want out of this deck, and make it easier to help.
I'm gathering from this that the goal is to get small creatures with first strike pumped up, make them difficult to block, and then go in for as much damage as early as possible. If you really want to keep the Sulfur Elemental, I'd suggest adding either Crusade or Honor of the Pure. Crusade will help your opponent's white creatures as well (same as Sulfur Elemental), but it's the cheaper option, and contributes more to devotion for Iroas. I'd also highly recommend Porcelain Legionnaire, as it's a First Strike white creature like Boros Recruit, and also like Boros Recruit, it doesn't matter what mana you have available, just how much. It can also hit the field as early as turn 2, and it can get the boost from Sulfure Elemental and Crusade or Honor of the Pure. You could also probably get away with bumping down a couple more lands, it still seems like it's too much, especially for a deck in which the most expensive card has a CMC of 4.
For spell cards, you could use Demoralize or Gorilla War Cry to make creatures harder to block, and Gorilla War Cry gives a draw, too. Lose Calm can let you take over an opponent's creature, and give it menace, to get in some quick damage, and Invigorated Rampage would be a great card to boost attack power for one turn, and the Trample effect makes sure that boost doesn't go to waste.
I've actually been working on this for a bit, if you want to check out what I've been doing, here Help pls fix - Boros Menacing Champions. Feel free to grab some ideas from here or completely disregard it. I'd really recommend adding Crusade and Porcelain Legionnaire, they seem to help the deck quite a bit. I tried to keep everything fairly budget here.
2 years ago
Also, you might run more theft cards, like Act of Treason, Lose Calm, Mark of Mutiny, and the like. Why fling your own creatures all the time when you can fling others? Steal a creature, attack with it, then throw it back to them. Now that's card value.
Here is the list I currently run:
Commander / EDH
SCORE: 1 | 8 COMMENTS | 142 VIEWS | IN 2 FOLDERS
2 years ago
chosenone124: Arcbond/Chandra's Ignition: I can see the point to these, but both space and difficulty to pull off. Furthermore, they aren't very useful on their ownBalduvian Rage: Once again space, and the slight downside of only drawing in the next turn made me choose Spark of Creativity over it, to help set up the win now turnDistemper of the Blood: Fairly minor effect for a fairly large cost ad no real discard outlets to make this super effectiveOverblaze: Very much a win more card, not as efficient as TBR either.Spawning Breath: Kinda wraths my board most of the time, even though it has a good upside it is fairly negligible. Also again I wish I had more space, but here we are, so it doesn't make the cut, unfortunately. :(Lose Calm/Seize the Day: Also seems win moreish. The untap doesnt help with much beyond Krenko and a few dorks. Also they aren't the best for extra combats, along with the size limits I dont see space for adding these unfortunately since they are so fun to slam.
Thanks for commenting, it is always appreciated!
2 years ago
Here are some ideas:
Arcbond: Blast everyone on the table with an obscene amount of damage.
Chandra's Ignition: Ditto (you can control the damage with creative stacking)
Lose Calm: Haste Menace all your stuff
Seize the Day: An extra combat for each of your creatures (IMPORTANT: Works best with instants that untap, as this won't untap between each combat.
Spawning Breath: Tons of mana and creatures
2 years ago
Can't you just cast Seize the Day on your second main phase after attacking targetting Zada, Hedron Grinder copy and untap, swing again with your first extra combat then on your extra main cast Wrangle, Act of Treason,Besmirch,Harness by Force,Hijack,Kari Zev's Expertise,Mark of Mutiny,Threaten,Traitorous Blood,Unwilling Recruit,Lose Calm,Malevolent Whispers,Portent of Betrayal,Temporary Insanity,or Traitorous Instinct on Zada, Hedron Grinder then copy and untap all your creatures move to the next combat phase Ad Nauseam. Or you could Kiki-Jiki, Mirror Breaker with Zealous Conscripts to infinite swing each combat. Or have Sword of Feast and Famine on a creature when it hit and combo off with cantrip copies on Zada into draw and more untap. Then if you're going with the infinite combat should probably put in Aggravated Assault as another infinite combat option, though with all the card draw you'll get it relatively quickly not even putting into consideration Past in Flames to cast those already cast untap spells again from the graveyard. Should be enough untap + combat phases to kill everyone. Though this seems like a lot of mana with a spliced Desperate Ritual onto Blazing Shoal you should get three red mana per creature if for some reason you weren't able to equip Sword of Feast and Famine. All of this relies on having the cards but cantrip draw shouldn't be a problem. Maybe this would work , haven't done the math, but it's a possibility.
2 years ago
I will share my thoughts on your brew and hope that they prove useful to you.
At first glance this deck has one, very apparent and very serious problem, which will cause it to be super slow and clunky: It is very mana intensive, in R/W, and it's featuring 35 lands. Your colours are the worst when it comes to accelerating your mana and anything less than 37 lands is usually reserved for much lower curves (avg CMC < 3.5, yours is 4.5). So I would suggest that you add at least 2 more lands and 4-5 mana rocks (Sol Ring, Commander's Sphere, Mind Stone, Boros Signet, Everflowing Chalice, Thought Vessel, Darksteel Ingot, Boros Cluestone, Prismatic Lens, Worn Powerstone and many others) in addition to the 2 medallions you already have. You could also opt for more cost reduction cards such as Cloud Key, Semblance Anvil, Seal of the Guildpact and Urza's Incubator. Then, to glue your mana together and make certain you hit every land-drop, every turn, I would also suggest you replace some creatures that are out of place/not offering much to the deck (e.g. Sungrace Pegasus, Viashino Firstblade, the walls, Lose Calm...) for these little beauties: Weathered Wayfarer, Knight of the White Orchid, Oreskos Explorer and Kor Cartographer.
Problem number 2 - and this is a problem you can do little about and which banes almost all R/W decks - you have very, VERY limited options for card draw besides wheel effects (e.g. the namesake Wheel of Fortune). There are some available inclusions such as Staff of Nin, Mind's Eye, Seer's Sundial and a few of the mana rocks already mentioned can replace themselves, but that's that. Just be aware of this when you march into battle!
Problems with individual card choices do exist as well but I think they come second to the ones mentioned above. In general, life gaining is even less important in EDH than it is in other formats. Also, big X-spelss for burn are rather weak, especially considering your weak mana base. You also need some more premium spot removal (Swords to Plowshares, Chaos Warp) and your boardwipes are lacking. Most of your creatures are flying, so include cards like Fault Line and Molten Disaster! They can be real gems in such a deck. Lastly, and this is just a slow pitch, have you considered running Kaalia of the Vast as your commander? Access to black means better card draw, and she can cheat your angels into play (dragons and demons too, if you so wish it).
It's always a pleasure looking at new decks and I find the community here to be very helpful! Try posting on Advertise your commander as well, for more help, suggestions and comments.
PS. I wasn't taking budget into account so some cards may or may not be affordable. Don't worry about that! If you are working on a limited budget, your deck can still be very strong! Ah, the joys of multiplayer! ;D
3 years ago
These are the good card's which gives menace, AKA. unblockable. That's pretty awesome! You should include some!
Furthermore, you NEED swords and Jitte, since Yuan is often unblockable due to the horsemanship. I mean, how many creatures got horsemanship?
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