As Bitter Feud enters the battlefield, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Bitter Feud Discussion
4 months ago
Lost Auramancers Greater Auramancy Door to Nothingness Conflux Wargate Plea for Guidance Idyllic Tutor Enlightened Tutor Kruphix's Insight Alseid of Life's Bounty Chromanticore Starfield Mystic Sower of Discord Bitter Feud Destiny Spinner Sterling Grove Estrid, the Masked Auramancer Hanna, Ship's Navigator Monk Idealist Dance of the Manse Open the Vaults Enduring Ideal Crystal Chimes Peut être sphere of safety,norn annex, propaganda et ghostly prison pour se proteger Underworld coinsmith et grim guardian Et des tutor
7 months ago
Blackheart426 I've found that Circle of Flame, Tempt with Vengeance, and Bitter Feud aren't often that great of cards in this deck. However, I have added Rite of the Raging Storm to the deck, and I may add the artist in eventually. Thanks for the comment!
7 months ago
7 months ago
This deck is hysterical! I love it! For your consideration; Tempt with Vengeance to get people to swing at each other more. Blood Feud and Bitter Feud are just funny and keep with the motiff of goading people. Keep it up!
8 months ago
- Allure of the Unknown
- Dubious Challenge
- Archangel of Strife
- Aminatou, the Fateshifter
- Archfiend of Depravity
- Bitter Feud
- Benevolent Offering (any of the offerings)
- Cruel Entertainment
- Emissary of Grudges
- Endless Whispers
- Fortunate Few
- Khorvath's Fury and any of the friend/foe cycle
- Mystic Barrier
- Order of Succession
- Pramikon, Sky Rampart
- Scheming Symmetry
- Slaughter the Strong
- Sower of Discord
- Stalking Leonin
- Sudden Substitution
1 year ago
No Bojuka Bog , Exotic Orchard , Commander's Sphere , Field of Ruin , or any of the Talismans. Yet, I see Path to Exile , Strip Mine , Phyrexian Arena , and Rhystic Study . While all of these are commander staples in their respective colors, I'd recommend refining the deck before just making a budget '5 color Good Junk' deck. While card advantage is great, the money would be better spent on something like Smothering Tithe , Revel in Riches , Black Market , Land Tax , Exploration , or Burgeoning . At least those will help cast your commander faster.
Cut out some of the nonbasic lands, starting with guildgates, and put in the Panorama lands, and swap the bounce lands for basic lands (unless you intend to add landfall).
I also see that you're running Thought Vessel and Reliquary Tower , but have you considered Spell Book, Praetor's Counsel , or Library of Leng ? Library of Leng has the added benefit of protecting you from discard effects. If you're going to run cards like Phyrexian Arena and Rhystic Study it pays to protect your hand.
How about protection yourself while you're at it. Crawlspace , Norn's Annex , Sphere of Safety , Propaganda , Ghostly Prison , Teysa, Envoy of Ghosts , Glacial Chasm , Solitary Confinement and other such cards make great protection for decks with few to no other creatures.
Back to the subject of drawing cards. What are you even trying to draw for? You don't seem to have any major combos worth drawing for. At least throw in some cards like Furnace of Rath , Bitter Feud , Curse of Bloodletting , Dictate of the Twin Gods , Inquisitor's Flail , Gisela, Blade of Goldnight , and/or some double strike equipment/enchantments. Or Helm of the Host with a toke copying effect like Parallel Lives , Anointed Procession , Growing Ranks , Second Harvest , Rhys the Redeemed , and Primal Vigor .
Just some things to think about.
1 year ago
I considered most of the cards you mention, but none of them made it in for various reasons:
Curse of Bloodletting : It's just a bit too mean to knock one player out of the game before all the others. It is very useful if someone is playing lifegain.
Angrath's Marauders : Out of the damage doublers you mentioned, this is the one I thought most about including. It doesn't run into the same issues as the previous two. The main issue is that it costs 7 mana in a deck with an otherwise low curve. The effect is also tied to an easily removable creature.
Warmonger : The important thing about Warmonger is that you can't use the effect more than 2 times a turn. It is also super easy for your opponents to remove, having them only need to collectively spend 6 mana.
Thanks for the suggestions!