Bitter Feud

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2014 (C14) Rare

Combos Browse all

Bitter Feud

Enchantment

As Bitter Feud enters the battlefield, choose two players.

If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.

Bitter Feud Discussion

Tamsin on Myrrh-DER (Judith! No!) - Rakdos EDH

4 months ago

Natalbee That's a really cool idea. I have a copy of Bitter Feud Lying around. I'll see if i can find more doublers and add them to the deck, and see how it plays.

NetholonTheArchmage on Zedruu, Enlightened Master

6 months ago

@ MCJennings ,

The Sunforger -package still is a work in progress. I had in in the deck for a long time (half a year now) but always came upon the same problem: I didn't draw the Sunforger... If I finally did it anyway, it worked absolutely fine as a tutor-for-needed-answers-tool. If i'm being attacked I always can use Path to Exile or Swords to Plowshares . If there is an enchantment I really want to be gone I tutor up Return to Dust , Oblation or the like. If something really bad is happening I can cast Teferi's Protection to phase out and if I should be missing a landdrop I can cast Tithe to search for a couple of lands. Thanks to Mistveil Plains I am able to use a single spell as much as I want to, putting it back on the bottom of my library. The only problem: Sunforger was always hiding somewhere in my deck... That's why I added some new cards to the deck, that shall help me by searching the infamous hammer: Enlightened Tutor (can be used to tutor for everything you should be needing repeatedly via Sunforger + Plains) , Open the Armory and Steelshaper's Gift . These cards however have just been ordered and the deck needs to be playtested yet. As for the sunforgers wielder it will most of the time be Zedruu herself. I try to keep my Zedruu-triggers low till the endgame, only drawing a couple cards/ gaining a couple life through her ability. She usually isn't being targeted at all by my opponents and only dies due to a boardwipe from time to time. The main goal of the deck is to stay hidden and fly under the radar most of the time. This usually works and people don't seem to care to much about what the goat is doing with her hammer.

The Clever Impersonator really is a very versatile and amazing card I just came upon a few weeks ago. While I really like your idea of the Copy Artifact being a 2mana manarock, the Impersonator usually serves a different purpose, targeting cards like: Venser's Journal , Maze of Ith , maybe Propaganda or Rhystic Study . Using it to copy Bitter Feud also is quite funny, as thing are getting out of hand quite quickly when everyone is dealing double to four times the damage to each other... The most valuable target just might be Paradox Haze though... just imagine all the cards you will draw, all the life you will gain by having three upkeeps <3

The Crown of Doom however simply is a very political card you can gift to your opponents to spread some bad blood. You usually want them to kill each other until only one opponent is left as it might be difficult to deal with a larger number of opponents when it comes to the winning-part. The important part about this card is that your opponents aren't allowed to give it back to you --> you are safe from the crown and draw cards from it while everyone else is trying to kill eachother... The Howling Mine is part of the grouphug-theme of the deck. While it of course allows everyone to draw an additional card, you are drawing one more card --> getting some extra value as soon as it is gifted away. Additionally the mine is a card your opponents don't want to get rid of --> it stays on the board longer --> you are getting more value from it over the time.

You are right about the Mindslaver being a lockdown with Academy Ruins aswell as with Trading Post + Forbidden Orchard . While I could be going for the easy win with Approach of the Second Sun or the like I really do love to have me some jank-wincons to make it more of a challenge to win for me. All of my wincons are hard work to pull of, but that is implied in the decks idea :)

I have had Tragic Arrogance in the deck for a long time and I know what it can do >:) problem is that I do need the Supreme Verdict for its ability of not being able to counter it, I need the Austere Command to pull of a "combo-win" with Enchanted Evening + Boros Charm and need Cyclonic Rift to deal with an indestructible board... or simply because it is awesome... :D I haven't got a free slot for another boardwipe though, so the Tragic Arrogance sadly needed to go :(

About the cards you mentioned: Bitter Feud simply is a fun political card that can be used to get rid of a very unpleasant opponent. Simply choose him and another player who will untap before him and he will usually finish him of. You can gift the enchantment away for Zedruu-value and rechoose its targets by bouncing it back to your hand/ blinking it with Venser, the Sojourner . Open the Vaults is very often a game winning card in this deck, as I'm usually getting back every single card in my graveyard. Cast this after a boardwipe or after you've been milled for some time and your board will be full of value all of a sudden. As this deck is focused around artifacts and enchantments you are usually getting more value out of this card than your enemies... Enchanted Evening + Greater Auramancy is a combo I have in the deck for board-protection during the lategame. As my deck doesn't heavily evolve around gifting permanents and uses Zedruu's ability only for some extra value or political offerings I usually can pull this of without having to much trouble. At the time I cast these cards I ususally have 3-4 of my permanents allready be sitting on my opponents boards so I don't need to gift away cards anymore. The only thing that doesn't work is winning to Illusions of Grandeur unless you gift the auramancy away to an opponent first.

I hope this helps understanding how the deck is meant to work, thank you for your time and may the goats blessing always be with you! :)

MCJennings on Zedruu, Enlightened Master

6 months ago

Does the Sunforger Package do enough for you? With how few creatures you're running I could see opponents easily preventing it even in colors that can't deal with artifacts well.

I've often gone back and forth on Clever Impersonator . Do you have typical targets for it or is it typically used on opponent permanents? I've recently included Copy Artifact because I found a good price for one- Personally I treat it as an additional 2 cmc rock to be the floor of it.

Crown of Doom seems to be an odd choice to me. 2 cmc to give away is the same price to you as it is an opponent- Doesn't this mean you're not breaking parity and thus play the card fairly? Or is there a different axis of use that I'm missing? Similar questions exist regarding Howling Mine

Mindslaver catches me off guard. Is it meant to be a win condition/lock with Academy Ruins ? I feel like it'd be a lot faster to just use Approach of the Second Sun .

I'd consider swapping one of your board wipes to be instead Tragic Arrogance for how entirely one sided it can be to a Zedruu player (It also is Theros so it looks dope foiled).

A few cards I've always been curious about but never tested were the following. Can you confirm how well they've performed for you? Bitter Feud , Open the Vaults , Greater Auramancy + Enchanted Evening . Bitter I question its cmc, open the vaults I question the frequency of relevance, and the last combo I suppose I'm fearful that it'd hinder too much of my own interaction... Do you donate first the auramancy followed by casting enchanted evening?

I can talk all day about Zedruu lists, she's my first EDH deck. I like the direction you've taken her, it's far more responsive than my own.

xaarvaxus on Disrupt Parity w/ Budget suggestions

6 months ago

@mrdehring, I haven't had Bitter Feud come up yet [I've actually only gotten to play half a game with this deck so far] so I hadn't had it backfire on me like that. I'll have to think hard on whether I want to keep it or not. As a 5 drop, I'm sure I can find something cheaper to slide into its place [maybe one of the vow cycle you mentioned].

I like the Slumbering Dragon suggestion, its cheap and I can see how it has a bit of a 'rattlesnake' aspect to it plus its another dragon to sneak around Crux of Fate . Less sure on Nesting Dragon as I'm trying to make the deck cheaper CMC-wise but I might still test it when the opportunity arises.

The Dolmen Gate is only in the maybeboard because I don't own one and haven't been able to find one to purchase yet. Once I find a copy, it will immediately make it into the deck as it shores up a big weakness of the deck, your commander screws you over too...

I had more 'must attack' than just my commander because I wasn't sure if Thantis was enough to keep the effect up. I envisioned it getting removed before I could get combat going too often but I do think I have more than is needed and will trim those extra slots down, though Warmonger Hellkite is in for the firebreathing that works on anyone's combat.

These are definitely the kind of comments I'm looking for to get me to give a more critical look at my card selection and refine the list to where it operates smoothly and efficiently, thank you!

@dragonforce60, I probably could use at least one more ramp spell in here though I'm likely to pick Skyshroud Claim over exploding veggies since I have enough dual 'forests' to fetch and the lands come into play untapped, so I could, say, fetch Bayou and Taiga and keep up Terminate .

Kalonian Hydra and Hardened Scales could likely make my Ezuri, Claw of Progress deck if/when I ever get copies of them [I don't own either atm] but I don't see them making the 99 of this particular deck.

Savage Ventmaw , the mana it generates from its attack trigger could be useful for pumping up the Warmonger or throwing down Vigor or such after combat, plus it would dodge Crux. I'll have to give this one some thought.

Thank you for your input.

mrdehring on Disrupt Parity w/ Budget suggestions

6 months ago

I like the build and have a similar deck. A few thoughts on your strategy that might be based on your playgroup.

I find that cards like Bitter Feud lead to both of those players attacking me.

Slumbering Dragon and Nesting Dragon as well as the vow cycle (e.g. Vow of Lightning ) do a great job of sending people somewhere else.

I noticed Dolmen Gate in the maybeboard, I find that card does a lot of work for me especially since I have to attack as well.

You are using a lot of slots to make your opponents attack, but your commander does that already. I usually wait until I'm ready to play defense and then I cast Thantis, the Warweaver . If I start getting into trouble I let it die so I can reestablish my board before making everyone attack. You may be able to cut a few of these from the main.

I like the Sight of the Scalelords ; I may add that to my list. I use Akroma's Memorial for vigilance. It is a bit more expensive, but it adds a finisher to the deck.

BelugaWhale217 on Xantcha Curse

8 months ago

I would replace Bitter Feud with a global double damage effect such as Furnace of Rath or Dictate of the Twin Gods because if you kill the player that you chose the enchantment becomes worthless

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Bitter Feud occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%