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I'd consider cards that tap all the creatures of your opponents (which also protects from incoming attacks your planeswalkers):

And I'd also consider cards that double the damage rowan can deal with her minus ability, so that you can better clean the board:

April 20, 2019 4:09 p.m.

While more than a simple mechanic, Experience Counters commanders in allied colors in a new precon would be nice, even though these wouldn't be forgotten mechanics.

I'd like to see some more Tribal Spells that take advantage from actually being played in their tribal, awarding us with some bonus effect, whipe still being playable without the tribe, but without bonus.

I'd like the comeback of my favourite mechanic, Suspend, as seen on Jhoira of the Ghitu . If not that, more cards that work with time counters, as we've seen with As Foretold , that can combo off with much older cards like Timecrafting .

April 20, 2019 3:39 p.m.

Said on Need advice on ......

#3

It depends. Sometimes you dropped your hand down to 2 cards, so a new fresh hand is good for you in the first place. If you're against decks that have already tutored something, have filtered the top or have drawn huge amount of cards (like with Praetor's Counsel ), you are forcing a shuffle, so both of those go away. You disrupt their previous game plan and you all start again at the same hand size.

You also have the added political power to look at players who are having a bad time or running low on gas and tell "hey, if I do this, can we have a deal?".

You also disrupt any graveyard strategy with these cards, because you force the graveyard reshuffle.

There are lots of things going on and everything depends on meta and situation, but I'd say it's always nice to have the possibility to say this flavour text .

April 20, 2019 11:32 a.m.

Said on Need advice on ......

#4

Don't get put down by the fact that everything has to be historic. Here are some useful draw engines and cards that go well with them:

April 20, 2019 7:50 a.m.

Said on I really cant ......

#5

Well, if you want to cast stuff for free, I could have a solution.

Jhoira of the Ghitu has been one of my favourite Commanders for some years and trust me, being in the position of "possibly dropping Emrakul turn 4" is always fun.

My deck, specifically, is not built only around Jhoira , but is instead packed full of all the other "cast stuff for free" effects I could find, in addition to having some countermagic. It's the ultimate High Risk - High Reward deck I have, and it's truly fun to pilot. Check it out: Drag from the Future.

April 20, 2019 7:28 a.m.

Said on Need help with ......

#6

Interesting budget cards that interact with +1/+1 counters:

April 20, 2019 7:02 a.m.

Said on Is my Ancient ......

#7

I recently bought 10 packs of sleeves in a group order with my friends from Spain (to Italy where I live) on MagicCardmarket, estimated shipping duration of 6 days. The seller was tagged as professional, good reviews, I was sold. A phone number was also required for the international shipping.

I provided everything, and the order was tagged as shipped the day after. The seller didn't provide any tracking code and also refused to respond to messages. I waited the package more than one month and got provided the tracking code by the seller only two days after recieving the pack. An obvious never buy again from that guy, even though the package and all the contents were intact.

April 18, 2019 6:21 a.m.

The most similar card I can think of when talking about Teferi's Protection is Comeuppance . As for land protection, the only two things that come to mind are Avacyn, Angel of Hope and Sacred Ground , but the first one has the problem of being expensive (money and mana wise), while the second won't protect your lands from your land destruction.

April 12, 2019 2:19 p.m.

Hi, nice deck! By the way, not to be mean or anything, but this seems grabbed straight out from EDHREC, but you can easily fix it up. I enforce the comment from ZendikariWol (he helped me out with They See Me Diggin', They Hatin', my meren deck, sometime ago), in that you need to cut those things which don't really help you winning, but instead make you just "win more". I would consider trying to run more creatures, as you can recycle them any time you need them for their effects. Apart from the cards you already got suggested to add, which I suggest too, I'd also consider:

  • Ashnod's Altar is a really explosive must include card. Free sac outlet.
  • Skullwinder is super strong. can be used oplitically, but more importantly lets you buy back those noncreature cards that happen to have hit your graveyard. Plus, it's a 1/3 deathtouch.
  • Nyx Weaver is the same as the above, but can only be used once. But if it rebuys you the spell that makes you win the game, it suddenly becomes so powerful...
  • Mind Slash is a cool sac outlet, that lets you get rid of those spells you don't like, and slow your opponents down.
  • Avenger of Zendikar as it floods the board and gives you sacrifice targets. It also can pump up those token, but that's far less likely to happen. Still really solid.
  • Endrek Sahr, Master Breeder is a cool token generator if you ahve access to free sacrifice outlets, but it's a bit slow.
  • Harvester of Souls draws lots of cards. The potential of decking yourself is not that much of a problem, considering that you may draw a card, but are not obliged to.
  • From Beyond is a cool little token/mana generator, that can tutor up Smothering Abomination .
  • Izoni, Thousand-Eyed is both a sac outlet, card draw and token generator. Must have.
  • Pathbreaker Ibex and Overwhelming Stampede both make up for very powerful win conditions with all of the aforementioned token generation.
  • Woodfall Primus has recently gone down in price and it's a nice piece of removal that can be used twice if a sac outlet is provided.
  • Primal Druid is a cool dude that can chump-block and will ramp you like crazy if you start chain reanimating it. It's a worse Viridian Emissary , which is again a worse Dave .
April 8, 2019 1:54 p.m.

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Finished Decks 26
Prototype Decks 16
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Playing since Rise of the Eldrazi
Avg. deck rating 11.00
T/O Rank 490
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Favorite formats Commander / EDH
Last activity 2 days
Joined 1 year