|Commander / EDH||Legal|
Printings View all
|Eldritch Moon (EMN)||Uncommon|
Combos Browse all
Creature — Spirit
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
|Have (4)||Joblaska , mziter501 , ahobrien , voidruby|
|Want (15)||BringerOfStorms , DeadeyeDesperado , Korevana , doonmeister , Dawnbreaker7727 , sycdan , vakuso , Cheshire000 , DragynFyre , Fralaylah , 0ur0b0r05 , Arrownight , AzureOctive , Turtlelover73 , powertrot|
Nebelgast Herald Discussion
1 day ago
Cut 1x Nebelgast Herald
Added 1x Selfless Spirit
4 weeks ago
1 month ago
Doomed Traveler is always a good first turn- it can die as a chump blocker, and then you get a flying blocker as well with Spirit synergy! Kami of False Hope is great at any point to protect yourself.
I hope this helps! Let me know what you're thinking, I'd love to help more. :)
1 month ago
Hey, I suggest including a significant life gain theme or change to Azorius or Esper Commander. You say you don't want to play life gain, but the problem is your playing Orzhov which is the guild that does life gain as a strategy very well. To use Teysa to make Spirits like you're wanting to do you have to take a lot of combat damage (life loss) from your opponent's creatures. You want life gain to offset the damage you're taking to make Spirits. Without having a lot of life gain it's difficult take advantage of making Spirits with Teysa. Orzhov is really a guild about life gain, using life as a resource and sacrifice; these are the three strategies that have the most support.
Cards to consider adding:
- Skullclamp: sac 1/1 tokens to draw cards
- Long-Forgotten Gohei: Spirit anthem and there's some Arcane spells here
- Swords to Plowshares: staple white removal spell in Commander
- Spirit Bonds
- Vizkopa Guildmage
- Ayli, Eternal Pilgrim: sac tokens to exile your opponents nonland permanents
- Suture Priest: gain life when tokens are created
- Soul Warden
- Soul's Attendant
- Tymna the Weaver: very good card in Orzhov and with flying tokens. Attack each opponent with a token and pay life to draw many cards for the turn
- Rhox Faithmender
- Zulaport Cutthroat
- Archangel of Thune: major pump for all tokens
- Sun Titan: reanimate a lot of different permanents
Most of my suggestions are for life gain, but most of them can benefit from tokens or tokens can benefit from them.
Instead of Orzhov with Teysa as Commander for Spirits consider Azorius with Geist of Saint Traft or Brago, King Eternal as Commander? Both Traft and Brago are more expensive price than Teysa, especially Traft, but they're Spirits. Having access to blue is great if Spirits are the theme you're going for. White gives you the Spirit token theme and blue gives you Spirit Lords; who can pump up all your Spirits and/or give them other abilities:
These are the tribal payoffs in blue for Spirits. Black has a few really good Spirits (Karlov, Bloodghast, Ghast, Lingering, Divinity, Obzedat), but there's no payoffs for playing actual Spirits like what blue has.
Another option is Esper with Oloro, Ageless Ascetic as Commander. Esper gives you the good Orzhov Spirits and Azorius gives you the Spirit Lords as well as a life gain Commander to take advantage of Orzhov strategies.
Good luck with your deck.
6 months ago
Nebelgast Herald is a super powerful card that many people are looking over. now you have the new lord from m19 to add into here :-)
6 months ago
I’ll have to experiment more with that build. I worry that it just races and therefor can be more easily metagamed against or hated on. We’ll see.
I have liked Nebelgast Herald, especially in multiples.
6 months ago
I have to say after much playtesting, I really, really like the aether vial+ phantasmal image package. Image plus a vial on 2 let's you copy a drogskol captain at instant speed on turn 3,which against many decks is just game over for them. Vial also let's you play a larger volume of spirits more quickly. A card I've been surprisingly impressed with is Nebelgast Herald which, while still needs more playtesting to be sure that it deserves a slot, can really make the difference in a race. I'm not wholly convinced that we want snapcaster plus criptic, as I feel like that's so much mana for our fairly aggressive deck. If you're worried about bridge and the like, some echoing truths in the side will surfice. I do greatly enjoy a pair of remand though. I have noticed some other lists running thalias with no counters, but Idk how good that actually is. As for removal, I'm testing path. Vs. Vapor snag in a two two split atm, I'm not sure which is better
6 months ago
I have a similar deck. I would say to take Nebelgast Herald and Remorseful Cleric out of main and put them in side, and just have Geist of Saint Traft in main. I say this because both cards are pretty situationally useful whereas Traft is almost always a good play. Unless you're only playing against creature heavy decks or graveyard interactions decks, Tratf seems more useful to me. Also, I feel you're not taking advantage of blue spells enough. I couldn't play this deck in my meta without counterspells and hand sculpting.
Nebelgast Herald occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.0%