Disrupting Shoal

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Disrupting Shoal

Instant — Arcane

You may remove a blue card with converted mana cost X in your hand from the game rather than pay Disrupting Shoal's mana cost.

Counter target spell if its converted mana cost is X.

psionictemplar on Ways to STOP T0 GRIEF/FURY …

5 months ago

I think most of the viable options at this point have been included, but I will toss in Sickening Shoal, Shining Shoal, and Disrupting Shoal as possible reactions to the turn 1 scam. However, I do think your personal deck choice makes a greater impact on which options you should be pursuing such as being able to cast your hate pieces if not in your opening hand (looking at you leylines). In addition you also have to consider which between grief and fury is the greater obstacle for your deck. If you are a combo deck for example needing to assemble many pieces, planning against grief would probably be better. If you are aggro, I'd say fury would be the better choice to combat. The ultimate point being your hate of choice should combat what hurts you the most and gives you the most freedom throughout the game instead of trying to find a 1 size fits all winning solution.

sergiodelrio on Ways to STOP T0 GRIEF/FURY …

5 months ago

Good day fine people of Tappedout.

Today, without going into a rant because it has all been whispered into the wind 1000 times, I would like to Brainstorm with all of you ways to defend against the aggression in-game, for I believe in an MTG universe where the Johnnies/Jennies can handle any oppressive strategy that chose to infest their meta.

In case your memory is rusted, the SCAM deck uses Grief and Fury alongside multiple Not Dead After All effects for extra value to pick your hand quickly and/or killing your small creatures and PWs but they get to keep their evoked creatures anyway.

What I ask for in this thread are either specific cards and/or combos that can negate their 2for1 lines of play, preferably on our own T0 or T1. Another option could be describing a shell that could have the potential to entirely nullify their strat for one reason or another and does itself need not be reliant on quick execution (T0/T1) by default.

I'll start:

  • The reason I even included T1 and not just T0 is Gemstone Caverns. This card, however inconvenient to work with, opens up 1 mana of any color in case they go first so for example Mana Tithe, Spell Pierce et al could counter their Not Dead After All (and yes, I see how that is absoluely not optimal, we're just putting any idea on the table) or maybe a Stern Scolding can counter at least a Grief.

  • Chancellor of the Annex is like a conditional one-shot leyline Mana Tithe but comes with obvious drawbacks.

  • Leyline of Sanctity prevents them from targeting you alltogether, which is nice, but that card is a really bad topdeck.

  • I guess there are multiple ways to exile their GY with the undying trigger on the stack, but that also just solves half the problem. Leyline of the Void stops the reanimation part.

  • Then there are cards like Loxodon Smiter that just GOTCHA discard strats, but what would the rest of the deck look like? Kinda meh?

  • Disrupting Shoal is pretty interesting imho and has always been a secret weapon of mine. Sure, it is still 2for2 but we're not losing tempo? Hard to judge.

EDIT:

So I'd like to hear your thoughts and ideas on this, please!

If you want, in addition to mentioning cards and shells, it might be interesting to also discuss what the rest of the deck would look like, or a general strat of that deck, since obviously a pile of removal spells and hate cards still need a way to close the game.

Delphen7 on Viability - mono blue wincons

1 year ago

I ran a mono blue aggro list for a very long time that's decently powerful, the win con was Nivmagus Elemental. It involved lots of free spells like Snapback, March of Swirling Mist, Disrupting Shoal and Flusterstorm to grow Blistercoil out of nowhere and some other aggressive critters. Judge's Familiar, Thing in the Ice  Flip, and Delver of Secrets  Flip are the most notable of those

lagotripha on $10 Controlled Burn, Arcane Edition! [UltraBudget]

1 year ago

Heres the kind of changes I'm looking at $10 Controlled Burn, Arcane Edition! tappy copy. Sitting a little lower on the curve, cutting some lands, playing more reach through mists.

Its sitting there with a sideboard that messes with the budget a little - the maindeck is in cost, but Disrupting Shoal is so close to in budget that it deserves mention.

DarthSeatb3lt on Barrin, Master Wizard

1 year ago

The synergy with Induced Amnesia is fantastic!

I like the idea of the deck - seems very unique and fun. A couple suggestions you could consider: it looks like you're dabbling in the wizard synergy but you could go a bit deeper for even more synergy with cards like Cyclone Summoner, Docent of Perfection  Flip, Minn, Wily Illusionist,Patron Wizard, Trophy Mage,Tribute Mage, Trinket Mage, Jace's Archivist and Azami, Lady of Scrolls

I think the above additions would help you keep the theme of your deck while offering more synergies all around. If you take this approach, you could also look to include Stonybrook Banneret as a budget medallion.

fetch your token fodder generators with: Trophy Mage,Tribute Mage, Trinket Mage create more fodder with: Docent of Perfection  Flip, Minn, Wily Illusionist

and bounce more with: Cyclone Summoner Stern Proctor & Equilibrium

The rest are just decent control/draw.

Additionally, in keeping with the bounce theme you may want to consider Into the Roil, Blink of an Eye, Disperse, and maybe even Capsize or Snap the former three will let you bounce your own targets for more ETBs/protection and in a pinch they can bounce those pesky enchantments blue has so much trouble dealing with.

For counterspells, the lower the mana cost, the better the counter. there are some great budget options if you find you've always got a handful of cards for free counters (Misdirection Disrupting Shoal) but one of the classics that isn't too pricey isArcane Denial but I'm quickly growing to loveAn Offer You Can't Refuse and Swan Song

For removal, the bounce theme is always great but for those pesky indestructible creatures I auto-include Resculpt in every blue deck I make.

Overall your deck looks like a ton of fun to play already, just adding in my thoughts.

Grubbernaut on

2 years ago

I like Vapor Snag a lot for low-curve delver decks like this. I'd also definitely sub out Deprive for Counterspell. You'll almost never kick Into the Roil in a low-land-count deck, so it's worth the switch.

Also: regarding your description, just wanted to point out that Test of Talents cannot, in fact, counter an un-counterable spell.

I also think Pteramander is better than Serpent, especially if you swap to Consider over Opt once it's released and legal.

I also like a few cards for actual advantage, like Chart a Course or even Hieroglyphic Illumination. You could also consider Disrupting Shoal as a budget "force."

Another good consideration is Spellstutter Sprite.

Cheers!

moo1234 on Collected Conjouring, CoCo's weird cousin

3 years ago

interesting, ideas.

Considering I've already made it3 colours Blood Moon will probably harm us alot. Love Narset good idea. I personally don't like wheel effects unless your certain you can benefit off them more than your opponents. I do like the look of Disrupting Shoal though

Tropical_December on Collected Conjouring, CoCo's weird cousin

3 years ago

It could fit well into a Narset, Parter of Veils deck. There's Collective Defiance which is interesting(can you escalate of a CoCo, Day's Undoing is great, Wheel of Fate is a bit tougher. As Foretold works great with Wheel and with the deck mostly capping off at three cmc. Flame Slash, Pyroclasm and all the three cmc three damage variants should be enough to tie over until mid game. Counterspells feel awkward in such a deck, but you probably have to play them one cmc counters should probably be prioritized for As Foretold and keeping things off the board early. Is Disrupting Shoal playable? What about Force of Negation? Opt and Serum Visions are no brainers, what about Sleight of Hand. Do you think Blood Moon can find its way in?

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