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Creature — Elephant Soldier
Loxodon Smiter can't be countered.If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
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Loxodon Smiter Discussion
10 hours ago
2 days ago
Loxodon Smiter is a great 3 drop especially over Wall of Omens and Eternal Witness. Wall of Omens may draw a card but it doesn't do enough to merit a slot in a competitive midrange deck like this. E-Wit is strong in its own way, but I see it only as a sideboard card in this deck. Little Abzan should really have Liliana of the Veil as she is the basis of Little Kid.Tarmogoyf is also good in almost any B/G modern deck so if you have the money 2-4 Goyfs would be good.
3 weeks ago
The first thing that needs to be done is cutting out some of the creatures with high mana costs and still die to Lightning Bolt. A creature has to do something amazing in order to justify costing more than 1 mana and having under 3 toughness. Dark Confidant, Arcbound Ravager, and Vendilion Clique fit these criteria. Odric, Lunarch Marshal, Consul's Lieutenant, and Heron's Grace Champion do not. Getting your creatures to survive to the combat phase when they get hit by Lightning Bolt and Fatal Push is a serious issue.
I'd also move away from anything costing more than 3 mana unless it flat-out ends the game when you play it. Surrak, the Hunt Caller sort of fits this criteria, because he's going to come down and give himself haste right away, allowing you to push in for those last few points of damage. I'm not convinced the same is true for Thalia's Lancers or Sigarda, Heron's Grace (although Sigarda, Heron's Grace is probably a prime candidate for the sideboard).
You're also an aggro deck. You can't afford to lose time because your land on turn 1 came into play tapped. Play basics over Evolving Wilds and Blossoming Sands. Sunpetal Grove and Canopy Vista are other good budget options. Windswept Heath, Temple Garden, Flagstones of Trokair, and Horizon Canopy are powerhouses if you're not on a budget. Lands going into the graveyard also means Knight of the Reliquary is viable.
Gavony Township should be played in your list in multiples. 2 would probably be good. You want to see them each game but you don't have any mana dorks (namely, Noble Hierarch) to allow you to play more than 2.
You should also be playing Honor of the Pure. All of your creatures are white and this puts them over the edge. Combined with Gavony Township, you shouldn't need Collective Effort. These two in combination are cheaper and make your team more consistently large.
So what are the replacement options for all of this?
Thalia, Guardian of Thraben is one of the first things you'll want to include. Her taxing effect makes sure your opponents are off tempo in casting their removal or win conditions. Storm basically can't win so long as Thalia, Guardian of Thraben is on the table.
Mirran Crusader is a powerhouse. Immune to Abrupt Decay, Fatal Push, eats Tarmogoyfs, etc. Probably the scariest thing you can do is follow up a turn 2 Honor of the Pure with a Mirran Crusader. If your meta doesn't have a whole lot of green or black, Blade Splicer is another good option for your 3-drop slot.
Hero of Bladehold will quickly end the game and is a a great card to play at the top of your curve. Ranger of Eos is another option. Either card will quickly flood the board and benefit from Honor of the Pure/Gavony Township.
Thalia, Heretic Cathar is absolute hell to try and deal with in Modern. A lot of people are playing fetches and shocks in their mana bases with only enough basics to dodge Ghost Quarter and Blood Moon. Combined with Thalia, Guardian of Thraben, your opponents' mana bases will be so strained they may never cast anything after turn 3.
Lastly, there's your maindeck hatecrap that comes from playing G/W Humans. Grand Abolisher, Ethersworn Canonist, True Believer, Imposing Sovereign, and Fiend Hunter will steal games out from under the right opponents.
All of this hinges on you playing Honor of the Pure or sticking with only humans. If you don't run Honor of the Pure, Experiment One, Mayor of Avabruck Flip, and Noble Hierarch are powerful alternatives (you may want to still include some of these anyway, especially Experiment One).
You can also move away from humans and more into G/W Little Kid. You get more hatecrap (Leonin Arbiter, Qasali Pridemage, Scavenging Ooze, Voice of Resurgence, Aven Mindcensor, Gaddock Teeg), more beatsticks (Loxodon Smiter, Wilt-Leaf Liege, Brimaz, King of Oreskos, Thrun, the Last Troll), and mana dorks.
I'd be remiss if I didn't mention Collected Company. It can be a little underwhelming, however, unless your deck is filled with silver bullets and singletons. You're looking more to go wide and attack as fast as possible. It will completely change the dynamics of your deck and how you play it.
As TMBRLZ, however, you really haven't provided much information. It's hard to tell you specifically what to add or cut from your deck (like is Hero of Bladehold to expensive for your budget? Sword of Fire and Ice?) other than just by glancing over it.
What's your budget? Who will you be playing against? Do you want this deck to remain strictly G/W? Strictly humans? What's the local meta? Is it a bunch of Zooicide players or U/W/x Control players? Or is it 1 guy with a $2,000 Rock deck and a bunch of people with Standard decks? Is this something you want to play for the rest of your Magic career or are you only looking at something to jump into Modern with? Do you plan on playing Legacy or Vintage and this is a deck you'd like to use help ease into older formats?
None of these questions have really been answered and so we're kind of left giving vague card suggestions/descriptions, instead of something like "Cut 3 copies of X and replace them with 2 copies of Y and 1 copy of Z."
3 weeks ago
I had a similar deck before.
4 COMMENTS | 251 VIEWS
3 weeks ago
1 month ago
Hello there, welcome into the magnificient world of Selesnya!
I'll start with replacements for your cards that are about the same, but more useful.
Valor into Archetype of Courage : 1 CMC less, also opponent can't have first strike.
Brawn into Nylea, God of the Hunt : Same CMC, Indestructible enchant with a mana drain if needed.
Qasali Ambusher into Loxodon Smiter : Bigger body, can get onto the battlefield for free AND can't be countered.
Loxodon Hierach into Selfless Spirit : 2 CMC less, evasion, and nullifies boardwipes.
Other changes :
Sculpting Steel into Cultivate : Another Kodama's Reach is always good. Sculpting Steel has only 7 other targets, most of which won't make a signifiant change.
Primal Command into Hour of Promise : Same CMC, more ramp? Yes, but it can fetch ANY two lands.
Renegade Rallier into Reclamation Sage : While the Rallier can recur some things like Saffi, some removal that's actually tutorable via Woodland Bellower can't hurt.
Keep in mind that's only suggestions!
If you're searching for some other suggestions, i've got a Selesnya deck too, based on enchants. If you want to check it out, please do!
1 month ago
1 month ago
I took a look at this list. Here's my honest opinion. When I saw it at first, my jaw almost dropped and I though "Holy sh*t, this looks like it could be insanely powerful." Then I started looking at some of your card choices. Based on what I saw, it looks like you should be playing a tempo-oriented midrange build.Here's a couple ideas. Take out your BoPs. You don't need them as you already have a mana dork in Noble Hierarch. Also Craterhoof Behemoth looks like a nice card, but if we're gonna be honest here he's super high-cost and he doesn't fit in with the midrange-style kind of deck that you're trying to build here. If this deck works the way it's supposed to and plays competitively, then you should be able to win by the time you can cast Craterhoof.
Take out Tome Scour and either replace it with Thought Scour so that you're not losing cards or, if you really agree with what I'm saying, just consider doing away with it entirely. Yes, I understand that both of them help grow the Goyf, but honestly it's not going to matter how many cards you mill if your opponent sides in grave hate to keep your Goyf from turning into anything. Thought Scour is generally played in Grixis builds and Delver variants which rely on using delve to make their cards undercosted by exiling things from their graveyard. Those builds also board a few copies of Snapcaster Mage which wouldn't be a bad idea as it appears to me, but that's just a personal opinion. But main case is, if you aren't playing anything with Delve, then you don't really have that much of a reason to play Scour.
You really could be playing something besides Mishra's Bauble. It's not getting you that far ahead really, so I don't understand why you're playing it.
What to replace with these? Well, let's think about it. If you generate a good enough amount of tempo, you should be able to set your opponent far enough behind you that you can overrun them.
With this, I think that Reflector Mage would be an awesome option for you. It's great, it disallows your opponent from attacking with a creature for 2 turns (Cant play it next turn, next turn after that it has summoning sickness) which can be potentially game-winning in as fast-paced a format as Modern. (Also just saying that it's not too often that a card gets banned in standard, just to show you this guy's real tempo power)
Spell Queller might also be another tempo-oriented card that could serve you well. You can delay/capture many early-game spells your opponent is going to play with the Queller, whether it be saving your Goyf from a Path, getting around an Abrupt Decay or anything. Queller will lock down most things your opponent will try to throw at you early-on.
I also think it would be an awesome consideration to put in two or three Snapcaster Mages. Snappy is usually seen in a more generally spell-heavy deck, but you shouldn't underestimate the power of being able to reuse a Serum Visions or Path. He also coincides with what I'm about to suggest, which I think would be potentially ridiculous: Collected Company. Collected Company could be potentially bonkers in this build because imagine being able to cheat in let's say a Goyf and a Kitchen Finks on turn 3, turn 4 play a land and drop a Hierarch, turn 5 draw Snappy and do it again and cheat two more creatures in. That's some good value that could win you games all by itself. This wouldn't be hard to pull off given the fact that you have Noble Hierarch to boost mana for you.In short:
And for your sideboard: I don't know what your local meta is like but here's some suggestions.
Hope this helps!