|Commander / EDH||Legal|
Printings View all
|From the Vault: Angels (V15)||Mythic Rare|
|Alara Reborn (ARB)||Mythic Rare|
Combos Browse all
Jenara, Asura of War
Legendary Creature — Angel
: Put a +1/+1 counter on Jenara, Asura of War.
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|Have (11)||Swamy , warcry02 , Lindough , TehDelta , GoldGhost012 , Va1mar , Fullmetalmage , , pskinn01 , gosora , mziter501|
|Want (3)||mlouden03 , CoolBeansBrattah , Fergernuggets|
Jenara, Asura of War Discussion
1 month ago
Derevi, Empyrial Tactician is a nifty commander that allows you to bypass the command tax. Since you have a large number of evasive flying creatures, you can probably make good use of her ability.
Jenara, Asura of War is the only legendary Bant Angel, but I find her ability a tad dull.
Rubinia Soulsinger looks like a pretty fun commander to run. Having a sacrifice outlet with her would be a must, so when you want to untap her and trade up to a bigger target, you can eliminate the old.
Treva, the Renewer looks like an angelic dragon, so it has that going for it. I am not overly enchanted by its ability, but it is not terrible. The converted mana cost is a bit oppressively high though.
2 months ago
Very true. I guess I am focusing on just the outcome rather than the draws. I'm just focused on pumping that mana greedily into Jenara, Asura of War haha.
2 months ago
I really LOVE Plasm Capture, but its cost is very high and the deck already have a high curve. I will consider it again tho. Jenara, Asura of War is also cool, but I don't think she contributes so much for the sinergy. I will check if the fact that my lands are untaping every turn will bring forth her bulky potentials.
Thanks for the suggestions.
3 months ago
Yeah of course! I was thinking going Jenara, Asura of War for my enchantress build but if im being honnest I'd even say sigarda is better than karametra in enchntress style decks just because of the protection! I have a karametra deck and its crazy! (Not enchantment just goodstuff) so I have a good understanding how she would play out as a cmdr in an enchtress build, that said my first ever commander deck was Daxos (pre-con) i absoputly loved it but i felt like it shied short everytime, it never seemed to work. But as an avid edh player i think selesnya or bant is the best way to go although abzan is not something i'd think about going. Atleast for me and enchtress build types! For this deck, which upgrades would you give yourself if you wanted to spoce this deck up in the future?
4 months ago
Overall, your deck seems like it's got a bit of an identity crisis. On one hand, it wants to play loads of big, splashy angels, but on the other, it wants to be a classic UW draw-go control sort of build. If you want to go the angel tribal route, I would switch the commander to something that gets you access to green, like Jenara, Asura of War or Sigarda, Host of Herons in order to get some much needed ramp (more on that later). If you want a more controlling build, I would stick with GAAIV but cut most of the angels. Control builds in EDH tend to win via infinite combo (in the case of "traditional" control, like your deck) or via locking everyone else out of the game with cards like Smokestack and Winter Orb.
Also, you're in sore need of some card draw. Without it, you're going to be stuck in the late-game waiting to topdeck something useful while your opponents are winning the game. Rhystic Study and it's cousin, Mystic Remora are staple cards for blue decks. Adding some extra cantrips, like Brainstorm, Anticipate, and Preordain will help you stack your draws and get the best of your cards. Some other good card draw options are Recurring Insight, Jace, the Mind Sculptor, Fact or Fiction, Foresee, Blue Sun's Zenith, and Consecrated Sphinx.
I mentioned ramp earlier, which your deck DEFINITELY needs more of. Angels are expensive, and they won't do you much good when you don't have the mana to cast them. First of all, I recommend running at least 36 lands, and maybe picking up a few more dual lands, like Azorius Chancery and Glacial Fortress. Another important thing to consider is mana rocks. Azorius Signet is an autoinclude, Hedron Archive is great in slower decks, and Fellwar Stone, while more effective in 3 to 5 colors, is still a great rock, especially when you're playing against two or three other people who'll probably have the colors of mana you'll need. White also has some non-artifact ramp options, like Weathered Wayfarer and Land Tax, which often put in serious work. If you splash some green, you also get stuff like Cultivate/Kodama's Reach, Sakura-Tribe Elder, Burgeoning, and Exploration to help get your angels out as quick as possible.
You're also running low on tutor effects, which are essential in a format where you can only run 1 copy of a given card. Unfortunately, the best tutor effects (for your deck) are green and black, so you'll have to make do with cards like Enlightened Tutor, Muddle the Mixture, and Fabricate, although adding green (hint hint) gets you great cards like Eladamri's Call, Wargate, and Green Sun's Zenith.
Finally, I would cut out some of your worse counterspells (Absorb, Dispel, etc.) for some removal, hate cards, and better counterspells. Board wipes like Austere Command, Wrath of God, Supreme Verdict, and overloaded Cyclonic Rift are all extremely useful, hate cards like Rest in Peace, Dawn to Dusk, and Grafdigger's Cage hose powerful decks, and white, being the king of removal, has some awesome spells like Path to Exile, Condemn, and Oblivion Ring. For counterspells, I would consider Cryptic Command, Summary Dismissal, Overwhelming Intellect, and of course, Counterspell.
4 months ago
4 months ago
Ok, thanks again for the help! I will remove Knotvine Paladin for Conqueror's Flail. I had a question as well. I was wondering if you though it would be worth it to remove more of the "Bant Good Stuff" as I call it to put in more hate to protect Rafiq?
So doing something like this:
5 months ago
You might want to consider turning the deck into a bant deck with Jenara, Asura of War as a commander or even a selesnya deck with Dromoka, the Eternal as the commander. Although being able to proliferate at the start of your turn would be fun and useful, your odds of getting a black mane, or something to tutor for black mana, seem pretty low. this could also be solved by adding more swamps.