Knight of the Stampede
Creature — Human Knight
Dinosaur spells you cast cost 2 less to cast.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Knight of the Stampede Discussion
4 weeks ago
Aight, so here's some pauper tribal stuff you're missing out on.
Allies: Akoum Battlesinger, Bojuka Brigand, Graypelt Hunter, Halimar Excavator, Highland Berserker, Joraga Bard, Kalastria Healer, Makindi Patrol, Makindi Shieldmate, Nimana Sell-Sword, Ondu Champion, Oran-Rief Survivalist, Spawnbinder Mage, Tajuru Beastmaster, Tuktuk Grunts, Umara Raptor, and Zada's Commando
Also btw would you count the party mechanic from Zendikar Rising as semi-tribal support or nah?
Also you're missing Rogue and Elemental support, but some of said support overlaps with other tribes like Faeries, Goblins, and Warriors.
Also I'm leaving out Merfolk, Zombies, and Goblins cuz those are just a whole ass can of worms.
3 months ago
I’d add in Knight of the Stampede to help you cast your dinos. Also I’d swap out Explosive Vegetation for at least Migration Path or any of the other 4 mana for two land spells that have at least some other upside. More options the better... and care to explain Pyrohemia ? Such a waste of mana, and you’re gonna want at least one or two board wipes, just in case, Tragic Arrogance is one of my favorites. Darksteel Mutation is a great way to deal with problematic commanders on the other side of the board. Hope that helps
6 months ago
Interesting article - thanks for that!
It's always tricky adjusting decks so that your main plan happens.
Bigger Dinos also let this deck hold on, before Ghalta hits the field.
StuBi hates decks that are more than one colour, so splashing isn't going to happen.
It would also lead to more expensive cards and/or a slower deck. Since the meta is fast at the moment, that isn't going to work.
I have incorporated Drover of the Mighty , which is a great suggestion, from the article.
6 months ago
I found an article that gives you 10 support suggestions https://hobbylark.com/card-games/best-dinosaur-support-cards-mtg
some of the examples are:
Splashing white gives you Kinjalli's Caller , which allows you to play your dinos a turn sooner.
Knight of the Stampede lets you play your dinos two turns sooner.
8 months ago
This is a great starting point!
I have found this, my Dinosaur Hub/Primer to work best for me. I would heavily suggest putting Marauding Raptor back in. Its better than Knight of the Stampede in most ways and allows for an early Ghlata, sometimes on Turn 3 with Raptor Hatchling for a total reduction of 10 all costing a single !
I have moved away from that line of play right now but its still on the back burner and definitely hard to deal with/recover from.
With all the pinging you've got, try 4 Ranging Raptors and Ripjaw Raptor. That has been my bread and butter ramp/draw for years now and I'm sure it would serve you well, especially with Forerunner of the Empire.
Rampaging Ferocidon Has been fantastic and goes along well with a great agressive game plan. Great to shut down various decks and good in multiples.
11 months ago
1 year ago
I saw your list and there is a similar deck in my playgroup that has frequently ended games quickly. From looking over your list, I have the following suggestions, that you can take with a grain of salt.
First off, I think that for explosive, fast games with Dinosaur tribal, Gishath, Sun's Avatar is a better fit as the commander. While Zacama, Primal Calamity is a great commander with toolbox removal stamped on it, I think it is most effective as commander in a deck that wants to mess around with casting it, un-tapping your lands, re-casting it, and abusing the mana you get. Something for you to think about.
Your ramp is mainly a mix of creatures that reduce Dinosaur costs like Knight of the Stampede and artifacts like Chromatic Lantern . My suggestion is that you replace some of your colorless ramp artifacts like Worn Powerstone or Fountain of Ichor with cards like Rampant Growth and/or Farseek , 2 CMC land-based ramp will speed up how quickly you can cast your commander, and will be better abused with Zacama's untap ability. Cultivate , Kodama's Reach , Explosive Vegetation all will help accelerate you into your commander, and are all fairly budget friendly options. Skyshroud Claim is great as it can grab 2 Forests which come into play untapped, which is often overlooked. If creature based ramp is more your thing, Llanowar Elves or Birds of Paradise are solid turn one plays. Also your land-count is on the low side, and I personally try to run between 36-38 lands in most of my EDH decks.
The card draw seems a little light as well, which can be an issue when you run out your whole hand. This being an aggro deck, that tends to happen quite often. Some good options are Soul's Majesty , Harmonize , and Rishkar's Expertise . 2 more cards that will be better than they look at face value are Lifecrafter's Bestiary and Runic Armasaur , the latter being a dinosaur which fits your theme!
Because you are likely going to be the threat at the table, I would look at cutting Fog and replacing it with some protection for your big beaters. Lightning Greaves , or Swiftfoot Boots do double duty of protection and granting your creatures haste, letting you swing the turn you cast them. Safe Passage is strictly worse then Make a Stand , so I would swap that out, as it can save your creatures from a "destroy-all" kind of board-wipe. Some cuts you could consider are as follows
Overall your list looks like a fun deck to pilot, and I hope some of my suggestions were helpful. Happy brewing!
1 year ago
Deck Update 12/11:
- -2X Mountain
- - Plains
- - Karametra, God of Harvests
- - Forerunner of the Empire
- - Thornscape Familiar
- - Archangel of Thune
- - The Immortal Sun
- - Aurelia, the Warleader
- + Sanctum of Eternity
- + Castle Garenbrig
- + Rhythm of the Wild
- + Wilderness Reclamation
- + Marauding Raptor
- + Knight of the Stampede
- + Shifting Ceratops
- + Urza's Incubator
- + Atla Palani, Nest Tender
I reduced the mana count by 1. But in return added a little more cost reduction and do not see too much of an impact from this particular change. Removed Karametra, God of Harvests , Archangel of Thune , and Aurelia, the Warleader due to them being a bit pricey and slow. Added Wilderness Reclamation , Shifting Ceratops and Atla Palani, Nest Tender in their place. As these cards are faster and synergise a bit better with the deck. Forerunner of the Empire was replaced by Marauding Raptor as it fits into the tribal portion of the deck better and has again more synergy. The Immortal Sun was dropped due to being to pricey and slow as well. Replaced by Urza's Incubator , a cheaper cost reduction. Thornscape Familiar replaced by Knight of the Stampede . This is due to Knight being a bit better of a cost reducer. Rhythm of the Wild added due to being a better weapon against control and has the option to make the dino's bigger or have haste.