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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Keruga, the Macrosage
Legendary Creature — Dinosaur Hippo
Companion — Your starting deck must only contain cards with converted mana cost/mana value 3 or greater and land cards. (You may reveal this card from outside the game before you start and declare it as your companion. If you do, your deck must follow the companion's restrictions. You may pay to put this companion from your sideboard to your hand at any time you could cast a sorcery. This action can't be interacted with or countered. You may only choose one companion for your deck before the start of each round.)
When Keruga, the macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost/mana value 3 or greater.
wallisface on
Leyline of the Land
1 week ago
I like this concept a lot, and from the look of the list it feels very easy to assemble.
My only thought is that there has to be more obnoxious permanents to cast for 5 mana… you’re not restricted by colour so you can just put any egregious nonsense into play pretty easily. Imo Titania, Protector of Argoth is only really any good in a deck running fetchlands.
I had a quick look through gatherer and the following might be worth considering:
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Demigod of Revenge is hyper aggressive and can mess with your opponents ability to kill your board.
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Fury (and maybe Solitude) feels like a solid ways to apply pressure and mess with the opponent.
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Doom Whisperer rigs your deck so that are always drawing gas. It also works great with the before-mentioned Demigod of Revenge.
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Dragonlord Ojutai is a resilient threat if you’re local meta has a lot of killspells.
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Garruk, Primal Hunter wins most grindy games just through being a value engine. In a similar vein Teferi, Hero of Dominaria can provide you a lot of advantage if you can keep it alive.
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Glorybringer is stronk but might not be stronk enough for the effort to get him into play
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Sheoldred Flip probably auto-wins by itself if you can flip her
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Keruga, the Macrosage draws you all the cards.
Futt_Bucker on
Jodah Cascades
3 months ago
5.28 avg cmc is astronomically high my man. I'm not trying to be overly critical, but that means on avg you won't be able to play anything until your 5th turn 3/4 games and turn 6 the other 1/4. I have a Jodah deck with Keruga, the Macrosage as a companion. It's purposely trying to have a high cmc with no 1 or 2 drops and only 1 nonlegendary and I'm still about a full mana cheaper on avg.
Here's a link for reference and to hopefully give you some ideas. "Shanked By Jank" - Featuring Jodah and Keruga
seshiro_of_the_orochi on
Atla Palani, Nest Tender Free Dinosaurs
3 months ago
I see a dino deck, I upvote.
A quick headsup: Keruga, the Macrosage isn't legal in here because its colour identity is both and . Also, is there a reason you tagged this as a casual deck instead of commander/EDH?
Regarding the remaining list, maybe cut the worst 10 to 20 of your dinosaurs to add in some card draw, ramp and removal/interaction? Sol Ring is always useful, and green gives you access to great cards such as Rampant Growth, Cultivate, and Kodama's Reach.
legendofa on
Fuck Around And Find Out
6 months ago
With Keruga, the Macrosage as a Companion, manland cards like Blinkmoth Nexus, Mishra's Factory, Mutavault, Faerie Conclave, Ghitu Encampment, Mishra's Foundry, and Treetop Village give you some options for the early turns.
tonylomas on Adopt a pet
1 year ago
seshiro_of_the_orochi Sidisi Gyruda sounds really nice lol Megalomania wel that kinda fits xd i have yorion in the 99 in my Roon deck, and im adopting a Keruga, the Macrosage as the team pet.
trippy_mcfly on
Cumly Cube
1 year ago
Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:
REMOVED:
- Abomination: too weak in power level
- Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Birthing Pod: synergizes poorly with the rest of the card pool
- Black Dragon: too weak in power level
- Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Bloodcurdling Scream: too weak in power level
- Cavalier of Night: too on-theme for a black card
- Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Dack Fayden: too powerful
- District Guide: synergizes poorly with the rest of the card pool
- Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
- Dread Reaper: too weak in power level
- Edric, Spymaster of Trest: too powerful
- Eviscerator: too weak in power level
- Grim Strider: too weak in power level
- Hypnox: too weak in power level
- Jungle Creeper: too weak in power level
- Mind Bomb: too weak in power level
- Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Nicol Bolas, the Deceiver
: too weak in power level
- Nix: too weak in power level
- Obelisk of Alara: too weak in power level
- Patagia Golem: too weak in power level
- Phantasmagorian: too weak in power level
- Prismite: too weak in power level
- Rootcoil Creeper: synergizes poorly with the rest of the card pool
- Shattering Blow: too strong of an answer to the artifact archetype
- Shatterskull Smashing Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
- Smelt: too strong of an answer to the artifact archetype
- Smog Elemental: too weak in power level
- Spirit of the Night: too weak in power level
- Storm Spirit: too weak in power level
- Tibalt's Trickery: introduces too much variance for an enjoyable experience
- Unholy Strength: too weak in power level
- Vampiric Link: too on-theme for a black card
- Wooded Bastion: this was included on error instead of its Golgari counterpart
ADDED:
- Alpha Authority: an interesting enchantment that should help protect large creatures
- Archfiend of Spite: a strong value play or reanimation target for black, which was deemed the lowest in power level upon initial testing
- Blade Splicer: works well with the artifact and golem archetypes, plus is a human for tribal matters cards
- Chillbringer: works well with the blue aggro archetype, plus is an elemental for tribal matters cards
- Comet Storm: an interesting damage spell that will be replacing more typical red board wipes
- Crippling Chill: works well with the disruptive blue plan
- Darksteel Forge: a strong payoff for the artifact archetype
- Diabolic Tutor: a solid addition to black
- Distant Melody: a strong value play for tribal decks
- Door of Destinies: another tribal matters card
- Dread Presence: a solid addition to black
- Flashfreeze: a conditional counter spell
- Funeral Rites: a solid addition to black
- Golem Foundry: works well with the artifact and golem archetypes
- Gyruda, Doom of Depths: companions are now part of the card pool! This one fits well with the reanimation archetype
- Icehide Golem: works well with the artifact and golem archetypes
- Illuminated Folio: an artifact draw engine, common in this card pool
- In Bolas's Clutches: a strong and fun card
- Infernal Contract: a solid addition to black
- Jegantha, the Wellspring: this companion is an elemental for tribal matters cards
- Keruga, the Macrosage: this companion is an incentive to play with some of the clunkier but more fun cards in the cube
- Kokusho, the Evening Star: a solid addition to black and a dragon for tribal matters cards
- Lifecrafter's Bestiary: a strong draw engine for green creature decks, an archetype not well supported in this card pool
- Loyal Retainers
: works well with the reanimate archetype, plus is a human for tribal matters cards
- Mindleech Mass: a strong reanimation target and payoff for black decks, plus is a horror for tribal matters cards
- Moldervine Reclamation: a strong draw engine and another enabler for lifegain decks
- Monastery Mentor: a strong payoff for prowess decks, an archetype not well supported in this card pool
- Morophon, the Boundless: another tribal matters card
- Nicol Bolas, God-Pharaoh: a strong card used to bolster Grixis in the card pool
- Pact of the Serpent: a strong value play for tribal decks
- Retrofitter Foundry: works well with the artifact archetype
- Skeletal Wurm: a strong reanimation target and payoff for black decks
- Sludge Monster: a good creature that works very well with Toxrill, the Corrosive, plus is a horror for tribal matters cards
- Sorin's Vengeance: a payoff for black that may add diversity to deck archtypes
- Soul Foundry: yet another artifact engine that is a major part of this card pool
- Storm the Vault Flip: this card was meant to be included in the pool originally for the "treasure matters archetype"
- Teferi, Timebender
: another Teferi planeswalker, included mainly to justify the continued inclusion of Teferi's Sentinel
- Time Elemental: a soft lock with Stasis and also a good interactive card for blue decks
- Torgaar, Famine Incarnate: a strong reanimation target and payoff for black decks
- Twilight Mire: this card was meant to be included in the pool originally and is good fixing for Golgari, a color combination encouraged in this pool
- Worldfire: a very wacky card that is the epitome of Cumly Cube
Surgesyndicate on
There's a BOLO on Volo (Simic Smogashbord)
1 year ago
-- LimbicCircus Keruga, the Macrosage is definitely a strong inclusion, putting that on the list of prospects right away! Unfortunately, Prime Speaker Zegana is a wizard, which is a non-bo with Volo himself. Strong card, but no copy effect
LimbicCircus on
There's a BOLO on Volo (Simic Smogashbord)
1 year ago
Have you considered effects such as Prime Speaker Zegana and Keruga, the Macrosage? Even if they are legendary, the ETB effects of the copy can be well worth the loss of the token aspect.
Have (3) | hydramez , JordanSanFran , metalmagic |
Want (1) | MarshCasualty |