|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Human Shaman
Dinosaur spells you cast cost 1 less to cast.
T: Target Dinosaur gains haste until end of turn.
Otepec Huntmaster Discussion
1 month ago
Verdant Sun's Avatar would gain you a lot of life, lol.
2 months ago
Relentless Raptor feels weak and doesn’t synergize well, maybe worth ditching?
Imo you should be up to at least 23 lands
3 months ago
Draconos89: I appreciate the shout-out, but I must admit I don't play Arena or MTGO, so my knowledge base isn't well suited to decks in those metas. Off the top, I definitely understand a lot of the reasoning that Lambofan217 has in his above breakdown, and would recommend going more in that direction for your deck as well.
In general, lifegain strategies are really only beneficial against aggro decks, so cards like Verdant Sun's Avatar and Imperial Ceratops fare much better in your sideboard against faster/more aggressive decks.
Rather than Kinjalli's Caller for ramp, why not Drover of the Mighty and/or Otepec Huntmaster ? If you draw into Drover after you have Marauding Raptor on the field, it is a 3/3 and thus will survive the Raptor's attack. While Huntmaster won't survive post-Marauding Raptor, it acts like another Raptor in the deck by also being a 2cmc creature that reduces the cost of your Dinos, but also has the upside of haste-ing whichever dinos enter the board after it. This helps keep pressure up on your opponent until you can drop Regisaur Alpha for the blanket haste as well. I think these non-Dino ramp creatures will be more effective in your deck than Kinjalli's Caller.
I don't really understand why you have Wilderness Reclamation in this deck, since you don't utilize any instant-speed effects besides Icon of Ancestry that benefit you keeping the mana open. I think if you keep this, you should consider adding some more mana-sinks you can activate at instant speed, like Thundering Spineback to use your mana to start building up a herd of 4/4 trample dino tokens.
I honestly think the deck is better served without Wilderness Reclamation, and replacing it with more dig/search effects to take some pressure off of Vivien. Commune with Dinosaurs seems like it would be really good in Dino tribal, since if you somehow whiff and find no dinosaurs in the top 5, you can at least grab a land instead and filter out 5 cards to get you closer to more dinos. Plus, if you include Thunderherd Migration , you can T1 Commune to dig and find a dino, then T2 Thunderherd Migration revealing the same dino you found with Commune and continue ramping to get your big dinos out faster.
Savage Stomp seems like an auto-include in any dinos deck, but especially one utilizing the Enrage mechanic. It only costs G when you target a dino, and since Fighting has the opponent's creature deal damage back it is a guaranteed Enrage trigger on top of targeted removal. That seems incredibly useful. I would probably also include one or two copies of Dinosaur Stampede as a win-con, since it is a combat trick and grants all your dinos Trample to push through that last bit of lethal damage.
Again, take all of this with a grain of salt, since I don't know very much about the MTGA meta, or what type of "typical dinosaur decks" you are trying to be different from. Either way, Dinos are pretty freaking badass though, and it seems like you have strong bones in this deck to improve upon!
6 months ago
I started with Modern as my first format. My deck list was a lot like yours, huge CMC creatures and tons of 1 ofs.
So a good place to start is to ask yourself, how do I want my deck to win? Once you figure out what the main way(s) your deck will win, then you can focus your game plan on making that happen.
You really want consistency in your deck. Try picking cards as 4 ofs instead of singletons. If you wouldn't want 4 copies of a card in your deck then it probably isn't worth running at all. (Please note this is only a beginner strategy to get you started and later in your career of magic this logic will no longer imply.) So to give yo a real world example: because you have a lot of big converted cost dinos, a card like Llanowar Elves is a card you would want 4 of. It helps your strategy by enabling ramp for big Dinos to come into play earlier.
So lets start there.
Lastly you'll need some form of interaction. Almost every deck in modern will have some form of interaction. You don't have to completely stop the opponent, just slow their plans enough for your plan to happen. A good choice for your deck would be Lightning Bolt but in your case Lightning Strike could work as a budget replacement. At high levels the difference in mana cost is huge but as someone new, it'll do just fine.
7 months ago
you have white cards in the deck but no sources of white mana. definitely need dual lands like Sacred Foundry , Stomping Ground , Temple Garden , Clifftop Retreat , Rootbound Crag , and Sunpetal Grove . you'll also want to greatly cut down on the number of expensive creatures you have, and add some in the 1-2 mana range. the best ones for dinosaurs are Otepec Huntmaster , then Drover of the Mighty . with only 5 instant-speed cards in the deck, Wilderness Reclamation provides little to no benefit.
10 months ago
I would definitely take Cast Out. I'm sorry but not a big fan of exiling a creature for four mana, there is definitely better cards to put in like some more mana ramp cards to get your big win con dinosaurs out such as Kinjalli's Caller or Otepec Huntmaster :)
11 months ago
More removal would be nice. Savage Stomp is only a 3 of, but that's only for game 1. Reason the sideboard has so many removal spells. Been using Otepec Huntmaster as my built in "combat-trick", so not sure Titanic Growth is necessary, but I like the idea. Shapers' Sanctuary is probably my weakest sideboard card, so could easy replace that with it or move Deathgorge Scavenger to the side and put it in there.
1 year ago
+1 from me! If you were going for a gimmick deck then dinosaurs is a pretty awesome option! I wanted to build pirates; but honestly dinosaurs got so much more support wowww
Honestly, if your ultimate gameplan is to "cast commander, beat face" then many of the other dinosaurs are just going to slow you down. Gishath, Sun's Avatar is arguably better for a dedicated dino deck imo
I feel like the dream play is Zacama, Primal Calamity immediately into Akroma's Memorial/Xenagos, God of Revels and swing... or just wiping everyone of problematic enchantments/artifacts/creatures lmao
It might be smart to run 30+ creatures because how often are you really casting a 9CMC commander?! Depends on where you take the deck. Do you want beaters or rampers? Wood Elves, Solemn Simulacrum, Kor Cartographer, Oracle of Mul Daya, etc etc. I assume you don't want it to feel exactly like Darigaaz Reincarnated/Maelstrom Wanderer which is why I suggested Otepec Huntmaster&friends. Just Brainstorming
You have a bunch of mana doublers which is awesome, including the updated Regal Behemoth that's a mf dinosaur! Plus sorcery ramp. There's a decent spot removal package and some of the auto include boardwipes. A couple dinos have removal tacked on as well. Spellbreaker Behemoth is sweet. I love Samut and the haste enablers. Fervor is meh. You have a lot of really cool stuff here tho. You even snuck in Craterhoof & Avenger. There's a light token theme here which doesn't fit. Idk.
If you're trying to thin some of the fat it would be the rando 5-8 cmc spells. Crested Herdcaller, Thundering Spineback, Raging Swordtooth, Godsire, ... It's so hard. Probably lose two enchantments and two instants/sorceries and you'll only have to cut seven creatures XD
The crossroads for me is the Gishath dino aggro or Zacama goodstuff combo. It'll be cool to ultimately see what your mind imagines!
Otepec Huntmaster occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%