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Words of Wisdom
You draw two cards, then each other player draws a card.
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Words of Wisdom Discussion
1 month ago
4 months ago
8 months ago
If it helps, I see your weakest cards/easiest cuts lie in Lurking Predators, Tempt with Glory, Words of Wisdom, Plea for Power, and maybe Rite of the Raging Storm. Any others seem to fit well enough for a generic group hug that they are not easily replaced without leaning into a certain playstyle or else beget wanting a personal win condition.
11 months ago
I'm also skeptical about Urban Evolution. The high cost and running 4 of them contributes to the slow pace of the deck. turn five you're gonna be feeling the heat and wanting to be halting damage. instead you can simulate this card on earlier turns by comboing Exploration with a low CMC helpful instant that draws cards, I thought Brainstorm(a classic) or you could go with stuff with added effect like Pressure Point(stop an attack!) or Shelter(for an invincible blocker!!) or Words of Wisdom (the list of good drawing cards is much longer than this!). besides, i feel that generally the colors of land you will have available is unpredictable so high and specific CMCs are your enemy. Just an idea since you asked what else to take out.
1 year ago
Neither work exactly the same way as the two cards you mentioned, but I don't think you lose much by the replacements.
1 year ago
I love the EDH format and have been exclusively playing that format for years now (before the first commander product was even released). Anyway, my playgroup plays the format a little differently. Everyone starts at 30 life and we don't play with general damage. This makes the games quick and nasty so we get a chance to play more games. We also usually play with a a "3-turn bubble" where everyone plays their first 3 turns simultaneously to speed the game up. Durning those 3 turns one cannot play any cards that would effect anyone else i.e. Words of Wisdom. Also durning the 3-turn bubble you can't attack or cast spells targeting each other etc. You are in a bubble. It's meant to get everyone quickly through the draw-a-card- and play-a-land turns of the game.
1 year ago
+1 from me!
1 year ago
I like the idea behind this deck: Lure them into your creepy van with sweet promises of a fun and friendly game, then close the door, pull a hood over their head and reveal a world of pain. I'm only vaguely familiar with super friends, only playing against it but the moment more than one planeswalker hits the board, the ruse is over. One card that thematically fits would be Questing Phelddagrif. Some cards that could be fun would be Tempt with Discovery, Swords to Plowshares, Swan Song, and Words of Wisdom to name a few. One deck I would recommend you look at would be Quick...Kill The Hippo!!. There are some friendly cards in there. Oh, and one more card: Selvala, Explorer Returned would be a great creature to have in play. I think she would definitely distract other players from your true intentions.