Legendary Creature — Human Wizard
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.
Partner (You can have two commanders if both have partner.)
|Have (2)||metalmagic , pskinn01|
Printings View all
|Commander 2016 (C16)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Ludevic, Necro-Alchemist occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
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Latest Decks as Commander
Ludevic, Necro-Alchemist Discussion
2 months ago
I my opinion, what you can do here is cut things that only gives value to you for things that gives value to every player (or at least some other players): There are some examples:
That is the way you can add the cards that I mentioned, because you have a lot of things that don't help opponents. .
The only temur commanders that I think that can lead a group hug deck are Kydele, Chosen of Kruphix + Ludevic, Necro-Alchemist . Ludevic has the "don't hit me and you will have a card" effect that goes perfectly with Group Hug philosophy, and Kydele can be a good ramp card with all the Howling Mine effects.
3 months ago
I don't think anyone will give you true hate for that, I think that is actually a popular opinion. A good portion of stax is to apply parallel effects (subtracting) from everyones abilities & then breaking that parity. However, I feel like denying the potential power of breaking parity (with addition) is somewhat closedminded. I agree Howling Mine (& similar cards) are somewhat Busch league in comparison to Sylvan Library - But I feel like there some notable parallel additive effects that are not. I know that our table's Baral, Chief of Compliance was not having fun when I was playing Oath of Druids & he made the mistake of not countering the thing right away, but that fun spell benefits everyone right? except the guy playing spellslinger control, who has no way of controlling that amount of freeplay creatures every opponent's turn, there aren't any self-interested, self-benefit cards that do this the same way. The last time parallel additive effects made into punishment was explored by the majority of the community with open minds was Nekusar, the Mindrazer & there have been significant changes made to the game since that. Another somewhat huggish gifting deck I've played that goes toe-to-toe with some known winner decks is Sidar Kondo of Jamuraa with Ludevic, Necro-Alchemist this is another blast to play that can surprise people with more game ending power than you would expect out of a more traditional "hug"
5 months ago
I know you're looking for non-wheel card draw. I don't love cantrips in EDH unless there is a number-of-spells-matters effect in play but they can smooth out a deck a bit. Ponder , Preordain , Portent , Sleight of Hand , Serum Visions , etc. The sweet spot in around 3-5 CMC for me, ideally drawing CMC -1 but there aren't a ton of spells that efficient. I don't love Divination in EDH (2 for 3) but it's the gold-standard in 60-card decks for a quickie hand refill. There are tons of efficient cards like Divination too.
There are a ton of "draw 3, discard 1" for 4 or 5 mana, which are okay. Sift , Trial of Knowledge , and Amass the Components , for example. Many are costed for being commons, which isn't where you wanna be in EDH. There should be plenty of good, efficient cards to draw from though. At the same time, you have a lot of great high-CMC draw, like Consecrated Sphinx and Thought Reflection, so having a few Divination effects might smooth out your draws.
Some suggestions: Concentrate , Windfall , Cathartic Reunion , Plea for Power , Tidings , Nin, the Pain Artist , Finale of Revelation , Mind Spring , Braingeyser , Stroke of Genius , Blue Sun's Zenith , Fact or Fiction , Chart a Course , Ugin's Insight , Treasure Cruise , Dig Through Time , Kumena's Awakening , Fevered Visions , Honden of Seeing Winds , Reverse Engineer , Read the Runes , Precognitive Perception , Distant Memories , Arcane Encyclopedia , Endless Atlas , Trail of Evidence , Theft of Dreams , Borrowing 100,000 Arrows , Nezahal, Primal Tide , Kefnet the Mindful , Cavalier of Gales , Combustible Gearhulk , Thassa, God of the Sea , Shared Discovery , Secrets of the Golden City , Vivisection , Weight of Memory , Recurring Insight , Breakthrough , Niv-Mizzet, Parun , Deep Analysis , Gush , Invoke the Firemind , Expansion / Explosion , Chandra, Flamecaller , Dragon Mage , Wild Guess , Tormenting Voice , Arch of Orazca , Runehorn Hellkite , Conqueror's Galleon Flip, Kraum, Ludevic's Opus , Ludevic, Necro-Alchemist , Commune with Lava .
6 months ago
I am Corbeau and just started to put my decks on here. I play casually with a nice playgroup. We don't play very competetive and love combo decks. I am usually the person with nearly no removal because I always think that if it doesn't help my strategy it isn't a card for my deck and I want the others to have fun, too. Also I feel restricted in my creativity when I think about the meta or so. So quite often I am in a race to get my deck going and keep my stuff because others don't hesitate do remove everything on my side. I love weird and janky deck strategies. The decks I have at the moment are the ones I play and the one that survived all the building of decks. Very often it is more brewing than playing because we don't get together that often and the EDH community in my city is very competetive. I prefer an environment in which people have fun and don't flame each other all the time.
My Decks at the Moment:
EDH: Alesha, Who Smiles at Death (Aristrocrats) Prime Speaker Zegana (Draw Combo) Prime Speaker Vannifar (Podless Pod) Hapatra, Vizier of Poisons (-1/-1 Counters) Atraxa, Praetors' Voice (Any Counters] Kess, Dissident Mage (Spellslinger) Ghave, Guru of Spores (+1/+1 Counters) Kambal, Consul of Allocation (Lifedrain Prison) Omnath, Locus of Rage (Landfall/Elemental) Daxos the Returned (Enchantress)
Former Decks (I hope I remember all):
EDH: + Atraxa, Praetors' Voice (All cards with counters) Sun Quan, Lord of Wu (Milling) + The Scarab God (Milling) + Tetsuko Umezawa, Fugitive (Only power 1 or less/Tokens) Talrand, Sky Summoner (Spellslinger) Kalitas, Traitor of Ghet (gravepact) Kozilek, the Great Distortion (Eldrazi) Sidisi, Brood Tyrant (Milling) Sidisi, Brood Tyrant (Reanimator) Teshar, Ancestor's Apostle (Historic/Reanimator) Nin, the Pain Artist (Artifacts) Nin, the Pain Artist (Milling) Odric, Lunarch Marshal (White Weenie) + Masako the Humorless (Historic/ Throne of the God-Pharaoh ) Padeem, Consul of Innovation (Artifacts) + Kiku, Night's Flower ( Kiku's Shadow / Ragged Veins ) Grenzo, Havoc Raiser (Spellsnatching) Sydri, Galvanic Genius (Beautiful Art/Control) Tatyova, Benthic Druid (Beautiful Art/Copy/Draw/Token) Karlov of the Ghost Council (Lifedrain) Obzedat, Ghost Council (Lifedrain) + Obzedat, Ghost Council (Flicker/Token) Akiri, Line-Slinger / Ludevic, Necro-Alchemist (Artifacts/Non-Voltron)
Sadly many of my decks didn't work because of the meta and power level in my playgroup but some were so much fun to play. Favorites marked with + at the front.
I will try to upload the decklists of my current decks. If you have questions about any of the former decks or anything just ask.
Love and happyness Corbeau
9 months ago
If you control 3 Ludevic, Necro-Alchemist s you would draw 3 cards, but as the ability only allows you to draw 1 card, regardless of how many opponents lost life, or how much life they lost, the situation you described has you only drawing one card. Also, Throne of the God-Pharaoh has opponents lose life, it does not cause damage. As Ludevic, Necro-Alchemist only looks at life loss, it works in this scenario, but the distinction may be relevant for other interactions.
9 months ago
Sorry, you're right let me give a little more context. It's a 4 player commander game, no players have taken damage this turn. I have one tapped creature, Throne of the God-Pharaoh and Ludevic, Necro-Alchemist . As I proceeded to my end step would the damage from Throne of the God-Pharaoh cause me to draw three cards?
9 months ago
You would only draw one card at most. There's nothing in your description of the situation that would cause you to draw 3 cards from Ludevic's triggered ability.
At the beginning of your end step, both Throne of the God-Pharaoh and Ludevic, Necro-Alchemist trigger. Since you control both of the triggers trying to go onto the stack at the same time, you get to decide the order. In order to get your card, you would put Ludevic's trigger on the bottom and the Throne trigger on top. The Throne trigger will resolve first, making each opponent lose 1 life. Then Ludevic's trigger will resolve and make you draw a card. With the way Ludevic's trigger is written, it only gives one card each time. The number of cards isn't based on how many opponents lost life or how much life they lost.