Legendary Creature — Human Wizard
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.
Partner (You can have two commanders if both have partner.)
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Ludevic, Necro-Alchemist Discussion
6 days ago
I'm not super impressed with Ludevic, Necro-Alchemist as a commander, but he encourages opponents attacking each other - similar to Gahiji. Might be suitable as a partner?
There aren't many legendary creatures that do this, but lots of enchantments, so you could go with an enchantment deck? (e.g. Painful Quandary)
Could be fun to look at the Tribute cards from Theros block. Nothing suitable for a commander, but good flavor.
2 weeks ago
A lot of commanders you can build to be aggressive, with the commander themselves being more of a supporting role for your main aggro strategy. Look at Sygg, River Cutthroat or Ludevic, Necro-Alchemist -- Their abilities could support an aggro strategy by use of politics outside of your turn, making other players attack each other for perks, keeping you alive long enough to swarm the board or go big.
1 month ago
MagicalHacker, I don't mind Open the Vaults, but I think I might like things that will put my yard back into the library like Elixir of Immortality since it is an artifact that makes it so I can continue to draw cards without losing. It may still snag a spot since it is still pretty spicy
1 month ago
2 months ago
Hexekk, that is a great suggestion. In a meta with a lot of infect or +1/+1 counters, that would be pretty great. It has been on my list of things to try I just haven't tried it yet. It also combos with Delaying Shield, but it has strong anti-synergy with both Selfless Squire and Sun Droplet. It would take a little rearranging to make it work. Removing Sun Droplet, you could replace it with the Glacial Chasm for an arguably stronger Pillow Fort card. Removing the Selfless Squire would be a huge hit to the offense and remove a very good Fog. Replacing it with Dark Depths would be fun, I ran it in the past, but I am not sure it does everything I want. The Thespian's Stage and Vesuva I had in before would help to get the Dark Depths combo out, but takes some set up. Also, we are adding a lot of things in that require two cards to make either any good, and Solemnity is pretty useless by itself. Not sure what I think about it. I think that without a strong Infect presence in your meta, I am not sure I could see it being a game changer.
mintymustache, Bedlam is pretty crazy. It looks like it would have a crazy effect on the game. It would also be anti-synnergistic, as you note, with my defensive creatures. Still, you could easily tune the list to include it. Still, I am not sure I like the fact that, once in play, I would have no control of who can block, unlike similar cards already in the list. Not sure it fits the list perfectly.
Cthulhupoof9797, I love the idea of Ludevic, Necro-Alchemist as an Aikido commander. I would run Tymna the Weaver as the partner. You get and more card draw that actually synergizes well with Ludevic, Necro-Alchemist. If going that way, I would also add in other punisher style cards that just damage opponents each turn. Link a list when you have one.
2 months ago
@precociousapprenticeI had a question for you. First off I'm a huge huge huge fan of this deck and the idea behind it. I think it may be one of the best decks on the site and I love your incorporation of Aikido. I really would love to build my own Aikido deck and I thought about trying my own commander to try to find someone else suitable for the job. Do you think Ludevic, Necro-Alchemist would work and if so who should be his partner? Do you have any other COmmanders that you think would work well for Aikido?Thank you for your time!
3 months ago
Suns_Champion I spent some time to review the deck, and the ramp package (save one Kodama's Reach) is actually looking pretty decent. Here is my current ramp package featuring nine total cards: Restore, Rampant Growth, Chromatic Lantern, Collective Voyage, Tempt with Discovery, Sol Ring, Fellwar Stone, Commander's Sphere, and Zendikar Resurgent.
Unfortunately, Birds of Paradise is a no go with this build. Creatures have to meet one of three criterea to be in this deck. They have to Clone, steal cards (Gonti, Lord of Luxury), or buff (Thunderfoot Baloth). The only exception to this rule is Biovisionary. Remember I can also clone mana dorks and artifacts (or just steal them outright if I want), as my opponents' creatures are my creatures. I also keep a lot of red, as Ludevic, Necro-Alchemist needs to be out by turn three.
As for your other recommendations, Mirage Mirror definitely tops the list. I like the idea of that amount of flexibility on a card (not to mention the ability to hide it in the lands during a board wipe). I would like to add in the flash options, like Vedalken Orrery, but that will take cutting more cards. Mimic Vat feels like a trap card, as I don't want to exile too much from graveyards. I may proxy it and see how it plays before I splurge on it.
Faerie Artisans was in the initial build of the deck, and I HATED IT. I had no control over what I did, and if the player right before me played jank, I missed out on what I actually wanted. Nothing like having an Ulamog, the Ceaseless Hunger replaced by an Elvish Mystic.
I have made a LOT of changes since this build, but if this is the deck that I bring on the show, I'll update the deck-list then. Keep the suggestions coming!!
3 months ago
Thanks for the fine praise :)
The only card that survived recent testing is Mirage Mirror, it's so darned versatile and fun that it became a must slot.
I'm going to be updating my primer soon,but I can no longer access this site at work so my updates might be a tad slower.
Happy to answer any questions you may have and have fun brewing yours! :)