Please login to comment
Hey ThaneGarrus, thanks for your comment. I’m glad you like the deck.
I never had any issues with color fixing here. Usually 1 fetchland is enough to prevent that problem. Maybe adding some cheaper fetches that match only 1 color fixes this problem in the early game as you can still find the needed shock-dual.
With the bouncelands it’s a special thing. They have downsides but are in for a few reasons. There are only 3 lands that always come tapped, Tolaria West and the 2 bounces. First reason is you can transmute tolaria to search for you 0 cost artifacts or a utility land like Command Beacon or Phyrexian Tower play tolaria after discard from your grave, bounce it with a bounceland and transmute again for tutoring. 2nd reason is that the bouncelands give you 2 mana with just 1 land and therefore net you 1 mana with Treachery . I tested both adding the 3rd bounceland and cutting all of them. 3 seemed a bit too much but cutting them all made me miss them instead of improving the performance. 2 seems to be the sweetspot. Maybe I don’t encounter these problems because my LGS and playgroup play with the partial-Paris-Mulligan. If you have issues with that you may experiment with other lands and see if that works better for you. Maybe there’s a solution that fits better in your meta, Hope this could help you.
I would love to take a look at your decklist if you add it and hope you enjoy the deck anyways.
March 19, 2019 5:30 a.m.
Oh I forgot Command Beacon to always play Muldrotha for 6 only
March 16, 2019 4:31 p.m.
Not a bad starting list. Let me suggest some cards that perform really well in my Muldrotha:
Night Incarnate is a nice way to deal with tokens, goblins, elves etc.
Pernicious Deed is a highly feared and recurrable reset button.
Havengul Lich lets you cast more than 1 creature for just 1 colorless extra and even opponents creatures.
There are just so much nice cards to play with Muldrotha and not enough space in 99 cards. Feel free to take a look at my list if you haven’t already. You may find some other well fitting gems too.
March 16, 2019 4:26 p.m.
March 16, 2019 1:47 a.m.
Your infinite turn combo doesn’t work like that. Muldrotha allows you only to play 1 land from your grave every turn. You need 1 more card to make this work, crucible or ramunap
March 16, 2019 1:20 a.m.
BTW, Dosan the Falling Leaf instead of asceticism also prevents your mike and trike from being countered. Instant removal protection like asceticism and protects you from stuff like Teferi's Protection . I think dosan is the better protection here.
March 13, 2019 4:11 p.m.
Doesn’t Muldrotha get removed in your playgroup? I think you need more protection here. When I play Muldrotha it draws too much attention and is a magnet for removals.
March 13, 2019 4 p.m.
Hey ZeroSen, I’m glad you like it. It’s rly a ton of fun to play.
For your suggestions:
I like the river kelpie. It’s a part of my infinite Kokusho combo and I never milled myself to death. Since Hedron Crab can mill opponents if you sac your worldshaper you’re fine. Just don’t target yourself with the crab after a worldshaper died.
Vraska the unseen is nice but I like the treasure tokens. They help me to play my opponents creatures with cards like Havengul Lich . Main reason for relic seeker is the fact she comes with 6 loyalty. I can -3 her twice, she dies and can be recast. I can destroy every turn. For the unseen you have to -3, +1, -3 because of the 5 loyalty and lose 1 turn destruction.
I hope you enjoy the deck as much as I do. I would love to take a look at your list :-)
March 9, 2019 9 a.m.
Hey Mitrian, I’m glad you like it. It’s a ton of fun to play :-).
Godos maul gives Okaun a total of +3/+3 and trample. So Okaun has permanent stats of 6/6 and will be 12/12 after the first won coinflip. With just 2 flips he’s 24/24 and can kill with commander damage. That’s why i play all those +3 power and trample equips. The next breakpoint would be +8 to have lethal with only 1 flip, but that’s hard to get. So I focused around +3, trample and some damage doublers or double strike/extra combat steps. Works really great so far, but sometimes you may still be a bit unlucky.
March 8, 2019 5:46 a.m.
I play Muldrotha since its release now and it tends to draw a lot of attention and is a prime target for removals.
To make her stick around I play beside good old greaves cards like:
Diplomatic Immunity : So both my Commander/another key creature and my protection can’t be targeted.
Curator's Ward : protects your commander or other valuable permanents and draws you some cards in case of a global boardwipe.
Bear Umbra : enables really crazy turns, protection from boardwipes and non-exile spotremoval.
Command Beacon is a way to recast your commander for 6 only everytime. Just hold priority and replay the beacon directly after you recast your commander and you’re fine.
Those few cards make a huge difference in the consistency of the deck. Command beacon isn’t that cheap but rly worth every penny. The rest is pretty affordable. I might be missing something here, Glen Elendra Archmage might be worth mentioning. Feel free to take a look at my list if you want to explore some more. Don’t be scared by the pricetag, it’s mostly because of foils and masterpieces. There are some really awesome and cheap cards too.
March 8, 2019 1:53 a.m.
Rest of the deck looks pretty solid. Few cards I didn’t like in my deck but that’s depending on your gameplan and personal choice.
March 7, 2019 12:26 a.m.
As already mentioned, Muldrotha draws a lot of attention and removals. Keeping her on the board is key. Try to play more protection like Lightning Greaves , Diplomatic Immunity and Curator's Ward to help her stick around. If protection fails, Command Beacon is a nice way to ensure the recast of her will cost 6 mana only. Just replay command beacon right after muldrotha. If beacon is out of your budget, Strands of Night is a nice substitute for it but with a slightly higher risk because Muldrotha need to go to the graveyard to use it. If you haven’t already, feel free to take a look at my Muldrotha list. It’s pretty well tuned and refined and you might find some inspiration.
The rest of the deck looks pretty solid. Some improvement on the landbase could help you to fix color problems. Also lands like High Market and Phyrexian Tower really help you out here. Some creatures like night incarnate beg to be sacrificed at the right moment and they can save creatures from exile by bringing them to the safe graveyard before exile resolves.
March 6, 2019 2:59 p.m.
+1 for keeping the non-permanent count that low.
I think you need more protection here. Playing Muldrotha since release now and she usually draws a lot of attention. Stuff like Diplomatic Immunity and Curator's Ward help you to keep her on the board. Command Beacon allows you to replay her always for 6 only if protecting fails. Feel free to have a look at my list if you need some more inspiration. It’s pretty well tuned and tweaked after hundreds of games.
March 5, 2019 8:58 a.m.
You don’t have any good protection for your commander. Keeping Muldrotha on the field is key to replay stuff from your grave. Or aren’t there any removal or steal effects in your playgroup? Muldrotha tends to draw a lot of attention and is a prime target for those spells. Glen elendra is nice but doesn’t help vs creatures destroying your commander with etb-effects. You need more stuff like greaves, boots, Diplomatic Immunity , Curator's Ward and so on. If you haven’t already, feel free to take a look at my list. There are some nice cards to keep Muldrotha around.
March 5, 2019 8:54 a.m.
I think you know well how to pump Animar to lethal commander damage with imperial recruiter. Talking about the man-o-war combo with phyrexian metamorph. If you find space for Deepchannel Mentor you can search it with the last metamorph entering as imperial recruiter, play it and you can swing unblockable for lethal. That’s how my Animar did it. Nice way to take someone out and you only need the recruiter to start it.
Oh, and Earthcraft really lets Animar get out of control. Turning every creature into hasty manadorks.
March 4, 2019 4:27 p.m. Edited.
I love that too, so much value in this card when combined with a sac outlet.
Take a look at my list if you want to. There are several more creatures that do some nice and mean stuff when they die. Combine them with sac outlets and you have a ton of fun :-)
March 3, 2019 4:37 p.m.
How consistent is the deck? Doesn’t look bad but Gitaxias turn 2 isn’t the usual way to win I guess. You don’t play much protection to keep your key cards or commander on the board. I don’t know your meta but in my meta i need more protection and sac-outlets to save my creatures from exile.
March 3, 2019 8:17 a.m.
Commander / EDH
SCORE: 1 | 8 COMMENTS | 844 VIEWS
Commander / EDH
SCORE: 10 | 15 COMMENTS | 1254 VIEWS | IN 2 FOLDERS
Commander / EDH
SCORE: 133 | 137 COMMENTS | 12616 VIEWS | IN 59 FOLDERS
Commander / EDH
SCORE: 6 | 26 COMMENTS | 1115 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 31 | 22 COMMENTS | 2242 VIEWS | IN 9 FOLDERS
Commander / EDH
SCORE: 2 | 2 COMMENTS | 268 VIEWS
Commander / EDH
SCORE: 72 | 37 COMMENTS | 3147 VIEWS | IN 22 FOLDERS
|Avg. deck rating||37.29|
|Suppressed formats||Standard, Legacy, Pre-release, MTGO, Unformat, Heirloom, Vintage, Archenemy, Planechase, Vanguard, Modern, Pauper, Noble, Casual, Hero, Block Constructed, Limited, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Arena|
|Good Card Suggestions||92|
|Last activity||2 days|