|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Uncommon|
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Target creature loses all abilities and becomes 0/1 until end of turn.
5 months ago
Looking pretty good so far austintayshus! Excited to see how this comes out!
Some cards that can be considered:
- Sunder - Maybe a bit too rude?
- Murder - Removal with no downside.
- Delay - All around good counterspell.
- Obliterate - Better than Jokulhaups because it can't be countered.
- Kaboom! - It's just funny casting this spell.
- Ovinize - Can be useful.
- Hatred - Goes on theme and can threaten to one-shot someone.
- Blightning - Hand disruption?
- Rewind - Untapping lands is great.
- Unwind - Same as above.
- Opt - Better than Omen in some ways.
- Phthisis - It's funny saying this word.
- Necropotence - Best card draw as well as refill.
- Desertion - I want to have nice things too :P
- Plaguecrafter - On theme and works with Thrax.
Just some more ideas lol and maybe for lands you can consider running:
They aren't great but they funny to add in haha, hope that helps!
6 months ago
6 months ago
Good to see you here, hkhssweiss and thank you for the ideas. You're definitely onto something in most, if not all, cases. I still have trouble considering taking some of them out, but below is my responses and I'd be grateful to hear what you have to say!
I can definitely see Lorescale Coatl as being one of the top removals. He's great cause he get's big in here, fast, and having another option for that as a win-con is helpful. 3 out of the 6 games I've run this so far (heavy on cards) I've pulled off one of my psychological end-games with one opponent surviving and threw Traveler's Cloak on a Mr.Bigs for the final blow. However, I also have Toothy, Skulker, Psychosis Crawler and Tishana herself, so I probably won't need Lorescale. Moving to maybe.
Saying that, Bioshift was in case I (likely_ get 1-2 of the 3 counter generators out and either be able to shift them all onto Toothy for a bounce, Skulker before it's removed, or onto something else for a final surprise blow. However, if I'm taking out Lorescale Coatl , Bioshift loses much of that value. Moving to maybe.
Vorel of the Hull Clade on the other hand does any kind of counters rather than just +1/+1, which is super potent with either of the Myojins. So much so that he becomes a power-node in the network.
Keeping him in means Seahunter also stays as power-node; while I only have 4 merfolk in here, they each play a strong role with a different win-con setup depending on what's happening in the game. One draws me a bunch of cards from having none, one windfalls my hand to the same size for mass card-draw triggers, one flickers Tishana (or other ETB creatures), and the other doubles the counters on the Myojins or Mr.Bigs creatures. To tutor one of these out at any time, directly on to the battlefield for free becomes game winning in many cases. He, like Mirror Image , is one of those creatures that doesn't have great face value, but his place in the network makes him worthy of a spot.
Simic Guildmage is a tough one. I'm not entirely convinced on taking Traveler's Cloak out because of the power I've seen it have in many games. Also the other auras are part of infinite combos, but also helpful to get out on non-combo creatures early on, to speed up my board state. I need a way to shift the aura's when one of the other combo pieces hits the ground. It's also great interactivity with the Voltron style some decks in my meta play, and the protection people put on their commanders. I'll keep an eye on him though as I play test this. I'd say he's definitely an option to move to the maybe board.
Renewing Touch was in mind as something to restock my deck in a grindy game, to keep me from milling myself and to get all the great utility creatures back. I haven't gotten to a grindy game yet with this, so I think this will make its way to sideboard for now for sure. Same with Boundless Realms , though I do believe it has big power to not just ramp huge, then thin my draws to mainly creatures which I can then play without a problem because of all the mana available. Keep in mind I'm in a slower meta... however, I do also see it for how it lacks value in the more linear, focused gameplay where I'm just trying to get to the win-con. Sideboarding it.
Ovinize - I'm worried about lack of removal in this deck and there's players in my meta who us stuff like angels that give all their creatures indestructible or hexproof. This guy seems great for dealing with those things, especially with the help of politicking. On that note, Winged Coatl is also great as, once players in my meta know he's in my deck they talk themselves out of attacking me if I have a few mana up. Or not attacking if he's on the board. In the end, with both of these, I'm worried about not having answers, both to power creatures in others decks, and monsters attacking me when I have a board full of little creatures. I'll try pulling these out and give it a bunch of plays to see what happens, but it's tough.
Great call on Deadeye Navigator ! I've been wanting an excuse to pick one of these up and, while I'm worried about his place on the curve, I see his great value and think this deck could handle it in many cases. It's powerful as a repeatable flicker, for sure.
Also, when I was reviewing your Tuvasa of the Eternal Aeon Primer, I noticed Pemmin's Aura which I think could replace Freed from the Real here. It has the same untap ability, but also can make the creature flying which gives it double duty as more evasion for one of the Mr.Bigs. What do you think?
6 months ago
Yo what's up goldlion!
Here would be the ten cards I recommend cutting!
- Traveler's Cloak
- Boundless Realms
- Renewing Touch
- Winged Coatl
- Lorescale Coatl
- Simic Guildmage
- Vorel of the Hull Clade
All the cards listed above doesn't go with tthe theme in the deck or too little of a current synergy that you can go remove all the +1/+1 side theme going on.
Hope that helps buddy!
I would also abuse more ETB effects since you are going with the mill draw/pain route. You can use Deadeye Navigator to pair with Tishana to draw your whole deck. It isn't infinite if you blink her several times :P
9 months ago
In response to the ability, opponent uses Merfolk Trickster on it.
What are the characteristics of the Sanctum of the Sun that results?
11 months ago
Ramsey, of the Nyx-Fleece
Legendary Enchantment Creature - Sheep 0/5
Whenever you gain 1 or more life, you may put a +1/+1 counter on target creature you control and all creatures that share a creature type with it.
At the beginning of your upkeep, gain 1 life.
"He has a quality that is greater than the gods, he has empathy for us mortals." -Kyre, Disciple of Kruphix
I just really like Nyx-Fleece Ram, and am very disappointed that's it's the only good sheep in the game. Rustspore Ram and Ovinomancer aren't playable, and Ovinize doesn't specifically turn it into a sheep.
Please create a sheep, legendary or not, that is NOT a sheep lord or a sheep tribal card. Just draw me a sheep, let's say.
No data for this card yet.