Vivien, Arkbow Ranger


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Mythic Rare

Combos Browse all

Vivien, Arkbow Ranger

Legendary Planeswalker — Vivien

+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.

-3: Target creature you control deals damage equal to its power to target creature or planeswalker.

-5: You may choose a creature card you own from outside the game, reveal it, and put it into your hand.

Browse Alters

Vivien, Arkbow Ranger Discussion

RafiShore on Vivien Stampede

1 week ago

Cool deck! :D Just a heads up tho you have Vivien, Arkbow Ranger aswell as Overwhelming Stampede listed twice on the list. :p

TypicalTimmy on Unloading Brick of Cards

3 weeks ago

Greetings! I've got a brick of cards to sell!



I am doing this, not because I need the cash immediately, but because I really don't want to ship out a ton of packages and wait forever. I just want to unload so I can fund different hobbies :3

I have chat open and available to all :) Send me a message if you are interested!

Ste2505 on M20 Hydras

4 weeks ago

I already have copies of Jiang Yanggu, Wildcrafter so it'll be easy to interchange between that and Vivien, Arkbow Ranger for testing with the Evolution Sage so I'll definitely look into playing around with them both and seeing how they play.

Appreciate the time and insights!

Murphy77 on M20 Hydras

4 weeks ago

I like the option of having 3 different planeswalkers out that can benefit from any proliferate triggers. My choice for the 3rd planeswalker would be Jiang Yanggu, Wildcrafter . Once Evolution Sage is proliferating, use his -1 ability each turn to both boost your creature's power and give you an extra mana-ramp option. Putting 3, +1/+1 counters on Bioessence Hydra almost every turn could end up being fun.

Vivien, Arkbow Ranger may be better, but my focus would be on lower cmc cards played earlier in the game to set things up for later (not that 3-drops are really early game cards).

If you can then ult Nissa you should be more-or-less set.

TwinStags on Skullbriar, Oh Lawd He Comin’

1 month ago


Supp dœg

Draw is at an interesting impasse. The more evasion/trample this deck has, the more Keen Sense and Sixth Sense are viable; Running both seems overkill. Rishkar's Expertise is not half bad, but I’m torn between it, Garruk, Caller of Beasts and Vivien Reid . Inspiring Call is now leagues better with Drana. I’m still waiting for that diamond in the rough.

I’m jumping in headfirst with Dolmen Gate . Sooo many creatures sit on the board only to boost Skullbriar. This combos super well with Drana. Dolmen also acts as alternative evasion since not everyone wants to block a lose/lose.

Ouphe wrecks. So many decks play off mana rocks and artifact combo win cons. I search for him quick. Besides big cmc, I avoid those evasion-equipment because of him.

I need to buy shizo... I just can’t imagine a reprint of a weird card like that... but that $$$ hurts.

Scheming supports friendly gameplay. Like, idk if I’d be bothered playing it 1v1. EDH is supposed to be fun, not punishing.

Rite is rough around edges. High cmc, doesn’t work with dolmen, most creatures aren’t tough enough to survive the initial damage, and not a guaranteed counter. This is an aggro deck so the creatures should always be tapped and attacking. Without vigilance, Rite doesn’t work as well imo. Idk, I feel like Unspeakable Symbol and Vivien, Arkbow Ranger land more counters, but even then I feel like none of these warrant their slot. I’m pretty shoehorned into Drana and Dolmen lol

MangoPunch on Standard Yarok Deck

1 month ago

thoughts: 1) This is looking like it is turning into a ramp deck, mana dorks + strong mid range creatures. There are some cards that are incongruous with that strategy: Giant Growth most notably, and Tomebound Lich , lich is a cute combo with Rabid Bite but i am not sure it is enough.

I'd also say that you don't have nearly enough cards to turn on Season of Growth , and the scry on it's own isn't nearly impactful enough. Wolfrider's Saddle is also off plan.

Lastly Agent of Treachery looks pretty bad here, even with the ramp. It is too fragile and too clunky.

In general when building a deck i would 1) decide what the plan is, 2) start off by maximizing that strategy - typically that means starting with 4x each card. The reasons why you wouldn't run 4x a card is because either a) the effect is worse in multiples, or b) curve considerations. Otherwise you should be maximizing your best cards.

Cards that I think would synergize well with this deck: A little more removal/interaction (stuff to replace Rabid Bite as well), Vivien, Arkbow Ranger (maybe as a 2-3 of), Hydroid Krasis (4x).

STONEDEVIL74 on Skydiving with Jace

1 month ago

Took out an Island and replaced it with Vivien, Arkbow Ranger

CleverCombo on Wood Chipper

1 month ago

Made a further revision after some good advice from Reddit. Moved the two Vivien, Arkbow Ranger to main, since a lack of Trample is a common problem. Made room for that by eliminating the Overgrowth Elemental , since they rarely do work. This made room in the side for an extra Veil of Summer and one more Voracious Hydra . Lastly, turned one Lotus Field into a Forest . It's too much fun to cut it totally, but that would probably be the more correct move.

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