Vivien, Arkbow Ranger
Legendary Planeswalker — Vivien
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.
-3: Target creature you control deals damage equal to its power to target creature or planeswalker.
-5: You may choose a creature card you own from outside the game, reveal it, and put it into your hand.
Printings View all
|Core Set 2020 (M20)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Vivien, Arkbow Ranger Discussion
3 weeks ago
Vivien, Arkbow Ranger I think you could play a second one of her! She can be a game changer!
1 month ago
Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:
Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.
Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc Flip, Harrow , Circuitous Route
Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,
Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.
Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.
Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty
I have a Drove of Elves I'm not using
2 months ago
I would love to mess around with this, especially since the most recent bans mean we don't have to worry about our pummler getting elked. A couple of thoughts on the list:
Rhonas the Indomitable is pretty much a straight upgrade over Ghor-Clan Rampager. Don't leave home without the snake god if you want to pummel faces.
Become Immense is cute, but this deck just doesn't have the tools to support it. It doesn't provide trample so most games you are going to need a second card to actually get the job done. That said, I could possibly see it as a sideboard card against control where the extra power outweighs the lack of trample.
Speaking of trample, Embercleave feels like a card that should at least be tested. Permanent Temur Battle Rage is big game in a deck like this and the fact that it has flash gives you the potential for massive blowouts in combat.
There are a TON of planeswalkers out there that have potential as either sideboard or maindeck material. Both recent versions of Domri (chaos bringer and Anarch of Bolas), Vivien, Arkbow Ranger , various flavors of Chandra, take your pick.
2 months ago
I would start with:
- Gargos, Vicious Watcher - Fights Creatures and also boosts Hydras
- Ulvenwald Tracker - Instigator
- Vivien, Arkbow Ranger - Fight Planeswalker
- Vivien, Champion of the Wilds - Grants Reach, Vigilance, and Flash
- Vivien Reid - Fishes for Creatures and Destroys flyers
You can also add a little more draw power in the form of Inspiring Call . Hope this helps.
2 months ago
Please use double square brackets to link the cards in your question. It makes it easier to understand the question quickly.
[[Vivien, Arkbow Ranger]]
From the Gatherer rulings for this card:
- In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time. (2019-07-12)
It depends on if you're playing in a casual game or a sanctioned event. If casual, then it can be any card you own from outside the game, whether or not it's legal in the format. If the event is sanctioned (such as a store tournament), then it must be included in your sideboard, which in the case of Brawl, will likely be either non-existent (if it's like Commander) or Brawl-legal.
2 months ago
Is this a budget deck? If so, ignore most of what I say. If this is competitive, I have some suggestions.
Regulate your cards. You have a lot of 1-2 ofs, and a lot of cards that don't fit with your theme. Take out Aggressive Mammoth , and probably Bloom Hulk since he's a little under-powered (same with Outmuscle ). God-Eternal Rhonas also doesn't fit your theme, and neither do Nissa's Triumph , or Circuitous Route or Gingerbread Cabin or Growth Cycle or Season of Growth .
You need more power. You just need cards that are effective and can win you the game. Consider adding blue or white (or both) so you have more selection; some of the highest-power cards for this archetype are found in G/U or G/W colors. If you're staying in mono-green, add some more Yorvo, Lord of Garenbrig s, replace Vivien, Nature's Avenger for Vivien, Arkbow Ranger , drop Evolving Wilds for Fabled Passage , Incubation Druid can replace all the ramp we've been taking out, Voracious Hydra has value coming out the ears, even with all its heads, Pelt Collector is good, and Stonecoil Serpent is just good. Nissa, Who Shakes the World is great too. Those are all ideas; take what you want and leave the rest.
Interaction is needed. Because we're taking out Outmuscle , we've got almost nothing to interact with the board spell-wise. And here's where my advice becomes unhelpful. This archetype in mono-green really just doesn't have any good interaction besides Voracious Hydra . You need to splash white or blue to get some removal or bounce or anything. All green has is fight.
Again, if this is just casual and you don't care about spending $100-200 on a deck to make it competitive, ignore most of what I just said.
2 months ago
This deck looks amazing!! Pelt Collector seems a little slow. I might try Paradise Druid , Incubation Druid , or another mana ramp card. This would set up a turn 3 Questing Beast or Shifting Ceratops. I would also mainboard 2x Vivien, Arkbow Ranger over 2x Vraska, Swarm's Eminence .