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March 28, 2017 10:15 p.m.
I know I will. Pretty much Retribution of the Meek, only with return effect when in the grave.
March 28, 2017 1:53 p.m.
Using Palisade Giant with Monument means you take no damage whatsoever. As well, you could add in token spawners to warrant the issue of "lack of creatures"
March 28, 2017 11:14 a.m.
March 26, 2017 11:19 a.m.
Ajani I have considered running. Reason being is cause at its worst, you keep a land tapped down. At its best, you keep the biggest thing or something with a strong tap ability (Ever do this on a Wellwisher? Feels good.). Issue I found is you likely won't use the minus, and the ult will really only deal with one person. Daretti I found to be last luster. Reason being, and this is just personal opinion, yes you will use him likely just for the first ability, but you don't have alot of synergy with any of the other cards. For my deck, I don't run alot of artifacts, so the likelihood of being able to Trash for Treasure something is slim to none, and slim is dead XD
Personally I plan to try and use Kaya, Ghost Assassin. She is currently in the mail to me, but I think she is pretty good :3
March 24, 2017 3:24 p.m.
I feel Putrid Imp would be better, cause it is an instant speed discard. Have you played around with Thought Gorger before? I personally considered him, but with my deck more "taxing" than reanimating, it might be bad. The catch 22 is if you need to "wheel" yourself, you certainly can do it when you got a sac outlet going on. if not then it can really hamper yourself though.
March 22, 2017 10:19 p.m.
Rotting Rats I think would be better. Again, the ETB thing is nice and Unearth gives you another way to get them in. Stronghold Rats is another card, since it will be guaranteed to hit. Sure its not "at random", but it also fuels yourself. I really like Liliana, Heretical Healer Flip. One really fun thing I did was sac Viscera Seer to itself, flip Lilly, then used her -X to return Seer. Or I mean you can do stuff like this at EOT, flip her and then hopefully use the +2 rather than the minus.
March 20, 2017 10:53 a.m.
@StopShot: I mean if you know someone has hexproof things, you likely target them first if you have targeted removal. I play alot of artifact and enchantment removal, so I have no issues with that. My meta, not enough people run titans, cause it take up a spot in their deck. Besides, most of the more 'mill' combos are infinite mana and a Stroke of Genius, which means you are dying either way unless you can't draw more than one card (Spirit of the Labyrinth)
The reason I personally don't enjoy Basting Station is cause its a one time use. In my deck (linked above somewhere), I run Yahenni, Undying Partisan. It is a creature that can become indestructible if a board wipe happens. Things you can use more than once a turn is more valuable IMO. Even if you only use Altar on yourself, it means you are able to fuel yourself.
Agreed, Kiki and Felidar work good with ETB effects, even if you don't have the combo, its just a strong card in general, and both are able to be recurred with Alesha :)
March 19, 2017 10:33 p.m.
You are right, but nine times out of ten, you mill someone and they got nothing (at least here thats the case). Besides, as soon as you demonstrate the loop, usually no one can stop you IE, you do the combo in response for example.
As well, if you DO hit a titan, now you know you need to win with Bombardment, or an effect like Blood Artist, which is another way. The real issue is if the player has hexproof and you cant target them for example.
As an aside, I am trying to look for a combo that doesn't use the graveyard, mostly looking at Kiki and Felidar Guardian. Since I have Cathars' Crusade, I can swamp out my Anafenza to now just use Cathar in its place, freeing up a spot. Even just adding Kiki would possibly be a godsend
March 19, 2017 8:29 p.m.
I personally use both. And I mean if its casual, you can say: "I do this until your titan is the card you don't mill". Some people might just accept it, some might say you gotta play it out. Talk to your play group
March 19, 2017 7:56 p.m.
I mean you could also effectively use Feldon of the Third Path to reanimate her, give her haste and then swing in. You can also do this at instant speed with something else in the graveyard you need, like Karmic Guide, bringing back Reveillark or bringing back another card you need. And Feldon does it for ANY creature in your grave, not just legends.
Using Diabolic Servitude can also save you one cast for her. The way people have told me is you let your commander go to the graveyard, then when they die again, exile it, and then exile to the command zone and Diabolic returns to hand.
March 19, 2017 5:46 p.m.
Retainers I'd personally avoid. At its best, it gets you Kiki-Jiki to combo off, or maybe a Thalia for not needing to reanimate, but you only have 5 legendaries total. Your call but I'd say no IMO
I'd stay away from the angel, but if you want a "skip combat" effect, Stonehorn Dignitary is better IMO. Reason being is because its 1 mana cheaper to cast, is an ETB instead of "deals damage" effect. The catch 22 is that he's not as 'powerful' (as in literal 'power', only having 1 vs 2) with no flying effect.
March 19, 2017 5:29 p.m.
True. Specialist was something I considered running. I just gotta figure out how I'm wanting to tune the deck further is all. Mostly I run out of gas quickly and can't typically end the game fast enough. I added in token generation, but its a matter of "What type of token generations do I want"
March 19, 2017 4:46 p.m.
My only think with Hope is that it does have to connect. If you are up against a Talrand, Sky Summoner deck, then good luck getting in. It is also able to be blown up by something saced to a Goblin Bombardment or even a Staff of Nin.
In my own deck, I don't run nearly as many mana rocks. I could probably start cutting lands, since I usually hit alot during game play, it can get rough once in a while.
With cards like Blood Moon or Winter Orb effects, people here tend to kill you first. I also run very little land hate, in the form of Avalanche Riders. Primarily, I'll use it to get rid of lands that tap for two or stuff like a Gaea's cradle or Nyxthos to stop the massive mana ramp.
As mentioned, Rule I personally like more so than Canonist, but that is just meta based. I personally removed Gonti from my list. It was fine, but then you end up targeting one or two people and it gets harder when you purposely piss someone off.
Alesha is certainly a versatile commander. Not alot of people see a D&T build with her so it makes for fun games. My main issue is when I'm ready to try and close out a game, I likely HAVE to combo to do it, which can be a problem if you use Buried Alive to throw something like Guide and Ark in to win.
March 19, 2017 2:45 p.m.
Curious about some of the cards you run and your thought process for them and if they work well.
Hope seemed like a decent card, but unless you got a way to possibly deal damage to multiple people, picking on one person seemed...rough. Spirit was a card I did consider. While we (Alesha players), cant recur it, having it tutorable is something nice. Have you ever run into issues where you yourself screw yourself over, unable to draw additional cards?
Pox seems like an interesting card. Sort of a board and hand 'reset', giving you a chance to discard cards, start picking people down to lower life totals ect. Another "doesn't it hurt you" effect is Blood Moon type effects. I considered them (ugh the expensiveness of them though -_-), but havent decided to pull the trigger.
As for upgrades, I personally like Rule of Law over Ethersworn Canonist. Reason being is because if you play against an artifact deck, it just REALLY sucks to have to try and deal with it while you personally cant do much. It also combos with Possibility Storm, another way to really screw with Blue players (trying to cast a counterspell and instead gets a Brainstorm or an inoperable High Tide when they dont want it) and as stated, with Rule of Law effects, players cant cast spells from their hands, meaning only graveyard recursion (like Alesha) or stuff being cast from the grave will work.
One thing I personally am having trouble with in my build is keeping cards in my hand. I usually end up not having cards and unable to really do much. My other issue was I was playing alot of cards that targeted me, like Hokori, Dust Drinker. Would love to get some additional input from another Alesha player. My build is based off of a Death and Taxes Primer so I'd like to get another set of eyes on it :3
March 19, 2017 11:13 a.m.
The deck usually runs out of gas, so I'm trying to find stuff that let's me refill. At its worst, if I can't cast alot of spells like with my Rule out, then drawing cards isn't as bad, so mentor might be worth trying it out.
As for tutors, I do run a few but nothing that can get me something I can flash in usually. As for Prophet, if I was running more sac outlets then maybe. Right now I have 4 ways to sac at instant speed so my stuff won't exile. As for dealing with hex and shroud, Arcane Lighthouse let's me use it politically and let's me target stuff I normally can't.
March 18, 2017 12:59 p.m.
I haven't got to try her got to find one first. I haven't decided if Disciple is staying around. Reason being is because I don't REALLY want to sac creatures all of the time. I might run Mentor of the Meek, since I can hopefully play any additional mana into it. Issue arises when I can't really afford to do it, but could REALLY use the draw.
Have you noticed any issues with flyers? Like not having them I mean? Looking back, there are times where having them are awesome, and then there are other times they are just more creatures. That's why Pia and Kiran are in the deck at 4 mana to try and get flyers. Angel is an awesome card and has helped me, especially if Crusade is out. Priest has also been a solid card, making a 5/5. I do want to possibly slip Siege-Gang in, but I don't want to take a card away from a lower cmc to play it. With Angel, I either got a biggen, or several small. Recently, I considered Lingering Souls and Haunted Dead. Haunted dead makes a spirit, can recur itself and can also be used to help discard cards if he's in the grave. Lingering Souls is a low cmc I can cast, get tokens and flashback if need be, not to mention I can pitch it and still use it possibly.
I am looking to replace Stingscourger and Anafenza. Reason being is if Crusade stays, I don't need a redundancy of Redcap. I could replace it with Auramancer to recur enchantments to the field. Blind Obedience is one card people kill right away. Stingscourger I might replace with another draw effect, either keeping Cathartic Reunion in, or adding something like Dark Confidant.
One card that really drew hate was Hokori, so he came out. It does remove a way to deal with lots of lands, but one of my friends plays Experiment Kraj, and can really untap his lands and make infinite mana. Even then, I dunno if it has super effected the game in my favor.
March 18, 2017 12:49 a.m.
Commander / EDH
SCORE: 2 | 573 VIEWS
Commander / EDH
2 COMMENTS | 695 VIEWS
|Playing since||Born of the Gods|
|Avg. deck rating||2.00|
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|Favorite formats||Commander / EDH, Casual|
|Good Card Suggestions||4|
|Last activity||1 day|