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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
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Canadian Highlander | Legal |
Casual | Legal |
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Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Vanguard | Legal |
Vintage | Legal |
The Trickster-God's Heist
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
: You may exchange control of two target creatures.
: You may exchange control of two target nonbasic, noncreature permanents that share a card type.
: Target player loses 3 life and you gain 3 life.
Kret on Tatsunari, Toadster Roadster
1 year ago
There are a few budget-friendly cards that I can recommend
Commune with Spirits and Kruphix's Insight -> for extra card draw
Control Magic, The Trickster-God's Heist and Corrupted Conscience-> steal the biggest threat on the battlefield
Evolutionary Leap -> kill the frog, draw an enchantress
Druid Class -> play extra lands to make use of all the cards this deck draws
Shigeki, Jukai Visionary -> repeatable ramp on an enchantment creature
Mirrormade -> super versatile card
Ancestral Mask -> can one-shot someone with unblockable commander
guywitharock on Sadboi Zombie EDH
2 years ago
Not sure how much dimir/control trickery you want to include, but these might fit if you don't mind going a bit more blue:
- Cemetery Reaper for more zombie power. Obviously not blue, but I didn't see it on your list.
- The Trickster-God's Heist to trade a zombie peon for a key piece of an opponent's board
- Tezzeret's Touch to make a big boi out of one of your artifacts, plus it gets some amount of protection from removal
- Cloak of Mists turns your biggest creatures into timers for a win
- Grafted Identity is another steal creature card with a sac element which you might benefit from
- Imprisoned in the Moon is an interesting way to deal with annoying commanders (or other cards too) without just letting them return to the command zone
- Metamorphic Alteration can turn a boring token into a copy of a more valuable creature you control to double-up on your most valuable effects
- Military Intelligence is a nice way to snowball with a swarm-y deck when you're swinging pretty often
Mostly food for thought, trying to get you out of your mono-black comfort zone and expose you to some of the fun blue elements you could potentially utilize.
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