Enchantment — Aura
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
Printings View all
|Masters Edition IV (ME4)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Animate Artifact Discussion
10 months ago
In order to have multiple copies of helm of the host, you need 3 pieces:
Helm of the Host : Simple. There is only 1 card that suit this role.
A "turn an artifact into creature" card. There are tons of these in different colors, but most are blue:
- Animate Artifact
- Ensoul Artifact
- Karn, Silver Golem
- Karn, the Great Creator
- Karn's Touch
- Lifecraft Awakening
- Skilled Animator
- Sydri, Galvanic Genius
- Tezzeret the Schemer
- Tezzeret, Agent of Bolas
- Tezzeret's Touch
- Xenic Poltergeist
An "except is not legendary"/"maintain name" clone:
There are some cards that suits the role 2, but don't let you equip the clone. For example: March of the Machines
Conclussion: It's not easy to get it, but possible. It get's lot easier when you add a 4th role as Mirror Gallery letting any clone be of use.
1 year ago
2 years ago
sarkhanisverybroken Thanks for the suggestion! I have considered this, and I think the many issue is that blue has an abysmally low amount of enchantment support of any kind, and they are almost impossible to tutor for. I look at the animate land plan the same way I do the Animate Artifact plan - very difficult to reliably set up and insanely easy to get two-for-oned. The moment he dies, I now have either wasted a one time spell or I have two enchantments in the bin that can't be reliably recurred. It's cute and I absolutely adore the added level of absurdity - especially since Imprisoned in the Moon would make him a Legendary Land Creature - but it highlights the high risk of getting super-two-for-oned that is an inherent problem of auras, something that is only exacerbated by the fact I am in arguably the worst (or at least the second worst) color for enchantments. If there was an artifact that could turn Teferi into a land, then I would be more likely to consider running it along with awaken cards.
Another issue that comes to mind is that Imprisoned in the Moon forces Teferi to lose all abilities, meaning that I can't use any of his untaps or Sleight of Hands, which while not bad, is a bit of a rip.
Thanks for your suggestion, and please don't look at this as me going "oh, give me suggestions, but be warned, I'll shoot every last fucking one of em down"; I love the suggestions because they are great ways to reevaluate the strategies I have developed for the deck. In addition, they allow for growth in the future in the advent a new card comes out that would make viable previously unviable strategies. Also, they're fuckin cool and interesting, and serve as great budget alternatives since I have made the deck kind of absurdly expensive. I'll definitely make a new panel talking budget options since the deck is still functional at a cheaper price - and all these absurd and interesting strategies are easily doable in it. There are now three completely distinct and independently developed ways of turning Teferi into a creature to hit for commander damage, and they all deserve to be shown.
2 years ago
With your updated deck description, I shall try to provide some useful feedback.
Chained to the Rocks is a bad card for your deck. Currently, you have 4 mountains plus Evolving Wilds, giving you a fairly insignificant chance of having a mountain in play. Path to Exile would be a better card. It is instant speed, permanently exiles the creature, and the drawback is somewhat inconsequential.
Pia's Revolution is pretty useful with Artifact decks.
Tezzeret's Touch provides you a strong body for 3 mana, and provides some protection from removal. This would allow your otherwise passive artifacts, such as Mirrorworks, to have a fairly significant presence. Ensoul Artifact does much the same, though without the graveyard recursion. Animate Artifact is another choice, but most of your artifacts are fairly low costed, so your return will be fairly insignificant.
Given how many mana rocks you have, Paradox Engine would be a great card.
Wurmcoil Engine is a wonderful artifact card.
Tome Scour does nothing useful for you.
Darksteel Forge is expensive to cast, but you have a large number of mana rocks. Indestructible is always nice to have. Guardian Beast provides indestructible, as well as pseudo-shroud, but does not protect itself.
Mycosynth Golem could be a particularly fun card to run, allowing you to cast your artifacts for free.
2 years ago
Have you considered auras for backup Animate Artifact effects?
2 years ago
Suns_Champion: Alloy Myr also works to power up Puppet Conjurer for infinite. Similar to Puppet Conjurer you also have Ghoulcaller Gisa, Lich Lord of Unx, and Myr Propagator,, although those last two are gonna need a lot of mana dorks. I can think of Leaden Myr, Silver Myr, Alloy Myr, Apprentice Wizard (if you have a producer it gets you to the for Propagator), Crystalline Crawler, Cultivator Drone (Propagator only), Gold Myr, Magus of the Coffers, Lotus Guardian (painfully expensive), Opaline Unicorn, Scuttlemutt, Vesper Ghoul (although limited), and Kozilek's Channeler.
Myr Turbine could be great as well. After playing it, Zur tutors Animate Artifact, Ensoul Artifact, or Tezzeret's Touch and puts it on Turbine, which then goes infinite with Intruder Alarm. Same idea with Summoning Station and Throne of Empires
3 years ago
But doesn't Animate Artifact make the enchanted permanent an artifact creature?
3 years ago
Suppose I have an enchantment, say Dictate of Kruphix.
At the end of turn, after Argent Mutation wears off, does Animate Artifact fall off?