|Commander / EDH||Legal|
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|Aether Revolt (AER)||Mythic Rare|
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Tezzeret the Schemer
Planeswalker — Tezzeret
+1: Create a colorless artifact token named Etherium Cell with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
-2: Target creature get +X/-X until end of turn, where X is the number of artifacts you control.
-7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."
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Tezzeret the Schemer Discussion
2 days ago
If you need ideas for cuts (you displayed interest in having more counterspells), I would suggest...
Paradox Engine, while pretty good, isn't usually anything crazy or extraordinary. You don't have the engine necessary to play your entire deck with it, all you could really do is play your whole hand, and then all you have is what your walkers can draw for you, for the rest of the game.
Hangarback Walker is only okay, and it can't stop the opponent from going wide unless you find a way to sac it.
Tezzeret the Schemer is pretty subpar. You're either using it to generate gold tokens, or you're killing smallish creatures. I mean yeah it's not bad or anything, it can keep a smaller commander pinned down just fine, but I don't see it being anything outstanding unless you have many more artifacts.
Consider Liliana of the Dark Realms? It could be really good ramp (as many of your larger planeswalkers happen to be black, and it does get shocks) or could also be a total dud. While I suspect the dud option is more likely, there's possibility here, I think.
3 months ago
Not to much to refine, this deck doesn’t have much flex because it needs to keep 20 or so artifacts and 11-12 pay offs.
I don’t love the 4 navigators compass (though others do) id swap these out for 2 Sai, Master Thopterist another puzzle knot and maybe a Fountain of Renewal or a 4th rebuke (ull always get value out of rebuke).
3 months ago
Hey, interesting ideas. If you're right--I think you are about Bolas/Scarab midrange and red aggro still dominating Standard until rotation--why do you think that combining Tezzeret with Teferi is a winning strategy? Goblin Chainwhirler will be a part of both these dominating decks and Tezzeret gets wrecked by him.
I just don't think Tezzeret interacts well with Teferi. He seems really good with Karn, but not Teferi. Both Teferi and Tezzeret are the same CMC and Teferi is so much better for control. Two five drop Planeswalkers is not what control wants especially since Teferi is a control engine by himself without needing other cards (artifacts). If you think red aggro is still going to dominate then that's another reason not to play Tezzeret because this adds another five drop to the mana curve who's quite bad when facing Chainwhirler.
I suggest as a way to fight both these possible dominating decks--instead of adding Tezzeret--bring back Approach of the Second Sun. Play more Seal Away, Cast Out and Ixalan's Binding. Chainwhirler is keeping green at bay until post rotation making playing these enchantments safer. They're quite good at stopping Bolas and Scarab because enchantment removal is nonexistent in these decks. Post rotation could be much different and Reclamation Sage could wreck Azorius with lots of removal that's enchantments, but until rotation I think you're safe.
Tezzeret is the most interesting card in your deck. You have the right ideas with using Treasure Map Flip and Fountain of Renewal with Tezzeret, but he wants a much more dedicated artifact strategy. This way you can consistently 0 him the turn he's played. Having a 5 loyalty Planeswalker and drawing two cards is good. Much better than a having a 1/1 flier and a 6 loyalty Planeswalker.
Dimir seems good with Tezzeret with more artifacts like Metalspinner's Puzzleknot, Sorcerous Spyglass, Walking Ballista, Fountain, Map. Cards that care about artifacts like Herald of Anguish, Tezzeret the Schemer, Sai, Master Thopterist, Contraband Kingpin, Metallic Rebuke, Battle at the Bridge and Karn. The problem is that Dimir is already occupied in Standard until rotation with midrange. There's no reason to play Dimir competitively with artifacts until rotation since midrange with Scarab is already proven to be dominate.
Dimir is a guild in Guilds of Ravnica--Azorius is not. Dimir will have support in the set and the entire current Dimir midrange deck except Contempt rotates out of Standard. This leaves an empty spot for a new Dimir strategy which hopefully the mana curve of Fountain/Map/Sai/Karn/Tezzeret can fill. Post rotation Azorius with removal as enchantments might be vulnerable to Reclamation Sage; if this is the case so will an artifact strategy with Tezzeret. Tezzeret is a great card to brew around for post rotation, but I think until rotation too many cards outmatch him.
3 months ago
In regards to Tezzeret and Sarkhan I am at least putting a copy of Tezzeret the Schemer in the sideboard because I have an extra. I am still debating on getting at least a copy of Sarkhan. Regarding the copies of Bolas I am planning on getting Nicol Bolas, Planeswalker but this list comprises only the cards I currently possess. He is listed under the Acquireboard. The OG Bolas I have as the placeholder commander until the new one arrives in the mail. He may get sideboarded for now. I only hope this deck is a much fun to play as I imagine.
3 months ago
Lets say I have a construct token, and Tezzeret the Schemer emblem. Does the construct token become a 6/6 or just a 5/5?
4 months ago
4 months ago
Tezzeret the Schemer is a very good win con
4 months ago
I always try to include Tezzeret's Touch in any deck that contains Tezzeret the Schemer. Search for Azcanta Flip might be a bit slow in this deck, which is not strictly a control deck that stalls and disrupts your opponent's play. I would try to reduce the mana curve, losing cards that are expensive to cast for cheaper cards (like Tezzeret's Touch) that add value to some of your Planeswalkers.