|Commander / EDH||Legal|
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|Aether Revolt (AER)||Mythic Rare|
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Tezzeret the Schemer
Planeswalker — Tezzeret
+1: Create a colorless artifact token named Etherium Cell with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
-2: Target creature get +X/-X until end of turn, where X is the number of artifacts you control.
-7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."
Price & Acquistion Set Price Alerts
|Have (30)||mcstang1986 , the.beanpole , jwitzleben , gamerhat , davidmassee , gildan_bladeborn , Zhorus_The_Bauqret , lava_lava , duff87 , kpral , Brandamn , Jauntu , Orypool , meotojite , Pumpkinking913 , philktoken8998 , Thunderbeard , mziter501 , ACCG , EdenGardenz , SoggyGecko , Hootiequack , Roadhog , Lindough , Mrbiscuit22 , Borg0th , KipIsKosher , jrschnoebelen , althekoolkid , thetechzombie|
|Want (3)||SirFowler , PTsmitty , KB2187|
Tezzeret the Schemer Discussion
1 week ago
1 week ago
Honestly I would drop the Mechanized Production I would put Animation Module in it's place. Either that or choose Servo's or Treasure as the win con for it and drop the other entirely. I would go Servo, add White for cards like Servo Exhibition, Countless Gears Renegade, and Sram's Expertise. Just rocket out a ton of Servo's and then drop The Mech to win. Drop out blue to just be a splash enough for The Mech and Tezzeret the Schemer. You could run Sphere of the Suns for color fix and an early target for The Mech.
3 weeks ago
Zhalfirin Void and Sequestered Stash seems to hard on the mana base for a two colour deck. Something that could be included is Tezzeret the Schemer as he is a value engine picking off opponents creature with his minus and gaining artifacts and mana with his plus and a game winning ultimate he has so much synergy with ther rest of the deck i can't see why not to include him. another value engine is Treasure Map Flip. overall i really like this deck and am exited to see Traxos, Scourge of Kroog and Voltaic Servant in a deck
3 weeks ago
Entomo, thank you for all the suggestions!
I haven't really toyed with the deck in the last couple of days, but a 2 color shell really does seem to be the best fit. It seems like UB might be the way to go, with Tezzeret the Schemer, Mastermind's Acquisition and Torment of Hailfire looking pretty strong. Having a strong suite of counterspells would really help the deck out when it comes to surviving, so UW might also be a consideration. Maybe even Esper? Either way, i'll see what I can come up with.
3 weeks ago
Damn it I start building this deck last night looking up cards for an hour or so, but you already did the leg work for me. This looks interesting, but I think I want to do something different with shards. I did some math on them and basically you want like 4-5 shards so you can generate 16-25 mana. Also, Paradoxical Outcome seems weak here, as if you had all 4 natural power stones out, you could make 16 mana, spend 4 for outcome, bounce them all back to hand and then recast all 4 of them for 12 mana, leaving you where you started in terms of mana. I get that it triggers a bunch of spell casts, and draws a bunch of cards, but at that point it seems a weird choice, and your talking about combing Paradoxical Outcome with another card like Paradox Engine along with the 4 stones. Seems like if you have 4 stones and an engine out there should be some card you can cast that will both win the game and abuse the stones, while also being really useful in situations when you don't have the stones out (like another Walking Ballista like card). I don't think I like Paradox Engine Here either, but I guess 1 could be useful, espcially when you can tutor it with whir.
To me the deck seems a little over focused on the top end of the combo, while the getting the combo together and not dying part could use some work.
I want to try out Mechanized Production even though it's a little slow, If it can make 2 or 3 stones on it's own it could save deck space and allow for more control cards.
Mono blue seems smooth, but there's probably a 2 or 3 color shell that could power up the power stones.
Some neat cards Jaya's Immolating Inferno Kamahl's Druidic Vow Mastermind's Acquisition Syncopate Torment of Hailfire Daring Archaeologist Zahid, Djinn of the Lamp The Antiquities War Nissa, Steward of Elements Tezzeret the Schemer
3 weeks ago
Pabs4444 Scrapheap has been in and out. my 2 drop slot has Voltaic Servant which synergizes on field better. Also Scrapheap Scrounger's recursive ability isn't a cast so bringing him back wouldn't help with Traxos, Scourge of Kroog triggering to untap, whereas the servant will untap my early guys keep a nice defensive wall out and once traxos is out will keep untapping him at the end of my turn so he's up for blocking even after an attack. It's kinda like giving him fo-vigilance.
Metallurgic Summonings is ok in here but I don't have that many spells for it to be really useful. I've been debating on using a Diff draw spell or maybe something else that can filter or more removal. (Real world I'll likely end up adding Fatal Push just because I have a bunch of em). I've also been toying around with The Scarab God in here cause why not. That would be worth the 5 mana and still hits on historic trigger or even Tezzeret the Schemer or Tezzeret's Touch. Vanquisher's Banner crossed my mind too
3 weeks ago
Looks pretty decent compared to a lot of other superfriends decks I've seen that are just "include all of the planeswalkers I can". As you said in the deck advertisement, Karn, Scion of Urza really would be a good fit for this deck, especially in comparison to Tezzeret the Schemer, but I also acknowledge that it is an expensive option. My one other recommendation would be Settle the Score.
3 weeks ago
Hi NuclearSquid, I think you need to make a choice either to build this deck for Standard or to try and make it work for Modern. For standard you would need to accept the rotation but for modern you will still need to upgrade your card selection, using cards from older modern legal sets, notably the Mirrodin and Scars of Mirrodin blocks. The third option is you make this a singleton deck with Tezzeret the Schemer as the commander in Brawl, though again rotation is a factor.
Modern tends to be faster (things get serious turn 4) than Standard, simply because the larger card pool means the efficiency of the cards is optimised more. So for example cards like Memnite, Inquisition of Kozilek, Mana Leak or Ensoul Artifact are options you can use, that play faster than cards in your deck. Additionally, conventional wisdom is that lands which come into play tapped like those fetched with Evolving Wilds are not what you want in modern because of the loss of tempo.
Whatever you decide to do be it build for Modern, Standard or Brawl, I wish you luck and have fun brewing.