March of the Machines

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy (ARC) Rare
Tenth Edition (10E) Rare
Mirrodin (MRD) Rare

Combos Browse all

March of the Machines

Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

March of the Machines Discussion

JARTLEONHART on How to equip Helm of ...

3 weeks ago

In order to have multiple copies of helm of the host, you need 3 pieces:

Helm of the Host : Simple. There is only 1 card that suit this role.

A "turn an artifact into creature" card. There are tons of these in different colors, but most are blue:

An "except is not legendary"/"maintain name" clone:

There are some cards that suits the role 2, but don't let you equip the clone. For example: March of the Machines

Conclussion: It's not easy to get it, but possible. It get's lot easier when you add a 4th role as Mirror Gallery letting any clone be of use.

Denial048 on Can you respond March of ...

1 month ago

When you play Mortarpod , it will enter as a creature due to March of the Machines , so even though it will create the Germ token, it wont ever attach to the Germ.

So no, you cannot Sac the Germ.

MTOlesen on Breya, combo queen.

4 months ago

A few additions, and cards you could take out.

Additions: Daretti, Scrap Savant , Storm the Vault  Flip, Krark-Clan Ironworks , Skullclamp , Mana Crypt , Staff of Domination if you dont have anything against tutors: Enlightened Tutor , Whir of Invention , Kuldotha Forgemaster and Demonic Tutor

Cards i would take out: I would first take out Time vault and Tolarian Academy because they're not commander legal. I also don't like March of the Machines because it exposes your artifacts to creature removal/boardwipes. I would also take out the signets, because they don't really do enough. I would also take out Sapphire Medallion and Ruby Medallion , because you deck is mostly based on colorless artifacts.

Some other combos to get unlimited mana that you could put in the deck:

Power Artifact with Grim Monolith or Basalt Monolith , cause even though you can't copy the mana ability, you can copy the untap ability. Once you have resolved the first untap trigger, while the original trigger is on the stack, tap it for mana. This will net you mana, and you can do this as many times as you want. Another option is: Isochron Scepter with Dramatic Reversal , you only need to have mana rocks that tap for 3 or more, and you have infinity mana.

Otherwise a really nice deck!

Here's a link for how i would make the deck: https://tappedout.net/mtg-decks/28-03-19-bAm-breya-etherium-shaper/

majorappliance on Your Most Complex/Expensive InfiCombos/Game-Ending Synergies

5 months ago

Caged Sun + Life and Limb + March of the Machines + Xenograft . March of the machines makes caged sun a creature. calling saprolings with Xenograft makes caged sun a saproling, with life and limb making caged sun also a forest. Tapping caged sun to produce mana (as a forest) triggers caged sun's mana producing ability, which triggers caged sun's mana producing ability, which triggers caged sun's mana producing ability, which triggers caged sun's mana producing ability... forever~ mana abilitys dont go on the stack, and boom, uninterruptible (at this point), game is a draw.

Drakorya on CHALLENGE MY DECK-BUILDING SKILL

5 months ago

I've got two for you.

First deck idea is a deck that tries to benefit from being hellbent, using cards like Brink of Madness , Gibbering Descent and Null Brooch , as well as cards with madness.

The second deck idea is a deck that focuses on transforming cards, mainly by using Moonmist and Waxing Moon to transform cards that would normally have hard transform conditions (like the planeswalker creatures, Chandra, Fire of Kaladesh  Flip, etc). The deck must include a way to cheat Azor's Gateway  Flip to transform (i.e. using Xenograft / Arcane Adaptation and Mycosynth Lattice / March of the Machines with Moonmist / Waxing Moon ).

Omega137 on Your Average Arcum Dagsson Deck

6 months ago

I found out that Arcum has a huge target on his head as soon as you put it into your command zone, so anything that 1)keeps him safe, 2)makes him come out earlier or 3)enables the combo faster is usually a safe inclusion. If I had a Mox Opal , Mox Diamond or Mana Vault to spare they would probably go into the deck as they accelerate into an earlier Arcum when players are less likely to have the ressources to respond. I'd say it's a certain improvement but not a necessity.

Karn, Silver Golem would help as a plan B(or C after Memnarch ) for beating face should the combo-win( Rings of Brighthearth + Basalt Monolith for infinite Mana into arbitrarily large Walking Ballista ) fail. Never had a chance to try it out though. I have a March of the Machines somewhere that could emulate the efffect, might try it out and opt for Karn if I like it. Thanks a lot. :)

oliveoilonyaasscureshemorrhoid on Treasure Island (Sydri EDH)

7 months ago

For the good cards ... I'm not a regular Sydri pilot, but here's a penny for my thoughts on this fun commander. Tamiyo's Journal is a good beater that plops out artifacts/draw. Faerie Artisans / Thoughtcast / Thirst for Knowledge are really good for this deck, Dispatch / Stoic Rebuttal is always good for redundancy. March of the Machines is good in case your commander gets tree'd or stolen . Mechanized Production might be good for Phyrexian Metamorph / Master of Etherium /tokens from Sharding Sphinx / Smothering Tithe etc.

For the weaker cards ... Planar Cleansing could be replaced with Hour of Revelation . Profane Procession  Flip/ Predator, Flagship could go because of its overall cost, and it doesn't do anything else over time or when it enters, and it doesn't fit the themes of the deck. Revel in Riches might be good with the amount of board wipes but you'll be targeted for it, it's an upkeep trigger (so people will have time to respond, and with sorceries). Treasure Map  Flip is rather weak because it turns into a land so you can't abuse it like an artifact, and is 5 mana to eventually draw 3 or maybe 3+ cards. Treasure Mage does 'draw' and the best big artifact to abuse, but it's overall 9 mana unless you have Master Transmuter or something, and doesn't get any wincon that I can see. Ruthless Knave takes a lot of hoops to get through to draw or ramp, but a lot of my criticisms were at the treasure cards so you keep that theme then drawing more cards for no mana is good. Palladium Myr is not ramp, it's just sadness. Sphinx of the Steel Wind is expensive for a 7 turn clock on turn seven, but it's fun because it could fit your meta and is protected from the colors outside your color pie.

For win cons ... Aetherflux Reservoir / Staff of Nin / Caltrops are all all-star with this commander, and Tezzeret the Seeker could fetch caltrops/aetherflux but non paradox engine etc. If you're interested in a combo win, you could do Sword of the Meek / Thopter Foundry , or Sharuum the Hegemon / Phyrexian Metamorph and something to abuse the etb loop like Altar of the Brood / Genesis Chamber / Contraband Kingpin / Disciple of the Vault / Blood Artist / Marionette Master etc.

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