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- Mycosynth Lattice + March of the Machines interaction with bestow
- What would happen to land if it became a 0/0 creature?
- If I have out March of the machines, mycosynth lattice and coat of arms does all lands die or get pumped up
- Experiment Kraj, Planeswalkers, and removing +1/+1 counters.
- Would March of the Machines + Mycosynth Lattice destroy all your lands?
March of the Machines
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
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March of the Machines Discussion
22 hours ago
just a bunch of random ideas
~50% are actual ideas and not troll ideas.
also, the deck looks awesome!
1 week ago
Isochron Scepter is one of my favorite cards and I wish it was more competitive. I like this list and the ideas here. In the interest of thinning the deck down a bit, it seems to me that you are very heavy on potential win-cons and that would be the easiest thing to take out without affecting the usefulness of the Isochron Scepter. I would do something like:
-1 Dack Fayden-1 Tamiyo, the Moon Sage-2 Pyromancer Ascension-2 March of the Machines-2 Archmage Ascension-2 Metallurgic Summonings-1 Battlefield Thaumaturge-2 Laboratory Maniac-2 Prototype Portal+2 Ral Zarek
I like Ral Zarek because he seems the most psynergetic and his ultimate can easily win you the game with a Silence on an Isochron Scepter. If you have any questions about the reasoning behind any of this let me know. Good luck with this!
I have a list built around Isochron Scepter also. Check it out and let me know what you think. +1 for great minds!
1 month ago
I'd rather have permanent effects that go along well with the rest, not instants Bhaal666. March of the Machines for example would permanently make all lands 0/0 creatures with Mycosynth Lattice...I only play vandalblast as a sorcery because it's a complete boardwipe, otherwise I would rather use stuff that can be used more than once or stay on the board.
Darksteel forge was already on my list, maybe I try it again. It's impossible to hardcast though, so it's useless without some other stuff to cheat it in...I'd have to try in several games how often it is a dead card.
Great Furnace is missing, mostly because I don't have one and because I don't really want to see red mana without anything else in addition.
1 month ago
@Zaueski I believe that your combo would benefit having Night of Souls' Betrayal come in off Hypergenesis. This way, not only does the opponent lose most of their control abilities, most of their creatures will die as well. A timely placed Leyline of the Void or similar card should also ensure that those same creatures stay dead.
I would mention how March of the Machines could be added to hit all the other permanents on the field, as Mycosynth Lattice does already turn everything into artifacts, but I think I've heard that, as the phrase goes, it will likely just result in a judge's head exploding
1 month ago
I'm sorry to be "that guy", but you technically don't actually need anything more than 2 of your listed cards to lock the game. Those being + . Between the two, all cards are artifacts with nothing but some triggered effects and maybe bodies/combat abilities that can block your creatures. Because that set up locks out mana for each player, all you've created is a stalemate scenario that proceeds until you've attacked the opponent to death with your indestructible artifact creatures.
The only way any of this lock can be stopped is if you played it out card by card and assumed that some parts of the lock simply aren't in play.
To me a better way to format this page would be to list the cards that defeat specific lock combos, such as how Bonds of Mortality and a powerful burn spell can get around the indestructibility of the + set up. But at the same time, most if not all burn spells you would be able to abuse are instantly shut down by Gaddock Teeg. Even if you assumed to have March of the Machines and somehow got multiple copies of Elesh Norn, pretty much all cards you would use to obtain that scenario are stopped just by him unless you assume he isn't in play, and thus does not need to be played around.
This isn't a bad concept, it just feels a little too generic in your "challenge" you issue, so I would design some specific parameters for it. I also apologize if I sound a little angry with my rant, as I do realize this is all in good fun, but I'm also usually ticked off with "no win" or "nobody wins" scenarios.
1 month ago
This is total jank, but as a defensive option you could run Mycosynth Lattice and March of the Machines. Together all your planeswalkers become creatures and you could use them to block attacks on the pw you need to win.
1 month ago
Elixir of Immortality is overrated in my opinion. I could see it being useful if you're drawing 30 cards a turn, but if that's happening then you should be winning anyway.
Maybe try Fabricate instead?
Also you might like Umbral Mantle. It untaps like Sword of the Paruns, but is cheaper and with enough mana you could even buff your general enough to kill someone with commander damage, which would be pretty sweet.
I feel like Apprentice Wizard could have a place here too, but I could be wrong. Other considerations would be Ophidian Eye, Unwinding Clock, Cerulean Wisps, March of the Machines, Distant Melody, and Galvanic Alchemist. Anyway this deck is really cool and creative, great job!
2 months ago
I have the Sword of the Meek + Thopter Foundry combo in a Sen Triplets deck right now and I am now reworking that deck. While I do like the combo, it doesn't really let me involve my commander as much as I would like although it is still on my mine to put back in. Whirlermaker was a suggestion from a friend when I was building this as I had a few cards short and he made the recommendation for it. I didn't like it for the costly amount of the mana either and will probably switch it out for more mana rocks. Angel of Invention was on the list for this deck before, however I feel as though there were better options. Marionette Master is a great addition, I had thoughts on it before but eventually forgot about it!
Tamiyo's Journal is also a great selection to help pull out the needed cards. My playgroup tends to be a democratic environment when playing, where we all let one another build until someone either sets everyone off or becomes an obvious threat. Win combos and win conditions are involved in almost every game. Being able to pull out the win combo early will be a good help. Inventors' Fair I thought I already put this one in! It is a great card, and another good search method.
Dig Through Machines is a good card, however the cost is a bit much and the delve ability isn't something I want to incorporate into this deck too much. March of the Machines yet another card that was to get the deck to that needed 100. I will switch it out for something among this list, probably Refurbish. Etched Oracle is left in for a draw and kill card, while Mulldrifter does benefit the Panharmonicon trigger, I'm not sure if I should swap off the artifact for an extra draw.
I do want to put in Beacon of Unrest as well for the benefit of possibly taking someone else's artifact. One of the guy's I play with tends to play an artifact deck using Daretti, Scrap Savant. Staff of the Mind Magus was supposed to go in my mono-blue Jace deck! Again, I didn't notice I placed the wrong card.
Most of this deck runs purely from 3-4 drop cards. I don't want to put up the mana cost too high which is a reason why some cards I don't want to sub-out. I'm running a prototype version of this deck and it runs very fast, even without mana rocks like signets. I tend to put in the core of my deck first and focus on mana issues later after tests. Another card I would like to play is Open the Vaults however it also falls under the high mana cost list.